Set the target state of the newly added uridecodebins to somthing else that
PAUSED so that we keep their state in sync with the playsink state.
Fixes#585268
At least do the fix to sent the flush_stop when seeking failed to ensure we
keep no pads flushing. before it was send when the seeking worked which is just
plain wrong and was not the intention.
When no flush-stop has been sent by upstream, we have to send one ourselves to
continue playback. Do this as soon as the collect function is called instead of
after we possibly pushed segment events (that got then flushed out)
uridecodebin expects the passed connection-speed value in kbps, so we
need to divide the value stored in bps by 1000. Also, lower the upper
limit on the properties to the value that we can actually store in our
internal guint (which is plenty high enough)
Be even less restrictive in what we accept for .srt timestamps when
typefinding and parsing subrip subtitles and add a unit test for
the 'new' format. Fixes#585197.
When we are probing for streams, we want to set the queue size in such a way
that we can scan a maximum amount of data without consuming too much memory.
Therefore, remove the time limit on the queue and only stop scanning after 2MB
of data.
See #584104.
Recognise PGS subpicture streams and connect them to the SPU pad
in playsink. Unfortunately this fails badly with negotiation errors
if the SPU is not recent enough to support the stream. I'm not sure
how to add format negotiation in yet.
When using an audio sink without a "volume" property, volume control
would only work for the first song. For the next song, we'd try to
re-use the existing audio chain, but inadvertently set chain->volume
to NULL instead of to the existing volume element.
playbin2 inadvertently used autoaudiosink and autovideosink up to now,
since it would overwrite the sinks configured via the "audio-sink"
and "video-sink" properties with the stream-specific group sinks when
configuring the outputs. Those are usually NULL however, so that would
overwrite the configured sinks with NULL which makes playbin2 then
default to the auto sinks. Fix this by keeping a reference to each
configured sink in playbin2 and setting up the right sinks depending
on whether there is a stream-specific sink or not.
Fixes#584020.
Use two flags to remember volume/mute changes at times when we don't have the
audiochain yet (e.g. construction). Only set values when they were actualy
changed. This makes pulseaudio's stream restore functional.
Adder was relying that something else sends a flush stop. When using adder with
a livesource it was not getting a flush_stop and thus all pads downstream where
keept flushing. Mark a pending flush_stop and send it when we are working on
the new segment back in the streaming thread.
Add a queue2 after the raw output pads of certain sources such as those for uris
like cdda://
No tuning of the queue is done yet as the defaults seem to work fine for me.
Fixes#582528
The enum nick should be 'sine-table', not 'sine table'. Technically this is
an API/ABI change I guess, but anyone who was using this and didn't report
it deserves this.
Handle buffers with -1 timestamps better by keeping track of the en time of the
previous buffer and assuming the -1 timestamp buffer goes right after the
previous one.
when we have two buffers that are equally good, output the oldest buffer once to
minimize latency.
don't try to calculate latency when the input framerate is unknown.
Keep track of the autoplugged custom sinks and configure them in the playsink
element when we have collected all streams.
Also make sure that we only select one custom sink.
When unreffing the internal sink, we don't need to change the state to NULL.
mp3_type_find could suggest already when only a single valid header
was found, if it ran out of data before the end of the next frame.
Therefore, ignore the last found frame if it was incomplete.
Fixes bug #579692.
Make playsink go async to the PAUSED state instead of relying on uridecodebin
for async behaviour in playbin. This solves some problems (mainly with DVD)
where the pipeline would go to PLAYING before preroll completed, failing to
select the audiosink clock.
Fixes#581727
When calculating the input/output buffer sizes in the transform_size function,
take the number of channels into account, so we don't end up calculating
a buffer size that only contains a partial number of audio frames.
Also, when going from output size to input size, round down rather than
up, so as to calculate the minimum number of samples that *might* yield
a buffer of the intended destination size.
Fixes: #580470 and #580952
When videorate duplicates a buffer with a DISCONT flag, it copies the discont on
the first pushed buffer but fails to clear it for subsequent buffers. This
causes theoraenc!oggmux and possibly other elements to consider this a discont
stream.
Fix videorate to produce discont as the first buffer and after a flushing seek.
Fixes#580271.
The 2s limit is way too small for a lot of files (which have an interleave
in time of between 3 and 5s). Instead, leave it to the initial 5s value
and reduce the other limits (allowing us to stay memory-efficient).
First check the pad caps if they are raw before setting the raw_decoding_mode to
TRUE. Fixes playback of transport streams and other streams that require large
queues.
Fixes#579734
Adds a new property in multifdsink, resend-streamheader.
If this property is false, the multifdsink will not send the streamheader if
there's already one set for a particular client.
There are some formats in which every stream needs to start with a certain
blob, but you can't inject this blob at leisure. If the producer wants to
change the blob in question and sets in as the streamheader on the outgoing
buffers' caps, new clients of multifdsink will get the new streamheader, but
old clients will break, because they'll see the blob in the middle of the
stream.
The property is true by default, so existing code will not see any difference.
Fixes#578118.
Add a property to disable listening to client writes. This property is usefull
when other code will deal with reading from the client socket.
API: GstMultiFdSink::handle-read property
Clear the target of our ghostpads before we remove the pad from the element.
This to make sure that the internal pad is not left linked to whatever pad we
were ghosted to. This should only be a problem when we leak the ghostpads.
Also release our subpicture pads.
Fixes#577288.
Raw decoding mode removes almost all buffering in video and audio queues
when a source providing already decoded video/audio is detected, on the
possibly bogus assumption that such a source should provide sufficient
internal queueing. Fixes playback on some DVDs, and improves it
on all.
If one side has a preference for a particular sample rate or set of sample rates, we
should honour this in the caps we advertise and transform to and from, so that elements
actually know about the other side's sample rate preference and can negotiate to it
if supported. Also add unit test for this.
This prevents valgrind warnings when accessing the "x" parts
of xRGB and friends in other elements that handle (and can handle)
xRGB like ARGB (for example videoscale).