gstglfiltershader: don't try to link to "version" in doc

This commit is contained in:
Mathieu Duponchelle 2019-05-25 17:26:52 +02:00
parent 1c85065d16
commit d3e983280b

View file

@ -31,7 +31,7 @@
* ]|
* FBO (Frame Buffer Object) and GLSL (OpenGL Shading Language) are required.
* Depending on the exact OpenGL version chosen and the exact requirements of
* the OpenGL implementation, a #version header may be required.
* the OpenGL implementation, a `#version` header may be required.
*
* The following is a simple OpenGL ES (also usable with OpenGL 3 core contexts)
* passthrough shader with the required inputs.