gstreamer/gst-libs/gst/gl/cocoa/gstglwindow_cocoa.m

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/*
* GStreamer
* Copyright (C) 2008 Julien Isorce <julien.isorce@gmail.com>
*
* This library is free software; you can redistribute it and/or
* modify it un der the terms of the GNU Library General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Library General Public License for more details.
*
* You should have received a copy of the GNU Library General Public
* License along with this library; if not, write to the
2012-11-08 11:53:56 +00:00
* Free Software Foundation, Inc., 51 Franklin St, Fifth Floor,
* Boston, MA 02110-1301, USA.
*/
#ifdef HAVE_CONFIG_H
#include "config.h"
#endif
#include <Cocoa/Cocoa.h>
#include "gstgl_cocoa_private.h"
/* =============================================================*/
/* */
/* GstGLNSWindow declaration */
/* */
/* =============================================================*/
@interface GstGLNSWindow: NSWindow {
BOOL m_isClosed;
GstGLWindowCocoa *m_cocoa;
}
- (id)initWithContentRect:(NSRect)contentRect
styleMask: (unsigned int) styleMask
backing: (NSBackingStoreType) bufferingType
defer: (BOOL) flag screen: (NSScreen *) aScreen
gstWin: (GstGLWindowCocoa *) window;
- (void) setClosed;
- (BOOL) isClosed;
- (BOOL) canBecomeMainWindow;
- (BOOL) canBecomeKeyWindow;
@end
/* =============================================================*/
/* */
/* GstGLWindow */
/* */
/* =============================================================*/
#ifndef GNUSTEP
static BOOL GSRegisterCurrentThread(void) { return TRUE; };
static void GSUnregisterCurrentThread(void) {};
#endif
#define GST_GL_WINDOW_COCOA_GET_PRIVATE(o) \
(G_TYPE_INSTANCE_GET_PRIVATE((o), GST_GL_TYPE_WINDOW_COCOA, GstGLWindowCocoaPrivate))
#define GST_CAT_DEFAULT gst_gl_window_cocoa_debug
GST_DEBUG_CATEGORY_STATIC (GST_CAT_DEFAULT);
#define DEBUG_INIT \
GST_DEBUG_CATEGORY_GET (GST_CAT_DEFAULT, "glwindow");
#define gst_gl_window_cocoa_parent_class parent_class
G_DEFINE_TYPE_WITH_CODE (GstGLWindowCocoa, gst_gl_window_cocoa, GST_GL_TYPE_WINDOW, DEBUG_INIT);
static guintptr gst_gl_window_cocoa_get_window_handle (GstGLWindow * window);
static void gst_gl_window_cocoa_set_window_handle (GstGLWindow * window,
guintptr handle);
static void gst_gl_window_cocoa_draw (GstGLWindow * window, guint width, guint height);
static void gst_gl_window_cocoa_run (GstGLWindow * window);
static void gst_gl_window_cocoa_quit (GstGLWindow * window);
static void gst_gl_window_cocoa_send_message_async (GstGLWindow * window,
GstGLWindowCB callback, gpointer data, GDestroyNotify destroy);
struct _GstGLWindowCocoaPrivate
{
GstGLNSWindow *internal_win_id;
gboolean visible;
NSWindow *parent;
NSThread *thread;
gboolean running;
};
static void
gst_gl_window_cocoa_class_init (GstGLWindowCocoaClass * klass)
{
GstGLWindowClass *window_class;
#ifndef GNUSTEP
NSAutoreleasePool* pool = nil;
#endif
window_class = (GstGLWindowClass *) klass;
g_type_class_add_private (klass, sizeof (GstGLWindowCocoaPrivate));
window_class->get_window_handle =
GST_DEBUG_FUNCPTR (gst_gl_window_cocoa_get_window_handle);
window_class->set_window_handle =
GST_DEBUG_FUNCPTR (gst_gl_window_cocoa_set_window_handle);
window_class->draw_unlocked = GST_DEBUG_FUNCPTR (gst_gl_window_cocoa_draw);
window_class->draw = GST_DEBUG_FUNCPTR (gst_gl_window_cocoa_draw);
window_class->run = GST_DEBUG_FUNCPTR (gst_gl_window_cocoa_run);
window_class->quit = GST_DEBUG_FUNCPTR (gst_gl_window_cocoa_quit);
window_class->send_message_async =
GST_DEBUG_FUNCPTR (gst_gl_window_cocoa_send_message_async);
#ifndef GNUSTEP
pool = [[NSAutoreleasePool alloc] init];
[NSApplication sharedApplication];
[pool release];
#endif
}
static void
gst_gl_window_cocoa_init (GstGLWindowCocoa * window)
{
window->priv = GST_GL_WINDOW_COCOA_GET_PRIVATE (window);
gst_gl_window_set_need_lock (GST_GL_WINDOW (window), FALSE);
}
/* Must be called in the gl thread */
GstGLWindowCocoa *
gst_gl_window_cocoa_new (void)
{
GstGLWindowCocoa *window = g_object_new (GST_GL_TYPE_WINDOW_COCOA, NULL);
return window;
}
gboolean
gst_gl_window_cocoa_create_window (GstGLWindowCocoa *window_cocoa)
{
GstGLWindow *window = GST_GL_WINDOW (window_cocoa);
GstGLContext *context = gst_gl_window_get_context (window);
GstGLContextCocoa *context_cocoa = GST_GL_CONTEXT_COCOA (context);
GstGLWindowCocoaPrivate *priv = window_cocoa->priv;
NSRect rect = context_cocoa->priv->rect;
priv->internal_win_id =[[GstGLNSWindow alloc] initWithContentRect:rect styleMask:
(NSTitledWindowMask | NSClosableWindowMask |
NSResizableWindowMask | NSMiniaturizableWindowMask)
backing: NSBackingStoreBuffered defer: NO screen: nil gstWin: window_cocoa];
GST_DEBUG ("NSWindow id: %lud\n", (guintptr) priv->internal_win_id);
priv->thread = [NSThread currentThread];
[NSApp setDelegate: priv->internal_win_id];
gst_object_unref (context);
return TRUE;
}
static guintptr
gst_gl_window_cocoa_get_window_handle (GstGLWindow *window)
{
return (guintptr) GST_GL_WINDOW_COCOA (window)->priv->internal_win_id;
}
static void
gst_gl_window_cocoa_set_window_handle (GstGLWindow * window, guintptr handle)
{
GstGLWindowCocoa *window_cocoa;
GstGLWindowCocoaPrivate *priv;
window_cocoa = GST_GL_WINDOW_COCOA (window);
priv = window_cocoa->priv;
if (priv->internal_win_id) {
GstGLContextCocoa *context = (GstGLContextCocoa *) gst_gl_window_get_context (window);
NSAutoreleasePool *pool = [[NSAutoreleasePool alloc] init];
AppThreadPerformer* app_thread_performer = [[AppThreadPerformer alloc] init:window_cocoa];
GSRegisterCurrentThread();
if (context) {
if (context->priv->source_id) {
g_source_remove (context->priv->source_id);
context->priv->source_id = 0;
}
gst_object_unref (context);
}
if (handle) {
priv->parent = (NSWindow*) handle;
priv->visible = TRUE;
} else {
/* bring back our internal window */
priv->parent = priv->internal_win_id;
priv->visible = FALSE;
}
[app_thread_performer performSelectorOnMainThread:@selector(setWindow)
withObject:0 waitUntilDone:YES];
[pool release];
} else {
/* not internal window yet so delay it to the next drawing */
priv->parent = (NSWindow*) handle;
priv->visible = FALSE;
}
}
/* Thread safe */
static void
gst_gl_window_cocoa_draw (GstGLWindow * window, guint width, guint height)
{
GstGLWindowCocoa *window_cocoa;
GstGLWindowCocoaPrivate *priv;
NSAutoreleasePool *pool = [[NSAutoreleasePool alloc] init];
AppThreadPerformer* app_thread_performer;
window_cocoa = GST_GL_WINDOW_COCOA (window);
priv = window_cocoa->priv;
GSRegisterCurrentThread();
app_thread_performer = [[AppThreadPerformer alloc] init:window_cocoa];
[app_thread_performer performSelector:@selector(updateWindow)
onThread:priv->thread withObject:nil waitUntilDone:YES];
/* useful when set_window_handle is called before
* the internal NSWindow */
if (priv->parent && !priv->visible) {
gst_gl_window_cocoa_set_window_handle (window, (guintptr) priv->parent);
priv->visible = TRUE;
}
if (!priv->parent && !priv->visible) {
static gint x = 0;
static gint y = 0;
NSRect mainRect = [[NSScreen mainScreen] visibleFrame];
NSRect windowRect = [priv->internal_win_id frame];
GST_DEBUG ("main screen rect: %d %d %d %d\n", (int) mainRect.origin.x,
(int) mainRect.origin.y, (int) mainRect.size.width,
(int) mainRect.size.height);
windowRect.origin.x += x;
windowRect.origin.y += mainRect.size.height > y ? (mainRect.size.height - y) * 0.5 : y;
windowRect.size.width = width;
windowRect.size.height = height;
GST_DEBUG ("window rect: %d %d %d %d\n", (int) windowRect.origin.x,
(int) windowRect.origin.y, (int) windowRect.size.width,
(int) windowRect.size.height);
x += 20;
y += 20;
#ifndef GNUSTEP
[priv->internal_win_id setFrame:windowRect display:NO];
GST_DEBUG ("make the window available\n");
[priv->internal_win_id makeMainWindow];
#endif
[app_thread_performer performSelector:@selector(orderFront)
onThread:priv->thread withObject:nil waitUntilDone:YES];
/*[priv->internal_win_id setViewsNeedDisplay:YES]; */
priv->visible = TRUE;
}
[pool release];
}
static void
gst_gl_window_cocoa_run (GstGLWindow * window)
{
GstGLWindowCocoa *window_cocoa;
GstGLWindowCocoaPrivate *priv;
NSAutoreleasePool *pool = [[NSAutoreleasePool alloc] init];
NSRunLoop *run_loop = [NSRunLoop currentRunLoop];
window_cocoa = GST_GL_WINDOW_COCOA (window);
priv = window_cocoa->priv;
[run_loop addPort:[NSPort port] forMode:NSDefaultRunLoopMode];
GST_DEBUG ("begin loop\n");
if (priv->internal_win_id != nil) {
priv->running = TRUE;
while (priv->running)
[run_loop runMode:NSDefaultRunLoopMode beforeDate:[NSDate distantFuture]];
[priv->internal_win_id release];
priv->internal_win_id = nil;
}
[pool release];
GST_DEBUG ("end loop\n");
}
/* Thread safe */
static void
gst_gl_window_cocoa_quit (GstGLWindow * window)
{
GstGLWindowCocoa *window_cocoa;
GstGLWindowCocoaPrivate *priv;
window_cocoa = GST_GL_WINDOW_COCOA (window);
priv = window_cocoa->priv;
if (window) {
if (GSRegisterCurrentThread() || 1) {
NSAutoreleasePool *pool = [[NSAutoreleasePool alloc] init];
AppThreadPerformer* app_thread_performer = [[AppThreadPerformer alloc]
initWithAll:window_cocoa callback:NULL userData:NULL];
[app_thread_performer performSelector:@selector(stopApp)
onThread:priv->thread withObject:nil waitUntilDone:YES];
[pool release];
GSUnregisterCurrentThread();
}
else
GST_DEBUG ("failed to register current thread, application thread is lost\n");
}
}
/* Thread safe */
static void
gst_gl_window_cocoa_send_message_async (GstGLWindow * window,
GstGLWindowCB callback, gpointer data, GDestroyNotify destroy)
{
GstGLWindowCocoa *window_cocoa;
GstGLWindowCocoaPrivate *priv;
window_cocoa = GST_GL_WINDOW_COCOA (window);
priv = window_cocoa->priv;
GSRegisterCurrentThread ();
if (window) {
NSAutoreleasePool *pool = [[NSAutoreleasePool alloc] init];
AppThreadPerformer* app_thread_performer = [[AppThreadPerformer alloc]
initWithAll:window_cocoa callback:callback userData:data];
[app_thread_performer performSelector:@selector(sendToApp) onThread:priv->thread
withObject:nil waitUntilDone:NO];
[pool release];
}
}
/* =============================================================*/
/* */
/* GstGLNSWindow implementation */
/* */
/* =============================================================*/
@implementation GstGLNSWindow
- (id) initWithContentRect: (NSRect) contentRect
styleMask: (unsigned int) styleMask
backing: (NSBackingStoreType) bufferingType
defer: (BOOL) flag screen: (NSScreen *) aScreen
gstWin: (GstGLWindowCocoa *) cocoa {
m_isClosed = NO;
m_cocoa = cocoa;
self = [super initWithContentRect: contentRect
styleMask: styleMask backing: bufferingType
defer: flag screen:aScreen];
[self setReleasedWhenClosed:NO];
GST_DEBUG ("initializing GstGLNSWindow\n");
[self setTitle:@"OpenGL renderer"];
[self setBackgroundColor:[NSColor clearColor]];
[self orderOut:m_cocoa->priv->internal_win_id];
if (m_cocoa->priv->parent) {
NSWindow *window = m_cocoa->priv->parent;
[window setContentView: [m_cocoa->priv->internal_win_id contentView]];
}
return self;
}
- (void) setClosed {
m_isClosed = YES;
}
- (BOOL) isClosed {
return m_isClosed;
}
- (BOOL) canBecomeMainWindow {
return YES;
}
- (BOOL) canBecomeKeyWindow {
return YES;
}
/* Called in the main thread which is never the gl thread */
- (BOOL) windowShouldClose:(id)sender {
NSAutoreleasePool *pool = [[NSAutoreleasePool alloc] init];
AppThreadPerformer* app_thread_performer = [[AppThreadPerformer alloc]
init:m_cocoa];
GST_DEBUG ("user clicked the close button\n");
[app_thread_performer performSelector:@selector(closeWindow) onThread:m_cocoa->priv->thread
withObject:nil waitUntilDone:YES];
[pool release];
return YES;
}
- (void) applicationDidFinishLaunching: (NSNotification *) not {
}
- (void) applicationWillFinishLaunching: (NSNotification *) not {
}
- (BOOL) applicationShouldTerminateAfterLastWindowClosed:(NSApplication *)app {
/* the application is manually stopped by calling stopApp on the AppThreadPerformer */
return NO;
}
- (void) applicationWillTerminate:(NSNotification *)aNotification {
#ifdef GNUSTEP
/* fixes segfault with gst-launch-1.0 -e ... and sending SIGINT (Ctrl-C)
* which causes GNUstep to run a signal handler in the main thread.
* However that thread has never been 'registered' with GNUstep so
* the autorelease magic of objective-c causes a segfault from accessing
* a null NSThread object somewhere deep in GNUstep.
*
* I put it here because this is the first time we can register the thread.
*/
GSRegisterCurrentThread();
#endif
}
@end
/* =============================================================*/
/* */
/* GstGLNSOpenGLView implementation */
/* */
/* =============================================================*/
@implementation GstGLNSOpenGLView
- (id)initWithFrame:(GstGLWindowCocoa *)window rect:(NSRect)contentRect pixelFormat:(NSOpenGLPixelFormat *)fmt {
self = [super initWithFrame: contentRect pixelFormat: fmt];
m_cocoa = window;
#ifndef GNUSTEP
[self setWantsLayer:NO];
#endif
return self;
}
- (void)reshape {
GstGLWindow *window;
window = GST_GL_WINDOW (m_cocoa);
if (window->resize) {
NSAutoreleasePool *pool = [[NSAutoreleasePool alloc] init];
NSRect bounds = [self bounds];
AppThreadPerformer* app_thread_performer = [[AppThreadPerformer alloc]
initWithSize:m_cocoa callback:window->resize userData:window->resize_data
toSize:bounds.size];
[app_thread_performer performSelector:@selector(resizeWindow) onThread:m_cocoa->priv->thread
withObject:nil waitUntilDone:YES];
[pool release];
}
}
- (void) update {
}
@end
/* =============================================================*/
/* */
/* AppThreadPerformer implementation */
/* */
/* =============================================================*/
@implementation AppThreadPerformer
- (id) init: (GstGLWindowCocoa *) window {
m_cocoa = window;
m_callback = NULL;
m_callback2 = NULL;
m_data = NULL;
m_width = 0;
m_height = 0;
return self;
}
- (id) initWithCallback:(GstGLWindowCocoa *)window callback:(GstGLWindowCB)callback userData:(gpointer)data {
m_cocoa = window;
m_callback = callback;
m_callback2 = NULL;
m_data = data;
m_width = 0;
m_height = 0;
return self;
}
- (id) initWithSize: (GstGLWindowCocoa *) window
callback:(GstGLWindowResizeCB)callback userData:(gpointer)data
toSize:(NSSize)size {
m_cocoa = window;
m_callback = NULL;
m_callback2 = callback;
m_data = data;
m_width = size.width;
m_height = size.height;
return self;
}
- (id) initWithAll: (GstGLWindowCocoa *) window
callback:(GstGLWindowCB) callback userData: (gpointer) data {
m_cocoa = window;
m_callback = callback;
m_callback2 = NULL;
m_data = data;
m_width = 0;
m_height = 0;
return self;
}
- (void) updateWindow {
if (m_cocoa->priv->running) {
if (![m_cocoa->priv->internal_win_id isClosed]) {
NSAutoreleasePool *pool = [[NSAutoreleasePool alloc] init];
/* draw opengl scene in the back buffer */
GST_GL_WINDOW (m_cocoa)->draw (GST_GL_WINDOW (m_cocoa)->draw_data);
/* Copy the back buffer to the front buffer */
[[[m_cocoa->priv->internal_win_id contentView] openGLContext] flushBuffer];
[pool release];
}
}
}
- (void) resizeWindow {
if (m_cocoa->priv->running && ![m_cocoa->priv->internal_win_id isClosed]) {
m_callback2 (m_data, m_width, m_height);
[[[m_cocoa->priv->internal_win_id contentView] openGLContext] update];
GST_GL_WINDOW (m_cocoa)->draw (GST_GL_WINDOW (m_cocoa)->draw_data);
[[[m_cocoa->priv->internal_win_id contentView] openGLContext] flushBuffer];
}
}
- (void) sendToApp {
if (m_callback)
m_callback (m_data);
}
- (void) setWindow {
NSAutoreleasePool *pool = [[NSAutoreleasePool alloc] init];
NSWindow *window = m_cocoa->priv->parent;
[m_cocoa->priv->internal_win_id orderOut:m_cocoa->priv->internal_win_id];
[window setContentView: [m_cocoa->priv->internal_win_id contentView]];
[pool release];
}
- (void) stopApp {
#ifdef GNUSTEP
NSAutoreleasePool *pool = nil;
#endif
m_cocoa->priv->running = FALSE;
if (m_callback)
m_callback (m_data);
#ifdef GNUSTEP
pool = [[NSAutoreleasePool alloc] init];
if ([NSApp isRunning])
[NSApp stop:self];
[pool release];
#endif
}
- (void) closeWindow {
GstGLWindow *window;
window = GST_GL_WINDOW (m_cocoa);
[m_cocoa->priv->internal_win_id setClosed];
if (window->close) {
window->close (window->close_data);
}
}
- (void) orderFront {
[m_cocoa->priv->internal_win_id orderFront:m_cocoa->priv->internal_win_id];
}
@end