We change the video info base on the received buffer. We need to
rollback these changes whenever we want to copy into our internal
pool of buffers.
https://bugzilla.gnome.org/show_bug.cgi?id=790057
The SHM interface does not allow passing arbitrary strides and offsets,
for this reason, we simply disable this feature from the proposed pool.
This fixes video artifact seen when using the FFMPEG based video
decoder.
https://bugzilla.gnome.org/show_bug.cgi?id=790057
Reordering of packets is not very common in networks, and the delay
functions will always introduce reordering if delay > packet-spacing,
so by setting allow-reordering to FALSE you guarantee that the packets
are in order, while at the same time introducing delay/jitter to them.
By using the property "delay-distribution" the user can control how the
delay applied to delayed packets is distributed. This is either the
uniform distribution (as before) or the normal distribution.
"min-delay" and "max-delay" control both distributions. For the normal
distribution it defines the bounds of the 95% confidence interval.
The client-draw callback is running on the GL Thread, which will
be required to map the buffer. Map early, and pass the mapped
frame instead. On top of that, make sure to signal any pending
draw before trying to push EOS, as some pad locks might be taken.
This is the cost of using the same thread to control GStreamer and
to render GL.
When input is not in byte-stream format there is no need to wait for the first
buffer before setting src caps. We already have all the information from the
input codec_data.
This allow us to already configure downstream elements allowing them,
for example, to already allocate their internal buffers as they know
the format of the input they are about to receive.
Same change as the one I just did in h264parse.
https://bugzilla.gnome.org/show_bug.cgi?id=790709
When input is in AVC format there is no need to wait for the first buffer
before setting src caps. We already have all the information from the
input codec_data.
This allow us to already configure downstream elements allowing them,
for example, to already allocate their internal buffers as they know
the format of the input they are about to receive.
https://bugzilla.gnome.org/show_bug.cgi?id=790709
It causes crashes in applications because the result of
fbGetDisplay() might be in use elsewhere in the application
and Vivante doesn't seem to do any refcounting
This reverts commit 47fd4d391e.
This patch is incorrect. It doesn't actually compile, and causes a crash
because the viv-fb window implementation needs a native EGL handle
to pass to fbCreateWindow, but the GstGLDisplayEGL handleis actually
an EGLDisplay now (and gets cast to the wrong type)
Try prioritizing downstream's caps over upstream's if possible so the
parser can configured in "passthrough" if possible and save it from
doing useless conversions.
Exact same change as the one I just did in h264parse.
https://bugzilla.gnome.org/show_bug.cgi?id=790628
Try prioritizing downstream's caps over upstream's if possible so the
parser can configured in "passthrough" if possible and save it from
doing useless conversions.
https://bugzilla.gnome.org/show_bug.cgi?id=790628