Julien Isorce
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10853e1c2f
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[212/906] add a glbumper (bump mapping filter through GLSL) that exposes how to use both vertex and fragment shaders
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2014-03-15 18:36:27 +01:00 |
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Filippo Argiolas
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7c2662d7e9
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[203/906] use opengl for pixbuf resizing in glpixbufoverlay, start to work on properties
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2014-03-15 18:36:26 +01:00 |
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Filippo Argiolas
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52a7e2dc6b
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[202/906] use fixed opengl pipeline for glpixbufoverlay (any drawback?)
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2014-03-15 18:36:26 +01:00 |
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Filippo Argiolas
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3faa943819
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[191/906] little cleanup. add first draft of gstgldifferencematte. still doesn't work
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2014-03-15 18:36:26 +01:00 |
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unknown
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f8f81eae40
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[189/906] update vs8 build and fix some warnings that comes from vc8
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2014-03-15 18:36:26 +01:00 |
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Filippo Argiolas
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72f6eb52dc
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[188/906] add first draft of a pixbuf overlay element. add macros to optionally build the latter if gdk-pixbuf is found
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2014-03-15 18:36:26 +01:00 |
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