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d3d12videosink: Present on GstVideoOverlay::expose()
... so that updated backbuffer can be swapped and presented Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/7079>
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25514c8fc1
commit
69ea20b739
7 changed files with 35 additions and 1 deletions
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@ -1532,7 +1532,7 @@ gst_d3d12_video_sink_overlay_expose (GstVideoOverlay * overlay)
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auto self = GST_D3D12_VIDEO_SINK (overlay);
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auto priv = self->priv;
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gst_d3d12_window_set_buffer (priv->window, nullptr);
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gst_d3d12_window_expose (priv->window);
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}
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static void
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@ -585,6 +585,18 @@ SwapChain::present ()
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return GST_FLOW_OK;
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}
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void
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SwapChain::expose (GstD3D12Window * window)
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{
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std::lock_guard <std::recursive_mutex> lk (lock_);
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if (!resource_->swapchain || !resource_->cached_buf)
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return;
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auto ret = set_buffer (window, resource_->cached_buf);
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if (ret == GST_FLOW_OK)
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present ();
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}
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void
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SwapChain::before_rendering ()
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{
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@ -40,6 +40,7 @@ public:
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GstFlowReturn resize_buffer (GstD3D12Window * window);
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GstFlowReturn set_buffer (GstD3D12Window * window, GstBuffer * buffer);
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GstFlowReturn present ();
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void expose (GstD3D12Window * window);
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private:
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void before_rendering ();
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@ -547,6 +547,14 @@ SwapChainProxy::present ()
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return sc->present ();
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}
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void
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SwapChainProxy::expose ()
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{
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auto sc = get_swapchain ();
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if (sc)
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sc->expose (window_);
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}
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void
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HwndServer::register_window (GstD3D12Window * window)
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{
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@ -69,6 +69,7 @@ public:
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GstFlowReturn resize_buffer (INT width, INT height);
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GstFlowReturn set_buffer (GstBuffer * buffer);
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GstFlowReturn present ();
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void expose ();
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private:
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std::shared_ptr<SwapChain> get_swapchain ();
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@ -720,6 +720,16 @@ gst_d3d12_window_render (GstD3D12Window * self, SwapChainResource * resource,
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return GST_FLOW_OK;
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}
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void
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gst_d3d12_window_expose (GstD3D12Window * window)
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{
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auto priv = window->priv;
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auto proxy = priv->proxy.lock ();
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if (proxy)
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proxy->expose ();
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}
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GstFlowReturn
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gst_d3d12_window_set_buffer (GstD3D12Window * window, GstBuffer * buffer)
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{
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@ -76,6 +76,8 @@ void gst_d3d12_window_unlock (GstD3D12Window * window);
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void gst_d3d12_window_unlock_stop (GstD3D12Window * window);
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void gst_d3d12_window_expose (GstD3D12Window * window);
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GstFlowReturn gst_d3d12_window_set_buffer (GstD3D12Window * window,
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GstBuffer * buffer);
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