Should wait state change complete before start another state change.
Can't ensure can received async-done message when state change from PLAYING to PAUSED.
https://bugzilla.gnome.org/show_bug.cgi?id=736655
This will usually deadlock, despite this patch being in master for
quite some time and working fine. Nevertheless, we deem it to be
not working, disregarding facts.
As such, we fix it by keeping track of seek events, and sending
them upstream from a separate thread. Buffers are then discarded
till we get a new segment with the expected seqnum.
READY->PAUSED can be too early as souphttpsrc can get the HTTP
headers after this. Try again in the chain function.
Also use seeking query to disable seeking if upstream reports
being unseekable.
Some resetting code has to be done in the NEW_SEGMENT
event handler, instead of the missing FLUSH_STOP one.
Segment base was also wrongly accounted for. This was hidden
by the fact that flushing resets the base.
A discontinuity is now also signalled on seeking. We have to
also ensure that the discontinuity "sticks" till a buffer
with a valid timestamp goes out, or the audio decoder base
class will ignore the discontinuity for purposes of keeping
track of the current time.
This allows using non flushing segment seeks for looping
HTML audio in particular, and more generally non flushing seeks.
https://bugzilla.gnome.org/show_bug.cgi?id=729198
The code was using the first nonnegative granulepos to seed the
granule tracking, which appeared to work since headers have zero
granulepos. However, this does not work for files with a hole at
start, which are common in live streaming.
The correct behavior is to look for the first granule, and subtract
the duration of all the packets finishing on this page.
The function which does this relies on the fact that the ogg_stream
structure can be duplicated by shallow copy, in order to pull the
packets from the first page(s) on the copy without affecting the
original stream state.
Based on patch from Mozzhuhin Andrey <nopscmn at gmail.com>
Add a table based matrix8 multiplication implementation. The algorithm
does not do any clipping so we need to make sure we never call this on
input that might need to be clipped. In general, this algorithm is
2 times faster than the orc optimized one and would be chosen for all
RGB -> YUV conversions and some YUV->YUV and RGB->RGB conversions.
Fixes https://bugzilla.gnome.org/show_bug.cgi?id=732186
When the ringbuffer is deactivated and then acquired, if the audio clock
provided by the sink gets reset to zero, we need to add an offset to the
clock to make sure that subsequent samples are written out at the right
times. While we need to leave this to derived classes to take care of
when they provide their own clock (since that clock may or may not be
reset to zero), we can do this ourselves if we know the provided clock
is our own (which does reset to zero on a re-acquire).
When we are using the fast linear resampler, use the ->inc to calculate
the first and last pixel we need so that we can do vertical resampling
on the right amount of pixels.
Don't feed 64-bit integer variable into vararg function that expects
an unsigned integer to go with GST_TAG_TRACK_NUMBER. This would
cause crashes on 32-bit platforms, and if not that then test
failures if the comparisons fail later (at least on big endian
platforms).
CLAMP checks both if value is '< 0' and '> max'. Value will never be a negative
number since it in an unsigned integer. Removing that check and only checking
if it is bigger than max and setting it appropriately.
CID #1271606
When we modify a GList (via g_list_delete_link), always reassign the
new head to the original GList. Otherwise we end up with
filtered_errors being corrupt (the head might have been the element
removed)
Use smaller steps for lower rates to allow more
fine-grained control. Handle jump across 0 properly
from both sides (just flip direction where we would
have gone down to 0 instead). Don't artificially
limit rates to +/- 10x. Print new rate.
https://bugzilla.gnome.org/show_bug.cgi?id=745174