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https://gitlab.freedesktop.org/gstreamer/gstreamer.git
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[654/906] differencematte: port to non-GLEW
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parent
0ed85f3d13
commit
0fa88c5219
1 changed files with 80 additions and 92 deletions
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@ -80,22 +80,23 @@ static void
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gst_gl_differencematte_init_gl_resources (GstGLFilter * filter)
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{
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GstGLDifferenceMatte *differencematte = GST_GL_DIFFERENCEMATTE (filter);
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GstGLFuncs *gl = filter->display->gl_vtable;
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gint i;
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for (i = 0; i < 4; i++) {
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glGenTextures (1, &differencematte->midtexture[i]);
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glBindTexture (GL_TEXTURE_RECTANGLE_ARB, differencematte->midtexture[i]);
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glTexImage2D (GL_TEXTURE_RECTANGLE_ARB, 0, GL_RGBA8,
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gl->GenTextures (1, &differencematte->midtexture[i]);
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gl->BindTexture (GL_TEXTURE_RECTANGLE_ARB, differencematte->midtexture[i]);
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gl->TexImage2D (GL_TEXTURE_RECTANGLE_ARB, 0, GL_RGBA8,
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GST_VIDEO_INFO_WIDTH (&filter->out_info),
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GST_VIDEO_INFO_HEIGHT (&filter->out_info),
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0, GL_RGBA, GL_UNSIGNED_BYTE, NULL);
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glTexParameteri (GL_TEXTURE_RECTANGLE_ARB, GL_TEXTURE_MAG_FILTER,
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gl->TexParameteri (GL_TEXTURE_RECTANGLE_ARB, GL_TEXTURE_MAG_FILTER,
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GL_LINEAR);
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glTexParameteri (GL_TEXTURE_RECTANGLE_ARB, GL_TEXTURE_MIN_FILTER,
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gl->TexParameteri (GL_TEXTURE_RECTANGLE_ARB, GL_TEXTURE_MIN_FILTER,
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GL_LINEAR);
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glTexParameteri (GL_TEXTURE_RECTANGLE_ARB, GL_TEXTURE_WRAP_S,
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gl->TexParameteri (GL_TEXTURE_RECTANGLE_ARB, GL_TEXTURE_WRAP_S,
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GL_CLAMP_TO_EDGE);
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glTexParameteri (GL_TEXTURE_RECTANGLE_ARB, GL_TEXTURE_WRAP_T,
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gl->TexParameteri (GL_TEXTURE_RECTANGLE_ARB, GL_TEXTURE_WRAP_T,
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GL_CLAMP_TO_EDGE);
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differencematte->shader[i] = gst_gl_shader_new (filter->display);
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}
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@ -146,17 +147,18 @@ static void
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gst_gl_differencematte_reset_gl_resources (GstGLFilter * filter)
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{
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GstGLDifferenceMatte *differencematte = GST_GL_DIFFERENCEMATTE (filter);
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GstGLFuncs *gl = filter->display->gl_vtable;
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gint i;
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glDeleteTextures (1, &differencematte->savedbgtexture);
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glDeleteTextures (1, &differencematte->newbgtexture);
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gl->DeleteTextures (1, &differencematte->savedbgtexture);
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gl->DeleteTextures (1, &differencematte->newbgtexture);
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for (i = 0; i < 4; i++) {
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if (differencematte->shader[i]) {
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g_object_unref (differencematte->shader[i]);
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differencematte->shader[i] = NULL;
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}
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if (differencematte->midtexture[i]) {
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glDeleteTextures (1, &differencematte->midtexture[i]);
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gl->DeleteTextures (1, &differencematte->midtexture[i]);
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differencematte->midtexture[i] = 0;
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}
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}
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@ -200,31 +202,6 @@ gst_gl_differencematte_class_init (GstGLDifferenceMatteClass * klass)
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"Filippo Argiolas <filippo.argiolas@gmail.com>");
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}
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void
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gst_gl_differencematte_draw_texture (GstGLDifferenceMatte * differencematte,
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GLuint tex)
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{
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GstGLFilter *filter = GST_GL_FILTER (differencematte);
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glActiveTexture (GL_TEXTURE0);
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glEnable (GL_TEXTURE_RECTANGLE_ARB);
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glBindTexture (GL_TEXTURE_RECTANGLE_ARB, tex);
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glBegin (GL_QUADS);
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glTexCoord2f (0.0, 0.0);
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glVertex2f (-1.0, -1.0);
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glTexCoord2f ((gfloat) GST_VIDEO_INFO_WIDTH (&filter->out_info), 0.0);
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glVertex2f (1.0, -1.0);
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glTexCoord2f ((gfloat) GST_VIDEO_INFO_WIDTH (&filter->out_info),
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(gfloat) GST_VIDEO_INFO_HEIGHT (&filter->out_info));
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glVertex2f (1.0, 1.0);
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glTexCoord2f (0.0, (gfloat) GST_VIDEO_INFO_HEIGHT (&filter->out_info));
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glVertex2f (-1.0, 1.0);
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glEnd ();
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}
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static void
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gst_gl_differencematte_init (GstGLDifferenceMatte * differencematte)
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{
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@ -292,12 +269,13 @@ static void
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gst_gl_differencematte_save_texture (gint width, gint height, guint texture,
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gpointer stuff)
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{
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GstGLDifferenceMatte *differencematte = GST_GL_DIFFERENCEMATTE (stuff);
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GstGLFilter *filter = GST_GL_FILTER (stuff);
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GstGLFuncs *gl = filter->display->gl_vtable;
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glMatrixMode (GL_PROJECTION);
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glLoadIdentity ();
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gl->MatrixMode (GL_PROJECTION);
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gl->LoadIdentity ();
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gst_gl_differencematte_draw_texture (differencematte, texture);
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gst_gl_filter_draw_texture (filter, texture, width, height);
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}
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static void
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@ -305,28 +283,29 @@ init_pixbuf_texture (GstGLDisplay * display, gpointer data)
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{
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GstGLDifferenceMatte *differencematte = GST_GL_DIFFERENCEMATTE (data);
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GstGLFilter *filter = GST_GL_FILTER (data);
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GstGLFuncs *gl = filter->display->gl_vtable;
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glDeleteTextures (1, &differencematte->newbgtexture);
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glGenTextures (1, &differencematte->newbgtexture);
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glBindTexture (GL_TEXTURE_RECTANGLE_ARB, differencematte->newbgtexture);
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glTexImage2D (GL_TEXTURE_RECTANGLE_ARB, 0, GL_RGBA,
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gl->DeleteTextures (1, &differencematte->newbgtexture);
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gl->GenTextures (1, &differencematte->newbgtexture);
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gl->BindTexture (GL_TEXTURE_RECTANGLE_ARB, differencematte->newbgtexture);
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gl->TexImage2D (GL_TEXTURE_RECTANGLE_ARB, 0, GL_RGBA,
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(gint) differencematte->pbuf_width, (gint) differencematte->pbuf_height,
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0, GL_RGBA, GL_UNSIGNED_BYTE, differencematte->pixbuf);
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if (differencematte->savedbgtexture == 0) {
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glGenTextures (1, &differencematte->savedbgtexture);
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glBindTexture (GL_TEXTURE_RECTANGLE_ARB, differencematte->savedbgtexture);
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glTexImage2D (GL_TEXTURE_RECTANGLE_ARB, 0, GL_RGBA8,
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gl->GenTextures (1, &differencematte->savedbgtexture);
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gl->BindTexture (GL_TEXTURE_RECTANGLE_ARB, differencematte->savedbgtexture);
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gl->TexImage2D (GL_TEXTURE_RECTANGLE_ARB, 0, GL_RGBA8,
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GST_VIDEO_INFO_WIDTH (&filter->out_info),
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GST_VIDEO_INFO_HEIGHT (&filter->out_info),
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0, GL_RGBA, GL_UNSIGNED_BYTE, NULL);
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glTexParameteri (GL_TEXTURE_RECTANGLE_ARB, GL_TEXTURE_MAG_FILTER,
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gl->TexParameteri (GL_TEXTURE_RECTANGLE_ARB, GL_TEXTURE_MAG_FILTER,
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GL_LINEAR);
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glTexParameteri (GL_TEXTURE_RECTANGLE_ARB, GL_TEXTURE_MIN_FILTER,
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gl->TexParameteri (GL_TEXTURE_RECTANGLE_ARB, GL_TEXTURE_MIN_FILTER,
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GL_LINEAR);
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glTexParameteri (GL_TEXTURE_RECTANGLE_ARB, GL_TEXTURE_WRAP_S,
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gl->TexParameteri (GL_TEXTURE_RECTANGLE_ARB, GL_TEXTURE_WRAP_S,
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GL_CLAMP_TO_EDGE);
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glTexParameteri (GL_TEXTURE_RECTANGLE_ARB, GL_TEXTURE_WRAP_T,
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gl->TexParameteri (GL_TEXTURE_RECTANGLE_ARB, GL_TEXTURE_WRAP_T,
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GL_CLAMP_TO_EDGE);
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}
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}
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@ -336,27 +315,29 @@ gst_gl_differencematte_diff (gint width, gint height, guint texture,
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gpointer stuff)
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{
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GstGLDifferenceMatte *differencematte = GST_GL_DIFFERENCEMATTE (stuff);
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GstGLFilter *filter = GST_GL_FILTER (stuff);
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GstGLFuncs *gl = filter->display->gl_vtable;
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glMatrixMode (GL_PROJECTION);
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glLoadIdentity ();
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gl->MatrixMode (GL_PROJECTION);
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gl->LoadIdentity ();
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gst_gl_shader_use (differencematte->shader[0]);
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glActiveTexture (GL_TEXTURE0);
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glEnable (GL_TEXTURE_RECTANGLE_ARB);
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glBindTexture (GL_TEXTURE_RECTANGLE_ARB, texture);
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glDisable (GL_TEXTURE_RECTANGLE_ARB);
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gl->ActiveTexture (GL_TEXTURE0);
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gl->Enable (GL_TEXTURE_RECTANGLE_ARB);
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gl->BindTexture (GL_TEXTURE_RECTANGLE_ARB, texture);
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gl->Disable (GL_TEXTURE_RECTANGLE_ARB);
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gst_gl_shader_set_uniform_1i (differencematte->shader[0], "current", 0);
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glActiveTexture (GL_TEXTURE1);
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glEnable (GL_TEXTURE_RECTANGLE_ARB);
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glBindTexture (GL_TEXTURE_RECTANGLE_ARB, differencematte->savedbgtexture);
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glDisable (GL_TEXTURE_RECTANGLE_ARB);
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gl->ActiveTexture (GL_TEXTURE1);
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gl->Enable (GL_TEXTURE_RECTANGLE_ARB);
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gl->BindTexture (GL_TEXTURE_RECTANGLE_ARB, differencematte->savedbgtexture);
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gl->Disable (GL_TEXTURE_RECTANGLE_ARB);
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gst_gl_shader_set_uniform_1i (differencematte->shader[0], "saved", 1);
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gst_gl_differencematte_draw_texture (differencematte, texture);
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gst_gl_filter_draw_texture (filter, texture, width, height);
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}
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static void
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@ -364,23 +345,25 @@ gst_gl_differencematte_hblur (gint width, gint height, guint texture,
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gpointer stuff)
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{
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GstGLDifferenceMatte *differencematte = GST_GL_DIFFERENCEMATTE (stuff);
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GstGLFilter *filter = GST_GL_FILTER (stuff);
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GstGLFuncs *gl = filter->display->gl_vtable;
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glMatrixMode (GL_PROJECTION);
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glLoadIdentity ();
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gl->MatrixMode (GL_PROJECTION);
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gl->LoadIdentity ();
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gst_gl_shader_use (differencematte->shader[1]);
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glActiveTexture (GL_TEXTURE0);
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glEnable (GL_TEXTURE_RECTANGLE_ARB);
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glBindTexture (GL_TEXTURE_RECTANGLE_ARB, texture);
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glDisable (GL_TEXTURE_RECTANGLE_ARB);
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gl->ActiveTexture (GL_TEXTURE0);
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gl->Enable (GL_TEXTURE_RECTANGLE_ARB);
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gl->BindTexture (GL_TEXTURE_RECTANGLE_ARB, texture);
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gl->Disable (GL_TEXTURE_RECTANGLE_ARB);
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gst_gl_shader_set_uniform_1i (differencematte->shader[1], "tex", 0);
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gst_gl_shader_set_uniform_1fv (differencematte->shader[1], "kernel", 7,
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differencematte->kernel);
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gst_gl_differencematte_draw_texture (differencematte, texture);
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gst_gl_filter_draw_texture (filter, texture, width, height);
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}
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static void
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@ -388,23 +371,25 @@ gst_gl_differencematte_vblur (gint width, gint height, guint texture,
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gpointer stuff)
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{
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GstGLDifferenceMatte *differencematte = GST_GL_DIFFERENCEMATTE (stuff);
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GstGLFilter *filter = GST_GL_FILTER (stuff);
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GstGLFuncs *gl = filter->display->gl_vtable;
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glMatrixMode (GL_PROJECTION);
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glLoadIdentity ();
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gl->MatrixMode (GL_PROJECTION);
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gl->LoadIdentity ();
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gst_gl_shader_use (differencematte->shader[2]);
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glActiveTexture (GL_TEXTURE0);
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glEnable (GL_TEXTURE_RECTANGLE_ARB);
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glBindTexture (GL_TEXTURE_RECTANGLE_ARB, texture);
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glDisable (GL_TEXTURE_RECTANGLE_ARB);
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gl->ActiveTexture (GL_TEXTURE0);
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gl->Enable (GL_TEXTURE_RECTANGLE_ARB);
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gl->BindTexture (GL_TEXTURE_RECTANGLE_ARB, texture);
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gl->Disable (GL_TEXTURE_RECTANGLE_ARB);
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gst_gl_shader_set_uniform_1i (differencematte->shader[2], "tex", 0);
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gst_gl_shader_set_uniform_1fv (differencematte->shader[2], "kernel", 7,
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differencematte->kernel);
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gst_gl_differencematte_draw_texture (differencematte, texture);
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gst_gl_filter_draw_texture (filter, texture, width, height);
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}
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static void
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@ -413,23 +398,24 @@ gst_gl_differencematte_interp (gint width, gint height, guint texture,
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{
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GstGLDifferenceMatte *differencematte = GST_GL_DIFFERENCEMATTE (stuff);
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GstGLFilter *filter = GST_GL_FILTER (stuff);
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GstGLFuncs *gl = filter->display->gl_vtable;
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glMatrixMode (GL_PROJECTION);
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gl->MatrixMode (GL_PROJECTION);
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glLoadIdentity ();
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gst_gl_shader_use (differencematte->shader[3]);
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glActiveTexture (GL_TEXTURE0);
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glEnable (GL_TEXTURE_RECTANGLE_ARB);
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glBindTexture (GL_TEXTURE_RECTANGLE_ARB, texture);
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glDisable (GL_TEXTURE_RECTANGLE_ARB);
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gl->ActiveTexture (GL_TEXTURE0);
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gl->Enable (GL_TEXTURE_RECTANGLE_ARB);
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gl->BindTexture (GL_TEXTURE_RECTANGLE_ARB, texture);
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gl->Disable (GL_TEXTURE_RECTANGLE_ARB);
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gst_gl_shader_set_uniform_1i (differencematte->shader[3], "blend", 0);
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glActiveTexture (GL_TEXTURE1);
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glEnable (GL_TEXTURE_RECTANGLE_ARB);
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glBindTexture (GL_TEXTURE_RECTANGLE_ARB, differencematte->newbgtexture);
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glDisable (GL_TEXTURE_RECTANGLE_ARB);
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gl->ActiveTexture (GL_TEXTURE1);
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gl->Enable (GL_TEXTURE_RECTANGLE_ARB);
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gl->BindTexture (GL_TEXTURE_RECTANGLE_ARB, differencematte->newbgtexture);
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gl->Disable (GL_TEXTURE_RECTANGLE_ARB);
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gst_gl_shader_set_uniform_1i (differencematte->shader[3], "base", 1);
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gst_gl_shader_set_uniform_1f (differencematte->shader[3],
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@ -442,14 +428,14 @@ gst_gl_differencematte_interp (gint width, gint height, guint texture,
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gst_gl_shader_set_uniform_1f (differencematte->shader[3],
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"final_height", (gfloat) GST_VIDEO_INFO_HEIGHT (&filter->out_info));
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glActiveTexture (GL_TEXTURE2);
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glEnable (GL_TEXTURE_RECTANGLE_ARB);
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glBindTexture (GL_TEXTURE_RECTANGLE_ARB, differencematte->midtexture[2]);
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glDisable (GL_TEXTURE_RECTANGLE_ARB);
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gl->ActiveTexture (GL_TEXTURE2);
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gl->Enable (GL_TEXTURE_RECTANGLE_ARB);
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gl->BindTexture (GL_TEXTURE_RECTANGLE_ARB, differencematte->midtexture[2]);
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gl->Disable (GL_TEXTURE_RECTANGLE_ARB);
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gst_gl_shader_set_uniform_1i (differencematte->shader[3], "alpha", 2);
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gst_gl_differencematte_draw_texture (differencematte, texture);
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gst_gl_filter_draw_texture (filter, texture, width, height);
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}
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static void
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@ -457,11 +443,13 @@ gst_gl_differencematte_identity (gint width, gint height, guint texture,
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gpointer stuff)
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{
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GstGLDifferenceMatte *differencematte = GST_GL_DIFFERENCEMATTE (stuff);
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GstGLFilter *filter = GST_GL_FILTER (differencematte);
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GstGLFuncs *gl = filter->display->gl_vtable;
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glMatrixMode (GL_PROJECTION);
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glLoadIdentity ();
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gl->MatrixMode (GL_PROJECTION);
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gl->LoadIdentity ();
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gst_gl_differencematte_draw_texture (differencematte, texture);
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gst_gl_filter_draw_texture (filter, texture, width, height);
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}
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static gboolean
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