gstreamer/subprojects/gst-plugins-bad/sys/d3d12/gstd3d12window-swapchain.cpp

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/* GStreamer
* Copyright (C) 2024 Seungha Yang <seungha@centricular.com>
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Library General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Library General Public License for more details.
*
* You should have received a copy of the GNU Library General Public
* License along with this library; if not, write to the
* Free Software Foundation, Inc., 51 Franklin St, Fifth Floor,
* Boston, MA 02110-1301, USA.
*/
#ifdef HAVE_CONFIG_H
#include "config.h"
#endif
#include "gstd3d12window-swapchain.h"
#include <directx/d3dx12.h>
GST_DEBUG_CATEGORY_EXTERN (gst_d3d12_window_debug);
#define GST_CAT_DEFAULT gst_d3d12_window_debug
/* *INDENT-OFF* */
using namespace Microsoft::WRL;
#define BACK_BUFFER_COUNT 3
SwapChainBuffer::SwapChainBuffer (GstBuffer * buffer,
ID3D12Resource * backbuf_resource)
{
backbuf = buffer;
resource = backbuf_resource;
}
SwapChainBuffer::~SwapChainBuffer ()
{
d2d_target = nullptr;
wrapped_resource = nullptr;
resource = nullptr;
gst_clear_buffer (&backbuf);
}
SwapChainResource::SwapChainResource (GstD3D12Device * dev)
{
device = (GstD3D12Device *) gst_object_ref (dev);
auto device_handle = gst_d3d12_device_get_device_handle (device);
ca_pool = gst_d3d12_cmd_alloc_pool_new (device_handle,
D3D12_COMMAND_LIST_TYPE_DIRECT);
}
SwapChainResource::~SwapChainResource ()
{
GST_DEBUG_OBJECT (device, "Releasing swapchain resource");
context2d = nullptr;
device2d = nullptr;
factory2d = nullptr;
context11 = nullptr;
device11 = nullptr;
device11on12 = nullptr;
buffers.clear();
swapchain = nullptr;
cl = nullptr;
gst_clear_buffer (&msaa_buf);
gst_clear_buffer (&cached_buf);
gst_clear_object (&conv);
gst_clear_object (&comp);
gst_clear_object (&conv);
gst_clear_object (&ca_pool);
gst_clear_object (&device);
}
void
SwapChainResource::clear_resource ()
{
if (!buffers.empty ()) {
auto cq = gst_d3d12_device_get_cmd_queue (device,
D3D12_COMMAND_LIST_TYPE_DIRECT);
gst_d3d12_cmd_queue_idle_for_swapchain (cq, fence_val);
prev_fence_val = { };
}
if (context11)
gst_d3d12_device_11on12_lock (device);
buffers.clear ();
gst_clear_buffer (&msaa_buf);
if (context2d)
context2d->SetTarget (nullptr);
if (context11) {
context11->ClearState ();
context11->Flush ();
gst_d3d12_device_11on12_unlock (device);
}
}
static bool
ensure_d3d11 (SwapChainResource * resource)
{
if (resource->device11on12)
return true;
auto unknown = gst_d3d12_device_get_11on12_handle (resource->device);
if (!unknown)
return false;
unknown->QueryInterface (IID_PPV_ARGS (&resource->device11on12));
resource->device11on12.As (&resource->device11);
resource->device11->GetImmediateContext (&resource->context11);
return true;
}
static bool
ensure_d2d (SwapChainResource * resource)
{
if (resource->context2d)
return true;
if (!ensure_d3d11 (resource))
return false;
HRESULT hr;
if (!resource->factory2d) {
hr = D2D1CreateFactory (D2D1_FACTORY_TYPE_SINGLE_THREADED,
IID_PPV_ARGS (&resource->factory2d));
if (FAILED (hr))
return false;
}
GstD3D12Device11on12LockGuard lk (resource->device);
if (!resource->device2d) {
ComPtr<IDXGIDevice> device_dxgi;
hr = resource->device11.As (&device_dxgi);
if (FAILED (hr))
return false;
hr = resource->factory2d->CreateDevice (device_dxgi.Get (),
&resource->device2d);
if (FAILED (hr))
return false;
}
if (!resource->context2d) {
hr = resource->device2d->CreateDeviceContext (
D2D1_DEVICE_CONTEXT_OPTIONS_NONE, &resource->context2d);
if (FAILED (hr))
return false;
}
return true;
}
bool
SwapChainResource::ensure_d3d11_target (SwapChainBuffer * swapbuf)
{
if (swapbuf->wrapped_resource)
return true;
if (!ensure_d3d11 (this))
return false;
D3D11_RESOURCE_FLAGS d3d11_flags = { };
d3d11_flags.BindFlags = D3D11_BIND_RENDER_TARGET;
auto hr = device11on12->CreateWrappedResource (swapbuf->resource.Get (),
&d3d11_flags, D3D12_RESOURCE_STATE_RENDER_TARGET,
D3D12_RESOURCE_STATE_RENDER_TARGET,
IID_PPV_ARGS (&swapbuf->wrapped_resource));
if (FAILED (hr))
return false;
return true;
}
bool
SwapChainResource::ensure_d2d_target (SwapChainBuffer * swapbuf)
{
if (swapbuf->d2d_target)
return true;
if (!ensure_d2d (this))
return false;
if (!ensure_d3d11_target (swapbuf))
return false;
GstD3D12Device11on12LockGuard lk (device);
ComPtr<IDXGISurface> surface;
auto hr = swapbuf->wrapped_resource.As (&surface);
if (FAILED (hr))
return false;
D2D1_BITMAP_PROPERTIES1 props = D2D1::BitmapProperties1(
D2D1_BITMAP_OPTIONS_TARGET | D2D1_BITMAP_OPTIONS_CANNOT_DRAW,
D2D1::PixelFormat(DXGI_FORMAT_UNKNOWN, D2D1_ALPHA_MODE_PREMULTIPLIED));
hr = context2d->CreateBitmapFromDxgiSurface (surface.Get (), &props,
&swapbuf->d2d_target);
if (FAILED (hr))
return false;
return true;
}
SwapChain::SwapChain (GstD3D12Device * device)
{
resource_ = std::make_unique <SwapChainResource> (device);
}
struct AsyncReleaseData
{
std::unique_ptr<SwapChainResource> resource;
};
SwapChain::~SwapChain()
{
lock_.lock ();
if (!resource_->buffers.empty ()) {
auto cq = gst_d3d12_device_get_cmd_queue (resource_->device,
D3D12_COMMAND_LIST_TYPE_DIRECT);
gst_d3d12_cmd_queue_idle_for_swapchain (cq, resource_->fence_val);
}
resource_ = nullptr;
if (converter_config_)
gst_structure_free (converter_config_);
lock_.unlock ();
}
static inline bool
is_expected_error (HRESULT hr)
{
switch (hr) {
case DXGI_ERROR_INVALID_CALL:
case E_ACCESSDENIED:
return true;
break;
}
return false;
}
GstFlowReturn
SwapChain::setup_swapchain (GstD3D12Window * window, GstD3D12Device * device,
HWND hwnd, DXGI_FORMAT format, const GstVideoInfo * in_info,
const GstVideoInfo * out_info, GstStructure * conv_config,
bool & is_new_swapchain)
{
is_new_swapchain = false;
std::lock_guard <std::recursive_mutex> lk (lock_);
if (!gst_d3d12_device_is_equal (device, resource_->device)) {
gst_d3d12_device_fence_wait (resource_->device,
D3D12_COMMAND_LIST_TYPE_DIRECT, resource_->fence_val);
resource_ = std::make_unique <SwapChainResource> (device);
}
if (!resource_->swapchain) {
DXGI_SWAP_CHAIN_DESC1 desc = { };
desc.Format = format;
desc.SampleDesc.Count = 1;
desc.BufferUsage = DXGI_USAGE_RENDER_TARGET_OUTPUT;
desc.BufferCount = BACK_BUFFER_COUNT;
desc.SwapEffect = DXGI_SWAP_EFFECT_FLIP_SEQUENTIAL;
auto device = resource_->device;
auto factory = gst_d3d12_device_get_factory_handle (device);
auto cq = gst_d3d12_device_get_cmd_queue (device,
D3D12_COMMAND_LIST_TYPE_DIRECT);
auto cq_handle = gst_d3d12_cmd_queue_get_handle (cq);
ComPtr < IDXGISwapChain1 > swapchain;
auto hr = factory->CreateSwapChainForHwnd (cq_handle, hwnd, &desc, nullptr,
nullptr, &swapchain);
if (FAILED (hr)) {
if (is_expected_error (hr)) {
GST_WARNING_OBJECT (window,
"Expected error 0x%x, maybe window is being closed", (guint) hr);
return GST_D3D12_WINDOW_FLOW_CLOSED;
}
gst_d3d12_result (hr, device);
return GST_FLOW_ERROR;
}
hr = swapchain.As (&resource_->swapchain);
if (!gst_d3d12_result (hr, device))
return GST_FLOW_ERROR;
is_new_swapchain = true;
} else {
resource_->clear_resource ();
if (render_format_ != format) {
gst_clear_object (&resource_->comp);
gst_clear_object (&resource_->conv);
} else {
if (GST_VIDEO_INFO_FORMAT (in_info) != in_format_) {
gst_clear_object (&resource_->conv);
} else if (converter_config_ &&
!gst_structure_is_equal (converter_config_, conv_config)) {
gst_clear_object (&resource_->conv);
}
}
}
if (converter_config_)
gst_structure_free (converter_config_);
converter_config_ = gst_structure_copy (conv_config);
GstD3D12MSAAMode msaa_mode;
DXGI_SAMPLE_DESC sample_desc = { };
gst_d3d12_window_get_msaa (window, msaa_mode);
gst_d3d12_calculate_sample_desc_for_msaa (device,
format, msaa_mode, &sample_desc);
if (sample_desc.Count > 1) {
gst_structure_set (converter_config_,
GST_D3D12_CONVERTER_OPT_PSO_SAMPLE_DESC_COUNT, G_TYPE_UINT,
sample_desc.Count,
GST_D3D12_CONVERTER_OPT_PSO_SAMPLE_DESC_QUALITY, G_TYPE_UINT,
sample_desc.Quality, nullptr);
}
if (!resource_->conv) {
resource_->conv = gst_d3d12_converter_new (resource_->device, nullptr,
in_info, out_info, nullptr, nullptr,
gst_structure_copy (converter_config_));
if (!resource_->conv) {
GST_ERROR ("Couldn't create converter");
return GST_FLOW_ERROR;
}
} else {
g_object_set (resource_->conv, "src-x", (gint) 0, "src-y", (gint) 0,
"src-width", in_info->width, "src-height", in_info->height, nullptr);
}
if (!resource_->comp) {
resource_->comp = gst_d3d12_overlay_compositor_new (resource_->device,
out_info);
if (!resource_->comp) {
GST_ERROR ("Couldn't create overlay compositor");
return GST_FLOW_ERROR;
}
}
gst_clear_buffer (&resource_->cached_buf);
render_format_ = format;
crop_rect_ = CD3DX12_BOX (0, 0, in_info->width, in_info->height);
prev_crop_rect_ = crop_rect_;
return resize_buffer (window);
}
void
SwapChain::disable_alt_enter (HWND hwnd)
{
std::lock_guard <std::recursive_mutex> lk (lock_);
if (!resource_ || !resource_->swapchain)
return;
HRESULT hr = E_FAIL;
{
/* DXGI API is not thread safe, takes global lock */
static std::recursive_mutex factory_lock;
std::lock_guard <std::recursive_mutex> flk (factory_lock);
ComPtr < IDXGIFactory1 > parent_factory;
auto hr = resource_->swapchain->GetParent (IID_PPV_ARGS (&parent_factory));
if (SUCCEEDED (hr))
hr = parent_factory->MakeWindowAssociation (hwnd, DXGI_MWA_NO_ALT_ENTER);
}
if (SUCCEEDED (hr))
GST_DEBUG ("Alt-Enter is disabled for hwnd %p", hwnd);
}
GstFlowReturn
SwapChain::resize_buffer (GstD3D12Window * window)
{
std::lock_guard <std::recursive_mutex> lk (lock_);
if (!resource_->swapchain)
return GST_FLOW_OK;
auto device = resource_->device;
resource_->clear_resource ();
DXGI_SWAP_CHAIN_DESC desc = { };
resource_->swapchain->GetDesc (&desc);
auto hr = resource_->swapchain->ResizeBuffers (BACK_BUFFER_COUNT,
0, 0, render_format_, desc.Flags);
if (FAILED (hr)) {
if (is_expected_error (hr)) {
GST_WARNING_OBJECT (window,
"Expected error 0x%x, maybe window is being closed", (guint) hr);
return GST_D3D12_WINDOW_FLOW_CLOSED;
}
gst_d3d12_result (hr, device);
return GST_FLOW_ERROR;
}
for (guint i = 0; i < BACK_BUFFER_COUNT; i++) {
ComPtr < ID3D12Resource > backbuf;
hr = resource_->swapchain->GetBuffer (i, IID_PPV_ARGS (&backbuf));
if (!gst_d3d12_result (hr, device)) {
GST_ERROR_OBJECT (device, "Couldn't get backbuffer");
return GST_FLOW_ERROR;
}
if (i == 0)
resource_->buffer_desc = GetDesc (backbuf);
auto mem = gst_d3d12_allocator_alloc_wrapped (nullptr, device,
backbuf.Get (), 0, nullptr, nullptr);
auto buf = gst_buffer_new ();
gst_buffer_append_memory (buf, mem);
auto swapbuf = std::make_shared < SwapChainBuffer > (buf, backbuf.Get ());
resource_->buffers.push_back (swapbuf);
}
auto buffer_desc = resource_->buffer_desc;
GstD3D12MSAAMode msaa_mode;
DXGI_SAMPLE_DESC sample_desc = { };
gst_d3d12_window_get_msaa (window, msaa_mode);
gst_d3d12_calculate_sample_desc_for_msaa (device, buffer_desc.Format,
msaa_mode, &sample_desc);
auto device_handle = gst_d3d12_device_get_device_handle (device);
if (sample_desc.Count > 1) {
GST_DEBUG_OBJECT (device, "Enable MSAA x%d with quality level %d",
sample_desc.Count, sample_desc.Quality);
D3D12_HEAP_PROPERTIES heap_prop =
CD3DX12_HEAP_PROPERTIES (D3D12_HEAP_TYPE_DEFAULT);
D3D12_RESOURCE_DESC resource_desc =
CD3DX12_RESOURCE_DESC::Tex2D (buffer_desc.Format,
buffer_desc.Width, buffer_desc.Height,
1, 1, sample_desc.Count, sample_desc.Quality,
D3D12_RESOURCE_FLAG_ALLOW_RENDER_TARGET);
D3D12_CLEAR_VALUE clear_value = { };
clear_value.Format = buffer_desc.Format;
clear_value.Color[0] = 0.0f;
clear_value.Color[1] = 0.0f;
clear_value.Color[2] = 0.0f;
clear_value.Color[3] = 1.0f;
ComPtr < ID3D12Resource > msaa_texture;
hr = device_handle->CreateCommittedResource (&heap_prop,
D3D12_HEAP_FLAG_NONE,
&resource_desc, D3D12_RESOURCE_STATE_RENDER_TARGET, &clear_value,
IID_PPV_ARGS (&msaa_texture));
if (gst_d3d12_result (hr, device)) {
auto mem = gst_d3d12_allocator_alloc_wrapped (nullptr, device,
msaa_texture.Get (), 0, nullptr, nullptr);
resource_->msaa_buf = gst_buffer_new ();
gst_buffer_append_memory (resource_->msaa_buf, mem);
}
}
first_present_ = true;
backbuf_rendered_ = false;
GstFlowReturn ret = GST_FLOW_OK;
if (resource_->cached_buf) {
ret = set_buffer (window, resource_->cached_buf);
if (ret == GST_FLOW_OK)
ret = present ();
}
return ret;
}
GstFlowReturn
SwapChain::set_buffer (GstD3D12Window * window, GstBuffer * buffer)
{
std::lock_guard <std::recursive_mutex> lk (lock_);
if (!resource_->swapchain) {
if (!buffer) {
GST_DEBUG_OBJECT (window, "Swapchain is not configured");
return GST_FLOW_OK;
}
GST_ERROR_OBJECT (window, "Couldn't set buffer without swapchain");
return GST_FLOW_ERROR;
}
if (buffer)
gst_buffer_replace (&resource_->cached_buf, buffer);
if (!resource_->cached_buf)
return GST_FLOW_OK;
auto crop_rect = crop_rect_;
auto crop_meta = gst_buffer_get_video_crop_meta (resource_->cached_buf);
if (crop_meta) {
crop_rect = CD3DX12_BOX (crop_meta->x, crop_meta->y,
crop_meta->x + crop_meta->width, crop_meta->y + crop_meta->height);
}
if (crop_rect != prev_crop_rect_) {
g_object_set (resource_->conv, "src-x", (gint) crop_rect.left,
"src-y", (gint) crop_rect.top,
"src-width", (gint) (crop_rect.right - crop_rect.left),
"src-height", (gint) (crop_rect.bottom - crop_rect.top), nullptr);
prev_crop_rect_ = crop_rect;
}
before_rendering ();
auto ret = gst_d3d12_window_render (window, resource_.get (),
resource_->cached_buf, first_present_, output_rect_);
after_rendering ();
if (ret == GST_FLOW_OK)
backbuf_rendered_ = true;
return ret;
}
GstFlowReturn
SwapChain::present ()
{
std::lock_guard <std::recursive_mutex> lk (lock_);
if (!resource_->swapchain)
return GST_FLOW_ERROR;
if (!backbuf_rendered_)
return GST_FLOW_OK;
DXGI_PRESENT_PARAMETERS params = { };
if (!first_present_) {
params.DirtyRectsCount = 1;
params.pDirtyRects = &output_rect_;
}
auto hr = resource_->swapchain->Present1 (0, 0, &params);
switch (hr) {
case DXGI_ERROR_DEVICE_REMOVED:
case E_OUTOFMEMORY:
gst_d3d12_result (hr, resource_->device);
return GST_FLOW_ERROR;
case DXGI_ERROR_INVALID_CALL:
case E_ACCESSDENIED:
GST_WARNING ("Present failed, hr: 0x%x", (guint) hr);
return GST_D3D12_WINDOW_FLOW_CLOSED;
default:
/* Ignore other return code */
break;
}
first_present_ = false;
backbuf_rendered_ = false;
gst_d3d12_device_execute_command_lists (resource_->device,
D3D12_COMMAND_LIST_TYPE_DIRECT, 0, nullptr, &resource_->fence_val);
resource_->prev_fence_val.push (resource_->fence_val);
return GST_FLOW_OK;
}
void
SwapChain::expose (GstD3D12Window * window)
{
std::lock_guard <std::recursive_mutex> lk (lock_);
if (!resource_->swapchain || !resource_->cached_buf)
return;
auto ret = set_buffer (window, resource_->cached_buf);
if (ret == GST_FLOW_OK)
present ();
}
void
SwapChain::before_rendering ()
{
UINT64 fence_val_to_wait = 0;
auto resource = resource_.get ();
while (resource->prev_fence_val.size () > BACK_BUFFER_COUNT + 1) {
fence_val_to_wait = resource->prev_fence_val.front ();
resource->prev_fence_val.pop ();
}
if (fence_val_to_wait) {
auto completed = gst_d3d12_device_get_completed_value (resource->device,
D3D12_COMMAND_LIST_TYPE_DIRECT);
if (completed < fence_val_to_wait) {
gst_d3d12_device_fence_wait (resource_->device,
D3D12_COMMAND_LIST_TYPE_DIRECT, fence_val_to_wait);
}
}
}
void SwapChain::after_rendering ()
{
resource_->prev_fence_val.push (resource_->fence_val);
}
/* *INDENT-ON* */