Determines the amount of time that a pad will wait for a buffer before
being marked unresponsive.
Network sources may fail to produce buffers for an extended period of time,
currently causing the pipeline to stall possibly indefinitely, waiting for
these buffers to appear.
Subclasses should render unresponsive pads with either silence (audio), the
last (video) frame or what makes the most sense in the given context.
- The shader was outputing the wrong values compared with raw
videotestsrc.
- deal with the texture edge properly.
- properly sample the 2x1 rectangle for the u and v values
- don't double sample the y value
The previous implementation kept accumulating GSources,
slowing down the iteration and leaking memory.
Instead of trying to fix the main context flushing, replace
it with a GAsyncQueue which is simple to flush and has
less overhead.
https://bugzilla.gnome.org/show_bug.cgi?id=736782
The aggregator.segment is not to be initialized by the subclasses but
by the aggregator itself. Moreover, initializing it on start would make
us loose the information coming from the initial seek.
Without a lock that is taken in FLUSH_START we had a rare race where we
end up aggregating a buffer that was before the whole FLUSH_START/STOP
dance. That could lead to very wrong behaviour in subclasses.
We should be able to always keep the VIDEO_AGGREGATOR_LOCK while
negotiating caps, this patch introduce that change.
That also implies that we do not need the SETCAPS_LOCK anymore because
now VIDEO_AGGREGATOR_LOCK guarantees that setcaps is not called from
several threads and the gst_aggregator_set_caps method is now
protected.
https://bugzilla.gnome.org/show_bug.cgi?id=735042
Avoiding to be in an inconsistent state where we do not have
actual negotiate caps set as srccaps and leading to point where we
try to unref ->srccaps when they have already been set to NULL.
https://bugzilla.gnome.org/show_bug.cgi?id=735042
This is about converting the format, not about converting any widths and
heights. Subclasses are expected to handler different resolutions themselves,
like the videomixers already do properly.
The visible rect and bounds might be the same as before, but Cocoa
might've changed our viewport without us nothing. This happens if
you hide the view and show it again.
This is only for non-Cocoa apps but previously caused a 2 second
waiting during startup for Cocoa apps. This is unacceptable.
Instead we now check a bit more extensive if something actually
runs on the GLib default main context, and if not don't even
bother waiting for something to happen from there.
Otherwise we could pass on a RGBA formatted buffer and downstream would
misinterpret that as some other video format.
Fixes pipelines of the form
gleffects ! tee ! xvimagesink