There are several places in adaptivedemux where it waits for
time to pass, for example to wait until it should next download
a fragment. The problem with this approach is that it means that
unit tests are forced to execute in realtime.
This commit replaces the use of g_cond_wait_until() with single
shot GstClockID that signals the condition variable. Under normal
usage, this behaves exactly as before. A unit test can replace the
system clock with a GstTestClock, allowing the test to control the
timing in adaptivedemux.
https://bugzilla.gnome.org/show_bug.cgi?id=762147
A realtime clock is used in many places, such as deciding which
fragment to select at start up and deciding how long to sleep
before a fragment becomes available. For example dashdemux needs
sample the client's estimate of UTC when selecting where to start
in a live DASH stream.
The problem with dashdemux calculating the client's idea of UTC is
that it makes it difficult to create unit tests, because the passage
of time is a factor in the test.
This commit changes dashdemux and adaptivedemux to use the
GstSystemClock, so that a unit test can replace the system clock when
it needs to be able to control the clock.
This commit makes no change to the behaviour under normal usage, as
GstSystemClock is based upon the system time.
https://bugzilla.gnome.org/show_bug.cgi?id=762147
Don't create many short lived locks/conds in gst_gl_window_send_message. This is
a micro optimization to save a bunch of pthread_* calls which are expensive on
OSX/iOS and possibly other platforms.
We weren't using the result of find_best_format at all.
Also, move the find_best_format usage to the default update_caps() to make
sure that it is also overridable.
https://bugzilla.gnome.org/show_bug.cgi?id=764363
The subsampling_x, subsampling_y, bit_depth, color_space and color_range
fileds are moved from GstVp9FrameHdr to the global GstVp9Parser structure.
These fields are only present in keyframe or intra-only frame, no need to
duplicate them for inter-frames. This is an ABI change.
https://bugzilla.gnome.org/show_bug.cgi?id=764370
while calling eglCreateImage without a GL context current in the executing
thread works on the RPi, some other implementations will return errors.
Marshall the eglCreateImage to the GL thread to appease these implementations.
There are numerous slight differences required between Desktop GL and GLES3 for
multiple render targets.
1. gl_FragData doesn't exist at all and one is required to use
'layout (location = ?) out ...' instead.
2. gl_FragColor doesn't exist, same as 1
3. texture2D() has been deprecated
Fortunately most of these have been taken care of with GL3 and the shader
mangling already exists so just expand the conditions they are used in. The
gl_FragData issue requires a new mangle pass though. We also use this new
pass on desktop GL for consistency.
By default, reading GL_RED or GL_RG us unsupported by glReadPixels unless
exposed through GL_COLOR_READ_IMPLEMENTATION_FORMAT/TYPE. This allows
downloading multiple-planar video frames where possible.
There are some cases where it's needed for binding in/out variables in shaders.
e.g. glsl 150 (gl 3.2) doesn't support the 'layout (location = ?)' specifiers in
the shader source so we have to bind them ourselves.
Happens e.g. if a RECONFIGURE event is sent from downstream while we're
switching pads at this very moment. The old pad is gone and the stream has a
new pad.
https://bugzilla.gnome.org/show_bug.cgi?id=764404
Previously, while allocating the pad number for a new pad, aggregator was
maintaining an interesting relationship between the pad count and the pad
number.
If you requested a sink pad called "sink_6", padcount (which is badly named and
actually means number-of-pads-minus-one) would be set to 6. Which means that if
you then requested a sink pad called "sink_0", it would be assigned the name
"sink_6" again, which fails the non-uniqueness test inside gstelement.c.
This can be fixed by instead setting padcount to be 7 in that case, but this
breaks manual management of pad names by the application since it then becomes
impossible to request a pad called "sink_2". Instead, we fix this by always
directly using the requested name as the sink pad name. Uniqueness of the pad
name is tested separately inside gstreamer core. If no name is requested, we use
the next available pad number.
Note that this is important since the sinkpad numbering in aggregator is not
meaningless. Videoaggregator uses it to decide the Z-order of video frames.
Without the GST_GL_API_GLES2 bit set, we will not even attempt to look
for the function pointers in the core library and will fallback to
glFlush/glFinish.
If the user uploads their own texture without setting the unpack length, then
then the result will have the appearance of stride mismanagement due to
an incorrect row length.
If we are given caps with extra features (like the overlay composition
features), we can only deal with that when we are in passthrough mode.
Previously we were bailing entirely and not allowing passthrough filter elements
with things like textoverlay.
Fixes the following pipeline (assuming glfilter supports passthrough):
gl ! textoverlay ! glfilter ! ... ! glimagesinkelement
https://bugzilla.gnome.org/show_bug.cgi?id=763756
When transforming, xplode it out into the necessary caps features both
with and without the passthough features.
Fixes negotiation in the following class of pipelines:
gl ! textoverlay ! glupload ! glimagesinkelement
https://bugzilla.gnome.org/show_bug.cgi?id=763756
GL 1.4 (with GL_ARB_shader_objects) doesn't have glIsProgram or glIsShader
equivalents. As they are simply assertions, skip them when there isn't a
valid function pointer.
This is a regression from since mpegvideoparser was switched to
use the codecparsing library.
The problem is that the high bit of the profile_and_level is used
to specify non-hierarchical profiles and levels. Unfortunately we
were discarding that information.
Expose that escape bit, and use it in the element
https://bugzilla.gnome.org/show_bug.cgi?id=763220
With e38af23044 returning the correct contexts,
gst_gl_display_add_context() was susceptible to causing infinte loops when
adding the same GstGLContext more than once. Fix and add a test for
gst_gl_display_add_context().
Fixes glvideomixer gst-validate tests.
Execute GL calls without marshalling them to the context thread. In the cocoa
and eagl backends calling gst_gl_context_activate is cheap and therefore calling
it on the current thread and serializing GL calls with a per-context lock is
more efficient (faster and has less overhead) than marshalling everything to the
context thread.
This optimization cuts a large overhead in g_poll (continuously waking up the
context thread) and in g_mutex_*/g_cond_* (waiting for results from the context
thread).
When requesting a glcontext (regardless of thread), the result was correct.
However, when requesting current glcontext on a specific thread, it could
come up with a glcontext active on another thread.
https://bugzilla.gnome.org/show_bug.cgi?id=763168
Maxsize is initialized once and should never change. Allocating data
should have no impact on the selected max size for this memory. This
causing memory map failure as the maxsize would become smaller then
size. This happened when using direct rendering in avviddec on GL that
does not support PBO transfer.
https://bugzilla.gnome.org/show_bug.cgi?id=763045