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We should open the socket when going to NULL<->READY and not in the start/stop vemthod, which is called in READY<->PAUSED. This makes it possible to allocate a socket without going to PAUSED (and starting the negotiation). |
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gstdynudpsink.c | ||
gstdynudpsink.h | ||
gstmultiudpsink.c | ||
gstmultiudpsink.h | ||
gstudp.c | ||
gstudpnetutils.c | ||
gstudpnetutils.h | ||
gstudpsink.c | ||
gstudpsink.h | ||
gstudpsrc.c | ||
gstudpsrc.h | ||
Makefile.am | ||
README | ||
udp.vcproj |
* What is UDP src/sink? It is a set of element to transfer data using UDP, nothing more, nothing less. Its main purpose is to be used in conjunction with RTP but they are kept as separate elements because we can.