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glimagesink: correctly use the sync meta across multiple contexts
1. Set the sync point after the (possible) upload has occured 2. Wait in the correct GL context (the draw context) Note: We don't add the GL sync meta to the input buffer as it's not writable and a copy would be expensive.
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commit
f272500ccb
2 changed files with 36 additions and 5 deletions
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@ -832,6 +832,7 @@ gst_glimage_sink_query (GstBaseSink * bsink, GstQuery * query)
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gst_buffer_unref (buf);
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gst_buffer_replace (&glimage_sink->next_buffer, NULL);
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gst_buffer_replace (&glimage_sink->next_sync, NULL);
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res = GST_BASE_SINK_CLASS (parent_class)->query (bsink, query);
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break;
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@ -901,13 +902,18 @@ gst_glimage_sink_change_state (GstElement * element, GstStateChange transition)
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* to avoid drawing
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*/
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GST_GLIMAGE_SINK_LOCK (glimage_sink);
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if (glimage_sink->stored_sync)
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gst_buffer_unref (glimage_sink->stored_sync);
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glimage_sink->stored_sync = NULL;
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glimage_sink->redisplay_texture = 0;
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if (glimage_sink->stored_buffer) {
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gst_buffer_unref (glimage_sink->stored_buffer);
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glimage_sink->stored_buffer = NULL;
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}
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GST_GLIMAGE_SINK_UNLOCK (glimage_sink);
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gst_buffer_replace (&glimage_sink->next_buffer, NULL);
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gst_buffer_replace (&glimage_sink->next_sync, NULL);
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GST_GLIMAGE_SINK_UNLOCK (glimage_sink);
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glimage_sink->window_id = 0;
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/* but do not reset glimage_sink->new_window_id */
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@ -1095,6 +1101,8 @@ gst_glimage_sink_prepare (GstBaseSink * bsink, GstBuffer * buf)
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{
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GstGLImageSink *glimage_sink;
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GstVideoFrame gl_frame;
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GstBuffer *next_sync, *old_sync, *old_buffer;
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GstGLSyncMeta *sync_meta;
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glimage_sink = GST_GLIMAGE_SINK (bsink);
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@ -1113,9 +1121,24 @@ gst_glimage_sink_prepare (GstBaseSink * bsink, GstBuffer * buf)
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goto upload_failed;
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}
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next_sync = gst_buffer_new ();
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sync_meta = gst_buffer_add_gl_sync_meta (glimage_sink->context, next_sync);
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gst_gl_sync_meta_set_sync_point (sync_meta, glimage_sink->context);
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GST_GLIMAGE_SINK_LOCK (glimage_sink);
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glimage_sink->next_tex = *(guint *) gl_frame.data[0];
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gst_buffer_replace (&glimage_sink->next_buffer, buf);
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old_buffer = glimage_sink->next_buffer;
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glimage_sink->next_buffer = gst_buffer_ref (buf);
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old_sync = glimage_sink->next_sync;
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glimage_sink->next_sync = next_sync;
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GST_GLIMAGE_SINK_UNLOCK (glimage_sink);
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if (old_buffer)
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gst_buffer_unref (old_buffer);
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if (old_sync)
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gst_buffer_unref (old_sync);
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gst_video_frame_unmap (&gl_frame);
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@ -1142,7 +1165,7 @@ static GstFlowReturn
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gst_glimage_sink_show_frame (GstVideoSink * vsink, GstBuffer * buf)
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{
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GstGLImageSink *glimage_sink;
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GstBuffer *stored_buffer;
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GstBuffer *stored_buffer, *old_sync;
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GST_TRACE ("rendering buffer:%p", buf);
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@ -1159,6 +1182,10 @@ gst_glimage_sink_show_frame (GstVideoSink * vsink, GstBuffer * buf)
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glimage_sink->redisplay_texture = glimage_sink->next_tex;
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stored_buffer = glimage_sink->stored_buffer;
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glimage_sink->stored_buffer = gst_buffer_ref (glimage_sink->next_buffer);
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old_sync = glimage_sink->stored_sync;
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glimage_sink->stored_sync = gst_buffer_ref (glimage_sink->next_sync);
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GST_GLIMAGE_SINK_UNLOCK (glimage_sink);
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/* Ask the underlying window to redraw its content */
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@ -1169,6 +1196,8 @@ gst_glimage_sink_show_frame (GstVideoSink * vsink, GstBuffer * buf)
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if (stored_buffer)
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gst_buffer_unref (stored_buffer);
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if (old_sync)
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gst_buffer_unref (old_sync);
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if (g_atomic_int_get (&glimage_sink->to_quit) != 0) {
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GST_ELEMENT_ERROR (glimage_sink, RESOURCE, NOT_FOUND,
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@ -1522,9 +1551,9 @@ gst_glimage_sink_on_draw (GstGLImageSink * gl_sink)
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gl_sink->caps_change = FALSE;
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}
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sync_meta = gst_buffer_get_gl_sync_meta (gl_sink->stored_buffer);
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sync_meta = gst_buffer_get_gl_sync_meta (gl_sink->stored_sync);
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if (sync_meta)
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gst_gl_sync_meta_wait (sync_meta, gl_sink->context);
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gst_gl_sync_meta_wait (sync_meta, gst_gl_context_get_current ());
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/* make sure that the environnement is clean */
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gst_gl_context_clear_shader (gl_sink->context);
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@ -68,6 +68,7 @@ struct _GstGLImageSink
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guint next_tex;
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GstBuffer *next_buffer;
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GstBuffer *next_sync;
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volatile gint to_quit;
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gboolean keep_aspect_ratio;
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@ -78,6 +79,7 @@ struct _GstGLImageSink
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/* avoid replacing the stored_buffer while drawing */
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GMutex drawing_lock;
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GstBuffer *stored_buffer;
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GstBuffer *stored_sync;
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GLuint redisplay_texture;
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gboolean caps_change;
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