gstreamer/gst-libs/gst/gl/cocoa/gstglwindow_cocoa.m

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/*
* GStreamer
* Copyright (C) 2008 Julien Isorce <julien.isorce@gmail.com>
*
* This library is free software; you can redistribute it and/or
* modify it un der the terms of the GNU Library General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Library General Public License for more details.
*
* You should have received a copy of the GNU Library General Public
* License along with this library; if not, write to the
2012-11-08 11:53:56 +00:00
* Free Software Foundation, Inc., 51 Franklin St, Fifth Floor,
* Boston, MA 02110-1301, USA.
*/
#ifdef HAVE_CONFIG_H
#include "config.h"
#endif
#include <Cocoa/Cocoa.h>
#include "gstglwindow_cocoa.h"
/* =============================================================*/
/* */
/* GstGLNSWindow declaration */
/* */
/* =============================================================*/
@interface GstGLNSWindow: NSWindow {
BOOL m_isClosed;
GstGLWindowCocoa *m_cocoa;
}
- (id)initWithContentRect:(NSRect)contentRect
styleMask: (unsigned int) styleMask
backing: (NSBackingStoreType) bufferingType
defer: (BOOL) flag screen: (NSScreen *) aScreen
gstWin: (GstGLWindowCocoa *) window;
- (void) setClosed;
- (BOOL) isClosed;
- (BOOL) canBecomeMainWindow;
- (BOOL) canBecomeKeyWindow;
@end
/* =============================================================*/
/* */
/* GstGLNSOpenGLView declaration */
/* */
/* =============================================================*/
@interface GstGLNSOpenGLView: NSOpenGLView {
GstGLWindowCocoa *m_cocoa;
gint m_resizeCount;
}
- (id) initWithFrame:(GstGLWindowCocoa *)window rect:(NSRect)contentRect
pixelFormat:(NSOpenGLPixelFormat *)fmt;
@end
/* =============================================================*/
/* */
/* AppThreadPerformer declaration */
/* */
/* =============================================================*/
/* Perform actions in the Application thread */
@interface AppThreadPerformer : NSObject {
GstGLWindowCocoa *m_cocoa;
GstGLWindowCB m_callback;
GstGLWindowResizeCB m_callback2;
gpointer m_data;
gint m_width;
gint m_height;
}
- (id) init: (GstGLWindowCocoa *)window;
- (id) initWithCallback:(GstGLWindowCocoa *)window callback:(GstGLWindowCB)callback userData:(gpointer) data;
- (id) initWithSize: (GstGLWindowCocoa *)window callback:(GstGLWindowResizeCB)callback userData:(gpointer)data toSize:(NSSize)size;
- (id) initWithAll: (GstGLWindowCocoa *)window callback:(GstGLWindowCB)callback userData:(gpointer) data;
- (void) updateWindow;
- (void) sendToApp;
- (void) setWindow;
- (void) stopApp;
- (void) closeWindow;
@end
/* =============================================================*/
/* */
/* GstGLWindow */
/* */
/* =============================================================*/
#ifndef GNUSTEP
static BOOL GSRegisterCurrentThread(void) { return TRUE; };
static void GSUnregisterCurrentThread(void) {};
#endif
#define GST_GL_WINDOW_COCOA_GET_PRIVATE(o) \
(G_TYPE_INSTANCE_GET_PRIVATE((o), GST_GL_TYPE_WINDOW_COCOA, GstGLWindowCocoaPrivate))
#define GST_CAT_DEFAULT gst_gl_window_cocoa_debug
GST_DEBUG_CATEGORY_STATIC (GST_CAT_DEFAULT);
#define DEBUG_INIT \
GST_DEBUG_CATEGORY_GET (GST_CAT_DEFAULT, "glwindow");
#define gst_gl_window_cocoa_parent_class parent_class
G_DEFINE_TYPE_WITH_CODE (GstGLWindowCocoa, gst_gl_window_cocoa, GST_GL_TYPE_WINDOW, DEBUG_INIT);
gboolean gst_gl_window_cocoa_create_context (GstGLWindow *window, GstGLAPI gl_api,
guintptr external_opengl_context, GError **error);
guintptr gst_gl_window_cocoa_get_gl_context (GstGLWindow * window);
gboolean gst_gl_window_cocoa_activate (GstGLWindow * window, gboolean activate);
void gst_gl_window_cocoa_set_window_handle (GstGLWindow * window,
guintptr handle);
void gst_gl_window_cocoa_draw_unlocked (GstGLWindow * window, guint width,
guint height);
void gst_gl_window_cocoa_draw (GstGLWindow * window, guint width, guint height);
void gst_gl_window_cocoa_run (GstGLWindow * window);
void gst_gl_window_cocoa_quit (GstGLWindow * window);
void gst_gl_window_cocoa_send_message (GstGLWindow * window,
GstGLWindowCB callback, gpointer data);
GstGLAPI gst_gl_window_cocoa_get_gl_api (GstGLWindow * window);
struct _GstGLWindowCocoaPrivate
{
GstGLNSWindow *internal_win_id;
NSOpenGLContext *gl_context;
NSOpenGLContext *external_gl_context;
gboolean visible;
NSWindow *parent;
NSThread *thread;
gboolean running;
guint source_id;
};
gboolean
gst_gl_window_cocoa_nsapp_iteration (gpointer data)
{
NSAutoreleasePool *pool = [[NSAutoreleasePool alloc] init];
NSEvent *event = nil;
if ([NSThread isMainThread]) {
while ((event = ([NSApp nextEventMatchingMask:NSAnyEventMask
untilDate:[NSDate dateWithTimeIntervalSinceNow:0.5]
inMode:NSDefaultRunLoopMode dequeue:YES])) != nil)
[NSApp sendEvent:event];
}
[pool release];
return TRUE;
}
static void
gst_gl_window_cocoa_class_init (GstGLWindowCocoaClass * klass)
{
GstGLWindowClass *window_class;
#ifndef GNUSTEP
NSAutoreleasePool* pool = nil;
#endif
window_class = (GstGLWindowClass *) klass;
g_type_class_add_private (klass, sizeof (GstGLWindowCocoaPrivate));
window_class->create_context =
GST_DEBUG_FUNCPTR (gst_gl_window_cocoa_create_context);
window_class->get_gl_context =
GST_DEBUG_FUNCPTR (gst_gl_window_cocoa_get_gl_context);
window_class->activate = GST_DEBUG_FUNCPTR (gst_gl_window_cocoa_activate);
window_class->set_window_handle =
GST_DEBUG_FUNCPTR (gst_gl_window_cocoa_set_window_handle);
window_class->draw_unlocked = GST_DEBUG_FUNCPTR (gst_gl_window_cocoa_draw);
window_class->draw = GST_DEBUG_FUNCPTR (gst_gl_window_cocoa_draw);
window_class->run = GST_DEBUG_FUNCPTR (gst_gl_window_cocoa_run);
window_class->quit = GST_DEBUG_FUNCPTR (gst_gl_window_cocoa_quit);
window_class->send_message =
GST_DEBUG_FUNCPTR (gst_gl_window_cocoa_send_message);
window_class->get_gl_api =
GST_DEBUG_FUNCPTR (gst_gl_window_cocoa_get_gl_api);
#ifndef GNUSTEP
pool = [[NSAutoreleasePool alloc] init];
[NSApplication sharedApplication];
[pool release];
#endif
}
static void
gst_gl_window_cocoa_init (GstGLWindowCocoa * window)
{
window->priv = GST_GL_WINDOW_COCOA_GET_PRIVATE (window);
gst_gl_window_set_need_lock (GST_GL_WINDOW (window), FALSE);
}
/* Must be called in the gl thread */
GstGLWindowCocoa *
gst_gl_window_cocoa_new (void)
{
GstGLWindowCocoa *window = g_object_new (GST_GL_TYPE_WINDOW_COCOA, NULL);
return window;
}
gboolean
gst_gl_window_cocoa_create_context (GstGLWindow *window, GstGLAPI gl_api,
guintptr external_gl_context, GError **error)
{
GstGLWindowCocoa *window_cocoa = GST_GL_WINDOW_COCOA (window);
GstGLWindowCocoaPrivate *priv = window_cocoa->priv;
NSRect rect;
NSAutoreleasePool *pool;
priv->internal_win_id = nil;
priv->gl_context = nil;
priv->external_gl_context = (NSOpenGLContext *) external_gl_context;
priv->visible = FALSE;
priv->thread = nil;
priv->running = TRUE;
GSRegisterCurrentThread();
pool = [[NSAutoreleasePool alloc] init];
#ifdef GNUSTEP
[NSApplication sharedApplication];
#endif
rect.origin.x = 0;
rect.origin.y = 0;
rect.size.width = 320;
rect.size.height = 240;
priv->internal_win_id =[[GstGLNSWindow alloc] initWithContentRect:rect styleMask:
(NSTitledWindowMask | NSClosableWindowMask |
NSResizableWindowMask | NSMiniaturizableWindowMask)
backing: NSBackingStoreBuffered defer: NO screen: nil gstWin: window_cocoa];
GST_DEBUG ("NSWindow id: %lud\n", (guintptr) priv->internal_win_id);
priv->thread = [NSThread currentThread];
[NSApp setDelegate: priv->internal_win_id];
[pool release];
#ifndef GNUSTEP
priv->source_id = g_timeout_add_seconds (1, gst_gl_window_cocoa_nsapp_iteration, NULL);
#endif
return TRUE;
}
guintptr
gst_gl_window_cocoa_get_gl_context (GstGLWindow * window)
{
return (guintptr) GST_GL_WINDOW_COCOA (window)->priv->gl_context;
}
gboolean
gst_gl_window_cocoa_activate (GstGLWindow * window, gboolean activate)
{
GstGLWindowCocoa *window_cocoa;
GstGLWindowCocoaPrivate *priv;
window_cocoa = GST_GL_WINDOW_COCOA (window);
priv = window_cocoa->priv;
if (activate)
[priv->gl_context makeCurrentContext];
#if 0
else
/* FIXME */
[priv->gl_context clearCurrentContext];
#endif
return TRUE;
}
void
gst_gl_window_cocoa_set_window_handle (GstGLWindow * window, guintptr handle)
{
GstGLWindowCocoa *window_cocoa;
GstGLWindowCocoaPrivate *priv;
window_cocoa = GST_GL_WINDOW_COCOA (window);
priv = window_cocoa->priv;
priv->parent = (NSWindow*) handle;
if (priv->internal_win_id) {
g_source_remove (priv->source_id);
if (GSRegisterCurrentThread()) {
NSAutoreleasePool *pool = [[NSAutoreleasePool alloc] init];
AppThreadPerformer* app_thread_performer = [[AppThreadPerformer alloc] init:window_cocoa];
[app_thread_performer performSelectorOnMainThread:@selector(setWindow)
withObject:0 waitUntilDone:YES];
[pool release];
GSUnregisterCurrentThread();
} else {
GST_DEBUG ("failed to register current thread, cannot set external window id\n");
}
}
}
/* Thread safe */
void
gst_gl_window_cocoa_draw (GstGLWindow * window, guint width, guint height)
{
GstGLWindowCocoa *window_cocoa;
GstGLWindowCocoaPrivate *priv;
window_cocoa = GST_GL_WINDOW_COCOA (window);
priv = window_cocoa->priv;
if (GSRegisterCurrentThread()) {
NSAutoreleasePool *pool = [[NSAutoreleasePool alloc] init];
AppThreadPerformer* app_thread_performer = [[AppThreadPerformer alloc] init:window_cocoa];
[app_thread_performer performSelector:@selector(updateWindow)
onThread:priv->thread withObject:nil waitUntilDone:YES];
if (!priv->parent && !priv->visible) {
static gint x = 0;
static gint y = 0;
NSRect mainRect = [[NSScreen mainScreen] visibleFrame];
NSRect windowRect = [priv->internal_win_id frame];
GST_DEBUG ("main screen rect: %d %d %d %d\n", (int) mainRect.origin.x, (int) mainRect.origin.y,
(int) mainRect.size.width, (int) mainRect.size.height);
windowRect.origin.x += x;
windowRect.origin.y += mainRect.size.height > y ? (mainRect.size.height - y) * 0.5 : y;
windowRect.size.width = width;
windowRect.size.height = height;
GST_DEBUG ("window rect: %d %d %d %d\n", (int) windowRect.origin.x, (int) windowRect.origin.y,
(int) windowRect.size.width, (int) windowRect.size.height);
x += 20;
y += 20;
#ifndef GNUSTEP
[priv->internal_win_id setFrame:windowRect display:NO];
GST_DEBUG ("make the window available\n");
[priv->internal_win_id makeMainWindow];
#endif
[app_thread_performer performSelector:@selector(orderFront)
onThread:priv->thread withObject:nil waitUntilDone:YES];
/*[priv->internal_win_id setViewsNeedDisplay:YES]; */
priv->visible = TRUE;
}
[pool release];
GSUnregisterCurrentThread();
}
else
GST_DEBUG ("failed to register current thread, cannot draw\n");
}
void
gst_gl_window_cocoa_run (GstGLWindow * window)
{
GstGLWindowCocoa *window_cocoa;
GstGLWindowCocoaPrivate *priv;
NSAutoreleasePool *pool = [[NSAutoreleasePool alloc] init];
#ifndef GNUSTEP
NSRunLoop *run_loop = [NSRunLoop currentRunLoop];
#endif
window_cocoa = GST_GL_WINDOW_COCOA (window);
priv = window_cocoa->priv;
GST_DEBUG ("begin loop\n");
if (priv->internal_win_id != nil) {
#ifndef GNUSTEP
while (priv->running)
[run_loop runMode:NSDefaultRunLoopMode beforeDate:[NSDate distantFuture]];
#else
[NSApp run];
#endif
[priv->internal_win_id release];
priv->internal_win_id = nil;
}
[pool release];
GST_DEBUG ("end loop\n");
}
/* Thread safe */
void
gst_gl_window_cocoa_quit (GstGLWindow * window)
{
GstGLWindowCocoa *window_cocoa;
GstGLWindowCocoaPrivate *priv;
window_cocoa = GST_GL_WINDOW_COCOA (window);
priv = window_cocoa->priv;
if (window) {
if (GSRegisterCurrentThread() || 1) {
NSAutoreleasePool *pool = [[NSAutoreleasePool alloc] init];
[app_thread_performer performSelector:@selector(stopApp) onThread:priv->thread
withObject:nil waitUntilDone:YES];
[pool release];
GSUnregisterCurrentThread();
}
else
GST_DEBUG ("failed to register current thread, application thread is lost\n");
}
}
/* Thread safe */
void
gst_gl_window_cocoa_send_message (GstGLWindow * window, GstGLWindowCB callback,
gpointer data)
{
GstGLWindowCocoa *window_cocoa;
GstGLWindowCocoaPrivate *priv;
window_cocoa = GST_GL_WINDOW_COCOA (window);
priv = window_cocoa->priv;
if (window) {
if (GSRegisterCurrentThread()) {
NSAutoreleasePool *pool = [[NSAutoreleasePool alloc] init];
AppThreadPerformer* app_thread_performer = [[AppThreadPerformer alloc]
initWithAll:window_cocoa callback:callback userData:data];
[app_thread_performer performSelector:@selector(sendToApp) onThread:priv->thread
withObject:nil waitUntilDone:YES];
[pool release];
GSUnregisterCurrentThread();
}
else
GST_DEBUG ("failed to register current thread, cannot send message\n");
}
}
GstGLAPI
gst_gl_window_cocoa_get_gl_api (GstGLWindow * window)
{
return GST_GL_API_OPENGL;
}
/* =============================================================*/
/* */
/* GstGLNSWindow implementation */
/* */
/* =============================================================*/
@implementation GstGLNSWindow
- (id) initWithContentRect: (NSRect) contentRect
styleMask: (unsigned int) styleMask
backing: (NSBackingStoreType) bufferingType
defer: (BOOL) flag screen: (NSScreen *) aScreen
gstWin: (GstGLWindowCocoa *) cocoa {
GstGLNSOpenGLView *glView = nil;
NSOpenGLPixelFormat *fmt = nil;
NSOpenGLContext *glContext = nil;
NSOpenGLPixelFormatAttribute attribs[] = {
NSOpenGLPFADoubleBuffer,
NSOpenGLPFAAccumSize, 32,
0
};
m_isClosed = NO;
m_cocoa = cocoa;
self = [super initWithContentRect: contentRect
styleMask: styleMask backing: bufferingType
defer: flag screen:aScreen];
[self setReleasedWhenClosed:NO];
GST_DEBUG ("initializing GstGLNSWindow\n");
glView = [GstGLNSOpenGLView alloc];
fmt = [[NSOpenGLPixelFormat alloc] initWithAttributes:attribs];
if (!fmt) {
GST_WARNING ("cannot create NSOpenGLPixelFormat");
return nil;
}
glView = [glView initWithFrame:m_cocoa rect:contentRect pixelFormat:fmt];
[self setContentView:glView];
#ifndef GNUSTEP
glContext = [[NSOpenGLContext alloc] initWithFormat:fmt
shareContext:m_cocoa->priv->external_gl_context];
GST_DEBUG ("NSOpenGL context created: %lud\n", (guintptr) glContext);
m_cocoa->priv->gl_context = glContext;
[glView setOpenGLContext:glContext];
#else
glContext = [glView openGLContext];
#endif
/* OpenGL context is made current only one time threre.
* Indeed, all OpenGL calls are made in only one thread,
* the Application thread */
[glContext makeCurrentContext];
[glContext update];
/* Back and front buffers are swapped only during the vertical retrace of the monitor.
* Discarded if you configured your driver to Never-use-V-Sync.
*/
NS_DURING {
if (glContext) {
#ifdef GNUSTEP
const long swapInterval = 1;
#else
const GLint swapInterval = 1;
#endif
[[glView openGLContext] setValues:&swapInterval forParameter:NSOpenGLCPSwapInterval];
}
} NS_HANDLER {
GST_DEBUG ("your back-end does not implement NSOpenglContext::setValues\n");
}
NS_ENDHANDLER
GST_DEBUG ("opengl GstGLNSWindow initialized: %d x %d\n",
(gint) contentRect.size.width, (gint) contentRect.size.height);
[self setTitle:@"OpenGL renderer"];
[self setBackgroundColor:[NSColor clearColor]];
[self orderOut:m_cocoa->priv->internal_win_id];
if (m_cocoa->priv->parent) {
NSWindow *window = m_cocoa->priv->parent;
[window setContentView: [m_cocoa->priv->internal_win_id contentView]];
}
return self;
}
- (void) setClosed {
m_isClosed = YES;
}
- (BOOL) isClosed {
return m_isClosed;
}
- (BOOL) canBecomeMainWindow {
return YES;
}
- (BOOL) canBecomeKeyWindow {
return YES;
}
/* Called in the main thread which is never the gl thread */
- (BOOL) windowShouldClose:(id)sender {
NSAutoreleasePool *pool = [[NSAutoreleasePool alloc] init];
AppThreadPerformer* app_thread_performer = [[AppThreadPerformer alloc]
init:m_cocoa];
GST_DEBUG ("user clicked the close button\n");
[app_thread_performer performSelector:@selector(closeWindow) onThread:m_cocoa->priv->thread
withObject:nil waitUntilDone:YES];
[pool release];
return YES;
}
- (void) applicationDidFinishLaunching: (NSNotification *) not {
}
- (void) applicationWillFinishLaunching: (NSNotification *) not {
}
- (BOOL) applicationShouldTerminateAfterLastWindowClosed:(NSApplication *)app {
/* the application is manually stopped by calling stopApp on the AppThreadPerformer */
return NO;
}
- (void) applicationWillTerminate:(NSNotification *)aNotification {
#ifdef GNUSTEP
/* fixes segfault with gst-launch-1.0 -e ... and sending SIGINT (Ctrl-C)
* which causes GNUstep to run a signal handler in the main thread.
* However that thread has never been 'registered' with GNUstep so
* the autorelease magic of objective-c causes a segfault from accessing
* a null NSThread object somewhere deep in GNUstep.
*
* I put it here because this is the first time we can register the thread.
*/
GSRegisterCurrentThread();
#endif
}
@end
/* =============================================================*/
/* */
/* GstGLNSOpenGLView implementation */
/* */
/* =============================================================*/
@implementation GstGLNSOpenGLView
- (id)initWithFrame:(GstGLWindowCocoa *)window rect:(NSRect)contentRect pixelFormat:(NSOpenGLPixelFormat *)fmt {
self = [super initWithFrame: contentRect pixelFormat: fmt];
m_cocoa = window;
m_resizeCount = 0;
#ifndef GNUSTEP
[self setWantsLayer:NO];
#endif
return self;
}
- (void)reshape {
GstGLWindow *window;
window = GST_GL_WINDOW (m_cocoa);
if (m_resizeCount % 5 == 0) {
m_resizeCount = 0;
if (window->resize) {
NSAutoreleasePool *pool = [[NSAutoreleasePool alloc] init];
NSRect bounds = [self bounds];
AppThreadPerformer* app_thread_performer = [[AppThreadPerformer alloc]
initWithSize:m_cocoa callback:window->resize userData:window->resize_data
toSize:bounds.size];
[app_thread_performer performSelector:@selector(resizeWindow) onThread:m_cocoa->priv->thread
withObject:nil waitUntilDone:YES];
[pool release];
}
}
m_resizeCount++;
}
- (void) update {
}
@end
/* =============================================================*/
/* */
/* AppThreadPerformer implementation */
/* */
/* =============================================================*/
@implementation AppThreadPerformer
- (id) init: (GstGLWindowCocoa *) window {
m_cocoa = window;
m_callback = NULL;
m_callback2 = NULL;
m_data = NULL;
m_width = 0;
m_height = 0;
return self;
}
- (id) initWithCallback:(GstGLWindowCocoa *)window callback:(GstGLWindowCB)callback userData:(gpointer)data {
m_cocoa = window;
m_callback = callback;
m_callback2 = NULL;
m_data = data;
m_width = 0;
m_height = 0;
return self;
}
- (id) initWithSize: (GstGLWindowCocoa *) window
callback:(GstGLWindowResizeCB)callback userData:(gpointer)data
toSize:(NSSize)size {
m_cocoa = window;
m_callback = NULL;
m_callback2 = callback;
m_data = data;
m_width = size.width;
m_height = size.height;
return self;
}
- (id) initWithAll: (GstGLWindowCocoa *) window
callback:(GstGLWindowCB) callback userData: (gpointer) data {
m_cocoa = window;
m_callback = callback;
m_callback2 = NULL;
m_data = data;
m_width = 0;
m_height = 0;
return self;
}
- (void) updateWindow {
if (m_cocoa->priv->running) {
if (![m_cocoa->priv->internal_win_id isClosed]) {
NSAutoreleasePool *pool = [[NSAutoreleasePool alloc] init];
/* draw opengl scene in the back buffer */
GST_GL_WINDOW (m_cocoa)->draw (GST_GL_WINDOW (m_cocoa)->draw_data);
/* Copy the back buffer to the front buffer */
[[[m_cocoa->priv->internal_win_id contentView] openGLContext] flushBuffer];
[pool release];
}
}
}
- (void) resizeWindow {
if (m_cocoa->priv->running && ![m_cocoa->priv->internal_win_id isClosed]) {
m_callback2 (m_data, m_width, m_height);
[[[m_cocoa->priv->internal_win_id contentView] openGLContext] update];
GST_GL_WINDOW (m_cocoa)->draw (GST_GL_WINDOW (m_cocoa)->draw_data);
[[[m_cocoa->priv->internal_win_id contentView] openGLContext] flushBuffer];
}
}
- (void) sendToApp {
if (m_cocoa->priv->running && ![m_cocoa->priv->internal_win_id isClosed])
m_callback (m_data);
}
- (void) setWindow {
NSAutoreleasePool *pool = [[NSAutoreleasePool alloc] init];
NSWindow *window = m_cocoa->priv->parent;
[m_cocoa->priv->internal_win_id orderOut:m_cocoa->priv->internal_win_id];
[window setContentView: [m_cocoa->priv->internal_win_id contentView]];
[pool release];
}
- (void) stopApp {
#ifdef GNUSTEP
NSAutoreleasePool *pool = nil;
#endif
m_cocoa->priv->running = FALSE;
if (m_callback)
m_callback (m_data);
#ifdef GNUSTEP
pool = [[NSAutoreleasePool alloc] init];
if ([NSApp isRunning])
[NSApp stop:self];
[pool release];
#endif
}
- (void) closeWindow {
GstGLWindow *window;
window = GST_GL_WINDOW (m_cocoa);
[m_cocoa->priv->internal_win_id setClosed];
if (window->close) {
window->close (window->close_data);
}
}
- (void) orderFront {
[m_cocoa->priv->internal_win_id orderFront:m_cocoa->priv->internal_win_id];
}
@end