Our decoder implementation does not use downstream d3d11 pool for
decoding because of special requirement of D3D11/DXVA. So preallocation
using the downstream buffer pool will waste GPU memory in most cases.
Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/2377>
If there weren't any moved/dirty regions in the captured frame, the
viewport of the ID3D11DeviceContext would be left at whatever previous
value it had, which could lead to the cursor being drawn in a wrong
position and/or in an incorrect size.
Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/2371>
timeapi.h is missing in our MinGW toolchain. Include mmsystem.h
header instead, which defines struct and APIs in case of our MinGW
toolchain. Note that in case of native Windows10 SDK (MSVC build),
mmsystem.h will include timeapi.h
Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/2167>
We are querying supported swapchain colorspace via
CheckColorSpaceSupport() but it doesn't seem to be reliable.
Use only tested full-range RGB formats which are:
- sRGB
- BT709 primaries with linear RGB
- BT2020 primaries with PQ gamma
Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/1433>
ShowWindow() could be blocked while doing gst_d3d11_window_win32_unprepare
when external window handle provided to d3d11videosink in multi-threaded
environment.
The condition that issue happened is, UI thread is waiting for a
background thread that changes d3d11videosink state to NULL, and the
background thread would try to send a window message to the queue.
The queue is already occupied by the UI thread, so the background
thread will be blocked.
Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/1366>
... instead of index of DXGI adapter.
The order of IDXGIAdapter1 enumerated via IDXGIFactory1::EnumAdapters1
can be varying even there's no rebooting in case that GPU preference order
is updated by user (for example, it can be done by using NVIDIA Control Panel
in case of multi-GPU laptop system) and eGPU is another possible case.
So, for an element which requires fixed target GPU requirement,
index based device enumeration is unreliable.
Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/1098>
boolean return value is not sufficient for representing the reason
of error in most cases. For instance, any errors around new_sequence()
would mean negotiation error, not just *ERROR*.
And some subclasses will allocate buffer/memory/surface on new_picture()
but it could be failed because of expected error, likely flushing
Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/1019>
boolean return value is not sufficient for representing the reason
of error in most cases. For instance, any errors around new_sequence()
would mean negotiation error, not just *ERROR*.
And some subclasses will allocate buffer/memory/surface on new_picture()
but it could be failed because of expected error, likely flushing
Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/1019>
boolean return value is not sufficient for representing the reason
of error in most cases. For instance, any errors around new_sequence()
would mean negotiation error, not just *ERROR*.
And some subclasses will allocate buffer/memory/surface on new_picture()
but it could be failed because of expected error, likely flushing
Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/1019>