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qt: use our function table instead of directly calling gl functions
Otherwise when building with --as-needed we would need to link to a GL or GLES library. https://bugzilla.gnome.org/show_bug.cgi?id=754732
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591494ff54
commit
bca1fd1040
1 changed files with 5 additions and 2 deletions
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@ -81,6 +81,7 @@ GstQSGTexture::setBuffer (GstBuffer * buffer)
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void
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GstQSGTexture::bind ()
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{
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const GstGLFuncs *gl;
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GstGLContext *context;
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GstGLSyncMeta *sync_meta;
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GstMemory *mem;
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@ -95,6 +96,9 @@ GstQSGTexture::bind ()
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if (!this->mem_)
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return;
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g_assert (this->qt_context_);
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gl = this->qt_context_->gl_vtable;
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/* FIXME: should really lock the memory to prevent write access */
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if (!gst_video_frame_map (&this->v_frame, &this->v_info, this->buffer_,
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(GstMapFlags) (GST_MAP_READ | GST_MAP_GL))) {
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@ -113,13 +117,12 @@ GstQSGTexture::bind ()
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gst_gl_sync_meta_set_sync_point (sync_meta, context);
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g_assert (this->qt_context_);
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gst_gl_sync_meta_wait (sync_meta, this->qt_context_);
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tex_id = *(guint *) this->v_frame.data[0];
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GST_LOG ("%p binding Qt texture %u", this, tex_id);
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glBindTexture (GL_TEXTURE_2D, tex_id);
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gl->BindTexture (GL_TEXTURE_2D, tex_id);
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gst_video_frame_unmap (&this->v_frame);
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}
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