Commit graph

131 commits

Author SHA1 Message Date
Aaron Boxer
c8193b1615 d3dvideosink: hold class lock for entire duration of class destruction
This avoids a race condition currently when temporarily releasing the
lock and then re-acquiring.
2019-12-18 13:15:06 -05:00
Aaron Boxer
7cb6dbefba d3dvideosink: improve concurrency on hidden window create/destroy 2019-12-18 13:15:06 -05:00
Aaron Boxer
eff0117b5a d3dvideosink: use thread pool to handle events from hidden window event queue
window event queue now does not lock on the class lock, so we can now shut
it down without releasing the class lock, thus avoiding a potential race when
stopping the sink.
2019-12-18 13:15:06 -05:00
Aaron Boxer
027eb5ef20 d3dvideosink: improve concurrency on internal window create/destroy
Remove timeout and rely on condition variable instead to indicate thread
start.
2019-12-18 13:15:06 -05:00
Aaron Boxer
adfbce336a d3dvideosink: only warn about HWND already set if new HWND is not NULL 2019-12-18 13:15:06 -05:00
Aaron Boxer
84403dbae3 d3dvideosink: add more null checks 2019-12-18 13:15:05 -05:00
Aaron Boxer
06862d7ff5 d3dvideosink: check ref count and device before resetting display 2019-12-18 13:15:05 -05:00
Aaron Boxer
85c1550b92 d3dvideosink: use class lock when checking d3d formats, and cache format list 2019-12-18 13:15:05 -05:00
Aaron Boxer
d7af30bab9 d3dvideosink: destroy device just before final d3d release call
and free overlays after swap chain is released
2019-12-18 13:15:05 -05:00
Aaron Boxer
5e3520a302 d3dvideosink: add two forward declarations 2019-12-18 13:15:05 -05:00
Aaron Boxer
49211bdf74 d3dvideosink: use class lock when setting pool config 2019-12-18 13:15:05 -05:00
Aaron Boxer
fb6c2e8533 d3dvideosink: use class lock when allocating pool buffer 2019-12-18 13:15:05 -05:00
Aaron Boxer
52254ad31c d3dvideosink: use class lock when creating overlay textures 2019-12-18 13:15:05 -05:00
Aaron Boxer
51f823c98a d3dvideosinnk: check d3d device exists before creating overlay vertex buffer 2019-12-18 13:15:05 -05:00
Aaron Boxer
8710eb0656 d3dvideosink: pass hidden window hwnd to GST_DEBUG, rather than NULL 2019-12-18 13:15:05 -05:00
Aaron Boxer
54ce3d5011 d3dvideosink: fix typo 2019-12-18 13:15:05 -05:00
Seungha Yang
4eac9d0ae6 d3dvideosink: Fix warning for unhandled enum in switch
d3dhelpers.c:135:3: warning: enumeration value 'D3DFMT_D32_LOCKABLE' not handled in switch [-Wswitch]
2019-12-05 04:31:54 +00:00
Aaron Boxer
d3426cf15b d3dvideosink: use parent buffer pool to release buffers
In certain cases, the sink's buffer pool will not call the parent's
release_buffer method, so the pool does not clean up properly
after the buffer is released.
2019-12-04 23:00:35 +00:00
Aaron Boxer
842bd66bd8 d3dvideosink: use sink dimensions when calculating overlay scaling 2019-11-18 03:32:57 +00:00
Aaron Boxer
20f3f63540 d3dvideosink: use explicit system memory feature in overlay composition caps 2019-11-18 02:29:45 +00:00
Aaron Boxer
86b01bb291 d3dvideosink: support OverlayComposition for GPU overlay compositing 2019-11-06 01:05:33 +00:00
Aaron Boxer
6d3429af34 documentation: fixed a heap o' typos 2019-11-05 09:11:25 -05:00
Tim-Philipp Müller
f218ec2794 Remove autotools build system 2019-10-14 13:54:27 +01:00
Seungha Yang
736df5604f d3dvideosink: Fix crash on WinProc handler
... caused by null pointer dereference. The d3dvideosink object might
not available yet on the handler.
2019-08-15 17:55:29 +09:00
Thibault Saunier
47a49f3381 docs: Build documentation with hotdoc 2019-05-13 17:00:00 -04:00
Aaron Boxer
68ae46ae14 d3dhelpers.c: fix typo in debug output 2019-01-30 11:27:42 -05:00
Nirbheek Chauhan
09f814a00a d3dvideosink: Remove unused variable
Fixes a compiler warning.
2018-11-13 09:55:56 +05:30
Seungha Yang
f4dc780168 d3dvideosink: Fix calculating buffer size of packed format
The Pitch (i.e., stride) of D3DLOCKED_RECT structure is already
respecting required stride value.
2018-11-06 11:51:39 +00:00
Seungha Yang
6c6d351665 d3dvideosink: Set actual buffer size to buffer pool
If configured size of buffer pool and actual buffer size are mismatched,
pool will do unwanted buffer resize.

Fixes #801
2018-11-06 11:51:39 +00:00
Seungha Yang
dee5201392 d3dvideosink: Use lock/cond to wait internal window construction
We can save one (or possibly more) sleep time by using lock/cond
2018-11-06 11:51:39 +00:00
Seungha Yang
b3279c3fce d3dvideosink: Don't leak GThread object
Need to call g_thread_join() to avoid leak
2018-11-06 11:51:39 +00:00
Seungha Yang
c9b204ea87 d3dvideosink: Print lock/unlock log with trace debug level 2018-11-06 11:51:39 +00:00
Seungha Yang
2a3207bfc1 d3dvideosink: Remove white space 2018-11-06 11:51:39 +00:00
Nirbheek Chauhan
b55dfb5313 Add feature options for almost all plugins
The only plugins remaining are those that haven't been ported to Meson
yet, and msdk. Also, the tests are still automagic.

https://bugzilla.gnome.org/show_bug.cgi?id=795107
2018-07-27 19:04:38 +05:30
Xavier Claessens
83d0623293 Meson: Generate pc file for all plugins in bad
https://bugzilla.gnome.org/show_bug.cgi?id=794568
2018-04-25 11:08:09 +01:00
Nicolas Dufresne
9b2e28d91d Request minimum buffer even if need_pool is FALSE
When tee is used, it will not request a pool, but still it wants to
know how many buffers are required.

https://bugzilla.gnome.org/show_bug.cgi?id=730758
2017-09-06 14:19:37 -04:00
Nicolas Dufresne
3e0db49f5b d3dsinkwrapper: Make the DLL name match the plugin name
Otherwise, since 1.12, the plugin gets blacklisted.

https://bugzilla.gnome.org/show_bug.cgi?id=785168
2017-07-20 10:45:32 -04:00
Sebastian Dröge
634cd87c76 gst: Clear floating flag in constructor of all GstObject subclasses that are not owned by any parent
https://bugzilla.gnome.org/show_bug.cgi?id=743062
2017-05-17 10:40:23 +03:00
Nicolas Dufresne
4261692187 Remove plugin specific static build option
Static and dynamic plugins now have the same interface. The standard
--enable-static/--enable-shared toggle are sufficient.
2017-05-16 14:05:52 -04:00
Thibault Saunier
78022a6e0c docs: Port all docstring to gtk-doc markdown 2017-04-12 12:57:57 -03:00
Scott D Phillips
c7ee3b5d5f Remove 'return' from void functions
https://bugzilla.gnome.org/show_bug.cgi?id=774293
2016-11-12 10:53:02 +02:00
Nirbheek Chauhan
42af2d66d8 Add support for Meson as alternative/parallel build system
https://github.com/mesonbuild/meson

With contributions from:

Tim-Philipp Müller <tim@centricular.com>
Matej Knopp <matej.knopp@gmail.com>
Jussi Pakkanen <jpakkane@gmail.com> (original port)

Highlights of the features provided are:
* Faster builds on Linux (~40-50% faster)
* The ability to build with MSVC on Windows
* Generate Visual Studio project files
* Generate XCode project files
* Much faster builds on Windows (on-par with Linux)
* Seriously fast configure and building on embedded

... and many more. For more details see:

http://blog.nirbheek.in/2016/05/gstreamer-and-meson-new-hope.html
http://blog.nirbheek.in/2016/07/building-and-developing-gstreamer-using.html

Building with Meson should work on both Linux and Windows, but may
need a few more tweaks on other operating systems.
2016-08-20 11:35:54 +01:00
Sebastian Dröge
dea792292e d3dvideosink: Replace some more gst_caps_to_string() with GST_PTR_FORMAT
https://bugzilla.gnome.org/show_bug.cgi?id=768146
2016-06-28 19:27:09 +03:00
Jonathan Roy
93191c92f1 d3dvideosink: leak on caps string
https://bugzilla.gnome.org/show_bug.cgi?id=768146
2016-06-28 19:27:09 +03:00
Nirbheek Chauhan
6472482680 d3dvideosink: Don't include deprecated and unavailable d3dx9tex.h
It's not needed, not on native Windows nor with mingw, and
we don't use anything from it anyway

https://bugzilla.gnome.org/show_bug.cgi?id=765250
2016-04-19 13:51:03 +01:00
Vineeth TM
66bac3eb86 d3dvideosink: post message to application for unhandled keyboard/mouse events
https://bugzilla.gnome.org/show_bug.cgi?id=763403
2016-03-24 14:58:24 +02:00
Vineeth TM
8cdfb13658 bad: use new gst_element_class_add_static_pad_template()
https://bugzilla.gnome.org/show_bug.cgi?id=763081
2016-03-24 14:56:51 +02:00
Sebastian Dröge
d8b1efe13a d3dvideosink: Don't try to recreate swapchain while the window is minimized
It will fail and cause the sink to crash. Instead wait until the window is
visible again before checking if the swapchain really has to be recreated.

https://bugzilla.gnome.org/show_bug.cgi?id=741608
2015-11-30 19:53:28 +02:00
Fabio Cetrini
79f57e62dc d3dvideosink: Avoid frame rendering while the window is completely hidden
https://bugzilla.gnome.org/show_bug.cgi?id=749856
2015-06-10 15:03:31 +02:00
Roman Nowicki
29098129be d3dvideosink: release existing D3D swap chain on init
https://bugzilla.gnome.org/show_bug.cgi?id=745159
2015-02-25 16:19:57 +02:00