Matthew Waters
9e87a794dd
[673/906] feature: add gstreamer license
2014-03-15 18:36:54 +01:00
Matthew Waters
6aac3abe72
[672/906] display: constify GstGLFuncs *gl
2014-03-15 18:36:54 +01:00
Matthew Waters
7f3aaf504b
[671/906] win32: #include GL/glext.h on windows
...
also add some GL default variables if some GL types are not defined
2014-03-15 18:36:54 +01:00
Matthew Waters
ab0abf649f
[670/906] display: replace glib deprecated api
2014-03-15 18:36:54 +01:00
Matthew Waters
9e8eb32080
[669/906] window: seperate object creation and context creation
2014-03-15 18:36:53 +01:00
Matthew Waters
8b59321a7e
[668/906] shader: fix gles2 segfault
2014-03-15 18:36:53 +01:00
Matthew Waters
fe5f4429cc
[667/906] filtercube: fix for gles2 compilation
2014-03-15 18:36:53 +01:00
Matthew Waters
3d1aa836bf
[666/906] sobel: port for non-glew
2014-03-15 18:36:53 +01:00
Matthew Waters
8bf203f536
[665/906] mosaic: fix a couple of assertions
2014-03-15 18:36:53 +01:00
Matthew Waters
e55b2ae671
[664/906] filtershader: improve error checking
2014-03-15 18:36:53 +01:00
Matthew Waters
d07fb25841
[663/906] filtershader: port to non-glew
2014-03-15 18:36:53 +01:00
Matthew Waters
d255b55115
[662/906] laplacian: port to non-glew
2014-03-15 18:36:53 +01:00
Matthew Waters
753dfca775
[661/906] glass: port to non-glew + shader matrices
2014-03-15 18:36:53 +01:00
Matthew Waters
0497326a43
[660/906] cube: port for non-glew
2014-03-15 18:36:53 +01:00
Matthew Waters
bd80d4e9cc
[659/906] blur: port for non-glew
2014-03-15 18:36:53 +01:00
Matthew Waters
7fdc174bbb
[658/906] mixer: fix eos timestamp check
2014-03-15 18:36:53 +01:00
Matthew Waters
a61423c7a2
[657/906] filterapp: port to non-glew
2014-03-15 18:36:53 +01:00
Matthew Waters
b97fb42b30
[656/906] bumper: use DrawElements for semi-compatability with ES
...
also GL_QUADS isn't available with ES contexts
2014-03-15 18:36:53 +01:00
Matthew Waters
3d75c3d5af
[655/906] download: remove erronous ReadBuffer call
...
- it was causing segfaults in mesa
- we didn't set the readbuffer so we shouldn't reset it
2014-03-15 18:36:53 +01:00
Matthew Waters
0fa88c5219
[654/906] differencematte: port to non-GLEW
2014-03-15 18:36:53 +01:00
Matthew Waters
0ed85f3d13
[653/906] deinterlace: port to non-GLEW + arrays
2014-03-15 18:36:53 +01:00
Matthew Waters
3ceb7949a8
[652/906] bumper: port to non-GLEW + arrays
2014-03-15 18:36:53 +01:00
Matthew Waters
6bee1ffdd3
[651/906] up/download: fix some typos when removing GLEW
2014-03-15 18:36:52 +01:00
Matthew Waters
a6504181a3
[650/906] filter: fix _draw_texture()'s wrong vertices
2014-03-15 18:36:52 +01:00
Matthew Waters
5b88246a05
[649/906] effects: fixes for mirror(1) and squeeze(2) producing black
2014-03-15 18:36:52 +01:00
Matthew Waters
792db73013
[648/906] tests/examples: remove dependency on glew
2014-03-15 18:36:52 +01:00
Matthew Waters
7b03a572d9
[647/906] remove dependecy on glew
2014-03-15 18:36:52 +01:00
Matthew Waters
2f21abac2e
[646/906] some gl header fixes/additions
2014-03-15 18:36:52 +01:00
Matthew Waters
fcfe6b90a9
[645/906] fix gles2 compilation
2014-03-15 18:36:52 +01:00
Matthew Waters
4f90cd8a64
[644/906] update .gitignore for some new files
2014-03-15 18:36:52 +01:00
Matthew Waters
f4ccde9bf1
[643/906] display: privatise most of the struct
2014-03-15 18:36:52 +01:00
Matthew Waters
fa3c3b8434
[642/906] add gstglconfig.h for apps to find out what our capabilites are
...
ie libgstgl can be compiled with any combination of opengl/gles2
2014-03-15 18:36:52 +01:00
Matthew Waters
4e60858f01
[641/906] display: feature check for GL extension functions
2014-03-15 18:36:52 +01:00
Matthew Waters
fa44030aa3
[640/906] build: add missing file to built sources
2014-03-15 18:36:52 +01:00
Matthew Waters
05d26c78e0
[639/906] add get_proc_address implementations for egl and glx
2014-03-15 18:36:52 +01:00
Matthew Waters
4afc9f01e0
[638/906] window: add get_proc_address + stub for retrieving gl functions
2014-03-15 18:36:52 +01:00
Matthew Waters
d993ab7e4f
[637/906] x11_egl: add prelim support for choosing opengl or gles
2014-03-15 18:36:52 +01:00
Matthew Waters
809646505c
[636/906] window_x11: compact debug info
2014-03-15 18:36:52 +01:00
Matthew Waters
41518af6f2
[635/906] fixup compile errors
2014-03-15 18:36:52 +01:00
Matthew Waters
88a85e7e3b
[634/906] wayland egl: deactivate context before we destroy it
...
avoids a segfault with dri drivers
2014-03-15 18:36:51 +01:00
Matthew Waters
757618a986
[633/906] display: fail properly in context creation in order to minimize a race condition
...
previously, on context creation, when we failed to get a valid context
we would still atempt to run the window mainloop as well as setting an error
on the display. This would cause the calling element to finalize the display
and therefore attempt to quit the window mainloop. However the mainloop
may not have started running. Thus when the window mainloop ran it would
never a get a quit message and never end.
2014-03-15 18:36:51 +01:00
Matthew Waters
6aa6212419
[632/906] remove stray )
...
The rest is indent stuff from the stray )
2014-03-15 18:36:51 +01:00
Matthew Waters
ca661a7719
[631/906] remove redefinition warnings in compiling tests
2014-03-15 18:36:51 +01:00
Matthew Waters
b11d8b8664
[630/906] display: add gl api checking
...
i.e. check for cases where the window wants a different API than
what the library was compiled with
2014-03-15 18:36:51 +01:00
Matthew Waters
76dfdd656f
[629/906] window: add GError for error handling of context creation
2014-03-15 18:36:51 +01:00
Matthew Waters
1fc0f14d44
[628/906] shader filter: don't do anything if we don't have a shader file
2014-03-15 18:36:51 +01:00
Matthew Waters
86844030d6
[627/906] shader: check for invalid objects
2014-03-15 18:36:51 +01:00
Matthew Waters
07f7bbc0cf
[626/906] fix build failure from undefined macro
2014-03-15 18:36:51 +01:00
Matthew Waters
df8c489ada
[625/906] add vtable for opengl functions
...
The vtable provides the ability for one to compile (but not link)
against both OpenGL and GL|ES and starts the move away from GLEW
2014-03-15 18:36:51 +01:00
Matthew Waters
cc8e54541b
[624/906] OPENGL_ES2 => HAVE_GLES2 and add HAVE_OPENGL
...
use GstGLAPI to determine which code paths to execute.
perform some cleanups
2014-03-15 18:36:51 +01:00