Adding NVIDIA nvCOMP library based plugin for lossless raw video
compression/decompression. To build this plugin, user should
install nvCOMP SDK first and specify the SDK path via
"nvcomp-sdk-path" build option or NVCOMP_SDK_PATH env.
Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/6912>
If the ladspa plugin is enabled explicitly or via auto-features, the
liblrdf dependency can not be disabled.
As the RDF parsing currently provides hardly any features, the possibility
to disable it fairly useful.
Fixes: #3168
Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/5794>
This pair of elements, inspired from shmsink/shmsrc, send unix file
descriptors (e.g. memfd, dmabuf) from one sink to multiple source
elements in other processes.
The unixfdsink proposes a memfd/shm allocator, which causes for example
videotestsrc to write directly into memories that can be transfered to
other processes without copying.
Sponsored-by: Netflix Inc.
Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/5328>
There are a bunch of plugins that you need for webrtc support, and
it's not obvious at all to users which those are.
With this commit, srtp, sctp and dtls options will be auto-enabled if
the webrtc option is enabled.
Requires meson 1.1
Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/5505>
lc3enc:
- encodes raw audio into lc3 format
- uses the default bitrate property and frame duration
from the caps to determine the byte count of
the encoded frames if it is not specified in
the downstream caps after negotiation
- uses the same byte count value for all the channels
- all the common session configuration parameters
are passed in the src caps
lc3dec:
- decodes an lc3 encoded audio
- sink caps should contain all the common session configuration
params
- uses frame_duration and frame_bytes (byte count) in the sink
caps as parameters along with sample rate and channel count
- byte count is same for all the channels
Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/4376>
Adding Direct3D11 backend Qt6 QML videosink element, qml6d3d11sink.
Implementation details are similar to the qt6 plugin in -good
but there are a few notable differences.
* qml6d3d11sink accepts all GstD3D11 supported video formats (e.g., NV12).
* Scene graph (owned by qml6d3d11sink) will hold dedicated and sharable
RGBA texture which belongs to Qt6's Direct3D11 device, instead of sharing
GStreamer's own texture with Qt6.
* All rendering operations will be done by using GStreamer's Direct3D11 device.
Specifically, upstream texture will be copied (in case of RGBA)
or converted to the above mentioned Qt6's sharable texture.
Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/3707>
Adding DirectWrite text rendering elements
* dwriteclockoverlay: Equivalent to clockoverlay
* dwritetimeoverlay: Equivalent to timeoverlay
* dwritetextoverlay: Similar to textoverlay but subtitle is not
supported
Newly added elements support system memory and d3d11 memory
Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/4826>
This patch adds an element to stream video data to an uvc video gadget.
The element handles the uvc events STREAMON, STREAMOFF, SETUP and DATA.
to start, stop and configure the video buffer flow by the use of pad
probes. It works with linux kernels of versions higher than v6.1.
The element makes use of the v4l2sink proxy property v4l2sink::device
to locate the corresponding device to parse the configfs for additional
data.
The code in uvc.c is basically derived from /lib/uvc.c in
https://git.ideasonboard.org/uvc-gadget.git.
Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/1304>
Also adds a meson option to enable them.
The symbol GST_VULKAN_HAVE_VIDEO_EXTENSIONS is an alias of
defined(VK_VERSION_1_4) || (defined(VK_VERSION_1_3) && VK_HEADER_VERSION >= 238
if the option is allowed.
Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/4351>
Windows supports various IPC methods but that's completely
different form that of *nix from implementation point of view.
So, instead of adding shared memory functionality to existing
shm plugin, new WIN32 shared memory source/sink elements
are implemented in this commit.
Each videosink (server) and videosrc (client) pair will communicate
using WIN32 named pipe and thus user should configure unique/proper
pipe name to them (e.g., \\.\pipe\MyPipeName).
Once connection is established, videosink will create named shared memory
object per frame and client will be able to consume the object
(i.e., memory mapped file handle) without additional copy operation.
Note that implementations under "protocol" directory are almost
pure C/C++ with WIN32 APIs except for a few defines and debug functions.
So, applications can take only the protocol part so that the application
can send/receive shared-memory object from/to the other end
even if it's not an actual GStreamer element.
Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/3441>
This is based on gtksink, but similar to waylandsink uses Wayland APIs
directly instead of rendering with Gtk/Cairo primitives.
Note that the long term plan is to move this into the existing extension
in `-good`, which requires the Wayland library to move the as well.
For this reason several files like `gstgtkutils.*` and `gtkgstbasewidget.*`
are straight copies and should be kept in sync.
Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/1515>
A new implementation of Intel Quick Sync Video plugin.
This plugin supports both Windows and Linux but optimization for
VA/DMABuf is not implemented yet.
This new plugin has some notable differences compared with existing
MSDK plugin.
* Encoder will expose formats which can be natively supported
without internal conversion. This will make encoder
control/negotiation flow much simpler and cleaner than
that of MSDK plugin.
* This plugin includes QSV specific library loading helper,
called dispatcher, with QSV SDK headers as a part of this plugin.
So, there will be no more SDK version dependent #ifdef in the code
and also there will be no more build-time MSDK/oneVPL SDK
dependency.
* Memory allocator interop between GStreamer and QSV is re-designed
and decoupled. Instead of implementing QSV specific allocator/bufferpool,
this plugin will make use of generic GStreamer memory
allocator/bufferpool (e.g., GstD3D11Allocator and GstD3D11BufferPool).
Specifically, GstQsvAllocator object will help interop between
GstMemory and mfxFrameAllocator memory abstraction layers.
Note that because of the design decision, VA/DMABuf support is not made
as a part of this initial commit. We can add the optimization for Linux
later once GstVA library exposes allocator/bufferpool implementation as
an API like GstD3D11.
* Initial encoder implementation supports interop with GstD3D11
infrastructure, including zero-copy encoding with upstream D3D11 element.
Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/1408>
This will only affect individual/tarball module builds, as the
options yield to the parent project which was set to gpl=disabled
by default already. We kept it as auto in the original commit
to accommodate the need to update cerbero as well, which had to
be done separately after the initial commit.
Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/1217>