gstreamer/gst-libs/gst/gl/dispmanx/gstglwindow_dispmanx_egl.c

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/*
* GStreamer
* Copyright (C) 2013 Julien Isorce <julien.isorce@collabora.co.uk>
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Library General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Library General Public License for more details.
*
* You should have received a copy of the GNU Library General Public
* License along with this library; if not, write to the
* Free Software Foundation, Inc., 51 Franklin St, Fifth Floor,
* Boston, MA 02110-1301, USA.
*/
#define GLIB_DISABLE_DEPRECATION_WARNINGS
#ifdef HAVE_CONFIG_H
#include "config.h"
#endif
#include "../gstgl_fwd.h"
#include <gst/gl/gstglcontext.h>
#include "gstglwindow_dispmanx_egl.h"
#ifndef ELEMENT_CHANGE_LAYER
/* copied from interface/vmcs_host/vc_vchi_dispmanx.h of userland.git */
#define ELEMENT_CHANGE_LAYER (1<<0)
#define ELEMENT_CHANGE_OPACITY (1<<1)
#define ELEMENT_CHANGE_DEST_RECT (1<<2)
#define ELEMENT_CHANGE_SRC_RECT (1<<3)
#define ELEMENT_CHANGE_MASK_RESOURCE (1<<4)
#define ELEMENT_CHANGE_TRANSFORM (1<<5)
#endif
#define GST_CAT_DEFAULT gst_gl_window_debug
#define gst_gl_window_dispmanx_egl_parent_class parent_class
G_DEFINE_TYPE (GstGLWindowDispmanxEGL, gst_gl_window_dispmanx_egl,
GST_TYPE_GL_WINDOW);
static guintptr gst_gl_window_dispmanx_egl_get_window_handle (GstGLWindow *
window);
static void gst_gl_window_dispmanx_egl_set_window_handle (GstGLWindow * window,
guintptr handle);
static void gst_gl_window_dispmanx_egl_set_preferred_size (GstGLWindow * window,
gint width, gint height);
static void gst_gl_window_dispmanx_egl_show (GstGLWindow * window);
static void gst_gl_window_dispmanx_egl_close (GstGLWindow * window);
static gboolean gst_gl_window_dispmanx_egl_open (GstGLWindow * window,
GError ** error);
static guintptr gst_gl_window_dispmanx_egl_get_display (GstGLWindow * window);
static gboolean gst_gl_window_dispmanx_egl_set_render_rectangle (GstGLWindow *
window, gint x, gint y, gint width, gint height);
static void window_resize (GstGLWindowDispmanxEGL * window_egl, guint width,
guint height, gboolean visible);
static void
gst_gl_window_dispmanx_egl_class_init (GstGLWindowDispmanxEGLClass * klass)
{
GstGLWindowClass *window_class = (GstGLWindowClass *) klass;
window_class->get_window_handle =
GST_DEBUG_FUNCPTR (gst_gl_window_dispmanx_egl_get_window_handle);
window_class->set_window_handle =
GST_DEBUG_FUNCPTR (gst_gl_window_dispmanx_egl_set_window_handle);
window_class->show = GST_DEBUG_FUNCPTR (gst_gl_window_dispmanx_egl_show);
window_class->close = GST_DEBUG_FUNCPTR (gst_gl_window_dispmanx_egl_close);
window_class->open = GST_DEBUG_FUNCPTR (gst_gl_window_dispmanx_egl_open);
window_class->get_display =
GST_DEBUG_FUNCPTR (gst_gl_window_dispmanx_egl_get_display);
window_class->set_preferred_size =
GST_DEBUG_FUNCPTR (gst_gl_window_dispmanx_egl_set_preferred_size);
window_class->set_render_rectangle =
GST_DEBUG_FUNCPTR (gst_gl_window_dispmanx_egl_set_render_rectangle);
}
static void
gst_gl_window_dispmanx_egl_init (GstGLWindowDispmanxEGL * window_egl)
{
window_egl->egldisplay = EGL_DEFAULT_DISPLAY;
window_egl->visible = FALSE;
window_egl->display = 0;
window_egl->dp_width = 0;
window_egl->dp_height = 0;
window_egl->native.element = 0;
window_egl->native.width = 0;
window_egl->native.height = 0;
window_egl->foreign.element = 0;
window_egl->foreign.width = 0;
window_egl->foreign.height = 0;
window_egl->render_rect.x = 0;
window_egl->render_rect.y = 0;
window_egl->render_rect.w = 0;
window_egl->render_rect.h = 0;
}
/* Must be called in the gl thread */
GstGLWindowDispmanxEGL *
gst_gl_window_dispmanx_egl_new (GstGLDisplay * display)
{
GstGLWindowDispmanxEGL *window;
if ((gst_gl_display_get_handle_type (display) & GST_GL_DISPLAY_TYPE_EGL) == 0)
/* we require an egl display to create dispmanx windows */
return NULL;
GST_DEBUG ("creating Dispmanx EGL window");
window = g_object_new (GST_TYPE_GL_WINDOW_DISPMANX_EGL, NULL);
gst_object_ref_sink (window);
return window;
}
static void
gst_gl_window_dispmanx_egl_close (GstGLWindow * window)
{
GstGLWindowDispmanxEGL *window_egl;
DISPMANX_UPDATE_HANDLE_T dispman_update;
window_egl = GST_GL_WINDOW_DISPMANX_EGL (window);
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if (window_egl->native.element
&& window_egl->native.element != window_egl->foreign.element) {
dispman_update = vc_dispmanx_update_start (0);
vc_dispmanx_element_remove (dispman_update, window_egl->native.element);
vc_dispmanx_update_submit_sync (dispman_update);
}
vc_dispmanx_display_close (window_egl->display);
GST_GL_WINDOW_CLASS (parent_class)->close (window);
}
static gboolean
gst_gl_window_dispmanx_egl_open (GstGLWindow * window, GError ** error)
{
GstGLWindowDispmanxEGL *window_egl = GST_GL_WINDOW_DISPMANX_EGL (window);
gint ret = graphics_get_display_size (0, &window_egl->dp_width,
&window_egl->dp_height);
if (ret < 0) {
g_set_error (error, GST_GL_WINDOW_ERROR,
GST_GL_WINDOW_ERROR_RESOURCE_UNAVAILABLE, "Can't open display");
return FALSE;
}
GST_DEBUG ("Got display size: %dx%d\n", window_egl->dp_width,
window_egl->dp_height);
window_egl->native.element = 0;
return GST_GL_WINDOW_CLASS (parent_class)->open (window, error);
}
gboolean
gst_gl_window_dispmanx_egl_create_window (GstGLWindowDispmanxEGL * window_egl)
{
window_egl->native.width = 0;
window_egl->native.height = 0;
window_egl->display = vc_dispmanx_display_open (0);
window_resize (window_egl, 16, 16, FALSE);
return TRUE;
}
static guintptr
gst_gl_window_dispmanx_egl_get_window_handle (GstGLWindow * window)
{
GstGLWindowDispmanxEGL *window_egl;
window_egl = GST_GL_WINDOW_DISPMANX_EGL (window);
if (window_egl->native.element)
return (guintptr) & window_egl->native;
return 0;
}
static void
gst_gl_window_dispmanx_egl_set_window_handle (GstGLWindow * window,
guintptr handle)
{
GstGLWindowDispmanxEGL *window_egl = GST_GL_WINDOW_DISPMANX_EGL (window);
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EGL_DISPMANX_WINDOW_T *foreign_window = (EGL_DISPMANX_WINDOW_T *) handle;
DISPMANX_UPDATE_HANDLE_T dispman_update;
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GST_DEBUG_OBJECT (window, "set window handle with size %dx%d",
foreign_window->width, foreign_window->height);
if (window_egl->native.element) {
dispman_update = vc_dispmanx_update_start (0);
vc_dispmanx_element_remove (dispman_update, window_egl->native.element);
vc_dispmanx_update_submit_sync (dispman_update);
}
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window_egl->native.element = window_egl->foreign.element =
foreign_window->element;
window_egl->native.width = window_egl->foreign.width = foreign_window->width;
window_egl->native.height = window_egl->foreign.height =
foreign_window->height;
}
static void
gst_gl_window_dispmanx_egl_set_preferred_size (GstGLWindow * window, gint width,
gint height)
{
GstGLWindowDispmanxEGL *window_egl = GST_GL_WINDOW_DISPMANX_EGL (window);
GST_DEBUG_OBJECT (window, "set preferred size to %dx%d", width, height);
window_egl->preferred_width = width;
window_egl->preferred_height = height;
}
static void
window_resize (GstGLWindowDispmanxEGL * window_egl, guint width, guint height,
gboolean visible)
{
GstGLWindow *window = GST_GL_WINDOW (window_egl);
GST_DEBUG ("resizing %s window from %ux%u to %ux%u",
visible ? "visible" : "invisible", window_egl->native.width,
window_egl->native.height, width, height);
if (window_egl->display) {
VC_RECT_T dst_rect;
VC_RECT_T src_rect;
GstVideoRectangle src, res;
DISPMANX_UPDATE_HANDLE_T dispman_update;
uint32_t opacity = visible ? 255 : 0;
VC_DISPMANX_ALPHA_T alpha =
{ DISPMANX_FLAGS_ALPHA_FIXED_ALL_PIXELS, opacity, 0 };
src.w = width;
src.h = height;
src.x = src.y = 0;
/* If there is no render rectangle, center the width*height frame
* inside dp_width*dp_height */
if (window_egl->render_rect.w <= 0 || window_egl->render_rect.h <= 0) {
GstVideoRectangle dst;
dst.w = window_egl->dp_width;
dst.h = window_egl->dp_height;
dst.x = dst.y = 0;
gst_video_sink_center_rect (src, dst, &res, FALSE);
} else {
gst_video_sink_center_rect (src, window_egl->render_rect, &res, FALSE);
}
dst_rect.x = res.x;
dst_rect.y = res.y;
dst_rect.width = res.w;
dst_rect.height = res.h;
src_rect.x = 0;
src_rect.y = 0;
src_rect.width = width << 16;
src_rect.height = height << 16;
dispman_update = vc_dispmanx_update_start (0);
if (window_egl->native.element) {
uint32_t change_flags =
ELEMENT_CHANGE_OPACITY | ELEMENT_CHANGE_DEST_RECT |
ELEMENT_CHANGE_SRC_RECT;
vc_dispmanx_element_change_attributes (dispman_update,
window_egl->native.element, change_flags, 0, opacity, &dst_rect,
&src_rect, 0, 0);
} else {
window_egl->native.element = vc_dispmanx_element_add (dispman_update,
window_egl->display, 0, &dst_rect, 0, &src_rect,
DISPMANX_PROTECTION_NONE, &alpha, 0, 0);
}
vc_dispmanx_update_submit_sync (dispman_update);
gst_gl_window_resize (window, width, height);
}
window_egl->native.width = width;
window_egl->native.height = height;
}
static gboolean
gst_gl_window_dispmanx_egl_set_render_rectangle (GstGLWindow * window,
gint x, gint y, gint width, gint height)
{
GstGLWindowDispmanxEGL *window_egl = GST_GL_WINDOW_DISPMANX_EGL (window);
window_egl->render_rect.x = x;
window_egl->render_rect.y = y;
window_egl->render_rect.w = width;
window_egl->render_rect.h = height;
window_resize (window_egl, window_egl->render_rect.w,
window_egl->render_rect.h, TRUE);
return TRUE;
}
static void
gst_gl_window_dispmanx_egl_show (GstGLWindow * window)
{
GstGLWindowDispmanxEGL *window_egl = GST_GL_WINDOW_DISPMANX_EGL (window);
if (!window_egl->visible) {
if (window_egl->render_rect.w <= 0 || window_egl->render_rect.h <= 0) {
window_resize (window_egl, window_egl->preferred_width,
window_egl->preferred_height, TRUE);
}
window_egl->visible = TRUE;
}
}
static guintptr
gst_gl_window_dispmanx_egl_get_display (GstGLWindow * window)
{
GstGLWindowDispmanxEGL *window_egl;
window_egl = GST_GL_WINDOW_DISPMANX_EGL (window);
return (guintptr) window_egl->egldisplay;
}