It's like rendering a buffer list, just with one buffer.
Has the added advantage that if there are multiple clients
we can send the buffer to all the clients in one go.
We unlock and re-lock the client lock while emitting the
removed signal, which causes inconsistencies in the client
list vs. the client counts. Instead, remove the client from
the list already before emitting the signal and put it into
a temporary list of clients to be removed. That way things
look consistent to the streaming thread, but signal callbacks
can still do things like get stats from removed clients.
Add prototype for a render_list() function that can use a
sendmmsg-style g_socket_send_messages() function once it lands
in GLib. We can use this infrastructure to send multiple buffers
made up by multiple memories to multiple clients in one go, which
drastically reduces the number of syscalls made when sending
high-bitrate video streams.
https://bugzilla.gnome.org/show_bug.cgi?id=732152
Use the refcount for memory management and keep track
of the number of duplicate clients in a separate
variable. This will be useful later, and means we
don't have to hold the OBJECT_LOCK all the time.
https://bugzilla.gnome.org/show_bug.cgi?id=732866
Drop use of g_socket_get_available_bytes() which is
not useful on all systems (where it returns the size
of the entire buffer not that of the next pending
packet), and is yet another syscall and apparently
very inefficient on Windows in the UDP case.
Instead, when reading UDP packets, use the more featureful
g_socket_receive_message() call that allows to read into
scattered memory, and allocate one memory chunk which is
likely to be large enough for a packet, while also providing
a larger allocated memory chunk just in case the packet
is larger than expected. If the received data fits into the
first chunk, we'll just add that to the buffer we return
and re-use the fallback buffer for next time, otherwise we
add both chunks to the buffer.
This reduces memory waste more reliably on systems where
get_available_bytes() doesn't work properly.
In a multimedia streaming scenario, incoming UDP packets
are almost never fragmented and thus almost always smaller
than the MTU size, which is also why we don't try to do
something smarter with more fallback memory chunks of
different sizes. The fallback scenario is just for when
someone built a broken sender pipeline (not using a
payloader or somesuch)
https://bugzilla.gnome.org/show_bug.cgi?id=610364
udpsrc gtk-doc documentation refers to sockfd and closefd properties which has
been removed. This patch replaces those references to socket and close-socket
respectively.
https://bugzilla.gnome.org/show_bug.cgi?id=734987
They are very confusing for people, and more often than not
also just not very accurate. Seeing 'last reviewed: 2005' in
your docs is not very confidence-inspiring. Let's just remove
those comments.
Protect caps with the lock.
Don't push the caps event from the set_property function but mark the
pad for reconfiguration so that it will renegotiate and push the new
caps event in the streaming thread.
We should open the socket when going to NULL<->READY and not in the
start/stop vemthod, which is called in READY<->PAUSED. This makes it
possible to allocate a socket without going to PAUSED (and starting the
negotiation).
On Windows it's not possible to bind to a multicast address
but the OS will make sure to filter out all packets that
arrive not for the multicast address the socket joined.
On Linux and others it is necessary to bind to a multicast
address to let the OS filter out all packets that are received
on the same port but for different addresses than the multicast
address
And deprecate the multicast-group property and replace it with the
address property.
https://bugzilla.gnome.org/show_bug.cgi?id=707042