The base class is useful for having multiple backing memory types other
than the default. e.g. IOSurface, EGLImage, dmabuf?
The PBO transfer logic is now inside GstGLMemoryPBO which uses GstGLBuffer
to manage the PBO memory.
This also moves the format utility functions into their own file.
The scene graph can be initialized when the we receive window handle change
notification and so we will not receive a scenegraph initialization
notification. Initialize ourself in this case.
https://bugzilla.gnome.org/show_bug.cgi?id=758337
They require to get_proc_address some functions through the
platform specific {glX,egl}GetProcAddress rather than the default
GL library symbol lookup.
Very much in the same spirit as the Gtk GL sink
Two things are provided
1. A QQuickItem subclass that renders out RGBA filled GstGLMemory
buffers that is instantiated from qml.
2. A sink element that will push buffers into (1)
To use
1. Declare the GstGLVideoItem in qml with an appropriate
objectName property set.
2. Get the aforementioned GstGLVideoItem from qml using something like
QQmlApplicationEngine engine;
engine.load(QUrl(QStringLiteral("qrc:/main.qml")));
QObject *rootObject = engine.rootObjects().first();
QQuickItem *videoItem = rootObject->findChild<QQuickItem *> ("videoItem");
3. Set the videoItem on the sink
https://bugzilla.gnome.org/show_bug.cgi?id=752185