Add MediaFoundation AAC encoder element.
Before Windows 10, mono and stereo channels were supported audio channels
configuration by AAC encoder MFT. However, on Windows 10,
5.1 channels support was introduced.
To expose correct range of support format by this element
whatever the OS version is, this element will enumerate
all the supported format by the AAC encoder MFT
and then will configure sink/src templates while plugin init.
Part-of: <https://gitlab.freedesktop.org/gstreamer/gst-plugins-bad/-/merge_requests/1280>
If parent and child windows are running on different thread,
there is always a chance to cause deadlock as DefWindowProc() call
from child window thread might be blocked until the message
is handled by parent's window procedure.
Part-of: <https://gitlab.freedesktop.org/gstreamer/gst-plugins-bad/-/merge_requests/1299>
GObject::dispose method can be called multiple times. As win32 d3d11window
has an internal thread and because GObject::dispose method could be called from the
thread, it might cause problems such as trying to join self-thread
Part-of: <https://gitlab.freedesktop.org/gstreamer/gst-plugins-bad/-/merge_requests/1299>
New video capture implementation using WinRT Media APIs for UWP app.
Due to the strict permission policy of UWP, device enumeration and
open should be done via new WinRT APIs and to get permission from users,
it will invoke permission dialog on UI.
Strictly saying, this implementation is not a part of MediaFoundation
but structurally it's very similar to MediaFoundation API.
So we can avoid some code duplication by adding this implementation
into MediaFoundation plugin.
This implementation requires UniversalApiContract version >= 6.0
which is part of Windows 10 version 1803 (Redstone 4)
Part-of: <https://gitlab.freedesktop.org/gstreamer/gst-plugins-bad/-/merge_requests/1241>
There was a missing break for the 4:4:4 case which would break the sizeimage
calculation. We don't currently have hardware that supports 4:4:4, so this
code wasn't tested. This was detected by Coverity.
CID 1463592 1463591
Part-of: <https://gitlab.freedesktop.org/gstreamer/gst-plugins-bad/-/merge_requests/1283>
The Cedrus driver would otherwise choose 1KB buffer, which is too small.
This follows what some drivers do, which is simply to use the size a
packed raw image would have. Specifications do not really guaranty any minimum
compression ratio.
Part-of: <https://gitlab.freedesktop.org/gstreamer/gst-plugins-bad/-/merge_requests/1268>
This adds support for slice based decoder like the Allwinner/Cedrus driver. In
order to keep things efficient, we hold the sink buffer until we reach the end
of the picture. Note that as we don't know which one is last, we lazy queue the
slices. This effectively introduces one slice latency.
Part-of: <https://gitlab.freedesktop.org/gstreamer/gst-plugins-bad/-/merge_requests/1268>
GstD3D11ColorConverter implementation is able to rescale video as well.
By doing colorspace conversion and rescale at once, we can save
one cycle of shader pipeline which will can save GPU resource.
Since this element can support color space conversion and rescale,
it's renamed as d3d11convert
Part-of: <https://gitlab.freedesktop.org/gstreamer/gst-plugins-bad/-/merge_requests/1275>
This commit does the following things to fix compilation on FreeBSD:
1. Add required typedefs to linux/types-compat.h.
2. Remove unnecessary include linux/ioctl.h and replace linux/types.h
with linux/types-compat.h. Both files do not exist on FreeBSD.
3. Check the header including makedev macro. FreeBSD does not have
sys/sysmacros.h, and including it unconditionally causes error.
Part-of: <https://gitlab.freedesktop.org/gstreamer/gst-plugins-bad/-/merge_requests/1259>
else gst_video_meta_validate_alignment will report error like
"videometa gstvideometa.c:416:gst_video_meta_validate_alignment: Stride of plane 0 defined in meta (384) is different from the one computed from the alignment (320)"
Part-of: <https://gitlab.freedesktop.org/gstreamer/gst-plugins-bad/-/merge_requests/1224>
In section 9.3.4 a), segment_feature_mode have 0 for absolute and 1 for delta,
while in 19.2, it says the opposite. But the reference code, which usually
rules over the text state that 1 means absolute:
if (hdr->update_data)
{
hdr->abs = bool_get_bit(bool);
And uses it with that meaning to decide weither to override the existing value
or just add the detla. This fixes multiple decoding issues.
Part-of: <https://gitlab.freedesktop.org/gstreamer/gst-plugins-bad/-/merge_requests/1245>
D3D11_CREATE_DEVICE_DEBUG flag will be used while creating d3d11 device
to activate debug layer. However, if system doesn't support the
debug layer for some reason, we should try to create d3d11 device
without the flag. Debug layer should be optional for device creation.
Part-of: <https://gitlab.freedesktop.org/gstreamer/gst-plugins-bad/-/merge_requests/1217>
The Microsoft Media Foundation (MF) is the successor of DirectShow.
This commit includes two kinds of video capture implementation,
one uses IMFSourceReader interface which is available since Windows Vista
and the other is based on IMFCaptureEngine interface which is available
since Windows 8.
Note that this new video source element cannot be used in UWP app
for now, since device activation using those APIs are not allowed by MS.
Part-of: <https://gitlab.freedesktop.org/gstreamer/gst-plugins-bad/-/merge_requests/760>
Introduce GST_USE_NV_STATELESS_CODEC environment to allow user to select
primary nvidia decoder implementation. In case the environment
GST_USE_NV_STATELESS_CODEC=h264 was set, old nvidia h264 decoder element
will not be registered. Instead, both nvh264dec and nvh264sldec
factory name will create gstcodecs based new nvidia h264 decoder element.
Part-of: <https://gitlab.freedesktop.org/gstreamer/gst-plugins-bad/-/merge_requests/1198>
Introduce GstH264Decoder based Nvidia H.264 decoder element.
Similar the element factory name of to v4l2 stateless codec,
this element can be configured with factory name "gstnvh264sldec".
Note that "sl" in the name stands for "stateless"
For now, existing nvh264dec covers more profile and formats
(e.g., interlaced stream) than this implementation.
However, this implementation allows us to control lower level
parameters such as decoded picture buffer management and therefore
we can get a chance to improve performance in terms of latency.
Part-of: <https://gitlab.freedesktop.org/gstreamer/gst-plugins-bad/-/merge_requests/1198>
The render width/height and the vinfo was only saved upon renegotiation. This
fixes the problem by saving this metadata at the same time the buffer is
saved. The saved copy of this is needed for expose() and drain() virtual functions.
This fixes various assertion that happens on drain query.
in C, & is weaker than the ! operator and clang is giving the following
error about it.
```
../subprojects/gst-plugins-bad/sys/msdk/gstmsdkdec.c:731:7: error: logical not is only applied to the left hand side of this bitwise operator [-Werror,-Wlogical-not-parentheses]
if (!gst_msdk_context_get_job_type (thiz->context) & GST_MSDK_JOB_DECODER) {
^ ~
../subprojects/gst-plugins-bad/sys/msdk/gstmsdkdec.c:731:7: note: add parentheses after the '!' to evaluate the bitwise operator first
if (!gst_msdk_context_get_job_type (thiz->context) & GST_MSDK_JOB_DECODER) {
^
( )
../subprojects/gst-plugins-bad/sys/msdk/gstmsdkdec.c:731:7: note: add parentheses around left hand side expression to silence this warning
if (!gst_msdk_context_get_job_type (thiz->context) & GST_MSDK_JOB_DECODER) {
^
( )
1 error generated.
```
Too many decode surface would waste GPU memory. Also it seems to be
introducing additional latency depending on stream. Since nvcodec
sdk version 9.0, CUVID parser API has been providing the minimum
required number of surface. By using it, we can save GPU memory
and reduce possible latency.
We should directly check the values of the `debug` and `optimization`
options instead.
`get_option('buildtype')` will return `'custom'` for most combinations
of `-Doptimization` and `-Ddebug`, but those two will always be set
correctly if only `-Dbuildtype` is set. So we should look at those
options directly.
For the two-way mapping between `buildtype` and `optimization`
+ `debug`, see this table:
https://mesonbuild.com/Builtin-options.html#build-type-options
This code add required mechanism to try and allocate (not implemented yet)
otherwise wait for more buffers. This also comes with mechanism to terminate
the wait on flush or PAUSED_TO_READY transitions.
Use a goto to ensure that for all cases we cleanup the current picture state.
And move the src buffer allocation higher, so we don't queue a bitstream
buffer if we don't have a picture buffer to decode into.