gstreamer/gst-libs/gst/vaapi/gstvaapitexture.c

264 lines
6.7 KiB
C
Raw Normal View History

/*
* gstvaapitexture.c - VA texture abstraction
*
* Copyright (C) 2010-2011 Splitted-Desktop Systems
* Author: Gwenole Beauchesne <gwenole.beauchesne@splitted-desktop.com>
2013-11-22 05:37:12 +00:00
* Copyright (C) 2012-2013 Intel Corporation
* Author: Gwenole Beauchesne <gwenole.beauchesne@intel.com>
*
2011-06-14 11:51:41 +00:00
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public License
* as published by the Free Software Foundation; either version 2.1
* of the License, or (at your option) any later version.
*
2011-06-14 11:51:41 +00:00
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
2011-06-14 11:51:41 +00:00
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
2011-06-14 11:51:41 +00:00
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free
* Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
* Boston, MA 02110-1301 USA
*/
/**
* SECTION:gstvaapitexture
* @short_description: VA/GLX texture abstraction
*/
#include "sysdeps.h"
#include "gstvaapitexture.h"
#include "gstvaapitexture_priv.h"
#define DEBUG 1
#include "gstvaapidebug.h"
/* Ensure those symbols are actually defined in the resulting libraries */
#undef gst_vaapi_texture_ref
#undef gst_vaapi_texture_unref
#undef gst_vaapi_texture_replace
static void
gst_vaapi_texture_init (GstVaapiTexture * texture, guint texture_id,
guint target, guint format, guint width, guint height)
{
GST_VAAPI_OBJECT_ID (texture) = texture_id;
texture->is_wrapped = texture_id != 0;
texture->gl_target = target;
texture->gl_format = format;
texture->width = width;
texture->height = height;
}
static inline gboolean
gst_vaapi_texture_allocate (GstVaapiTexture * texture)
{
return GST_VAAPI_TEXTURE_GET_CLASS (texture)->allocate (texture);
}
GstVaapiTexture *
gst_vaapi_texture_new (const GstVaapiTextureClass * klass,
GstVaapiDisplay * display, guint texture_id, guint target, guint format,
guint width, guint height)
{
GstVaapiTexture *texture;
g_return_val_if_fail (target != 0, NULL);
g_return_val_if_fail (format != 0, NULL);
g_return_val_if_fail (width > 0, NULL);
g_return_val_if_fail (height > 0, NULL);
texture = gst_vaapi_object_new (GST_VAAPI_OBJECT_CLASS (klass), display);
if (!texture)
return NULL;
gst_vaapi_texture_init (texture, texture_id, target, format, width, height);
if (!gst_vaapi_texture_allocate (texture))
goto error;
return texture;
error:
gst_vaapi_object_unref (texture);
return NULL;
}
/**
* gst_vaapi_texture_ref:
* @texture: a #GstVaapiTexture
*
* Atomically increases the reference count of the given @texture by one.
*
* Returns: The same @texture argument
*/
GstVaapiTexture *
gst_vaapi_texture_ref (GstVaapiTexture * texture)
{
return gst_vaapi_texture_ref_internal (texture);
}
/**
* gst_vaapi_texture_unref:
* @texture: a #GstVaapiTexture
*
* Atomically decreases the reference count of the @texture by one. If
* the reference count reaches zero, the texture will be free'd.
*/
void
gst_vaapi_texture_unref (GstVaapiTexture * texture)
{
gst_vaapi_texture_unref_internal (texture);
}
/**
* gst_vaapi_texture_replace:
* @old_texture_ptr: a pointer to a #GstVaapiTexture
* @new_texture: a #GstVaapiTexture
*
* Atomically replaces the texture texture held in @old_texture_ptr
* with @new_texture. This means that @old_texture_ptr shall reference
* a valid texture. However, @new_texture can be NULL.
*/
void
gst_vaapi_texture_replace (GstVaapiTexture ** old_texture_ptr,
GstVaapiTexture * new_texture)
{
gst_vaapi_texture_replace_internal (old_texture_ptr, new_texture);
}
/**
* gst_vaapi_texture_get_id:
* @texture: a #GstVaapiTexture
*
* Returns the underlying texture id of the @texture.
*
* Return value: the underlying texture id of the @texture
*/
guint
gst_vaapi_texture_get_id (GstVaapiTexture * texture)
{
g_return_val_if_fail (texture != NULL, 0);
return GST_VAAPI_TEXTURE_ID (texture);
}
/**
* gst_vaapi_texture_get_target:
* @texture: a #GstVaapiTexture
*
* Returns the @texture target type
*
* Return value: the texture target
*/
guint
gst_vaapi_texture_get_target (GstVaapiTexture * texture)
{
g_return_val_if_fail (texture != NULL, 0);
return GST_VAAPI_TEXTURE_TARGET (texture);
}
/**
* gst_vaapi_texture_get_format
* @texture: a #GstVaapiTexture
*
* Returns the @texture format
*
* Return value: the texture format
*/
guint
gst_vaapi_texture_get_format (GstVaapiTexture * texture)
{
g_return_val_if_fail (texture != NULL, 0);
return GST_VAAPI_TEXTURE_FORMAT (texture);
}
/**
* gst_vaapi_texture_get_width:
* @texture: a #GstVaapiTexture
*
* Returns the @texture width.
*
* Return value: the texture width, in pixels
*/
guint
gst_vaapi_texture_get_width (GstVaapiTexture * texture)
{
g_return_val_if_fail (texture != NULL, 0);
return GST_VAAPI_TEXTURE_WIDTH (texture);
}
/**
* gst_vaapi_texture_get_height:
* @texture: a #GstVaapiTexture
*
* Returns the @texture height.
*
* Return value: the texture height, in pixels.
*/
guint
gst_vaapi_texture_get_height (GstVaapiTexture * texture)
{
g_return_val_if_fail (texture != NULL, 0);
return GST_VAAPI_TEXTURE_HEIGHT (texture);
}
/**
* gst_vaapi_texture_get_size:
* @texture: a #GstVaapiTexture
* @width_ptr: return location for the width, or %NULL
* @height_ptr: return location for the height, or %NULL
*
* Retrieves the dimensions of a #GstVaapiTexture.
*/
void
gst_vaapi_texture_get_size (GstVaapiTexture * texture,
guint * width_ptr, guint * height_ptr)
{
g_return_if_fail (texture != NULL);
if (width_ptr)
*width_ptr = GST_VAAPI_TEXTURE_WIDTH (texture);
if (height_ptr)
*height_ptr = GST_VAAPI_TEXTURE_HEIGHT (texture);
}
/**
2010-03-29 11:25:20 +00:00
* gst_vaapi_texture_put_surface:
* @texture: a #GstVaapiTexture
* @surface: a #GstVaapiSurface
* @flags: postprocessing flags. See #GstVaapiTextureRenderFlags
*
* Renders the @surface into the àtexture. The @flags specify how
* de-interlacing (if needed), color space conversion, scaling and
* other postprocessing transformations are performed.
*
* Return value: %TRUE on success
*/
gboolean
gst_vaapi_texture_put_surface (GstVaapiTexture * texture,
GstVaapiSurface * surface, const GstVaapiRectangle * crop_rect, guint flags)
{
const GstVaapiTextureClass *klass;
GstVaapiRectangle rect;
g_return_val_if_fail (texture != NULL, FALSE);
g_return_val_if_fail (surface != NULL, FALSE);
klass = GST_VAAPI_TEXTURE_GET_CLASS (texture);
if (!klass)
return FALSE;
if (!crop_rect) {
rect.x = 0;
rect.y = 0;
gst_vaapi_surface_get_size (surface, &rect.width, &rect.height);
crop_rect = &rect;
}
return klass->put_surface (texture, surface, crop_rect, flags);
}