gstreamer/tests/check/generic/sinks.c

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/* GStreamer
*
* unit test for sinks
*
* Copyright (C) <2005> Wim Taymans <wim at fluendo dot com>
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Library General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Library General Public License for more details.
*
* You should have received a copy of the GNU Library General Public
* License along with this library; if not, write to the
* Free Software Foundation, Inc., 59 Temple Place - Suite 330,
* Boston, MA 02111-1307, USA.
*/
#include <gst/check/gstcheck.h>
static void
pop_state_change_message (GstBus * bus, GstElement * src, GstState old,
GstState new, GstState pending)
{
GstMessage *message = NULL;
GstState _old, _new, _pending;
message = gst_bus_poll (bus, GST_MESSAGE_STATE_CHANGED, GST_SECOND);
fail_unless (message != NULL,
"Expected state change message, but got nothing");
gst_message_parse_state_changed (message, &_old, &_new, &_pending);
fail_unless (GST_MESSAGE_SRC (message) == (GstObject *) src,
"Unexpected state change order");
fail_unless (old == _old, "Unexpected old state");
fail_unless (new == _new, "Unexpected new state");
fail_unless (pending == _pending, "Unexpected pending state");
gst_message_unref (message);
}
/* a sink should go ASYNC to PAUSE. forcing PLAYING is possible */
GST_START_TEST (test_sink)
{
GstElement *sink;
GstStateChangeReturn ret;
GstState current, pending;
sink = gst_element_factory_make ("fakesink", "sink");
ret = gst_element_set_state (sink, GST_STATE_PAUSED);
fail_unless (ret == GST_STATE_CHANGE_ASYNC, "no async state return");
ret = gst_element_set_state (sink, GST_STATE_PLAYING);
fail_unless (ret == GST_STATE_CHANGE_ASYNC, "no forced async state change");
ret = gst_element_get_state (sink, &current, &pending, 0);
fail_unless (ret == GST_STATE_CHANGE_ASYNC, "not changing state async");
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fail_unless (current == GST_STATE_READY, "bad current state");
fail_unless (pending == GST_STATE_PLAYING, "bad pending state");
ret = gst_element_set_state (sink, GST_STATE_PAUSED);
fail_unless (ret == GST_STATE_CHANGE_ASYNC, "no async going back to paused");
ret = gst_element_set_state (sink, GST_STATE_READY);
fail_unless (ret == GST_STATE_CHANGE_SUCCESS, "failed to go to ready");
ret = gst_element_set_state (sink, GST_STATE_NULL);
fail_unless (ret == GST_STATE_CHANGE_SUCCESS, "failed to go to null");
gst_object_unref (sink);
}
GST_END_TEST
/* a sink should go ASYNC to PAUSE and PLAYING, when linking a src, it
* should complete the state change. */
GST_START_TEST (test_sink_completion)
{
GstElement *sink, *src;
GstStateChangeReturn ret;
GstState current, pending;
sink = gst_element_factory_make ("fakesink", "sink");
ret = gst_element_set_state (sink, GST_STATE_PLAYING);
fail_unless (ret == GST_STATE_CHANGE_ASYNC, "no async state return");
ret = gst_element_get_state (sink, &current, &pending, 0);
fail_unless (ret == GST_STATE_CHANGE_ASYNC, "not changing state async");
fail_unless (current == GST_STATE_READY, "bad current state");
fail_unless (pending == GST_STATE_PLAYING, "bad pending state");
src = gst_element_factory_make ("fakesrc", "src");
gst_element_link (src, sink);
ret = gst_element_set_state (src, GST_STATE_PLAYING);
fail_unless (ret == GST_STATE_CHANGE_SUCCESS, "no success state return");
/* now wait for final state */
ret = gst_element_get_state (sink, &current, &pending, GST_CLOCK_TIME_NONE);
fail_unless (ret == GST_STATE_CHANGE_SUCCESS, "failed to change state");
fail_unless (current == GST_STATE_PLAYING, "bad current state");
fail_unless (pending == GST_STATE_VOID_PENDING, "bad pending state");
ret = gst_element_set_state (sink, GST_STATE_NULL);
fail_unless (ret == GST_STATE_CHANGE_SUCCESS, "failed to go to null");
ret = gst_element_set_state (src, GST_STATE_NULL);
fail_unless (ret == GST_STATE_CHANGE_SUCCESS, "failed to go to null");
gst_object_unref (sink);
gst_object_unref (src);
}
GST_END_TEST
/* a sink should go ASYNC to PAUSE. PAUSE should complete when
* prerolled. */
GST_START_TEST (test_src_sink)
{
GstElement *sink, *src, *pipeline;
GstStateChangeReturn ret;
GstState current, pending;
GstPad *srcpad, *sinkpad;
pipeline = gst_pipeline_new ("pipeline");
src = gst_element_factory_make ("fakesrc", "src");
sink = gst_element_factory_make ("fakesink", "sink");
gst_bin_add (GST_BIN (pipeline), src);
gst_bin_add (GST_BIN (pipeline), sink);
srcpad = gst_element_get_pad (src, "src");
sinkpad = gst_element_get_pad (sink, "sink");
gst_pad_link (srcpad, sinkpad);
gst_object_unref (srcpad);
gst_object_unref (sinkpad);
ret = gst_element_set_state (pipeline, GST_STATE_PAUSED);
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fail_unless (ret == GST_STATE_CHANGE_ASYNC, "no async state return");
ret = gst_element_get_state (pipeline, NULL, NULL, GST_CLOCK_TIME_NONE);
fail_unless (ret == GST_STATE_CHANGE_SUCCESS, "no success state return");
ret = gst_element_set_state (pipeline, GST_STATE_PLAYING);
fail_unless (ret == GST_STATE_CHANGE_SUCCESS, "cannot start play");
ret =
gst_element_get_state (pipeline, &current, &pending, GST_CLOCK_TIME_NONE);
fail_unless (ret == GST_STATE_CHANGE_SUCCESS, "not playing");
fail_unless (current == GST_STATE_PLAYING, "not playing");
fail_unless (pending == GST_STATE_VOID_PENDING, "not playing");
ret = gst_element_set_state (pipeline, GST_STATE_NULL);
fail_unless (ret == GST_STATE_CHANGE_SUCCESS, "cannot null pipeline");
gst_object_unref (pipeline);
}
GST_END_TEST
/* a pipeline with live source should return NO_PREROLL in
* PAUSE. When removing the live source it should return ASYNC
* from the sink */
GST_START_TEST (test_livesrc_remove)
{
GstElement *sink, *src, *pipeline;
GstStateChangeReturn ret;
GstState current, pending;
GstPad *srcpad, *sinkpad;
pipeline = gst_pipeline_new ("pipeline");
src = gst_element_factory_make ("fakesrc", "src");
g_object_set (G_OBJECT (src), "is-live", TRUE, NULL);
sink = gst_element_factory_make ("fakesink", "sink");
gst_bin_add (GST_BIN (pipeline), src);
gst_bin_add (GST_BIN (pipeline), sink);
srcpad = gst_element_get_pad (src, "src");
sinkpad = gst_element_get_pad (sink, "sink");
gst_pad_link (srcpad, sinkpad);
gst_object_unref (srcpad);
gst_object_unref (sinkpad);
ret = gst_element_set_state (pipeline, GST_STATE_PAUSED);
fail_unless (ret == GST_STATE_CHANGE_NO_PREROLL,
"no no_preroll state return");
ret = gst_element_get_state (src, &current, &pending, GST_CLOCK_TIME_NONE);
fail_unless (ret == GST_STATE_CHANGE_NO_PREROLL, "not paused");
fail_unless (current == GST_STATE_PAUSED, "not paused");
fail_unless (pending == GST_STATE_VOID_PENDING, "not playing");
gst_bin_remove (GST_BIN (pipeline), src);
ret = gst_element_get_state (pipeline, &current, &pending, 0);
fail_unless (ret == GST_STATE_CHANGE_ASYNC, "not async");
fail_unless (current == GST_STATE_PAUSED, "not paused");
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fail_unless (pending == GST_STATE_PAUSED, "not paused");
}
GST_END_TEST
/* the sink should go ASYNC to PAUSE. The live source should go
* NO_PREROLL to PAUSE. the pipeline returns NO_PREROLL. An
* attempt to go to PLAYING will return ASYNC. polling state
* completion should return SUCCESS when the sink is gone to
* PLAYING. */
GST_START_TEST (test_livesrc_sink)
{
GstElement *sink, *src, *pipeline;
GstStateChangeReturn ret;
GstState current, pending;
GstPad *srcpad, *sinkpad;
GstBus *bus;
pipeline = gst_pipeline_new ("pipeline");
src = gst_element_factory_make ("fakesrc", "src");
g_object_set (G_OBJECT (src), "is-live", TRUE, NULL);
sink = gst_element_factory_make ("fakesink", "sink");
gst_bin_add (GST_BIN (pipeline), src);
gst_bin_add (GST_BIN (pipeline), sink);
srcpad = gst_element_get_pad (src, "src");
sinkpad = gst_element_get_pad (sink, "sink");
gst_pad_link (srcpad, sinkpad);
gst_object_unref (srcpad);
gst_object_unref (sinkpad);
bus = gst_element_get_bus (pipeline);
ret = gst_element_set_state (pipeline, GST_STATE_PAUSED);
fail_unless (ret == GST_STATE_CHANGE_NO_PREROLL,
"no no_preroll state return");
pop_state_change_message (bus, sink, GST_STATE_NULL, GST_STATE_READY,
GST_STATE_VOID_PENDING);
pop_state_change_message (bus, src, GST_STATE_NULL, GST_STATE_READY,
GST_STATE_VOID_PENDING);
pop_state_change_message (bus, pipeline, GST_STATE_NULL, GST_STATE_READY,
GST_STATE_PAUSED);
/* this order only holds true for live sources because they do not push
buffers in PAUSED */
pop_state_change_message (bus, src, GST_STATE_READY, GST_STATE_PAUSED,
GST_STATE_VOID_PENDING);
pop_state_change_message (bus, pipeline, GST_STATE_READY, GST_STATE_PAUSED,
GST_STATE_VOID_PENDING);
ret = gst_element_set_state (pipeline, GST_STATE_PAUSED);
fail_unless (ret == GST_STATE_CHANGE_NO_PREROLL,
"no no_preroll state return the second time");
ret = gst_element_get_state (src, &current, &pending, GST_CLOCK_TIME_NONE);
fail_unless (ret == GST_STATE_CHANGE_NO_PREROLL, "not paused");
fail_unless (current == GST_STATE_PAUSED, "not paused");
fail_unless (pending == GST_STATE_VOID_PENDING, "not playing");
/* don't block here */
ret = gst_element_get_state (sink, &current, &pending, 0);
fail_unless (ret == GST_STATE_CHANGE_ASYNC, "not async");
fail_unless (current == GST_STATE_READY, "not ready");
fail_unless (pending == GST_STATE_PAUSED, "not paused");
ret =
gst_element_get_state (pipeline, &current, &pending, GST_CLOCK_TIME_NONE);
fail_unless (ret == GST_STATE_CHANGE_NO_PREROLL, "not paused");
fail_unless (current == GST_STATE_PAUSED, "not paused");
fail_unless (pending == GST_STATE_VOID_PENDING, "not playing");
ret = gst_element_set_state (pipeline, GST_STATE_PLAYING);
fail_unless (ret == GST_STATE_CHANGE_ASYNC, "not async");
ret =
gst_element_get_state (pipeline, &current, &pending, GST_CLOCK_TIME_NONE);
fail_unless (ret == GST_STATE_CHANGE_SUCCESS, "not playing");
fail_unless (current == GST_STATE_PLAYING, "not playing");
fail_unless (pending == GST_STATE_VOID_PENDING, "not playing");
/* now we have four messages on the bus: src from paused to playing, sink from
ready to paused and paused to playing, and pipeline from paused to playing.
the pipeline message should be last, and the sink messages should go in
order, but the src message can be interleaved with the sink one. */
{
GstMessage *m;
GstState old, new, pending;
gint n_src = 1, n_sink = 2;
while (n_src + n_sink > 0) {
m = gst_bus_poll (bus, GST_MESSAGE_STATE_CHANGED, GST_SECOND);
fail_unless (m != NULL, "expected state change message");
gst_message_parse_state_changed (m, &old, &new, &pending);
if (GST_MESSAGE_SRC (m) == (GstObject *) src) {
fail_unless (n_src == 1, "already got one message from the src");
n_src--;
fail_unless (old == GST_STATE_PAUSED, "unexpected old");
fail_unless (new == GST_STATE_PLAYING, "unexpected new (got %d)", new);
fail_unless (pending == GST_STATE_VOID_PENDING, "unexpected pending");
} else if (GST_MESSAGE_SRC (m) == (GstObject *) sink) {
if (n_sink == 2) {
fail_unless (old == GST_STATE_READY, "unexpected old");
fail_unless (new == GST_STATE_PAUSED, "unexpected new");
fail_unless (pending == GST_STATE_PLAYING, "unexpected pending");
} else if (n_sink == 1) {
fail_unless (old == GST_STATE_PAUSED, "unexpected old");
fail_unless (new == GST_STATE_PLAYING, "unexpected new");
fail_unless (pending == GST_STATE_VOID_PENDING, "unexpected pending");
} else {
g_assert_not_reached ();
}
n_sink--;
} else {
g_critical
("Unexpected state change message src %s (%d src %d sink pending)",
GST_OBJECT_NAME (GST_MESSAGE_SRC (m)), n_src, n_sink);
}
gst_message_unref (m);
}
}
pop_state_change_message (bus, pipeline, GST_STATE_PAUSED, GST_STATE_PLAYING,
GST_STATE_VOID_PENDING);
gst_object_unref (bus);
gst_element_set_state (pipeline, GST_STATE_NULL);
gst_object_unref (pipeline);
}
GST_END_TEST;
/* The sink should go ASYNC to PLAYING. The source should go
* to PLAYING with SUCCESS. The pipeline returns ASYNC. */
GST_START_TEST (test_livesrc2_sink)
{
GstElement *sink, *src, *pipeline;
GstStateChangeReturn ret;
GstState current, pending;
GstPad *srcpad, *sinkpad;
pipeline = gst_pipeline_new ("pipeline");
src = gst_element_factory_make ("fakesrc", "src");
g_object_set (G_OBJECT (src), "is-live", TRUE, NULL);
sink = gst_element_factory_make ("fakesink", "sink");
gst_bin_add (GST_BIN (pipeline), src);
gst_bin_add (GST_BIN (pipeline), sink);
srcpad = gst_element_get_pad (src, "src");
sinkpad = gst_element_get_pad (sink, "sink");
gst_pad_link (srcpad, sinkpad);
gst_object_unref (srcpad);
gst_object_unref (sinkpad);
ret = gst_element_set_state (pipeline, GST_STATE_PLAYING);
fail_unless (ret == GST_STATE_CHANGE_ASYNC, "no async state return");
ret = gst_element_get_state (src, &current, &pending, GST_CLOCK_TIME_NONE);
fail_unless (ret == GST_STATE_CHANGE_SUCCESS, "not playing");
fail_unless (current == GST_STATE_PLAYING, "not playing");
fail_unless (pending == GST_STATE_VOID_PENDING, "not playing");
ret =
gst_element_get_state (pipeline, &current, &pending, GST_CLOCK_TIME_NONE);
fail_unless (ret == GST_STATE_CHANGE_SUCCESS, "not playing");
fail_unless (current == GST_STATE_PLAYING, "not playing");
fail_unless (pending == GST_STATE_VOID_PENDING, "not playing");
/* and back down */
ret = gst_element_set_state (pipeline, GST_STATE_PAUSED);
fail_unless (ret == GST_STATE_CHANGE_NO_PREROLL,
"no no_preroll state return");
ret = gst_element_get_state (src, &current, &pending, GST_CLOCK_TIME_NONE);
fail_unless (ret == GST_STATE_CHANGE_NO_PREROLL, "not no_preroll");
fail_unless (current == GST_STATE_PAUSED, "not paused");
fail_unless (pending == GST_STATE_VOID_PENDING, "not paused");
/* sink state is not known.. it might be prerolled or not */
/* and to READY */
ret = gst_element_set_state (pipeline, GST_STATE_READY);
fail_unless (ret == GST_STATE_CHANGE_SUCCESS, "no success state return");
ret = gst_element_get_state (src, &current, &pending, GST_CLOCK_TIME_NONE);
fail_unless (ret == GST_STATE_CHANGE_SUCCESS, "not success");
fail_unless (current == GST_STATE_READY, "not ready");
fail_unless (pending == GST_STATE_VOID_PENDING, "not ready");
ret = gst_element_get_state (sink, &current, &pending, GST_CLOCK_TIME_NONE);
fail_unless (ret == GST_STATE_CHANGE_SUCCESS, "not success");
fail_unless (current == GST_STATE_READY, "not ready");
fail_unless (pending == GST_STATE_VOID_PENDING, "not ready");
}
GST_END_TEST;
GST_START_TEST (test_livesrc3_sink)
{
GstElement *sink, *src, *pipeline;
GstStateChangeReturn ret;
GstState current, pending;
GstPad *srcpad, *sinkpad;
pipeline = gst_pipeline_new ("pipeline");
src = gst_element_factory_make ("fakesrc", "src");
g_object_set (G_OBJECT (src), "is-live", TRUE, NULL);
sink = gst_element_factory_make ("fakesink", "sink");
gst_bin_add (GST_BIN (pipeline), src);
gst_bin_add (GST_BIN (pipeline), sink);
srcpad = gst_element_get_pad (src, "src");
sinkpad = gst_element_get_pad (sink, "sink");
gst_pad_link (srcpad, sinkpad);
gst_object_unref (srcpad);
gst_object_unref (sinkpad);
ret = gst_element_set_state (pipeline, GST_STATE_PLAYING);
fail_unless (ret == GST_STATE_CHANGE_ASYNC, "no async state return");
ret =
gst_element_get_state (pipeline, &current, &pending, GST_CLOCK_TIME_NONE);
fail_unless (ret == GST_STATE_CHANGE_SUCCESS, "not playing");
fail_unless (current == GST_STATE_PLAYING, "not playing");
fail_unless (pending == GST_STATE_VOID_PENDING, "not playing");
/* and back down */
ret = gst_element_set_state (pipeline, GST_STATE_NULL);
fail_unless (ret == GST_STATE_CHANGE_SUCCESS, "no success state return");
}
GST_END_TEST;
/* test: try changing state of sinks */
Suite *
gst_object_suite (void)
{
Suite *s = suite_create ("Sinks");
TCase *tc_chain = tcase_create ("general");
suite_add_tcase (s, tc_chain);
tcase_add_test (tc_chain, test_sink);
tcase_add_test (tc_chain, test_sink_completion);
tcase_add_test (tc_chain, test_src_sink);
tcase_add_test (tc_chain, test_livesrc_remove);
tcase_add_test (tc_chain, test_livesrc_sink);
tcase_add_test (tc_chain, test_livesrc2_sink);
tcase_add_test (tc_chain, test_livesrc3_sink);
return s;
}
int
main (int argc, char **argv)
{
int nf;
Suite *s = gst_object_suite ();
SRunner *sr = srunner_create (s);
gst_check_init (&argc, &argv);
srunner_run_all (sr, CK_NORMAL);
nf = srunner_ntests_failed (sr);
srunner_free (sr);
return nf;
}