gstreamer/sys/d3d11/gstd3d11device.c

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/* GStreamer
* Copyright (C) 2019 Seungha Yang <seungha.yang@navercorp.com>
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Library General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Library General Public License for more details.
*
* You should have received a copy of the GNU Library General Public
* License along with this library; if not, write to the
* Free Software Foundation, Inc., 51 Franklin St, Fifth Floor,
* Boston, MA 02110-1301, USA.
*/
#ifdef HAVE_CONFIG_H
#include "config.h"
#endif
#include "gstd3d11device.h"
#include "gmodule.h"
#ifdef HAVE_D3D11SDKLAYER_H
#include <d3d11sdklayers.h>
#endif
GST_DEBUG_CATEGORY_STATIC (GST_CAT_CONTEXT);
GST_DEBUG_CATEGORY_STATIC (gst_d3d11_device_debug);
#define GST_CAT_DEFAULT gst_d3d11_device_debug
#ifdef HAVE_D3D11SDKLAYER_H
static GModule *sdk_layer = NULL;
#endif
enum
{
PROP_0,
PROP_ADAPTER,
PROP_DEVICE_ID,
PROP_VENDER_ID,
PROP_HARDWARE,
PROP_DESCRIPTION,
};
#define DEFAULT_ADAPTER 0
struct _GstD3D11DevicePrivate
{
guint adapter;
guint device_id;
guint vender_id;
gboolean hardware;
gchar *description;
ID3D11Device *device;
ID3D11DeviceContext *device_context;
IDXGIFactory1 *factory;
GstD3D11DXGIFactoryVersion factory_ver;
D3D_FEATURE_LEVEL feature_level;
ID3D11VideoDevice *video_device;
ID3D11VideoContext *video_context;
GMutex lock;
GCond cond;
GThread *thread;
GThread *active_thread;
GMainLoop *loop;
GMainContext *main_context;
#ifdef HAVE_D3D11SDKLAYER_H
ID3D11Debug *debug;
ID3D11InfoQueue *info_queue;
#endif
};
#define gst_d3d11_device_parent_class parent_class
G_DEFINE_TYPE_WITH_PRIVATE (GstD3D11Device, gst_d3d11_device, GST_TYPE_OBJECT);
static void gst_d3d11_device_set_property (GObject * object, guint prop_id,
const GValue * value, GParamSpec * pspec);
static void gst_d3d11_device_get_property (GObject * object, guint prop_id,
GValue * value, GParamSpec * pspec);
static void gst_d3d11_device_constructed (GObject * object);
static void gst_d3d11_device_dispose (GObject * object);
static void gst_d3d11_device_finalize (GObject * object);
static gpointer gst_d3d11_device_thread_func (gpointer data);
#ifdef HAVE_D3D11SDKLAYER_H
static gboolean
gst_d3d11_device_enable_debug_layer (void)
{
static volatile gsize _init = 0;
if (g_once_init_enter (&_init)) {
sdk_layer = g_module_open ("d3d11sdklayers.dll", G_MODULE_BIND_LAZY);
if (!sdk_layer)
sdk_layer = g_module_open ("d3d11_1sdklayers.dll", G_MODULE_BIND_LAZY);
g_once_init_leave (&_init, 1);
}
return ! !sdk_layer;
}
static gboolean
gst_d3d11_device_get_message (GstD3D11Device * self)
{
GstD3D11DevicePrivate *priv = self->priv;
D3D11_MESSAGE *msg;
SIZE_T msg_len = 0;
HRESULT hr;
UINT64 num_msg, i;
num_msg = ID3D11InfoQueue_GetNumStoredMessages (priv->info_queue);
for (i = 0; i < num_msg; i++) {
hr = ID3D11InfoQueue_GetMessage (priv->info_queue, i, NULL, &msg_len);
if (FAILED (hr) || msg_len == 0) {
return G_SOURCE_CONTINUE;
}
msg = (D3D11_MESSAGE *) g_malloc0 (msg_len);
hr = ID3D11InfoQueue_GetMessage (priv->info_queue, i, msg, &msg_len);
GST_TRACE_OBJECT (self, "D3D11 Message - %s", msg->pDescription);
g_free (msg);
}
ID3D11InfoQueue_ClearStoredMessages (priv->info_queue);
return G_SOURCE_CONTINUE;
}
#endif
static void
gst_d3d11_device_class_init (GstD3D11DeviceClass * klass)
{
GObjectClass *gobject_class = G_OBJECT_CLASS (klass);
gobject_class->set_property = gst_d3d11_device_set_property;
gobject_class->get_property = gst_d3d11_device_get_property;
gobject_class->constructed = gst_d3d11_device_constructed;
gobject_class->dispose = gst_d3d11_device_dispose;
gobject_class->finalize = gst_d3d11_device_finalize;
g_object_class_install_property (gobject_class, PROP_ADAPTER,
g_param_spec_uint ("adapter", "Adapter",
"DXGI Adapter index for creating device",
0, G_MAXUINT32, DEFAULT_ADAPTER,
G_PARAM_READWRITE | G_PARAM_CONSTRUCT_ONLY | G_PARAM_STATIC_STRINGS));
g_object_class_install_property (gobject_class, PROP_DEVICE_ID,
g_param_spec_uint ("device-id", "Device Id",
"DXGI Device ID", 0, G_MAXUINT32, 0,
G_PARAM_READABLE | G_PARAM_STATIC_STRINGS));
g_object_class_install_property (gobject_class, PROP_VENDER_ID,
g_param_spec_uint ("vender-id", "Vender Id",
"DXGI Vender ID", 0, G_MAXUINT32, 0,
G_PARAM_READABLE | G_PARAM_STATIC_STRINGS));
g_object_class_install_property (gobject_class, PROP_HARDWARE,
g_param_spec_boolean ("hardware", "Hardware",
"Whether hardware device or not", TRUE,
G_PARAM_READABLE | G_PARAM_STATIC_STRINGS));
g_object_class_install_property (gobject_class, PROP_DESCRIPTION,
g_param_spec_string ("description", "Description",
"Human readable device description", NULL,
G_PARAM_READABLE | G_PARAM_STATIC_STRINGS));
GST_DEBUG_CATEGORY_INIT (gst_d3d11_device_debug,
"d3d11device", 0, "d3d11 device");
GST_DEBUG_CATEGORY_GET (GST_CAT_CONTEXT, "GST_CONTEXT");
}
static void
gst_d3d11_device_init (GstD3D11Device * self)
{
GstD3D11DevicePrivate *priv;
priv = gst_d3d11_device_get_instance_private (self);
priv->adapter = DEFAULT_ADAPTER;
g_mutex_init (&priv->lock);
g_cond_init (&priv->cond);
priv->main_context = g_main_context_new ();
priv->loop = g_main_loop_new (priv->main_context, FALSE);
self->priv = priv;
}
static void
gst_d3d11_device_constructed (GObject * object)
{
GstD3D11Device *self = GST_D3D11_DEVICE (object);
GstD3D11DevicePrivate *priv = self->priv;
IDXGIAdapter1 *adapter = NULL;
IDXGIFactory1 *factory = NULL;
HRESULT hr;
UINT d3d11_flags = D3D11_CREATE_DEVICE_BGRA_SUPPORT;
static const D3D_FEATURE_LEVEL feature_levels[] = {
D3D_FEATURE_LEVEL_11_1,
D3D_FEATURE_LEVEL_11_0,
D3D_FEATURE_LEVEL_10_1,
D3D_FEATURE_LEVEL_10_0,
D3D_FEATURE_LEVEL_9_3,
D3D_FEATURE_LEVEL_9_2,
D3D_FEATURE_LEVEL_9_1
};
D3D_FEATURE_LEVEL selected_level;
#ifdef HAVE_DXGI_1_5_H
hr = CreateDXGIFactory1 (&IID_IDXGIFactory5, (void **) &factory);
if (FAILED (hr)) {
GST_INFO_OBJECT (self, "IDXGIFactory5 was unavailable");
factory = NULL;
}
priv->factory_ver = GST_D3D11_DXGI_FACTORY_5;
#endif
if (!factory) {
priv->factory_ver = GST_D3D11_DXGI_FACTORY_1;
hr = CreateDXGIFactory1 (&IID_IDXGIFactory1, (void **) &factory);
}
if (FAILED (hr)) {
GST_ERROR_OBJECT (self, "cannot create dxgi factory, hr: 0x%x", (guint) hr);
goto error;
}
if (IDXGIFactory1_EnumAdapters1 (factory, priv->adapter,
&adapter) == DXGI_ERROR_NOT_FOUND) {
GST_ERROR_OBJECT (self, "No adapter for index %d", priv->adapter);
goto error;
} else {
DXGI_ADAPTER_DESC1 desc;
hr = IDXGIAdapter1_GetDesc1 (adapter, &desc);
if (SUCCEEDED (hr)) {
gchar *description = NULL;
gboolean is_hardware = FALSE;
/* DXGI_ADAPTER_FLAG_SOFTWARE is missing in dxgi.h of mingw */
if ((desc.Flags & 0x2) != 0x2) {
is_hardware = TRUE;
}
description = g_utf16_to_utf8 (desc.Description, -1, NULL, NULL, NULL);
GST_DEBUG_OBJECT (self,
"adapter index %d: D3D11 device vendor-id: 0x%04x, device-id: 0x%04x, "
"Flags: 0x%x, %s",
priv->adapter, desc.VendorId, desc.DeviceId, desc.Flags, description);
priv->vender_id = desc.VendorId;
priv->device_id = desc.DeviceId;
priv->hardware = is_hardware;
priv->description = description;
}
}
#ifdef HAVE_D3D11SDKLAYER_H
if (gst_debug_category_get_threshold (GST_CAT_DEFAULT) >= GST_LEVEL_TRACE) {
/* DirectX SDK should be installed on system for this */
if (gst_d3d11_device_enable_debug_layer ()) {
GST_INFO_OBJECT (self, "sdk layer library was loaded");
d3d11_flags |= D3D11_CREATE_DEVICE_DEBUG;
}
}
#endif
hr = D3D11CreateDevice ((IDXGIAdapter *) adapter, D3D_DRIVER_TYPE_UNKNOWN,
NULL, d3d11_flags, feature_levels, G_N_ELEMENTS (feature_levels),
D3D11_SDK_VERSION, &priv->device, &selected_level, &priv->device_context);
priv->feature_level = selected_level;
if (FAILED (hr)) {
/* Retry if the system could not recognize D3D_FEATURE_LEVEL_11_1 */
hr = D3D11CreateDevice ((IDXGIAdapter *) adapter, D3D_DRIVER_TYPE_UNKNOWN,
NULL, d3d11_flags, &feature_levels[1],
G_N_ELEMENTS (feature_levels) - 1, D3D11_SDK_VERSION, &priv->device,
&selected_level, &priv->device_context);
priv->feature_level = selected_level;
}
if (SUCCEEDED (hr)) {
GST_DEBUG_OBJECT (self, "Selected feature level 0x%x", selected_level);
} else {
GST_ERROR_OBJECT (self, "cannot create d3d11 device, hr: 0x%x", (guint) hr);
goto error;
}
priv->factory = factory;
#ifdef HAVE_D3D11SDKLAYER_H
if ((d3d11_flags & D3D11_CREATE_DEVICE_DEBUG) == D3D11_CREATE_DEVICE_DEBUG) {
ID3D11Debug *debug;
ID3D11InfoQueue *info_queue;
hr = ID3D11Device_QueryInterface (priv->device,
&IID_ID3D11Debug, (void **) &debug);
if (SUCCEEDED (hr)) {
GST_DEBUG_OBJECT (self, "D3D11Debug interface available");
ID3D11Debug_ReportLiveDeviceObjects (debug, D3D11_RLDO_DETAIL);
priv->debug = debug;
}
hr = ID3D11Device_QueryInterface (priv->device,
&IID_ID3D11InfoQueue, (void **) &info_queue);
if (SUCCEEDED (hr)) {
GSource *source;
GST_DEBUG_OBJECT (self, "D3D11InfoQueue interface available");
priv->info_queue = info_queue;
source = g_idle_source_new ();
g_source_set_callback (source, (GSourceFunc) gst_d3d11_device_get_message,
self, NULL);
g_source_attach (source, priv->main_context);
g_source_unref (source);
}
}
#endif
IDXGIAdapter1_Release (adapter);
g_mutex_lock (&priv->lock);
priv->thread = g_thread_new ("GstD3D11Device",
(GThreadFunc) gst_d3d11_device_thread_func, self);
while (!g_main_loop_is_running (priv->loop))
g_cond_wait (&priv->cond, &priv->lock);
g_mutex_unlock (&priv->lock);
G_OBJECT_CLASS (parent_class)->constructed (object);
return;
error:
if (factory)
IDXGIFactory1_Release (factory);
if (adapter)
IDXGIAdapter1_Release (adapter);
G_OBJECT_CLASS (parent_class)->constructed (object);
return;
}
static void
gst_d3d11_device_set_property (GObject * object, guint prop_id,
const GValue * value, GParamSpec * pspec)
{
GstD3D11Device *self = GST_D3D11_DEVICE (object);
GstD3D11DevicePrivate *priv = self->priv;
switch (prop_id) {
case PROP_ADAPTER:
priv->adapter = g_value_get_uint (value);
break;
default:
G_OBJECT_WARN_INVALID_PROPERTY_ID (object, prop_id, pspec);
break;
}
}
static void
gst_d3d11_device_get_property (GObject * object, guint prop_id,
GValue * value, GParamSpec * pspec)
{
GstD3D11Device *self = GST_D3D11_DEVICE (object);
GstD3D11DevicePrivate *priv = self->priv;
switch (prop_id) {
case PROP_ADAPTER:
g_value_set_uint (value, priv->adapter);
break;
case PROP_DEVICE_ID:
g_value_set_uint (value, priv->device_id);
break;
case PROP_VENDER_ID:
g_value_set_uint (value, priv->vender_id);
break;
case PROP_HARDWARE:
g_value_set_boolean (value, priv->hardware);
break;
case PROP_DESCRIPTION:
g_value_set_string (value, priv->description);
break;
default:
G_OBJECT_WARN_INVALID_PROPERTY_ID (object, prop_id, pspec);
break;
}
}
static void
gst_d3d11_device_dispose (GObject * object)
{
GstD3D11Device *self = GST_D3D11_DEVICE (object);
GstD3D11DevicePrivate *priv = self->priv;
GST_LOG_OBJECT (self, "dispose");
if (priv->loop) {
g_main_loop_quit (priv->loop);
}
if (priv->thread) {
g_thread_join (priv->thread);
priv->thread = NULL;
}
if (priv->loop) {
g_main_loop_unref (priv->loop);
priv->loop = NULL;
}
if (priv->main_context) {
g_main_context_unref (priv->main_context);
priv->main_context = NULL;
}
#ifdef HAVE_D3D11SDKLAYER_H
if (priv->debug) {
ID3D11Debug_Release (priv->debug);
priv->debug = NULL;
}
if (priv->info_queue) {
ID3D11InfoQueue_ClearStoredMessages (priv->info_queue);
ID3D11InfoQueue_Release (priv->info_queue);
priv->info_queue = NULL;
}
#endif
if (priv->device) {
ID3D11Device_Release (priv->device);
priv->device = NULL;
}
if (priv->device_context) {
ID3D11DeviceContext_Release (priv->device_context);
priv->device_context = NULL;
}
if (priv->video_device) {
ID3D11VideoDevice_Release (priv->video_device);
priv->video_device = NULL;
}
if (priv->video_context) {
ID3D11VideoContext_Release (priv->video_context);
priv->video_context = NULL;
}
if (priv->factory) {
IDXGIFactory1_Release (priv->factory);
priv->factory = NULL;
}
G_OBJECT_CLASS (parent_class)->dispose (object);
}
static void
gst_d3d11_device_finalize (GObject * object)
{
GstD3D11Device *self = GST_D3D11_DEVICE (object);
GstD3D11DevicePrivate *priv = self->priv;
GST_LOG_OBJECT (self, "finalize");
g_mutex_clear (&priv->lock);
g_cond_clear (&priv->cond);
g_free (priv->description);
G_OBJECT_CLASS (parent_class)->finalize (object);
}
static gboolean
running_cb (gpointer user_data)
{
GstD3D11Device *self = GST_D3D11_DEVICE (user_data);
GstD3D11DevicePrivate *priv = self->priv;
GST_TRACE_OBJECT (self, "Main loop running now");
g_mutex_lock (&priv->lock);
g_cond_signal (&priv->cond);
g_mutex_unlock (&priv->lock);
return G_SOURCE_REMOVE;
}
static gpointer
gst_d3d11_device_thread_func (gpointer data)
{
GstD3D11Device *self = GST_D3D11_DEVICE (data);
GstD3D11DevicePrivate *priv = self->priv;
GSource *source;
GST_DEBUG_OBJECT (self, "Enter loop");
g_main_context_push_thread_default (priv->main_context);
source = g_idle_source_new ();
g_source_set_callback (source, (GSourceFunc) running_cb, self, NULL);
g_source_attach (source, priv->main_context);
g_source_unref (source);
priv->active_thread = g_thread_self ();
g_main_loop_run (priv->loop);
g_main_context_pop_thread_default (priv->main_context);
GST_DEBUG_OBJECT (self, "Exit loop");
return NULL;
}
/**
* gst_d3d11_device_new:
* @adapter: the index of adapter for creating d3d11 device
*
* Returns: (transfer full) (nullable): a new #GstD3D11Device for @adapter or %NULL
* when failed to create D3D11 device with given adapter index.
*/
GstD3D11Device *
gst_d3d11_device_new (guint adapter)
{
GstD3D11Device *device = NULL;
GstD3D11DevicePrivate *priv;
static volatile gsize _init = 0;
if (g_once_init_enter (&_init)) {
GST_DEBUG_CATEGORY_INIT (gst_d3d11_device_debug, "d3d11device", 0,
"d3d11 device");
g_once_init_leave (&_init, 1);
}
device = g_object_new (GST_TYPE_D3D11_DEVICE, "adapter", adapter, NULL);
priv = device->priv;
if (!priv->device || !priv->device_context) {
GST_ERROR ("Cannot create d3d11 device");
g_object_unref (device);
device = NULL;
}
return device;
}
/**
* gst_d3d11_device_get_device_handle:
* @device: a #GstD3D11Device
*
* Used for various D3D11 APIs directly.
* Caller must not destroy returned device object.
*
* Returns: (transfer none): the ID3D11Device
*/
ID3D11Device *
gst_d3d11_device_get_device_handle (GstD3D11Device * device)
{
g_return_val_if_fail (GST_IS_D3D11_DEVICE (device), NULL);
return device->priv->device;
}
/**
* gst_d3d11_device_get_device_context_handle:
* @device: a #GstD3D11Device
*
* Used for various D3D11 APIs directly.
* Caller must not destroy returned device object.
*
* Returns: (transfer none): the ID3D11DeviceContext
*/
ID3D11DeviceContext *
gst_d3d11_device_get_device_context_handle (GstD3D11Device * device)
{
g_return_val_if_fail (GST_IS_D3D11_DEVICE (device), NULL);
return device->priv->device_context;
}
GstD3D11DXGIFactoryVersion
gst_d3d11_device_get_chosen_dxgi_factory_version (GstD3D11Device * device)
{
g_return_val_if_fail (GST_IS_D3D11_DEVICE (device),
GST_D3D11_DXGI_FACTORY_UNKNOWN);
return device->priv->factory_ver;
}
D3D_FEATURE_LEVEL
gst_d3d11_device_get_chosen_feature_level (GstD3D11Device * device)
{
g_return_val_if_fail (GST_IS_D3D11_DEVICE (device), 0);
return device->priv->feature_level;
}
typedef struct
{
GstD3D11Device *device;
GstD3D11DeviceThreadFunc func;
gpointer data;
gboolean fired;
} MessageData;
static gboolean
gst_d3d11_device_message_callback (MessageData * msg)
{
GstD3D11Device *self = msg->device;
GstD3D11DevicePrivate *priv = self->priv;
msg->func (self, msg->data);
g_mutex_lock (&priv->lock);
msg->fired = TRUE;
g_cond_broadcast (&priv->cond);
g_mutex_unlock (&priv->lock);
return G_SOURCE_REMOVE;
}
/**
* gst_d3d11_device_thread_add:
* @device: a #GstD3D11Device
* @func: (scope call): a #GstD3D11DeviceThreadFunc
* @data: (closure): user data to call @func with
*
* Execute @func in the D3DDevice thread of @device with @data
*
* MT-safe
*/
void
gst_d3d11_device_thread_add (GstD3D11Device * device,
GstD3D11DeviceThreadFunc func, gpointer data)
{
GstD3D11DevicePrivate *priv;
MessageData msg = { 0, };
g_return_if_fail (GST_IS_D3D11_DEVICE (device));
g_return_if_fail (func != NULL);
priv = device->priv;
if (priv->active_thread == g_thread_self ()) {
func (device, data);
return;
}
msg.device = gst_object_ref (device);
msg.func = func;
msg.data = data;
msg.fired = FALSE;
g_main_context_invoke (priv->main_context,
(GSourceFunc) gst_d3d11_device_message_callback, &msg);
g_mutex_lock (&priv->lock);
while (!msg.fired)
g_cond_wait (&priv->cond, &priv->lock);
g_mutex_unlock (&priv->lock);
gst_object_unref (device);
}
typedef struct
{
IDXGISwapChain *swap_chain;
const DXGI_SWAP_CHAIN_DESC *desc;
} CreateSwapChainData;
static void
gst_d3d11_device_create_swap_chain_internal (GstD3D11Device * device,
CreateSwapChainData * data)
{
GstD3D11DevicePrivate *priv = device->priv;
HRESULT hr;
hr = IDXGIFactory1_CreateSwapChain (priv->factory, (IUnknown *) priv->device,
(DXGI_SWAP_CHAIN_DESC *) data->desc, &data->swap_chain);
if (FAILED (hr)) {
GST_ERROR_OBJECT (device, "Cannot create SwapChain Object: 0x%x",
(guint) hr);
data->swap_chain = NULL;
}
}
/**
* gst_d3d11_device_create_swap_chain:
* @device: a #GstD3D11Device
* @desc: a DXGI_SWAP_CHAIN_DESC structure for swapchain
*
2019-09-02 19:08:44 +00:00
* Create a IDXGISwapChain object. Caller must release returned swap chain object
* via IDXGISwapChain_Release()
*
* Returns: (transfer full) (nullable): a new IDXGISwapChain or %NULL
* when failed to create swap chain with given @desc
*/
IDXGISwapChain *
gst_d3d11_device_create_swap_chain (GstD3D11Device * device,
const DXGI_SWAP_CHAIN_DESC * desc)
{
CreateSwapChainData data = { 0, };
g_return_val_if_fail (GST_IS_D3D11_DEVICE (device), NULL);
data.swap_chain = NULL;
data.desc = desc;
gst_d3d11_device_thread_add (device, (GstD3D11DeviceThreadFunc)
gst_d3d11_device_create_swap_chain_internal, &data);
return data.swap_chain;
}
static void
gst_d3d11_device_release_swap_chain_internal (GstD3D11Device * device,
IDXGISwapChain * swap_chain)
{
IDXGISwapChain_Release (swap_chain);
}
/**
* gst_d3d11_device_release_swap_chain:
* @device: a #GstD3D11Device
* @swap_chain: a IDXGISwapChain
*
* Release a @swap_chain from device thread
*
*/
void
gst_d3d11_device_release_swap_chain (GstD3D11Device * device,
IDXGISwapChain * swap_chain)
{
g_return_if_fail (GST_IS_D3D11_DEVICE (device));
gst_d3d11_device_thread_add (device,
(GstD3D11DeviceThreadFunc) gst_d3d11_device_release_swap_chain_internal,
swap_chain);
}
typedef struct
{
ID3D11Texture2D *texture;
const D3D11_TEXTURE2D_DESC *desc;
const D3D11_SUBRESOURCE_DATA *inital_data;
} CreateTextureData;
static void
gst_d3d11_device_create_texture_internal (GstD3D11Device * device,
CreateTextureData * data)
{
GstD3D11DevicePrivate *priv = device->priv;
HRESULT hr;
hr = ID3D11Device_CreateTexture2D (priv->device, data->desc,
data->inital_data, &data->texture);
if (FAILED (hr)) {
GST_ERROR ("Failed to create staging texture (0x%x)", (guint) hr);
data->texture = NULL;
}
}
ID3D11Texture2D *
gst_d3d11_device_create_texture (GstD3D11Device * device,
const D3D11_TEXTURE2D_DESC * desc,
const D3D11_SUBRESOURCE_DATA * inital_data)
{
CreateTextureData data;
g_return_val_if_fail (GST_IS_D3D11_DEVICE (device), NULL);
g_return_val_if_fail (desc != NULL, NULL);
data.texture = NULL;
data.desc = desc;
data.inital_data = inital_data;
gst_d3d11_device_thread_add (device, (GstD3D11DeviceThreadFunc)
gst_d3d11_device_create_texture_internal, &data);
return data.texture;
}
static void
gst_d3d11_device_release_texture_internal (GstD3D11Device * device,
ID3D11Texture2D * texture)
{
ID3D11Texture2D_Release (texture);
}
void
gst_d3d11_device_release_texture (GstD3D11Device * device,
ID3D11Texture2D * texture)
{
g_return_if_fail (GST_IS_D3D11_DEVICE (device));
g_return_if_fail (texture != NULL);
gst_d3d11_device_thread_add (device, (GstD3D11DeviceThreadFunc)
gst_d3d11_device_release_texture_internal, texture);
}