mirror of
https://gitlab.freedesktop.org/gstreamer/gstreamer.git
synced 2024-11-10 03:19:40 +00:00
libs: use GstVaapiObject for texture objects.
This commit is contained in:
parent
8402b04ac9
commit
98c7068937
2 changed files with 181 additions and 302 deletions
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@ -31,20 +31,23 @@
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#include "gstvaapiutils.h"
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#include "gstvaapiutils_glx.h"
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#include "gstvaapidisplay_glx.h"
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#include "gstvaapi_priv.h"
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#include "gstvaapidisplay_x11_priv.h"
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#include "gstvaapiobject_priv.h"
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#define DEBUG 1
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#include "gstvaapidebug.h"
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G_DEFINE_TYPE(GstVaapiTexture, gst_vaapi_texture, GST_VAAPI_TYPE_OBJECT)
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typedef struct _GstVaapiTextureClass GstVaapiTextureClass;
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#define GST_VAAPI_TEXTURE_GET_PRIVATE(obj) \
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(G_TYPE_INSTANCE_GET_PRIVATE((obj), \
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GST_VAAPI_TYPE_TEXTURE, \
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GstVaapiTexturePrivate))
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/**
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* GstVaapiTexture:
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*
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* Base object for system-dependent textures.
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*/
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struct _GstVaapiTexture {
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/*< private >*/
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GstVaapiObject parent_instance;
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struct _GstVaapiTexturePrivate {
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GLenum target;
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GLenum format;
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guint width;
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@ -54,54 +57,51 @@ struct _GstVaapiTexturePrivate {
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GLPixmapObject *pixo;
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GLFramebufferObject *fbo;
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guint foreign_texture : 1;
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guint is_constructed : 1;
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};
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enum {
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PROP_0,
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PROP_TARGET,
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PROP_FORMAT,
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PROP_WIDTH,
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PROP_HEIGHT
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/**
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* GstVaapiTextureClass:
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*
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* Base class for system-dependent textures.
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*/
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struct _GstVaapiTextureClass {
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GstVaapiObjectClass parent_class;
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};
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static void
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_gst_vaapi_texture_destroy_objects(GstVaapiTexture *texture)
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{
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GstVaapiTexturePrivate * const priv = texture->priv;
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#if USE_VAAPI_GLX
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GST_VAAPI_OBJECT_LOCK_DISPLAY(texture);
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if (priv->gl_surface) {
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if (texture->gl_surface) {
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vaDestroySurfaceGLX(
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GST_VAAPI_OBJECT_VADISPLAY(texture),
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priv->gl_surface
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texture->gl_surface
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);
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priv->gl_surface = NULL;
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texture->gl_surface = NULL;
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}
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GST_VAAPI_OBJECT_UNLOCK_DISPLAY(texture);
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#else
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GLContextState old_cs;
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GST_VAAPI_OBJECT_LOCK_DISPLAY(texture);
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if (priv->gl_context)
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gl_set_current_context(priv->gl_context, &old_cs);
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if (texture->gl_context)
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gl_set_current_context(texture->gl_context, &old_cs);
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if (priv->fbo) {
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gl_destroy_framebuffer_object(priv->fbo);
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priv->fbo = NULL;
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if (texture->fbo) {
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gl_destroy_framebuffer_object(texture->fbo);
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texture->fbo = NULL;
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}
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if (priv->pixo) {
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gl_destroy_pixmap_object(priv->pixo);
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priv->pixo = NULL;
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if (texture->pixo) {
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gl_destroy_pixmap_object(texture->pixo);
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texture->pixo = NULL;
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}
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if (priv->gl_context) {
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if (texture->gl_context) {
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gl_set_current_context(&old_cs, NULL);
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gl_destroy_context(priv->gl_context);
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priv->gl_context = NULL;
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gl_destroy_context(texture->gl_context);
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texture->gl_context = NULL;
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}
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GST_VAAPI_OBJECT_UNLOCK_DISPLAY(texture);
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#endif
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@ -110,13 +110,12 @@ _gst_vaapi_texture_destroy_objects(GstVaapiTexture *texture)
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static void
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gst_vaapi_texture_destroy(GstVaapiTexture *texture)
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{
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GstVaapiTexturePrivate * const priv = texture->priv;
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const GLuint texture_id = GST_VAAPI_OBJECT_ID(texture);
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_gst_vaapi_texture_destroy_objects(texture);
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if (texture_id) {
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if (!priv->foreign_texture)
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if (!texture->foreign_texture)
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glDeleteTextures(1, &texture_id);
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GST_VAAPI_OBJECT_ID(texture) = 0;
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}
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@ -125,7 +124,6 @@ gst_vaapi_texture_destroy(GstVaapiTexture *texture)
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static gboolean
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_gst_vaapi_texture_create_objects(GstVaapiTexture *texture, GLuint texture_id)
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{
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GstVaapiTexturePrivate * const priv = texture->priv;
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gboolean success = FALSE;
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#if USE_VAAPI_GLX
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@ -134,9 +132,9 @@ _gst_vaapi_texture_create_objects(GstVaapiTexture *texture, GLuint texture_id)
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GST_VAAPI_OBJECT_LOCK_DISPLAY(texture);
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status = vaCreateSurfaceGLX(
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GST_VAAPI_OBJECT_VADISPLAY(texture),
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priv->target,
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texture->target,
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texture_id,
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&priv->gl_surface
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&texture->gl_surface
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);
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GST_VAAPI_OBJECT_UNLOCK_DISPLAY(texture);
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success = vaapi_check_status(status, "vaCreateSurfaceGLX()");
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@ -145,29 +143,30 @@ _gst_vaapi_texture_create_objects(GstVaapiTexture *texture, GLuint texture_id)
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GST_VAAPI_OBJECT_LOCK_DISPLAY(texture);
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gl_get_current_context(&old_cs);
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priv->gl_context = gl_create_context(
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texture->gl_context = gl_create_context(
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GST_VAAPI_OBJECT_XDISPLAY(texture),
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GST_VAAPI_OBJECT_XSCREEN(texture),
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&old_cs
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);
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if (!priv->gl_context || !gl_set_current_context(priv->gl_context, NULL))
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if (!texture->gl_context ||
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!gl_set_current_context(texture->gl_context, NULL))
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goto end;
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priv->pixo = gl_create_pixmap_object(
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texture->pixo = gl_create_pixmap_object(
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GST_VAAPI_OBJECT_XDISPLAY(texture),
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priv->width,
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priv->height
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texture->width,
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texture->height
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);
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if (!priv->pixo)
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if (!texture->pixo)
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goto end;
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priv->fbo = gl_create_framebuffer_object(
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priv->target,
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texture->fbo = gl_create_framebuffer_object(
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texture->target,
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texture_id,
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priv->width,
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priv->height
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texture->width,
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texture->height
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);
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if (priv->fbo)
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if (texture->fbo)
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success = TRUE;
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end:
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gl_set_current_context(&old_cs, NULL);
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@ -179,18 +178,17 @@ end:
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static gboolean
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gst_vaapi_texture_create(GstVaapiTexture *texture)
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{
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GstVaapiTexturePrivate * const priv = texture->priv;
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GLuint texture_id;
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if (priv->foreign_texture)
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if (texture->foreign_texture)
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texture_id = GST_VAAPI_OBJECT_ID(texture);
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else {
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GST_VAAPI_OBJECT_LOCK_DISPLAY(texture);
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texture_id = gl_create_texture(
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priv->target,
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priv->format,
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priv->width,
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priv->height
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texture->target,
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texture->format,
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texture->width,
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texture->height
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);
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GST_VAAPI_OBJECT_UNLOCK_DISPLAY(texture);
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if (!texture_id)
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@ -202,151 +200,20 @@ gst_vaapi_texture_create(GstVaapiTexture *texture)
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}
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static void
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gst_vaapi_texture_finalize(GObject *object)
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gst_vaapi_texture_init(GstVaapiTexture *texture, GLuint texture_id,
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GLenum target, GLenum format, guint width, guint height)
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{
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gst_vaapi_texture_destroy(GST_VAAPI_TEXTURE(object));
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GST_VAAPI_OBJECT_ID(texture) = texture_id;
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texture->foreign_texture = texture_id != GL_NONE;
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G_OBJECT_CLASS(gst_vaapi_texture_parent_class)->finalize(object);
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texture->target = target;
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texture->format = format;
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texture->width = width;
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texture->height = height;
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}
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static void
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gst_vaapi_texture_constructed(GObject *object)
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{
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GstVaapiTexture * const texture = GST_VAAPI_TEXTURE(object);
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GObjectClass *parent_class;
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texture->priv->foreign_texture = GST_VAAPI_OBJECT_ID(texture) != 0;
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texture->priv->is_constructed = gst_vaapi_texture_create(texture);
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parent_class = G_OBJECT_CLASS(gst_vaapi_texture_parent_class);
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if (parent_class->constructed)
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parent_class->constructed(object);
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}
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static void
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gst_vaapi_texture_set_property(
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GObject *object,
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guint prop_id,
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const GValue *value,
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GParamSpec *pspec
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)
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{
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GstVaapiTexture * const texture = GST_VAAPI_TEXTURE(object);
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switch (prop_id) {
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case PROP_TARGET:
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texture->priv->target = g_value_get_uint(value);
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break;
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case PROP_FORMAT:
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texture->priv->format = g_value_get_uint(value);
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break;
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case PROP_WIDTH:
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texture->priv->width = g_value_get_uint(value);
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break;
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case PROP_HEIGHT:
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texture->priv->height = g_value_get_uint(value);
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break;
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default:
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G_OBJECT_WARN_INVALID_PROPERTY_ID(object, prop_id, pspec);
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break;
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}
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}
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static void
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gst_vaapi_texture_get_property(
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GObject *object,
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guint prop_id,
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GValue *value,
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GParamSpec *pspec
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)
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{
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GstVaapiTexture * const texture = GST_VAAPI_TEXTURE(object);
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switch (prop_id) {
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case PROP_TARGET:
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g_value_set_uint(value, gst_vaapi_texture_get_target(texture));
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break;
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case PROP_FORMAT:
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g_value_set_uint(value, gst_vaapi_texture_get_format(texture));
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break;
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case PROP_WIDTH:
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g_value_set_uint(value, gst_vaapi_texture_get_width(texture));
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break;
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case PROP_HEIGHT:
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g_value_set_uint(value, gst_vaapi_texture_get_height(texture));
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break;
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default:
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G_OBJECT_WARN_INVALID_PROPERTY_ID(object, prop_id, pspec);
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break;
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}
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}
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static void
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gst_vaapi_texture_class_init(GstVaapiTextureClass *klass)
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{
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GObjectClass * const object_class = G_OBJECT_CLASS(klass);
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g_type_class_add_private(klass, sizeof(GstVaapiTexturePrivate));
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object_class->finalize = gst_vaapi_texture_finalize;
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object_class->set_property = gst_vaapi_texture_set_property;
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object_class->get_property = gst_vaapi_texture_get_property;
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object_class->constructed = gst_vaapi_texture_constructed;
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g_object_class_install_property
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(object_class,
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PROP_TARGET,
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g_param_spec_uint("target",
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"Target",
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"The texture target",
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0, G_MAXUINT32, 0,
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G_PARAM_READWRITE|G_PARAM_CONSTRUCT_ONLY));
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g_object_class_install_property
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(object_class,
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PROP_FORMAT,
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g_param_spec_uint("format",
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"Format",
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"The texture format",
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0, G_MAXUINT32, 0,
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G_PARAM_READWRITE|G_PARAM_CONSTRUCT_ONLY));
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g_object_class_install_property
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(object_class,
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PROP_WIDTH,
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g_param_spec_uint("width",
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"width",
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"The texture width",
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0, G_MAXUINT32, 0,
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G_PARAM_READWRITE|G_PARAM_CONSTRUCT_ONLY));
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g_object_class_install_property
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(object_class,
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PROP_HEIGHT,
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g_param_spec_uint("height",
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"height",
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"The texture height",
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0, G_MAXUINT32, 0,
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G_PARAM_READWRITE|G_PARAM_CONSTRUCT_ONLY));
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}
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static void
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gst_vaapi_texture_init(GstVaapiTexture *texture)
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{
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GstVaapiTexturePrivate *priv = GST_VAAPI_TEXTURE_GET_PRIVATE(texture);
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texture->priv = priv;
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priv->target = GL_NONE;
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priv->format = GL_NONE;
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priv->width = 0;
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priv->height = 0;
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priv->gl_context = NULL;
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priv->gl_surface = NULL;
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priv->pixo = NULL;
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priv->fbo = NULL;
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priv->foreign_texture = FALSE;
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priv->is_constructed = FALSE;
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}
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#define gst_vaapi_texture_finalize gst_vaapi_texture_destroy
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GST_VAAPI_OBJECT_DEFINE_CLASS(GstVaapiTexture, gst_vaapi_texture)
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/**
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* gst_vaapi_texture_new:
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@ -376,29 +243,39 @@ gst_vaapi_texture_new(
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guint height
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)
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{
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g_return_val_if_fail(GST_VAAPI_IS_DISPLAY(display), NULL);
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GstVaapiTexture *texture;
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return g_object_new(GST_VAAPI_TYPE_TEXTURE,
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"display", display,
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"id", GST_VAAPI_ID(0),
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"target", target,
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"format", format,
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"width", width,
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"height", height,
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NULL);
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g_return_val_if_fail(GST_VAAPI_IS_DISPLAY(display), NULL);
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g_return_val_if_fail(target != GL_NONE, NULL);
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g_return_val_if_fail(format != GL_NONE, NULL);
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g_return_val_if_fail(width > 0, NULL);
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g_return_val_if_fail(height > 0, NULL);
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texture = gst_vaapi_object_new(gst_vaapi_texture_class(), display);
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if (!texture)
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return NULL;
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gst_vaapi_texture_init(texture, GL_NONE, target, format, width, height);
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if (!gst_vaapi_texture_create(texture))
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goto error;
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return texture;
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error:
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gst_vaapi_object_unref(texture);
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return NULL;
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}
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/**
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* gst_vaapi_texture_new_with_texture:
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* @display: a #GstVaapiDisplay
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* @texture: the foreign GL texture name to use
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* @texture_id: the foreign GL texture name to use
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* @target: the target to which the texture is bound
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* @format: the format of the pixel data
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*
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* Creates a texture from an existing GL texture, with the specified
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* @target and @format. Note that only GL_TEXTURE_2D @target and
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* GL_RGBA or GL_BGRA formats are supported at this time. The
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* dimensions will be retrieved from the @texture.
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* dimensions will be retrieved from the @texture_id.
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*
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* The application shall maintain the live GL context itself. That is,
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* gst_vaapi_window_glx_make_current() must be called beforehand, or
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|
@ -410,20 +287,23 @@ gst_vaapi_texture_new(
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GstVaapiTexture *
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gst_vaapi_texture_new_with_texture(
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GstVaapiDisplay *display,
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GLuint texture,
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GLuint texture_id,
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GLenum target,
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GLenum format
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)
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{
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GstVaapiTexture *texture;
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guint width, height, border_width;
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GLTextureState ts;
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gboolean success;
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g_return_val_if_fail(GST_VAAPI_IS_DISPLAY(display), NULL);
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g_return_val_if_fail(target != GL_NONE, NULL);
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g_return_val_if_fail(format != GL_NONE, NULL);
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/* Check texture dimensions */
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GST_VAAPI_DISPLAY_LOCK(display);
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success = gl_bind_texture(&ts, target, texture);
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success = gl_bind_texture(&ts, target, texture_id);
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if (success) {
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if (!gl_get_texture_param(target, GL_TEXTURE_WIDTH, &width) ||
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!gl_get_texture_param(target, GL_TEXTURE_HEIGHT, &height) ||
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|
@ -437,17 +317,64 @@ gst_vaapi_texture_new_with_texture(
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width -= 2 * border_width;
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height -= 2 * border_width;
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if (width == 0 || height == 0)
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g_return_val_if_fail(width > 0, NULL);
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g_return_val_if_fail(height > 0, NULL);
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texture = gst_vaapi_object_new(gst_vaapi_texture_class(), display);
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if (!texture)
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return NULL;
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return g_object_new(GST_VAAPI_TYPE_TEXTURE,
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"display", display,
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"id", GST_VAAPI_ID(texture),
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"target", target,
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"format", format,
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"width", width,
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"height", height,
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NULL);
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gst_vaapi_texture_init(texture, texture_id, target, format, width, height);
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if (!gst_vaapi_texture_create(texture))
|
||||
goto error;
|
||||
return texture;
|
||||
|
||||
error:
|
||||
gst_vaapi_object_unref(texture);
|
||||
return NULL;
|
||||
}
|
||||
|
||||
/**
|
||||
* gst_vaapi_texture_ref:
|
||||
* @texture: a #GstVaapiTexture
|
||||
*
|
||||
* Atomically increases the reference count of the given @texture by one.
|
||||
*
|
||||
* Returns: The same @texture argument
|
||||
*/
|
||||
GstVaapiTexture *
|
||||
gst_vaapi_texture_ref(GstVaapiTexture *texture)
|
||||
{
|
||||
return gst_vaapi_object_ref(texture);
|
||||
}
|
||||
|
||||
/**
|
||||
* gst_vaapi_texture_unref:
|
||||
* @texture: a #GstVaapiTexture
|
||||
*
|
||||
* Atomically decreases the reference count of the @texture by one. If
|
||||
* the reference count reaches zero, the texture will be free'd.
|
||||
*/
|
||||
void
|
||||
gst_vaapi_texture_unref(GstVaapiTexture *texture)
|
||||
{
|
||||
gst_vaapi_object_unref(texture);
|
||||
}
|
||||
|
||||
/**
|
||||
* gst_vaapi_texture_replace:
|
||||
* @old_texture_ptr: a pointer to a #GstVaapiTexture
|
||||
* @new_texture: a #GstVaapiTexture
|
||||
*
|
||||
* Atomically replaces the texture texture held in @old_texture_ptr
|
||||
* with @new_texture. This means that @old_texture_ptr shall reference
|
||||
* a valid texture. However, @new_texture can be NULL.
|
||||
*/
|
||||
void
|
||||
gst_vaapi_texture_replace(GstVaapiTexture **old_texture_ptr,
|
||||
GstVaapiTexture *new_texture)
|
||||
{
|
||||
gst_vaapi_object_replace(old_texture_ptr, new_texture);
|
||||
}
|
||||
|
||||
/**
|
||||
|
@ -461,7 +388,7 @@ gst_vaapi_texture_new_with_texture(
|
|||
GLuint
|
||||
gst_vaapi_texture_get_id(GstVaapiTexture *texture)
|
||||
{
|
||||
g_return_val_if_fail(GST_VAAPI_IS_TEXTURE(texture), 0);
|
||||
g_return_val_if_fail(texture != NULL, 0);
|
||||
|
||||
return GST_VAAPI_OBJECT_ID(texture);
|
||||
}
|
||||
|
@ -477,10 +404,9 @@ gst_vaapi_texture_get_id(GstVaapiTexture *texture)
|
|||
GLenum
|
||||
gst_vaapi_texture_get_target(GstVaapiTexture *texture)
|
||||
{
|
||||
g_return_val_if_fail(GST_VAAPI_IS_TEXTURE(texture), GL_NONE);
|
||||
g_return_val_if_fail(texture->priv->is_constructed, GL_NONE);
|
||||
g_return_val_if_fail(texture != NULL, GL_NONE);
|
||||
|
||||
return texture->priv->target;
|
||||
return texture->target;
|
||||
}
|
||||
|
||||
/**
|
||||
|
@ -494,10 +420,9 @@ gst_vaapi_texture_get_target(GstVaapiTexture *texture)
|
|||
GLenum
|
||||
gst_vaapi_texture_get_format(GstVaapiTexture *texture)
|
||||
{
|
||||
g_return_val_if_fail(GST_VAAPI_IS_TEXTURE(texture), GL_NONE);
|
||||
g_return_val_if_fail(texture->priv->is_constructed, GL_NONE);
|
||||
g_return_val_if_fail(texture != NULL, GL_NONE);
|
||||
|
||||
return texture->priv->format;
|
||||
return texture->format;
|
||||
}
|
||||
|
||||
/**
|
||||
|
@ -511,10 +436,9 @@ gst_vaapi_texture_get_format(GstVaapiTexture *texture)
|
|||
guint
|
||||
gst_vaapi_texture_get_width(GstVaapiTexture *texture)
|
||||
{
|
||||
g_return_val_if_fail(GST_VAAPI_IS_TEXTURE(texture), 0);
|
||||
g_return_val_if_fail(texture->priv->is_constructed, 0);
|
||||
g_return_val_if_fail(texture != NULL, 0);
|
||||
|
||||
return texture->priv->width;
|
||||
return texture->width;
|
||||
}
|
||||
|
||||
/**
|
||||
|
@ -528,10 +452,9 @@ gst_vaapi_texture_get_width(GstVaapiTexture *texture)
|
|||
guint
|
||||
gst_vaapi_texture_get_height(GstVaapiTexture *texture)
|
||||
{
|
||||
g_return_val_if_fail(GST_VAAPI_IS_TEXTURE(texture), 0);
|
||||
g_return_val_if_fail(texture->priv->is_constructed, 0);
|
||||
g_return_val_if_fail(texture != NULL, 0);
|
||||
|
||||
return texture->priv->height;
|
||||
return texture->height;
|
||||
}
|
||||
|
||||
/**
|
||||
|
@ -549,14 +472,13 @@ gst_vaapi_texture_get_size(
|
|||
guint *pheight
|
||||
)
|
||||
{
|
||||
g_return_if_fail(GST_VAAPI_IS_TEXTURE(texture));
|
||||
g_return_if_fail(texture->priv->is_constructed);
|
||||
g_return_if_fail(texture != NULL);
|
||||
|
||||
if (pwidth)
|
||||
*pwidth = texture->priv->width;
|
||||
*pwidth = texture->width;
|
||||
|
||||
if (pheight)
|
||||
*pheight = texture->priv->height;
|
||||
*pheight = texture->height;
|
||||
}
|
||||
|
||||
/**
|
||||
|
@ -578,14 +500,13 @@ _gst_vaapi_texture_put_surface(
|
|||
guint flags
|
||||
)
|
||||
{
|
||||
GstVaapiTexturePrivate * const priv = texture->priv;
|
||||
VAStatus status;
|
||||
|
||||
#if USE_VAAPI_GLX
|
||||
GST_VAAPI_OBJECT_LOCK_DISPLAY(texture);
|
||||
status = vaCopySurfaceGLX(
|
||||
GST_VAAPI_OBJECT_VADISPLAY(texture),
|
||||
priv->gl_surface,
|
||||
texture->gl_surface,
|
||||
GST_VAAPI_OBJECT_ID(surface),
|
||||
from_GstVaapiSurfaceRenderFlags(flags)
|
||||
);
|
||||
|
@ -603,9 +524,9 @@ _gst_vaapi_texture_put_surface(
|
|||
status = vaPutSurface(
|
||||
GST_VAAPI_OBJECT_VADISPLAY(texture),
|
||||
GST_VAAPI_OBJECT_ID(surface),
|
||||
priv->pixo->pixmap,
|
||||
texture->pixo->pixmap,
|
||||
0, 0, surface_width, surface_height,
|
||||
0, 0, priv->width, priv->height,
|
||||
0, 0, texture->width, texture->height,
|
||||
NULL, 0,
|
||||
from_GstVaapiSurfaceRenderFlags(flags)
|
||||
);
|
||||
|
@ -614,13 +535,13 @@ _gst_vaapi_texture_put_surface(
|
|||
return FALSE;
|
||||
|
||||
GST_VAAPI_OBJECT_LOCK_DISPLAY(texture);
|
||||
if (priv->gl_context) {
|
||||
success = gl_set_current_context(priv->gl_context, &old_cs);
|
||||
if (texture->gl_context) {
|
||||
success = gl_set_current_context(texture->gl_context, &old_cs);
|
||||
if (!success)
|
||||
goto end;
|
||||
}
|
||||
|
||||
success = gl_bind_framebuffer_object(priv->fbo);
|
||||
success = gl_bind_framebuffer_object(texture->fbo);
|
||||
if (!success) {
|
||||
GST_DEBUG("could not bind FBO");
|
||||
goto out_reset_context;
|
||||
|
@ -634,7 +555,7 @@ _gst_vaapi_texture_put_surface(
|
|||
goto out_unbind_fbo;
|
||||
}
|
||||
|
||||
success = gl_bind_pixmap_object(priv->pixo);
|
||||
success = gl_bind_pixmap_object(texture->pixo);
|
||||
if (!success) {
|
||||
GST_DEBUG("could not bind GLX pixmap");
|
||||
goto out_unbind_fbo;
|
||||
|
@ -643,24 +564,24 @@ _gst_vaapi_texture_put_surface(
|
|||
glColor4f(1.0f, 1.0f, 1.0f, 1.0f);
|
||||
glBegin(GL_QUADS);
|
||||
{
|
||||
glTexCoord2f(0.0f, 0.0f); glVertex2i(0, 0 );
|
||||
glTexCoord2f(0.0f, 1.0f); glVertex2i(0, priv->height);
|
||||
glTexCoord2f(1.0f, 1.0f); glVertex2i(priv->width, priv->height);
|
||||
glTexCoord2f(1.0f, 0.0f); glVertex2i(priv->width, 0 );
|
||||
glTexCoord2f(0.0f, 0.0f); glVertex2i(0, 0 );
|
||||
glTexCoord2f(0.0f, 1.0f); glVertex2i(0, texture->height);
|
||||
glTexCoord2f(1.0f, 1.0f); glVertex2i(texture->width, texture->height);
|
||||
glTexCoord2f(1.0f, 0.0f); glVertex2i(texture->width, 0 );
|
||||
}
|
||||
glEnd();
|
||||
|
||||
success = gl_unbind_pixmap_object(priv->pixo);
|
||||
success = gl_unbind_pixmap_object(texture->pixo);
|
||||
if (!success) {
|
||||
GST_DEBUG("could not release GLX pixmap");
|
||||
goto out_unbind_fbo;
|
||||
}
|
||||
|
||||
out_unbind_fbo:
|
||||
if (!gl_unbind_framebuffer_object(priv->fbo))
|
||||
if (!gl_unbind_framebuffer_object(texture->fbo))
|
||||
success = FALSE;
|
||||
out_reset_context:
|
||||
if (priv->gl_context && !gl_set_current_context(&old_cs, NULL))
|
||||
if (texture->gl_context && !gl_set_current_context(&old_cs, NULL))
|
||||
success = FALSE;
|
||||
end:
|
||||
GST_VAAPI_OBJECT_UNLOCK_DISPLAY(texture);
|
||||
|
@ -676,8 +597,7 @@ gst_vaapi_texture_put_surface(
|
|||
guint flags
|
||||
)
|
||||
{
|
||||
g_return_val_if_fail(GST_VAAPI_IS_TEXTURE(texture), FALSE);
|
||||
g_return_val_if_fail(texture->priv->is_constructed, FALSE);
|
||||
g_return_val_if_fail(texture != NULL, FALSE);
|
||||
g_return_val_if_fail(GST_VAAPI_IS_SURFACE(surface), FALSE);
|
||||
|
||||
return _gst_vaapi_texture_put_surface(texture, surface, flags);
|
||||
|
|
|
@ -31,58 +31,7 @@
|
|||
|
||||
G_BEGIN_DECLS
|
||||
|
||||
#define GST_VAAPI_TYPE_TEXTURE \
|
||||
(gst_vaapi_texture_get_type())
|
||||
|
||||
#define GST_VAAPI_TEXTURE(obj) \
|
||||
(G_TYPE_CHECK_INSTANCE_CAST((obj), \
|
||||
GST_VAAPI_TYPE_TEXTURE, \
|
||||
GstVaapiTexture))
|
||||
|
||||
#define GST_VAAPI_TEXTURE_CLASS(klass) \
|
||||
(G_TYPE_CHECK_CLASS_CAST((klass), \
|
||||
GST_VAAPI_TYPE_TEXTURE, \
|
||||
GstVaapiTextureClass))
|
||||
|
||||
#define GST_VAAPI_IS_TEXTURE(obj) \
|
||||
(G_TYPE_CHECK_INSTANCE_TYPE((obj), GST_VAAPI_TYPE_TEXTURE))
|
||||
|
||||
#define GST_VAAPI_IS_TEXTURE_CLASS(klass) \
|
||||
(G_TYPE_CHECK_CLASS_TYPE((klass), GST_VAAPI_TYPE_TEXTURE))
|
||||
|
||||
#define GST_VAAPI_TEXTURE_GET_CLASS(obj) \
|
||||
(G_TYPE_INSTANCE_GET_CLASS((obj), \
|
||||
GST_VAAPI_TYPE_TEXTURE, \
|
||||
GstVaapiTextureClass))
|
||||
|
||||
typedef struct _GstVaapiTexture GstVaapiTexture;
|
||||
typedef struct _GstVaapiTexturePrivate GstVaapiTexturePrivate;
|
||||
typedef struct _GstVaapiTextureClass GstVaapiTextureClass;
|
||||
|
||||
/**
|
||||
* GstVaapiTexture:
|
||||
*
|
||||
* Base class for system-dependent textures.
|
||||
*/
|
||||
struct _GstVaapiTexture {
|
||||
/*< private >*/
|
||||
GstVaapiObject parent_instance;
|
||||
|
||||
GstVaapiTexturePrivate *priv;
|
||||
};
|
||||
|
||||
/**
|
||||
* GstVaapiTextureClass:
|
||||
*
|
||||
* Base class for system-dependent textures.
|
||||
*/
|
||||
struct _GstVaapiTextureClass {
|
||||
/*< private >*/
|
||||
GstVaapiObjectClass parent_class;
|
||||
};
|
||||
|
||||
GType
|
||||
gst_vaapi_texture_get_type(void) G_GNUC_CONST;
|
||||
|
||||
GstVaapiTexture *
|
||||
gst_vaapi_texture_new(
|
||||
|
@ -96,11 +45,21 @@ gst_vaapi_texture_new(
|
|||
GstVaapiTexture *
|
||||
gst_vaapi_texture_new_with_texture(
|
||||
GstVaapiDisplay *display,
|
||||
GLuint texture,
|
||||
GLuint texture_id,
|
||||
GLenum target,
|
||||
GLenum format
|
||||
);
|
||||
|
||||
GstVaapiTexture *
|
||||
gst_vaapi_texture_ref(GstVaapiTexture *texture);
|
||||
|
||||
void
|
||||
gst_vaapi_texture_unref(GstVaapiTexture *texture);
|
||||
|
||||
void
|
||||
gst_vaapi_texture_replace(GstVaapiTexture **old_texture_ptr,
|
||||
GstVaapiTexture *new_texture);
|
||||
|
||||
GLuint
|
||||
gst_vaapi_texture_get_id(GstVaapiTexture *texture);
|
||||
|
||||
|
|
Loading…
Reference in a new issue