Commit graph

1670 commits

Author SHA1 Message Date
Matthew Waters
c55790143f gleffects: properly initialize the shaders across contexts implementing multiple API's 2017-12-09 19:32:02 +00:00
Matthew Waters
b53178f724 gleffects_laplacian: fix shader compilation in gl3/gles2
https://bugzilla.gnome.org/show_bug.cgi?id=748393
2017-12-09 19:32:02 +00:00
Matthew Waters
4e58ec83e0 gl/wayland: remove dead event source code 2017-12-09 19:32:02 +00:00
Matthew Waters
9f704d7c2d gl/wayland: add GstGLDisplayWayland
Simple implementation split from GstGLWindowWayland

Can now have multiple glimagesink elements all displaying output
linked via GL or otherwise (barring GL platform limitations).

The intel driver is racy and can crash setting up the two glimagesink contexts.

e.g.
videotestsrc ! tee name=t ! queue ! glupload ! glimagesinkelement
  t. ! queue ! gleffects_blur ! glimagesinkelement

videotestsrc ! glupload ! glfiltercube ! tee name=t ! queue ! glimagesinkelement
  t. ! queue ! gleffects_blur ! glimagesinkelement
2017-12-09 19:32:02 +00:00
Matthew Waters
1d796508e8 gltransformation: fix DrawElements call for element array buffers
https://bugzilla.gnome.org/show_bug.cgi?id=749734
2017-12-09 19:32:02 +00:00
Matthew Waters
eba6f6b80f gl/calayer: provide the exact GL api version for the wrapped context
Otherwise we could end up being mistaken for the diference between a
gl3 and a gl2 context resulting in a failure getting the list of
extensions from the wrapped context due to the difference between
glGetString and glGetStringi for the GL_EXTENSIONS token.

https://bugzilla.gnome.org/show_bug.cgi?id=749728
2017-12-09 19:32:02 +00:00
Xavier Claessens
6db457a7d9 gl: win32: do not call SetParent in release_parent_win_id()
When called from gst_gl_window_win32_close(), internal window
could not exist, and if it does it's going to be destroyed just
after that anyway. Also it causes window_proc() to be called
and crash because it gets a NULL context.

When called from gst_gl_window_win32_set_window_handle() we are
going to set another parent anyway, and it's probably better to
reparent directly instead of passing by a NULL parent which could
cause the internal window to popup briefly.

https://bugzilla.gnome.org/show_bug.cgi?id=749601
2017-12-09 19:32:02 +00:00
Xavier Claessens
1d9ccc2189 gl: win32: remove unused code
https://bugzilla.gnome.org/show_bug.cgi?id=749601
2017-12-09 19:32:02 +00:00
Xavier Claessens
77e1e70fdc gl: win32: fix crash when finalizing GstGLContext
gst_gl_context_finalize() is calling gst_gl_window_win32_quit()
which was posting a message. But then window_proc takes window's
context and get a NULL.

Now that we've got a GMainLoop we can do like other backends and
simply call g_main_loop_quit().

This also remove duplicated code to release the parent window and
potential crash there because parent_proc could be NULL if we never
created the internal window. That could happen for example if setting
state to READY then setting a window_handle, and go back to NULL state.

https://bugzilla.gnome.org/show_bug.cgi?id=749601
2017-12-09 19:32:02 +00:00
Xavier Claessens
db0380a9ee gl: win32: Fix leaked GstGLContext
https://bugzilla.gnome.org/show_bug.cgi?id=749601
2017-12-09 19:32:02 +00:00
Xavier Claessens
8f268785d6 gl: win32: set the parent window when creating internal window
When _set_window_handle() was called in READY state, it wasn't
set to the internal window created later.

https://bugzilla.gnome.org/show_bug.cgi?id=749601
2017-12-09 19:32:02 +00:00
Xavier Claessens
886ea15c52 gl: win32: use a GMainContext to dispatch win32 messages
gst_gl_window_win32_send_message_async() could be called before the
internal window is created so we cannot use PostMessage there.

x11 and wayland backends both create a custom GSource for this,
so there is no reason to not do that for win32.

https://bugzilla.gnome.org/show_bug.cgi?id=749601
2017-12-09 19:32:02 +00:00
Jan Schmidt
95b08b75ba glupload: Don't leak all memory uploaded via raw uploads.
Remove an extra ref missed when switching over to not
reusing output textures
2017-12-09 19:32:02 +00:00
Sebastian Dröge
5503937337 compositor/glvideomixer: Don't calculate PAR/DAR with unset GstVideoInfos
Otherwise we divide by zero.
2017-12-09 19:32:02 +00:00
Matthew Waters
d4894caacf glcontext: require a shader version to initialize.
It's very near pointless to try our GL implementation without shaders.

https://bugzilla.gnome.org/show_bug.cgi?id=749284
2017-12-09 19:32:02 +00:00
Jan Schmidt
506129ed42 Fix flags order in GL examples for uninstalled build 2017-12-09 19:32:01 +00:00
Matthew Waters
44153e637b compositor/glvideomixer: fix up par handling
We were using the wrong formula

https://bugzilla.gnome.org/show_bug.cgi?id=749634
2017-12-09 19:32:01 +00:00
Xavier Claessens
80fab54c0a gl: fix crash on windows with intel driver
https://bugzilla.gnome.org/show_bug.cgi?id=749430
2017-12-09 19:32:01 +00:00
Matthew Waters
f0ed0b728d caopengllayersink: static const the indices array
the contents will never change anyway.
2017-12-09 19:32:01 +00:00
Matthew Waters
56bd10a392 caopengllayersink: correctly use the sync meta across multiple contexts
1. Set the sync point after the (possible) upload has occured
2. Wait in the correct GL context (the draw context)

Note: We don't add the GL sync meta to the input buffer as it's not
writable and a copy would be expensive.

Similar to the change with the same name for glimagesink
2017-12-09 19:32:01 +00:00
Matthew Waters
d6c4f850ea caopengllayersink: update for GL3 element array buffer usage
fixes blank output
2017-12-09 19:32:01 +00:00
Matthew Waters
f272500ccb glimagesink: correctly use the sync meta across multiple contexts
1. Set the sync point after the (possible) upload has occured
2. Wait in the correct GL context (the draw context)

Note: We don't add the GL sync meta to the input buffer as it's not
writable and a copy would be expensive.
2017-12-09 19:32:01 +00:00
Matthew Waters
e8e84cf6b3 gl/calayer: provide a current wrapped GstGLContext for callbacks
So that the draw and resize callbacks can get the current GstGLContext.
2017-12-09 19:32:01 +00:00
Matthew Waters
18b9519a66 glsyncmeta: ensure that the Fence is going to be executed
Otherwise it could stay client side without being submitted to the GL
server resulting in another context waiting on a Fence that will never
become signalled causing a deadlock.
2017-12-09 19:32:01 +00:00
Matthew Waters
62c2d98c52 glupload: don't reuse output textures for raw data upload
Causes stale textures to be used further down the chain.
2017-12-09 19:32:01 +00:00
Matthew Waters
d5e0d435e4 glframebuffer: don't clear the framebuffer
Breaks attempting to blend with the destination buffer and should be done
explicitly by the callback anyway.
2017-12-09 19:32:01 +00:00
Matthew Waters
5a275c77eb glbasefilter: track gl_start/stop correctly
Don't start multiple times without calling gl_stop.
2017-12-09 19:32:01 +00:00
Matthew Waters
0e2fe3c2e9 glimagesink: free the vertex buffer when done
fixes a memory leak
2017-12-09 19:32:01 +00:00
Matthew Waters
5d8841c8e7 glcontext/cocoa: implement GL3 core context selection 2017-12-09 19:32:01 +00:00
Matthew Waters
2cbf2abea0 tests/gl: fix typo 2017-12-09 19:32:01 +00:00
Matthew Waters
72993f54fa gl: remove useless gl{En,Dis}able (GL_TEXTURE_*) calls
We are using shaders everywhere and so they are not needed
2017-12-09 19:32:01 +00:00
Matthew Waters
ac793f691d glimagesink: cleanup properties
remove unused "display-name"
ensure defaults between the bin/element are the same
2017-12-09 19:32:01 +00:00
Matthew Waters
6c9f648462 gleffects: only try the GL2 shader init path if we have a GL2 context 2017-12-09 19:32:01 +00:00
Matthew Waters
675f789871 glshader: attempt to detect the gles2 inside opengl3 case
This is necessary to use gles2 shaders in a GL 3 core context on
OS X which fails without a proper #version being set on the shaders.
2017-12-09 19:32:01 +00:00
Matthew Waters
2b4ce9435d glshader: remove references to gl3 specific shaders
We rely specifically on gles2 shaders being supported by the GL
implementation with GL3 core profile.
2017-12-09 19:32:01 +00:00
Matthew Waters
65c57b77ff gl: element buffers are part of vao state
Use them as such.  They are also required for GL3 core profile support
with glDrawElements on OS X.
2017-12-09 19:32:01 +00:00
Matthew Waters
cc587ce1f1 glmemory: properly detect (hopefully) the correct ext_rg/arb_rg variant
GL_EXT_texture_rg is only valid for GLES2. GLES3 uses similar wording to
the GL_ARB_texture_rg which requires a sized internal format that the
GL_EXT_texture_rg does not require.

https://www.khronos.org/registry/gles/extensions/EXT/EXT_texture_rg.txt
https://www.opengl.org/registry/specs/ARB/texture_rg.txt
2017-12-09 19:32:01 +00:00
Matthew Waters
16522a737c glcontext: propagate the version/extension failure upwards
Otherwise the calling code has no idea that the context failed to
be created fully.

https://bugzilla.gnome.org/show_bug.cgi?id=749284
2017-12-09 19:32:01 +00:00
Matthew Waters
50d3161ac5 gl: don't deadlock on context creation failure
https://bugzilla.gnome.org/show_bug.cgi?id=749284
2017-12-09 19:32:01 +00:00
Sebastian Dröge
9336d8fa80 glmixerbin: Don't unref pad templates
Otherwise we unref the reference that is owned by the element class.
2017-12-09 19:32:01 +00:00
Matthew Waters
06cbb3389b glvideomixer: implement par handling
We were previously ignoring it completely
2017-12-09 19:32:01 +00:00
Matthew Waters
5d3dd13433 glvideomixer: don't upload the vertex data every frame
Add the missing cache tracking statement.
2017-12-09 19:32:01 +00:00
Nicolas Dufresne
95eb2ef8df gluploadelement: Remove uneeded header and defines 2017-12-09 19:32:01 +00:00
Nicolas Dufresne
685250928f gltestsrc: Use default get_caps implementation
The custom code is wrong as it ignores the templates, which leads to
missing fields in the result. Instead, simply use the default get_caps
implementation which does it correctly (get the template, intersect
with filter and return).

https://bugzilla.gnome.org/show_bug.cgi?id=749237
2017-12-09 19:32:00 +00:00
Sebastian Dröge
eb626d8ddc glmixer: Implement GstVideoAggregator::find_best_format()
Without this, we will fixate weird pixel-aspect-ratios like 1/2147483647. But
in the end, all the negotiation code in videoaggregator needs a big cleanup
and videoaggregator needs to get rid of the software-mixer specific things
everywhere.
2017-12-09 19:32:00 +00:00
Matthew Waters
b3bf122c94 gl: demote upload/convert/download elements to none
Copy paste error
2017-12-09 19:32:00 +00:00
Matthew Waters
41d3ca819d gl: expose internal glvideomixerelement\
We might want more control over the exact pipeline
Also reduces overhead
2017-12-09 19:32:00 +00:00
Matthew Waters
dfddc4b910 gl: expose internal glimagesinkelement
We might want more control over the exact pipeline.
Also reduces overhead.
2017-12-09 19:32:00 +00:00
Sebastian Dröge
3353667212 Revert "Revert "glimagesink: add pixel-aspect-ratio property on the bin""
This reverts commit d96e43b034.
2017-12-09 19:32:00 +00:00
Sebastian Dröge
b189e3fec3 Revert "Revert "glimagesink: forward ALL the properties on the bin""
This reverts commit 59fb0f830f.
2017-12-09 19:32:00 +00:00