Sebastian Dröge
10d09ff883
eglglessink: Put into the not-ported plugins list
2012-10-18 14:38:01 +02:00
Reynaldo H. Verdejo Pinochet
fd0d83d62b
eglglessink: Documentation: Hook eglglessink documentation in
2012-10-18 14:35:52 +02:00
Sebastian Dröge
c9b17f28f6
eglglessink: Make compilable on desktop Linux with MESA too
2012-10-18 14:35:52 +02:00
Sebastian Dröge
6fb5a9b716
eglglessink: Integrate into the build system
...
Conflicts:
ext/Makefile.am
2012-10-18 14:35:49 +02:00
Sebastian Dröge
ebb99f27ac
eglglessink: Fix debug output
2012-10-18 14:35:20 +02:00
Sebastian Dröge
61db9ad941
eglglessink: Also clear the surface once when the buffer content is preserved
2012-10-18 14:35:20 +02:00
Sebastian Dröge
147edd1fc2
eglglessink: Only draw black borders if the default swap behaviour of the surface is to destroy the buffer
2012-10-18 14:35:20 +02:00
Sebastian Dröge
a025c80b4c
eglglessink: Remove unused label
2012-10-18 14:35:20 +02:00
Reynaldo H. Verdejo Pinochet
5bdf1ec099
eglglessink: Factor display region reset to its own func
2012-10-18 14:35:20 +02:00
Reynaldo H. Verdejo Pinochet
c3a12d737e
eglglessink: Always Reset display_region.* at EGL/GLES ctx wipe
2012-10-18 14:35:20 +02:00
Reynaldo H. Verdejo Pinochet
ac037ce319
eglglessink: Factor ELG/GLES context cleanup into its own func
2012-10-18 14:35:20 +02:00
Reynaldo H. Verdejo Pinochet
ab81bd8f1e
eglglessink: Drop drafted fast rendering path logic
2012-10-18 14:35:20 +02:00
Sebastian Dröge
9e8ad1097b
eglglessink: Also update header file
2012-10-18 14:35:20 +02:00
Sebastian Dröge
f5043f5d64
eglglessink: Provide the texture positions to the shader on every frame too
2012-10-18 14:35:20 +02:00
Sebastian Dröge
9941466ab4
eglglessink: Draw black borders and also use a single GL buffer for all vertices
...
Fixes weird artifacts outside the video frame on
Qualcomm Snapdragon chipsets and should be faster
than glClear() on the complete area all the time.
2012-10-18 14:35:20 +02:00
Sebastian Dröge
a65ed4d7c1
eglglessink: Fix memory leak
2012-10-18 14:35:20 +02:00
Sebastian Dröge
f7a0da4da9
eglglessink: Remove useless debug output added for debugging earlier
2012-10-18 14:35:20 +02:00
Sebastian Dröge
0ac17bcbc2
eglglessink: Make window setting/handling a bit more threadsafe
2012-10-18 14:35:19 +02:00
Sebastian Dröge
e766bd1e0a
eglglessink: Print window handle after setting it
2012-10-18 14:35:19 +02:00
Reynaldo H. Verdejo Pinochet
32861ab0a7
eglglessink: Move DAR query & store to surface init
...
The DAR (display's pixel aspect ratio) should remain a
constant at runtime so there's no point on repeatedly
query and store this value. Doing it at surface setup
should be enough. As an added bonus this change should
make rendering a bit faster.
2012-10-18 14:35:19 +02:00
Sebastian Dröge
406630a294
eglglessink: Don't signal the GCond too often
2012-10-18 14:35:19 +02:00
Sebastian Dröge
82dc2a3544
eglglessink: Add myself as author
2012-10-18 14:35:19 +02:00
Sebastian Dröge
87a028a0a4
eglglessink: Make sure to always reset the display region in start()
2012-10-18 14:35:19 +02:00
Sebastian Dröge
28fe3f7888
eglglessink: Also commit missing changes to the header file
2012-10-18 14:35:19 +02:00
Sebastian Dröge
610e33b049
eglglessink: Also include $(GST_BASE_CFLAGS)
2012-10-18 14:35:19 +02:00
Sebastian Dröge
caf9d1febd
eglglessink: Fix race condition
2012-10-18 14:35:19 +02:00
Sebastian Dröge
99f738bbc0
eglglessink: Refactor rendering and all context specific GL things into a separate thread
...
Also fixes some threading related problems.
2012-10-18 14:35:19 +02:00
Sebastian Dröge
11ec917ee0
eglglessink: Re-add accidentially reverted commit
2012-10-18 14:35:19 +02:00
Sebastian Dröge
ba3274c8f0
eglglessink: Remove unneeded flow_lock
...
Use the object lock in the few places necessary, everything
else is protected by other things already.
Also store the context directly inside the instance struct
instead of allocating some memory for it.
2012-10-18 14:35:19 +02:00
Sebastian Dröge
2b3279c9b5
eglglessink: Fix debug output and constant names
2012-10-18 14:35:19 +02:00
Sebastian Dröge
1f0bf75075
eglglessink: start()/stop() is called in READY<->NULL in basesink
...
But this should be called in PAUSED<->READY.
2012-10-18 14:35:18 +02:00
Reynaldo H. Verdejo Pinochet
d2dcecfc8a
eglglessink: Fix for outbound DAR reported by EGL
...
Some EGL implementations don't honor the spec
requirement of returning DAR values as w/h *
EGL_DISPLAY_SCALING.
This changeset:
- Fixes rendering on the Samsung Galaxy III
- Fixes wrong check on required 1.2 EGL version
- Reorders the code a bit.
2012-10-18 14:35:18 +02:00
Sebastian Dröge
dde62cee8e
eglglessink: Fix crashes if there are no EGL or GLES extensions
2012-10-18 14:35:18 +02:00
Reynaldo H. Verdejo Pinochet
a317f6936c
eglglessink: Fix crash at element instantiation
2012-10-18 14:35:18 +02:00
Reynaldo H. Verdejo Pinochet
af009b7de7
eglglessink: GLSL: Save one extra texture lookup
2012-10-18 14:35:18 +02:00
Reynaldo H. Verdejo Pinochet
0ed02803f7
eglglessink: GLSL: Minor named index access tweak xyz -> rgb
2012-10-18 14:35:18 +02:00
Reynaldo H. Verdejo Pinochet
5c2b1dc631
eglglessink: GLSL: Assorted fixes to optimized code
...
- Don't copy over opos as it's already a vec2
- Fix index order access at frag_YUY2_YVYU_UYVY_prog
2012-10-18 14:35:18 +02:00
Reynaldo H. Verdejo Pinochet
73d865091c
eglglessink: GLSL: Planar YUV converters optimization
...
- Use consts for the transform's offset and cofficients values
- Use dot product instead of mult and add
- Avoid unneeded texture lookups
2012-10-18 14:35:18 +02:00
Reynaldo H. Verdejo Pinochet
846e77871b
Geglglessink: LSL: Optimize frag_YUY2_YVYU_UYVY_prog
...
- Avoid repeatedly performing the texture lookup
- Use consts for the transform's offset and cofficients values
- Use the dot product instead of the explicit mult and add
2012-10-18 14:35:18 +02:00
Reynaldo H. Verdejo Pinochet
eb8f7d63d5
eglglessink: GLSL: Drop unneded nxy vec2
2012-10-18 14:35:18 +02:00
Reynaldo H. Verdejo Pinochet
bb0b872644
eglglessink: Fix missing double quotation mark in GLSL code
2012-10-18 14:35:18 +02:00
Reynaldo H. Verdejo Pinochet
a95834a491
eglglessink: GLSL: Optimize frag_AYUV_prog
...
- Avoid repeatedly performing the texture lookup
- Use consts for the transform's offset and cofficients values
- Use the dot product instead of the explicit mult and add
2012-10-18 14:35:18 +02:00
Reynaldo H. Verdejo Pinochet
a7a2dcc433
eglglessink: Documentation: GstEglGlesSink struct
2012-10-18 14:35:18 +02:00
Reynaldo H. Verdejo Pinochet
38ca631a7a
eglglessink: Documentation: GstEglGlesBuffer struct (DRAFT)
2012-10-18 14:35:17 +02:00
Reynaldo H. Verdejo Pinochet
c27c11582e
eglglessink: Documentation: GstEglGlesImageFmt struct
2012-10-18 14:35:17 +02:00
Reynaldo H. Verdejo Pinochet
945b11fd02
eglglessink: Documentation: GstEglGlesRenderContext struct
2012-10-18 14:35:17 +02:00
Reynaldo H. Verdejo Pinochet
d97b3dba60
eglglessink: Assorted doc and reordering fixes
2012-10-18 14:35:17 +02:00
Reynaldo H. Verdejo Pinochet
031b6a57ac
eglglessink: Documentation: Element properties
...
Brief explanatory comments plus some reordering
to group default setting of properties and runtime
flags values.
2012-10-18 14:35:17 +02:00
Sebastian Dröge
81463a1cb7
eglglessink: Add support for YVYU
2012-10-18 14:35:17 +02:00
Reynaldo H. Verdejo Pinochet
95a223a030
eglglessink: Documentation: GLSL Shaders
...
Brief explanatory comments plus some rerdering
to group packed/planar converters.
2012-10-18 14:35:17 +02:00