mirror of
https://gitlab.freedesktop.org/gstreamer/gstreamer.git
synced 2025-01-12 02:15:31 +00:00
[362/906] make cocoa backend work on MacOSX
It works with both gst-launch and a cocoa app (non-embedded and embedded) But there is still some problems: - sometimes crash when closing - flickering when resizing - embedded mode not perfect I will first make the CMake build work with cocoa backend in order to generate a XCode project. Then it should be easier to fix those issues.
This commit is contained in:
parent
8884cfefa8
commit
b7162375a3
1 changed files with 235 additions and 131 deletions
366
gst-libs/gst/gl/gstglwindow_cocoa.m
Normal file → Executable file
366
gst-libs/gst/gl/gstglwindow_cocoa.m
Normal file → Executable file
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@ -3,7 +3,7 @@
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* Copyright (C) 2008 Julien Isorce <julien.isorce@gmail.com>
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Library General Public
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* modify it un der the terms of the GNU Library General Public
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* License as published by the Free Software Foundation; either
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* version 2 of the License, or (at your option) any later version.
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*
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@ -27,51 +27,69 @@
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#import <Cocoa/Cocoa.h>
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/* ============================================================= */
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/* */
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/* GstGLNSWindow declaration */
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/* */
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/* ============================================================= */
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/* =============================================================*/
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/* */
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/* GstGLNSWindow declaration */
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/* */
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/* =============================================================*/
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@interface GstGLNSWindow: NSWindow {
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BOOL m_isClosed;
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GstGLWindowPrivate *m_priv;
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}
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- (id)initWithContentRect:(NSRect)contentRect
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styleMask: (unsigned int) styleMask
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backing: (NSBackingStoreType) bufferingType
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defer: (BOOL) flag screen: (NSScreen *) aScreen
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styleMask: (unsigned int) styleMask
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backing: (NSBackingStoreType) bufferingType
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defer: (BOOL) flag screen: (NSScreen *) aScreen
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gstWin: (GstGLWindowPrivate *) priv;
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- (BOOL) isClosed;
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@end
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/* =============================================================*/
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/* */
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/* GstGLNSOpenGLView declaration */
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/* */
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/* =============================================================*/
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@interface GstGLNSOpenGLView: NSOpenGLView {
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GstGLWindowPrivate *m_priv;
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}
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- (id) initWithFrame:(NSRect)contentRect pixelFormat:(NSOpenGLPixelFormat *)fmt
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private: (GstGLWindowPrivate *) priv;
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- (void) reshape;
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@end
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/* ============================================================= */
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/* */
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/* AppThreadPerformer declaration */
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/* */
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/* ============================================================= */
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/* =============================================================*/
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/* */
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/* AppThreadPerformer declaration */
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/* */
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/* =============================================================*/
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/* Perform actions in the Application thread */
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@interface AppThreadPerformer : NSObject {
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GstGLWindowPrivate *m_priv;
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GstGLWindowCB m_callback;
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GstGLWindowCB2 m_callback2;
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gpointer m_data;
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gint m_width;
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gint m_height;
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}
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- (id) initWithPrivate : (GstGLWindowPrivate *) priv;
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- (id) initWithCallback : (GstGLWindowCB) callback userData: (gpointer) data;
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- (id) initWithPrivate: (GstGLWindowPrivate *) priv;
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- (id) initWithCallback: (GstGLWindowCB) callback userData: (gpointer) data;
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- (id) initWithSize: (GstGLWindowCB2) callback userData: (gpointer) data toSize: (NSSize) size private: (GstGLWindowPrivate *) priv;
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- (id) initWithAll: (GstGLWindowCB) callback userData: (gpointer) data private: (GstGLWindowPrivate *) priv;
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- (void) updateWindow;
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- (void) sendToApp;
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- (void) setWindow: (NSWindow *) window;
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- (void) setWindow;
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- (void) stopApp;
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@end
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/* ============================================================= */
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/* */
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/* GstGLWindow */
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/* */
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/* ============================================================= */
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/* =============================================================*/
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/* */
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/* GstGLWindow */
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/* */
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/* =============================================================*/
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#ifndef GNUSTEP
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static BOOL GSRegisterCurrentThread(void) { return TRUE; };
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@ -89,6 +107,7 @@ enum
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struct _GstGLWindowPrivate
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{
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GstGLNSWindow *internal_win_id;
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NSOpenGLContext *external_gl_context;
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GstGLWindowCB draw_cb;
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gpointer draw_data;
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GstGLWindowCB2 resize_cb;
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@ -97,6 +116,8 @@ struct _GstGLWindowPrivate
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gpointer close_data;
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gboolean visible;
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NSWindow *parent;
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NSThread *thread;
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gboolean running;
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};
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G_DEFINE_TYPE (GstGLWindow, gst_gl_window, G_TYPE_OBJECT);
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@ -122,10 +143,22 @@ gst_gl_window_log_handler (const gchar * domain, GLogLevelFlags flags,
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}
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}
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gboolean
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gst_gl_window_nsapp_init (gpointer data)
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{
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NSAutoreleasePool* pool = [[NSAutoreleasePool alloc] init];
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[NSApplication sharedApplication];
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[pool release];
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return FALSE;
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}
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static void
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gst_gl_window_class_init (GstGLWindowClass * klass)
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{
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GObjectClass *obj_class = G_OBJECT_CLASS (klass);
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g_idle_add (gst_gl_window_nsapp_init, NULL);
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g_type_class_add_private (klass, sizeof (GstGLWindowPrivate));
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@ -144,6 +177,7 @@ gst_gl_window_init (GstGLWindow * window)
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gst_gl_window_log_handler, NULL);
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}
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/* Must be called in the gl thread */
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GstGLWindow *
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gst_gl_window_new (gint width, gint height, gulong external_gl_context)
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@ -153,7 +187,7 @@ gst_gl_window_new (gint width, gint height, gulong external_gl_context)
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NSAutoreleasePool *pool = nil;
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NSRect rect;
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static gint x = 0;
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static gint y = 0;
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@ -161,6 +195,7 @@ gst_gl_window_new (gint width, gint height, gulong external_gl_context)
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y += 20;
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priv->internal_win_id = nil;
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priv->external_gl_context = (NSOpenGLContext *) external_gl_context;
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priv->draw_cb = NULL;
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priv->draw_data = NULL;
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priv->resize_cb = NULL;
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@ -169,35 +204,41 @@ gst_gl_window_new (gint width, gint height, gulong external_gl_context)
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priv->close_data = NULL;
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priv->visible = FALSE;
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priv->parent = nil;
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priv->thread = nil;
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priv->running = TRUE;
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GSRegisterCurrentThread();
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pool = [[NSAutoreleasePool alloc] init];
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[NSApplication sharedApplication];
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rect.origin.x = 0;
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rect.origin.y = 0;
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rect.size.width = width;
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rect.size.height = height;
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priv->internal_win_id =[[GstGLNSWindow alloc] initWithContentRect:rect
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styleMask: (NSTitledWindowMask | NSClosableWindowMask | NSResizableWindowMask | NSMiniaturizableWindowMask)
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priv->internal_win_id =[[GstGLNSWindow alloc] initWithContentRect:rect styleMask:
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(NSTitledWindowMask | NSClosableWindowMask |
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NSResizableWindowMask |NSMiniaturizableWindowMask)
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backing: NSBackingStoreBuffered defer: NO screen: nil gstWin: priv];
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if (priv->internal_win_id) {
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NSRect windowRect;
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NSRect mainRect = [[NSScreen mainScreen] visibleFrame];
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GST_DEBUG ("main screen rect: %d %d %d %d", (int) mainRect.origin.x, (int) mainRect.origin.y,
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g_debug ("main screen rect: %d %d %d %d\n", (int) mainRect.origin.x, (int) mainRect.origin.y,
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(int) mainRect.size.width, (int) mainRect.size.height);
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windowRect = [priv->internal_win_id frame];
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GST_DEBUG ("window rect: %d %d %d %d", (int) windowRect.origin.x, (int) windowRect.origin.y,
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g_debug ("window rect: %d %d %d %d\n", (int) windowRect.origin.x, (int) windowRect.origin.y,
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(int) windowRect.size.width, (int) windowRect.size.height);
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windowRect.origin.x += x;
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windowRect.origin.y += mainRect.size.height > y ? (mainRect.size.height - y) * 0.5 : y;
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[priv->internal_win_id setFrame:windowRect display:NO];
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}
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priv->thread = [NSThread currentThread];
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[NSApp setDelegate: priv->internal_win_id];
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[pool release];
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@ -219,7 +260,9 @@ gst_gl_window_set_external_window_id (GstGLWindow * window, gulong id)
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NSAutoreleasePool *pool = [[NSAutoreleasePool alloc] init];
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AppThreadPerformer* app_thread_performer = [[AppThreadPerformer alloc] initWithPrivate:priv];
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[app_thread_performer performSelectorOnMainThread:@selector(setWindow) withObject:(NSWindow *)(gulong)id waitUntilDone:YES];
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priv->parent = (NSWindow*) id;
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[app_thread_performer performSelectorOnMainThread:@selector(setWindow)
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withObject:nil waitUntilDone:YES];
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[pool release];
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@ -278,7 +321,8 @@ gst_gl_window_draw (GstGLWindow * window)
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NSAutoreleasePool *pool = [[NSAutoreleasePool alloc] init];
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AppThreadPerformer* app_thread_performer = [[AppThreadPerformer alloc] initWithPrivate:priv];
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[app_thread_performer performSelectorOnMainThread:@selector(updateWindow) withObject:nil waitUntilDone:YES];
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[app_thread_performer performSelector:@selector(updateWindow)
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onThread:priv->thread withObject:nil waitUntilDone:YES];
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[pool release];
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@ -288,18 +332,55 @@ gst_gl_window_draw (GstGLWindow * window)
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g_debug ("failed to register current thread, cannot draw");
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}
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gboolean
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gst_gl_window_nsapp_iteration (gpointer data)
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{
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NSEvent *event = nil;
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NSAutoreleasePool *pool = [[NSAutoreleasePool alloc] init];
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if ([NSThread isMainThread]) {
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while ((event = ([NSApp nextEventMatchingMask:NSAnyEventMask
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untilDate:[NSDate dateWithTimeIntervalSinceNow:0.5]
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inMode:NSDefaultRunLoopMode dequeue:YES])) != nil)
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[NSApp sendEvent:event];
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[pool release];
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}
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return FALSE;
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}
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void
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gst_gl_window_run_loop (GstGLWindow * window)
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{
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GstGLWindowPrivate *priv = window->priv;
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NSAutoreleasePool *pool = [[NSAutoreleasePool alloc] init];
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g_debug ("begin loop\n");
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NSRunLoop *run_loop = [NSRunLoop currentRunLoop];
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g_debug ("begin loop: %lud\n", (gulong) run_loop);
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if (priv->internal_win_id != nil) {
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[NSApp setDelegate:priv->internal_win_id];
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[NSApp run];
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while(priv->running) {
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if (!priv->parent) {
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[run_loop runUntilDate:[NSDate dateWithTimeIntervalSinceNow:1]];
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if (!priv->visible) {
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g_debug ("make the window available");
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[priv->internal_win_id orderFront:priv->internal_win_id];
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priv->visible = TRUE;
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}
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g_idle_add (gst_gl_window_nsapp_iteration, priv->internal_win_id);
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}
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}
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[priv->internal_win_id release];
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priv->internal_win_id = nil;
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}
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[pool release];
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@ -312,12 +393,17 @@ void
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gst_gl_window_quit_loop (GstGLWindow * window, GstGLWindowCB callback,
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gpointer data)
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{
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if (window) {
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if (GSRegisterCurrentThread()) {
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GstGLWindowPrivate *priv = window->priv;
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NSAutoreleasePool *pool = [[NSAutoreleasePool alloc] init];
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AppThreadPerformer* app_thread_performer = [[AppThreadPerformer alloc] initWithCallback:callback userData:data];
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[app_thread_performer performSelectorOnMainThread:@selector(stopApp) withObject:nil waitUntilDone:YES];
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AppThreadPerformer* app_thread_performer = [[AppThreadPerformer alloc] initWithAll:callback
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userData:data private:priv];
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[app_thread_performer performSelector:@selector(stopApp) onThread:priv->thread
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withObject:nil waitUntilDone:YES];
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[pool release];
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@ -338,8 +424,11 @@ gst_gl_window_send_message (GstGLWindow * window, GstGLWindowCB callback,
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if (GSRegisterCurrentThread()) {
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NSAutoreleasePool *pool = [[NSAutoreleasePool alloc] init];
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AppThreadPerformer* app_thread_performer = [[AppThreadPerformer alloc] initWithAll:callback userData:data private:priv];
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[app_thread_performer performSelectorOnMainThread:@selector(sendToApp) withObject:nil waitUntilDone:YES];
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AppThreadPerformer* app_thread_performer = [[AppThreadPerformer alloc] initWithAll:callback
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userData:data private:priv];
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[app_thread_performer performSelector:@selector(sendToApp) onThread:priv->thread
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withObject:nil waitUntilDone:YES];
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[pool release];
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@ -351,31 +440,26 @@ gst_gl_window_send_message (GstGLWindow * window, GstGLWindowCB callback,
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}
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/* ============================================================= */
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/* */
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/* GstGLNSWindow implementation */
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/* */
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/* ============================================================= */
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/* =============================================================*/
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/* */
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/* GstGLNSWindow implementation */
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/* */
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/* =============================================================*/
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@implementation GstGLNSWindow
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- (id) initWithContentRect: (NSRect) contentRect
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styleMask: (unsigned int) styleMask
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styleMask: (unsigned int) styleMask
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backing: (NSBackingStoreType) bufferingType
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defer: (BOOL) flag screen: (NSScreen *) aScreen
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gstWin: (GstGLWindowPrivate *) priv {
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NSOpenGLView *glView = nil;
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GstGLNSOpenGLView *glView = nil;
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NSOpenGLPixelFormat *fmt = nil;
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NSOpenGLContext *glContext = nil;
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NSOpenGLPixelFormatAttribute attribs[] = {
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NSOpenGLPFAAccelerated,
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NSOpenGLPFANoRecovery,
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NSOpenGLPFADoubleBuffer,
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NSOpenGLPFAColorSize, 24,
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NSOpenGLPFAAlphaSize, 8,
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NSOpenGLPFADepthSize, 24,
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NSOpenGLPFAWindow,
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NSOpenGLPFADepthSize, 32,
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0
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};
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@ -383,16 +467,14 @@ gst_gl_window_send_message (GstGLWindow * window, GstGLWindowCB callback,
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m_priv = priv;
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self = [super initWithContentRect: contentRect
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styleMask: styleMask backing: bufferingType
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defer: flag screen:aScreen];
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styleMask: styleMask backing: bufferingType
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defer: flag screen:aScreen];
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[self setReleasedWhenClosed:NO];
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g_debug ("initializing GstGLNSWindow");
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glView = [NSOpenGLView alloc];
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[self setContentView:glView];
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glView = [GstGLNSOpenGLView alloc];
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fmt = [[NSOpenGLPixelFormat alloc] initWithAttributes:attribs];
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@ -401,9 +483,14 @@ gst_gl_window_send_message (GstGLWindow * window, GstGLWindowCB callback,
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return nil;
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}
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glView = [glView initWithFrame:contentRect pixelFormat:fmt];
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glContext = [glView openGLContext];
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glView = [glView initWithFrame:contentRect pixelFormat:fmt private: m_priv];
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[self setContentView:glView];
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glContext = [[NSOpenGLContext alloc] initWithFormat:fmt
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shareContext:m_priv->external_gl_context];
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[glView setOpenGLContext:glContext];
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/* OpenGL context is made current only one time threre.
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* Indeed, all OpenGL calls are made in only one thread,
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@ -416,22 +503,21 @@ gst_gl_window_send_message (GstGLWindow * window, GstGLWindowCB callback,
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* Discarded if you configured your driver to Never-use-V-Sync.
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*/
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NS_DURING {
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#if 0
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/* FIXME doesn't compile */
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if (glContext) {
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long swapInterval = 1;
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[[glView openGLContext] setValues:&swapInterval forParameter:NSOpenGLCPSwapInterval];
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[[glView openGLContext] setValues:(const GLint *)&swapInterval forParameter:NSOpenGLCPSwapInterval];
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}
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#endif
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} NS_HANDLER {
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g_debug ("your back-end does not implement NSOpenglContext::setValues");
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}
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NS_ENDHANDLER
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g_debug ("opengl GstGLNSWindow initialized: %d x %d",
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(int) contentRect.size.width, (int) contentRect.size.height);
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(gint) contentRect.size.width, (gint) contentRect.size.height);
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[self setTitle:@"OpenGL renderer"];
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[self setBackgroundColor:[NSColor clearColor]];
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return self;
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}
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|
@ -454,15 +540,6 @@ gst_gl_window_send_message (GstGLWindow * window, GstGLWindowCB callback,
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return YES;
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}
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- (void) windowDidResize: (NSNotification *) not {
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NSLog(@"windowDidResize"); //FIXME: seems to be not reached on win32
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if (m_priv->resize_cb) {
|
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NSWindow *window = [not object];
|
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NSRect rect = [window frame];
|
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m_priv->resize_cb (m_priv->resize_data, rect.size.width, rect.size.height);
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}
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}
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- (void) applicationDidFinishLaunching: (NSNotification *) not {
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}
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|
||||
|
@ -480,64 +557,98 @@ gst_gl_window_send_message (GstGLWindow * window, GstGLWindowCB callback,
|
|||
@end
|
||||
|
||||
|
||||
/* ============================================================= */
|
||||
/* */
|
||||
/* AppThreadPerformer implementation */
|
||||
/* */
|
||||
/* ============================================================= */
|
||||
/* =============================================================*/
|
||||
/* */
|
||||
/* GstGLNSOpenGLView implementation */
|
||||
/* */
|
||||
/* =============================================================*/
|
||||
|
||||
@implementation GstGLNSOpenGLView
|
||||
|
||||
- (id)initWithFrame:(NSRect)contentRect pixelFormat:(NSOpenGLPixelFormat *)fmt private: (GstGLWindowPrivate *) priv {
|
||||
|
||||
self = [super initWithFrame: contentRect pixelFormat: fmt];
|
||||
|
||||
m_priv = priv;
|
||||
|
||||
return self;
|
||||
}
|
||||
|
||||
|
||||
- (void)reshape {
|
||||
if (m_priv->resize_cb) {
|
||||
|
||||
NSAutoreleasePool *pool = [[NSAutoreleasePool alloc] init];
|
||||
NSRect bounds = [self bounds];
|
||||
AppThreadPerformer* app_thread_performer = [[AppThreadPerformer alloc]
|
||||
initWithSize:m_priv->resize_cb userData:m_priv->resize_data
|
||||
toSize:bounds.size private:m_priv];
|
||||
|
||||
[app_thread_performer performSelector:@selector(resizeWindow) onThread:m_priv->thread
|
||||
withObject:nil waitUntilDone:NO];
|
||||
|
||||
[pool release];
|
||||
}
|
||||
}
|
||||
|
||||
@end
|
||||
|
||||
/* =============================================================*/
|
||||
/* */
|
||||
/* AppThreadPerformer implementation */
|
||||
/* */
|
||||
/* =============================================================*/
|
||||
|
||||
@implementation AppThreadPerformer
|
||||
|
||||
- (id) initWithPrivate: (GstGLWindowPrivate *) priv {
|
||||
m_priv = priv;
|
||||
m_callback = NULL;
|
||||
m_callback2 = NULL;
|
||||
m_data = NULL;
|
||||
m_width = 0;
|
||||
m_height = 0;
|
||||
return self;
|
||||
}
|
||||
|
||||
- (id) initWithCallback: (GstGLWindowCB) callback userData: (gpointer) data {
|
||||
m_priv = NULL;
|
||||
m_callback = callback;
|
||||
m_callback2 = NULL;
|
||||
m_data = data;
|
||||
m_width = 0;
|
||||
m_height = 0;
|
||||
return self;
|
||||
}
|
||||
|
||||
- (id) initWithAll: (GstGLWindowCB) callback userData: (gpointer) data private: (GstGLWindowPrivate *) priv {
|
||||
- (id) initWithSize: (GstGLWindowCB2) callback userData: (gpointer) data
|
||||
toSize: (NSSize) size private: (GstGLWindowPrivate *) priv {
|
||||
m_priv = priv;
|
||||
m_callback = NULL;
|
||||
m_callback2 = callback;
|
||||
m_data = data;
|
||||
m_width = size.width;
|
||||
m_height = size.height;
|
||||
return self;
|
||||
}
|
||||
|
||||
- (id) initWithAll: (GstGLWindowCB) callback userData: (gpointer) data
|
||||
private: (GstGLWindowPrivate *) priv {
|
||||
m_priv = priv;
|
||||
m_callback = callback;
|
||||
m_callback2 = NULL;
|
||||
m_data = data;
|
||||
m_width = 0;
|
||||
m_height = 0;
|
||||
return self;
|
||||
}
|
||||
|
||||
- (void) updateWindow {
|
||||
if ([NSApp isRunning]) {
|
||||
if (m_priv->running) {
|
||||
|
||||
if (![m_priv->internal_win_id isClosed]) {
|
||||
NSAutoreleasePool *pool = [[NSAutoreleasePool alloc] init];
|
||||
|
||||
if (!m_priv->visible) {
|
||||
g_debug ("make the window available");
|
||||
[m_priv->internal_win_id makeMainWindow];
|
||||
//[m_priv->internal_win_id center];
|
||||
[m_priv->internal_win_id orderFront:m_priv->internal_win_id];
|
||||
m_priv->visible = TRUE;
|
||||
}
|
||||
|
||||
if (m_priv->parent) {
|
||||
NSRect parent_rect = [[m_priv->internal_win_id parentWindow] frame];
|
||||
NSRect rect = [m_priv->internal_win_id frame];
|
||||
|
||||
if (rect.origin.x != parent_rect.origin.x || rect.origin.y != parent_rect.origin.y ||
|
||||
rect.size.width != parent_rect.size.width || rect.size.height != parent_rect.size.height) {
|
||||
|
||||
[m_priv->internal_win_id setFrame:parent_rect display:YES];
|
||||
|
||||
g_debug ("parent resize: %d, %d, %d, %d\n",
|
||||
(int) parent_rect.origin.x, (int) parent_rect.origin.y,
|
||||
(int) parent_rect.size.width, (int) parent_rect.size.height);
|
||||
}
|
||||
}
|
||||
|
||||
if ([[m_priv->internal_win_id contentView] lockFocusIfCanDraw]) {
|
||||
/* draw opengl scene in the back buffer */
|
||||
m_priv->draw_cb (m_priv->draw_data);
|
||||
|
@ -551,36 +662,29 @@ gst_gl_window_send_message (GstGLWindow * window, GstGLWindowCB callback,
|
|||
}
|
||||
}
|
||||
|
||||
- (void) resizeWindow {
|
||||
if (m_priv->running)
|
||||
m_callback2 (m_data, m_width, m_height);
|
||||
}
|
||||
|
||||
- (void) sendToApp {
|
||||
if ([NSApp isRunning]) {
|
||||
if (![m_priv->internal_win_id isClosed]) {
|
||||
m_callback (m_data);
|
||||
}
|
||||
}
|
||||
if (m_priv->running)
|
||||
m_callback (m_data);
|
||||
}
|
||||
|
||||
- (void) setWindow: (NSWindow *) window {
|
||||
if ([NSApp isRunning]) {
|
||||
|
||||
NSAutoreleasePool *pool = [[NSAutoreleasePool alloc] init];
|
||||
|
||||
[m_priv->internal_win_id setParentWindow:window];
|
||||
|
||||
m_priv->parent = window;
|
||||
|
||||
[m_priv->internal_win_id setFrame:[window frame] display:YES];
|
||||
|
||||
[pool release];
|
||||
}
|
||||
}
|
||||
|
||||
- (void) stopApp {
|
||||
- (void) setWindow {
|
||||
NSAutoreleasePool *pool = [[NSAutoreleasePool alloc] init];
|
||||
|
||||
if ([NSApp isRunning])
|
||||
[NSApp stop:self];
|
||||
|
||||
NSWindow *window = m_priv->parent;
|
||||
|
||||
[window setContentView: [m_priv->internal_win_id contentView]];
|
||||
|
||||
[m_priv->internal_win_id orderOut:m_priv->internal_win_id];
|
||||
|
||||
[pool release];
|
||||
}
|
||||
|
||||
- (void) stopApp {
|
||||
m_priv->running = FALSE;
|
||||
}
|
||||
|
||||
@end
|
||||
|
|
Loading…
Reference in a new issue