glshaderelement: implement on-demand create-shader signalling

One may not have an GstGLContext available or current in the thread where one
would need to update the shader.  Support this by signalling create-shader
whenever the one-shot 'update-shader' is set to TRUE.
This commit is contained in:
Matthew Waters 2015-10-17 15:26:46 +11:00
parent 61b51b82ed
commit b9e1cd3732
3 changed files with 62 additions and 49 deletions

View file

@ -47,6 +47,7 @@ enum
PROP_SHADER,
PROP_VERTEX,
PROP_FRAGMENT,
PROP_UPDATE_SHADER,
PROP_LAST,
};
@ -111,6 +112,20 @@ gst_gl_filtershader_class_init (GstGLFilterShaderClass * klass)
G_PARAM_READWRITE | G_PARAM_STATIC_STRINGS));
/* FIXME: add other stages */
g_object_class_install_property (gobject_class, PROP_UPDATE_SHADER,
g_param_spec_boolean ("update-shader", "Update Shader",
"Emit the \'create-shader\' signal for the next frame",
FALSE, G_PARAM_WRITABLE | G_PARAM_STATIC_STRINGS));
/*
* GstGLFilterShader::create-shader:
* @object: the #GstGLFilterShader
*
* Ask's the application for a shader to render with as a result of
* inititialization or setting the 'update-shader' property.
*
* Returns: a new #GstGLShader for use in the rendering pipeline
*/
gst_gl_shader_signals[SIGNAL_CREATE_SHADER] =
g_signal_new ("create-shader", G_TYPE_FROM_CLASS (klass),
G_SIGNAL_RUN_LAST, 0, NULL, NULL, g_cclosure_marshal_generic,
@ -139,13 +154,6 @@ gst_gl_filtershader_init (GstGLFilterShader * filtershader)
static void
gst_gl_filtershader_finalize (GObject * object)
{
GstGLFilterShader *filtershader = GST_GL_FILTERSHADER (object);
if (filtershader->shader_prop) {
gst_object_unref (filtershader->shader_prop);
filtershader->shader_prop = NULL;
}
G_OBJECT_CLASS (gst_gl_filtershader_parent_class)->finalize (object);
}
@ -158,9 +166,9 @@ gst_gl_filtershader_set_property (GObject * object, guint prop_id,
switch (prop_id) {
case PROP_SHADER:
GST_OBJECT_LOCK (filtershader);
gst_object_replace ((GstObject **) & filtershader->shader_prop,
gst_object_replace ((GstObject **) & filtershader->shader,
g_value_dup_object (value));
filtershader->new_source = TRUE;
filtershader->new_source = FALSE;
GST_OBJECT_UNLOCK (filtershader);
break;
case PROP_VERTEX:
@ -179,6 +187,11 @@ gst_gl_filtershader_set_property (GObject * object, guint prop_id,
filtershader->new_source = TRUE;
GST_OBJECT_UNLOCK (filtershader);
break;
case PROP_UPDATE_SHADER:
GST_OBJECT_LOCK (filtershader);
filtershader->update_shader = g_value_get_boolean (value);
GST_OBJECT_UNLOCK (filtershader);
break;
default:
G_OBJECT_WARN_INVALID_PROPERTY_ID (object, prop_id, pspec);
break;
@ -194,7 +207,7 @@ gst_gl_filtershader_get_property (GObject * object, guint prop_id,
switch (prop_id) {
case PROP_SHADER:
GST_OBJECT_LOCK (filtershader);
g_value_set_object (value, filtershader->shader_prop);
g_value_set_object (value, filtershader->shader);
GST_OBJECT_UNLOCK (filtershader);
break;
case PROP_VERTEX:
@ -292,21 +305,28 @@ _maybe_recompile_shader (GstGLFilterShader * filtershader)
GST_OBJECT_LOCK (filtershader);
if (filtershader->shader_prop) {
shader = gst_object_ref (filtershader->shader_prop);
if (!filtershader->shader || filtershader->update_shader) {
filtershader->update_shader = FALSE;
GST_OBJECT_UNLOCK (filtershader);
g_signal_emit (filtershader, gst_gl_shader_signals[SIGNAL_CREATE_SHADER], 0,
&shader);
GST_OBJECT_LOCK (filtershader);
if (shader) {
if (filtershader->shader)
gst_object_unref (filtershader->shader);
filtershader->new_source = FALSE;
filtershader->shader = gst_object_ref (shader);
GST_OBJECT_UNLOCK (filtershader);
return shader;
}
if (!filtershader->shader) {
g_signal_emit (filtershader, gst_gl_shader_signals[SIGNAL_CREATE_SHADER], 0,
&filtershader->shader);
}
if (filtershader->shader) {
filtershader->new_source = FALSE;
shader = gst_object_ref (filtershader->shader);
GST_OBJECT_UNLOCK (filtershader);
return shader;
}
}
if (filtershader->new_source) {
GstGLSLStage *stage;

View file

@ -39,12 +39,12 @@ struct _GstGLFilterShader
GstGLFilter filter;
/* properties */
GstGLShader *shader_prop;
GstGLShader *shader;
gchar *vertex;
gchar *fragment;
gboolean update_shader; /* update the shader on the next draw */
GstStructure *uniforms;
GstGLShader *shader;
gboolean new_source;
gdouble time;

View file

@ -195,36 +195,36 @@ _new_shader (GstGLContext * context, struct shader_state *state)
return shader;
}
static gboolean
_set_compilation_state (struct shader_state *state)
{
gtk_label_set_text (GTK_LABEL (state->label),
state->shader_linked ? "Success" : "Failure");
return G_SOURCE_REMOVE;
}
static GstGLShader *
_create_shader (GstElement * element, struct shader_state *state)
{
GstGLContext *context;
GstGLShader *shader;
GstGLShader *shader, *new_shader;
g_object_get (G_OBJECT (element), "context", &context, NULL);
g_object_get (G_OBJECT (element), "context", &context, "shader", &shader,
NULL);
shader = _new_shader (context, state);
state->shader_linked = TRUE;
new_shader = _new_shader (context, state);
if (!shader && !new_shader)
g_warning ("Failed to create a shader!");
state->shader_linked = new_shader != NULL;
if (state->context)
gst_object_unref (state->context);
state->context = context;
if (shader)
gst_object_unref (shader);
gst_object_unref (context);
return shader;
}
g_main_context_invoke (NULL, (GSourceFunc) _set_compilation_state, state);
static void
_modify_shader (GstGLContext * context, struct shader_state *state)
{
GstGLShader *shader;
if (!(shader = _new_shader (context, state))) {
state->shader_linked = FALSE;
return;
}
state->shader_linked = TRUE;
g_object_set (state->shader, "shader", shader, NULL);
return new_shader;
}
static void
@ -232,18 +232,11 @@ _on_text_changed (GtkTextBuffer * text, struct text_view_state *state)
{
GtkTextIter start, end;
if (!state->state->context)
return;
gtk_text_buffer_get_bounds (text, &start, &end);
if (state->str)
g_free (state->str);
state->str = gtk_text_buffer_get_text (text, &start, &end, FALSE);
gst_gl_context_thread_add (state->state->context,
(GstGLContextThreadFunc) _modify_shader, state->state);
gtk_label_set_text (GTK_LABEL (state->state->label),
state->state->shader_linked ? "Success" : "Failure");
g_object_set (state->state->shader, "update-shader", TRUE, NULL);
}
static GtkWidget *