The reshape property was never used.
Replace the draw property with a signal.
Based on patch by Mathieu Duponchelle <mathieu.duponchelle@epitech.eu>
https://bugzilla.gnome.org/show_bug.cgi?id=704507
ATSC has its own version of the EIT table (DVB also has one).
This patch adds parsing for the ATSC EIT table and also fixed
the section identification to mark it as the ATSC one.
The implementation aws refactored to reuse some common internal
structures from ETT.
Also adds its dumping function to ts-parser example
https://bugzilla.gnome.org/show_bug.cgi?id=730435
Adds the system time table structure and functions for convenient parsing of
it and for getting the UTC datetime that it represents. Also adds its
information dumping to the ts-parser example
https://bugzilla.gnome.org/show_bug.cgi?id=730435
Add a parsing function for MGT and also detect the EIT tables
for ATSC, the EIT pids are reported inside the MGT and we are still
only relying only on the table id for detecting it. In the future we
would want to also check the pid and compare with whatever the MGT
previously reported to confirm that it is indeed the EIT.
https://bugzilla.gnome.org/show_bug.cgi?id=730435
Before:
GST_GL_PLATFORM=cocoa GST_GL_WINDOW=cocoa
gst-launch-1.0 videotestsrc ! glimagesink
After:
GST_GL_PLATFORM=cgl GST_GL_WINDOW=cocoa
gst-launch-1.0 videotestsrc ! glimagesink
but still pass --enable-cocoa to configure script
because currently it can only be used with cocoa API.
We could later have cgl/gstglcontext_cgl.h that manages
a CGLContextObj directly and cocoa/gstglcontext_cocoa.h
would just wrap it.
So that it could be used with other Apple's window APIs.
https://bugzilla.gnome.org/show_bug.cgi?id=729245
Use COGL_VERSION_ENCODE to check for the minimum required and maximum allowed
cogl version. In certain situations just using the COGL_VERSION_* macro name can
give you the following error:
error "COGL_VERSION_MAX_ALLOWED must be >= COGL_VERSION_MIN_REQUIRED"
We create our textures (in Desktop GL) with GL_TEXTURE_RECTANGLE,
vaapi attempts to bind our texture to GL_TEXTURE_2D which throws a
GL_INVALID_OPERATION error and as thus, no video.
Also, by moving exclusively to GL_TEXTURE_2D and the npot extension
we also remove a difference between the Desktop GL and GLES2 code.
https://bugzilla.gnome.org/show_bug.cgi?id=712287