mirror of
https://gitlab.freedesktop.org/gstreamer/gstreamer.git
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b9e1cd3732
One may not have an GstGLContext available or current in the thread where one would need to update the shader. Support this by signalling create-shader whenever the one-shot 'update-shader' is set to TRUE.
346 lines
9.1 KiB
C
346 lines
9.1 KiB
C
/*
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* GStreamer
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* Copyright (C) 2015 Matthew Waters <matthew@centricular.com>
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Library General Public
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* License as published by the Free Software Foundation; either
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* version 2 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Library General Public License for more details.
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*
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* You should have received a copy of the GNU Library General Public
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* License along with this library; if not, write to the
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* Free Software Foundation, Inc., 51 Franklin St, Fifth Floor,
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* Boston, MA 02110-1301, USA.
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*/
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#include <gst/gst.h>
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#include <gst/gl/gl.h>
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#include <gtk/gtk.h>
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#if GST_GL_HAVE_WINDOW_X11
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#include <X11/Xlib.h>
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#endif
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static GMainLoop *loop;
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static const gchar *vert = "#version 330\n\
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in vec4 a_position;\n\
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in vec2 a_texcoord;\n\
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out vec2 v_texcoord;\n\
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uniform float time;\n\
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uniform float width;\n\
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uniform float height;\n\
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void main()\n\
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{\n\
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gl_Position = a_position;\n\
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v_texcoord = a_texcoord;\n\
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}\n";
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static const gchar *geom = "#version 330\n\
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\n\
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layout(triangles) in;\n\
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layout(triangle_strip, max_vertices = 3) out;\n\
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in vec2 v_texcoord[];\n\
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out vec2 g_texcoord;\n\
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\n\
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void main() {\n\
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for(int i = 0; i < 3; i++) {\n\
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gl_Position = gl_in[i].gl_Position;\n\
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g_texcoord = v_texcoord[i];\n\
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EmitVertex();\n\
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}\n\
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EndPrimitive();\n\
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}\n";
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static const gchar *frag = "#version 330\n\
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in vec2 g_texcoord;\n\
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uniform sampler2D tex;\n\
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uniform float time;\n\
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uniform float width;\n\
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uniform float height;\n\
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void main()\n\
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{\n\
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gl_FragColor = texture2D(tex, g_texcoord);\n\
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}\n";
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#define MAX_SHADER_STAGES 8
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struct shader_state;
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struct text_view_state
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{
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struct shader_state *state;
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GLenum type;
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gchar *str;
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};
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struct shader_state
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{
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GstGLContext *context;
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GstElement *shader;
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gboolean shader_linked;
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GtkWidget *label;
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struct text_view_state text_states[MAX_SHADER_STAGES];
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gint n_stages;
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};
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static gboolean
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bus_call (GstBus * bus, GstMessage * msg, gpointer data)
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{
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switch (GST_MESSAGE_TYPE (msg)) {
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case GST_MESSAGE_EOS:
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g_print ("End of stream\n");
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g_main_loop_quit (loop);
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break;
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case GST_MESSAGE_ERROR:{
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gchar *debug;
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GError *error;
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gst_message_parse_error (msg, &error, &debug);
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g_free (debug);
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g_printerr ("Error: %s\n", error->message);
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g_error_free (error);
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g_main_loop_quit (loop);
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break;
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}
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default:
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break;
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}
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return TRUE;
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}
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static gchar *
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_find_source_for_shader_type (struct shader_state *state, GLenum type)
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{
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int i = 0;
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for (i = 0; i < state->n_stages; i++) {
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if (state->text_states[i].type == type)
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return state->text_states[i].str;
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}
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return NULL;
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}
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static gboolean
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_add_stage_to_shader (GstGLShader * shader, struct shader_state *state,
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GLenum type, const gchar * default_src)
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{
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GError *error = NULL;
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GstGLSLVersion version;
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GstGLSLProfile profile;
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GstGLSLStage *stage;
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const gchar *src;
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src = _find_source_for_shader_type (state, type);
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if (!src)
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src = default_src;
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if (!src)
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/* FIXME: assume this stage is not needed */
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return TRUE;
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if (!gst_glsl_string_get_version_profile (src, &version, &profile)) {
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g_print ("Warning: failed to retreive GLSL version and profile for "
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"shader type 0x%x\nsrc:\n%s\n", type, src);
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}
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if (!(stage = gst_glsl_stage_new_with_string (shader->context, type,
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version, profile, src))) {
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g_print ("Error: Failed to create GLSL Stage from src:\n%s\n", src);
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return FALSE;
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}
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if (!gst_gl_shader_compile_attach_stage (shader, stage, &error)) {
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/* ignore failed shader compilations */
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g_print ("%s", error->message);
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return FALSE;
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}
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return TRUE;
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}
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static GstGLShader *
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_new_shader (GstGLContext * context, struct shader_state *state)
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{
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GstGLShader *shader = gst_gl_shader_new (context);
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GError *error = NULL;
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if (!_add_stage_to_shader (shader, state, GL_VERTEX_SHADER, vert)) {
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gst_object_unref (shader);
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return NULL;
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}
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if (!_add_stage_to_shader (shader, state, GL_GEOMETRY_SHADER, geom)) {
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gst_object_unref (shader);
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return NULL;
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}
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if (!_add_stage_to_shader (shader, state, GL_FRAGMENT_SHADER, frag)) {
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gst_object_unref (shader);
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return NULL;
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}
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if (!gst_gl_shader_link (shader, &error)) {
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/* ignore failed shader compilations */
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g_print ("%s", error->message);
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gst_object_unref (shader);
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return NULL;
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}
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return shader;
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}
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static gboolean
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_set_compilation_state (struct shader_state *state)
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{
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gtk_label_set_text (GTK_LABEL (state->label),
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state->shader_linked ? "Success" : "Failure");
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return G_SOURCE_REMOVE;
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}
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static GstGLShader *
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_create_shader (GstElement * element, struct shader_state *state)
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{
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GstGLContext *context;
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GstGLShader *shader, *new_shader;
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g_object_get (G_OBJECT (element), "context", &context, "shader", &shader,
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NULL);
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new_shader = _new_shader (context, state);
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if (!shader && !new_shader)
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g_warning ("Failed to create a shader!");
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state->shader_linked = new_shader != NULL;
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if (shader)
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gst_object_unref (shader);
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gst_object_unref (context);
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g_main_context_invoke (NULL, (GSourceFunc) _set_compilation_state, state);
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return new_shader;
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}
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static void
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_on_text_changed (GtkTextBuffer * text, struct text_view_state *state)
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{
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GtkTextIter start, end;
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gtk_text_buffer_get_bounds (text, &start, &end);
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if (state->str)
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g_free (state->str);
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state->str = gtk_text_buffer_get_text (text, &start, &end, FALSE);
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g_object_set (state->state->shader, "update-shader", TRUE, NULL);
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}
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static GtkWidget *
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_new_source_view (struct shader_state *state, GLenum type, const gchar * templ)
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{
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static int i = 0;
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GtkWidget *scroll, *text_view;
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GtkTextBuffer *text;
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g_return_val_if_fail (i < MAX_SHADER_STAGES, NULL);
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state->text_states[i].state = state;
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state->text_states[i].type = type;
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state->text_states[i].str = g_strdup (templ);
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scroll = gtk_scrolled_window_new (NULL, NULL);
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gtk_widget_set_size_request (scroll, 20, 20);
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text_view = gtk_text_view_new ();
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gtk_container_add (GTK_CONTAINER (scroll), text_view);
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text = gtk_text_view_get_buffer (GTK_TEXT_VIEW (text_view));
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if (state->text_states[i].str)
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gtk_text_buffer_set_text (text, state->text_states[i].str, -1);
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g_signal_connect (text, "changed", G_CALLBACK (_on_text_changed),
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&state->text_states[i]);
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state->n_stages++;
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i++;
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return scroll;
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}
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int
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main (int argc, char *argv[])
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{
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GstElement *pipeline, *src, *upload, *shader, *sink;
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GtkWidget *window, *paned, *video, *right_box, *book;
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struct shader_state state = { 0, };
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GstBus *bus;
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#if GST_GL_HAVE_WINDOW_X11
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XInitThreads ();
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#endif
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gst_init (&argc, &argv);
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gtk_init (&argc, &argv);
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loop = g_main_loop_new (NULL, FALSE);
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pipeline = gst_pipeline_new (NULL);
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src = gst_element_factory_make ("videotestsrc", NULL);
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upload = gst_element_factory_make ("glupload", NULL);
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shader = gst_element_factory_make ("glshader", NULL);
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sink = gst_element_factory_make ("gtkglsink", NULL);
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g_object_get (sink, "widget", &video, NULL);
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g_assert (src && shader && sink);
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gst_bin_add_many (GST_BIN (pipeline), src, upload, shader, sink, NULL);
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g_assert (gst_element_link_many (src, upload, shader, sink, NULL));
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bus = gst_pipeline_get_bus (GST_PIPELINE (pipeline));
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gst_bus_add_watch (bus, bus_call, loop);
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gst_object_unref (bus);
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state.shader = gst_object_ref (shader);
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g_signal_connect (shader, "create-shader", G_CALLBACK (_create_shader),
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&state);
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book = gtk_notebook_new ();
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/* text view inside a scroll view */
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gtk_notebook_append_page (GTK_NOTEBOOK (book), _new_source_view (&state,
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GL_VERTEX_SHADER, vert), gtk_label_new ("Vertex"));
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gtk_notebook_append_page (GTK_NOTEBOOK (book), _new_source_view (&state,
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GL_GEOMETRY_SHADER, geom), gtk_label_new ("Geometry"));
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gtk_notebook_append_page (GTK_NOTEBOOK (book), _new_source_view (&state,
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GL_FRAGMENT_SHADER, frag), gtk_label_new ("Fragment"));
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/* status label */
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state.label = gtk_label_new ("Success");
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/* right side source code editor */
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right_box = gtk_box_new (GTK_ORIENTATION_VERTICAL, 0);
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gtk_box_pack_start (GTK_BOX (right_box), book, TRUE, TRUE, 0);
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gtk_box_pack_start (GTK_BOX (right_box), state.label, FALSE, TRUE, 0);
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paned = gtk_paned_new (GTK_ORIENTATION_HORIZONTAL);
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gtk_paned_pack1 (GTK_PANED (paned), video, TRUE, FALSE);
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gtk_widget_set_size_request (video, 20, 20);
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gtk_paned_pack2 (GTK_PANED (paned), right_box, TRUE, FALSE);
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window = gtk_window_new (GTK_WINDOW_TOPLEVEL);
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gtk_window_set_default_size (GTK_WINDOW (window), 640, 480);
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gtk_container_add (GTK_CONTAINER (window), paned);
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gtk_widget_show_all (window);
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gst_element_set_state (pipeline, GST_STATE_PLAYING);
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g_main_loop_run (loop);
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gst_element_set_state (pipeline, GST_STATE_NULL);
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/*shader strings leaked here */
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/*g_free (state.str); */
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gst_object_unref (state.shader);
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gst_object_unref (pipeline);
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return 0;
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}
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