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https://gitlab.freedesktop.org/gstreamer/gstreamer.git
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8da5237e22
Depending on selected feature level, d3d11 API usage can be different. Instead of querying the selected feature level by user whenever required, store it once by d3d11device.
820 lines
21 KiB
C
820 lines
21 KiB
C
/* GStreamer
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* Copyright (C) 2019 Seungha Yang <seungha.yang@navercorp.com>
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Library General Public
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* License as published by the Free Software Foundation; either
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* version 2 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Library General Public License for more details.
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*
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* You should have received a copy of the GNU Library General Public
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* License along with this library; if not, write to the
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* Free Software Foundation, Inc., 51 Franklin St, Fifth Floor,
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* Boston, MA 02110-1301, USA.
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*/
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#ifdef HAVE_CONFIG_H
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#include "config.h"
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#endif
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#include "gstd3d11device.h"
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#include "gmodule.h"
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#ifdef HAVE_D3D11SDKLAYER_H
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#include <d3d11sdklayers.h>
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#endif
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GST_DEBUG_CATEGORY_STATIC (GST_CAT_CONTEXT);
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GST_DEBUG_CATEGORY_STATIC (gst_d3d11_device_debug);
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#define GST_CAT_DEFAULT gst_d3d11_device_debug
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#ifdef HAVE_D3D11SDKLAYER_H
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static GModule *sdk_layer = NULL;
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#endif
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enum
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{
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PROP_0,
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PROP_ADAPTER,
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PROP_DEVICE_ID,
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PROP_VENDER_ID,
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PROP_HARDWARE,
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PROP_DESCRIPTION,
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};
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#define DEFAULT_ADAPTER 0
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struct _GstD3D11DevicePrivate
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{
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guint adapter;
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guint device_id;
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guint vender_id;
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gboolean hardware;
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gchar *description;
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ID3D11Device *device;
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ID3D11DeviceContext *device_context;
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IDXGIFactory1 *factory;
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GstD3D11DXGIFactoryVersion factory_ver;
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D3D_FEATURE_LEVEL feature_level;
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ID3D11VideoDevice *video_device;
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ID3D11VideoContext *video_context;
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GMutex lock;
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GCond cond;
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GThread *thread;
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GThread *active_thread;
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GMainLoop *loop;
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GMainContext *main_context;
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#ifdef HAVE_D3D11SDKLAYER_H
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ID3D11Debug *debug;
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ID3D11InfoQueue *info_queue;
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#endif
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};
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#define gst_d3d11_device_parent_class parent_class
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G_DEFINE_TYPE_WITH_PRIVATE (GstD3D11Device, gst_d3d11_device, GST_TYPE_OBJECT);
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static void gst_d3d11_device_set_property (GObject * object, guint prop_id,
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const GValue * value, GParamSpec * pspec);
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static void gst_d3d11_device_get_property (GObject * object, guint prop_id,
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GValue * value, GParamSpec * pspec);
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static void gst_d3d11_device_constructed (GObject * object);
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static void gst_d3d11_device_dispose (GObject * object);
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static void gst_d3d11_device_finalize (GObject * object);
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static gpointer gst_d3d11_device_thread_func (gpointer data);
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#ifdef HAVE_D3D11SDKLAYER_H
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static gboolean
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gst_d3d11_device_enable_debug_layer (void)
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{
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static volatile gsize _init = 0;
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if (g_once_init_enter (&_init)) {
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sdk_layer = g_module_open ("d3d11sdklayers.dll", G_MODULE_BIND_LAZY);
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if (!sdk_layer)
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sdk_layer = g_module_open ("d3d11_1sdklayers.dll", G_MODULE_BIND_LAZY);
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g_once_init_leave (&_init, 1);
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}
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return ! !sdk_layer;
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}
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static gboolean
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gst_d3d11_device_get_message (GstD3D11Device * self)
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{
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GstD3D11DevicePrivate *priv = self->priv;
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D3D11_MESSAGE *msg;
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SIZE_T msg_len = 0;
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HRESULT hr;
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UINT64 num_msg, i;
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num_msg = ID3D11InfoQueue_GetNumStoredMessages (priv->info_queue);
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for (i = 0; i < num_msg; i++) {
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hr = ID3D11InfoQueue_GetMessage (priv->info_queue, i, NULL, &msg_len);
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if (FAILED (hr) || msg_len == 0) {
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return G_SOURCE_CONTINUE;
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}
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msg = (D3D11_MESSAGE *) g_malloc0 (msg_len);
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hr = ID3D11InfoQueue_GetMessage (priv->info_queue, i, msg, &msg_len);
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GST_TRACE_OBJECT (self, "D3D11 Message - %s", msg->pDescription);
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g_free (msg);
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}
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ID3D11InfoQueue_ClearStoredMessages (priv->info_queue);
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return G_SOURCE_CONTINUE;
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}
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#endif
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static void
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gst_d3d11_device_class_init (GstD3D11DeviceClass * klass)
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{
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GObjectClass *gobject_class = G_OBJECT_CLASS (klass);
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gobject_class->set_property = gst_d3d11_device_set_property;
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gobject_class->get_property = gst_d3d11_device_get_property;
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gobject_class->constructed = gst_d3d11_device_constructed;
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gobject_class->dispose = gst_d3d11_device_dispose;
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gobject_class->finalize = gst_d3d11_device_finalize;
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g_object_class_install_property (gobject_class, PROP_ADAPTER,
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g_param_spec_uint ("adapter", "Adapter",
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"DXGI Adapter index for creating device",
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0, G_MAXUINT32, DEFAULT_ADAPTER,
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G_PARAM_READWRITE | G_PARAM_CONSTRUCT_ONLY | G_PARAM_STATIC_STRINGS));
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g_object_class_install_property (gobject_class, PROP_DEVICE_ID,
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g_param_spec_uint ("device-id", "Device Id",
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"DXGI Device ID", 0, G_MAXUINT32, 0,
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G_PARAM_READABLE | G_PARAM_STATIC_STRINGS));
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g_object_class_install_property (gobject_class, PROP_VENDER_ID,
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g_param_spec_uint ("vender-id", "Vender Id",
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"DXGI Vender ID", 0, G_MAXUINT32, 0,
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G_PARAM_READABLE | G_PARAM_STATIC_STRINGS));
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g_object_class_install_property (gobject_class, PROP_HARDWARE,
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g_param_spec_boolean ("hardware", "Hardware",
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"Whether hardware device or not", TRUE,
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G_PARAM_READABLE | G_PARAM_STATIC_STRINGS));
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g_object_class_install_property (gobject_class, PROP_DESCRIPTION,
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g_param_spec_string ("description", "Description",
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"Human readable device description", NULL,
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G_PARAM_READABLE | G_PARAM_STATIC_STRINGS));
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GST_DEBUG_CATEGORY_INIT (gst_d3d11_device_debug,
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"d3d11device", 0, "d3d11 device");
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GST_DEBUG_CATEGORY_GET (GST_CAT_CONTEXT, "GST_CONTEXT");
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}
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static void
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gst_d3d11_device_init (GstD3D11Device * self)
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{
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GstD3D11DevicePrivate *priv;
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priv = gst_d3d11_device_get_instance_private (self);
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priv->adapter = DEFAULT_ADAPTER;
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g_mutex_init (&priv->lock);
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g_cond_init (&priv->cond);
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priv->main_context = g_main_context_new ();
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priv->loop = g_main_loop_new (priv->main_context, FALSE);
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self->priv = priv;
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}
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static void
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gst_d3d11_device_constructed (GObject * object)
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{
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GstD3D11Device *self = GST_D3D11_DEVICE (object);
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GstD3D11DevicePrivate *priv = self->priv;
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IDXGIAdapter1 *adapter = NULL;
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IDXGIFactory1 *factory = NULL;
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HRESULT hr;
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UINT d3d11_flags = D3D11_CREATE_DEVICE_BGRA_SUPPORT;
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static const D3D_FEATURE_LEVEL feature_levels[] = {
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D3D_FEATURE_LEVEL_11_1,
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D3D_FEATURE_LEVEL_11_0,
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D3D_FEATURE_LEVEL_10_1,
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D3D_FEATURE_LEVEL_10_0,
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D3D_FEATURE_LEVEL_9_3,
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D3D_FEATURE_LEVEL_9_2,
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D3D_FEATURE_LEVEL_9_1
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};
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D3D_FEATURE_LEVEL selected_level;
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#ifdef HAVE_DXGI_1_5_H
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hr = CreateDXGIFactory1 (&IID_IDXGIFactory5, (void **) &factory);
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if (FAILED (hr)) {
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GST_INFO_OBJECT (self, "IDXGIFactory5 was unavailable");
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factory = NULL;
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}
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priv->factory_ver = GST_D3D11_DXGI_FACTORY_5;
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#endif
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if (!factory) {
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priv->factory_ver = GST_D3D11_DXGI_FACTORY_1;
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hr = CreateDXGIFactory1 (&IID_IDXGIFactory1, (void **) &factory);
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}
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if (FAILED (hr)) {
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GST_ERROR_OBJECT (self, "cannot create dxgi factory, hr: 0x%x", (guint) hr);
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goto error;
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}
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if (IDXGIFactory1_EnumAdapters1 (factory, priv->adapter,
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&adapter) == DXGI_ERROR_NOT_FOUND) {
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GST_ERROR_OBJECT (self, "No adapter for index %d", priv->adapter);
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goto error;
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} else {
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DXGI_ADAPTER_DESC1 desc;
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hr = IDXGIAdapter1_GetDesc1 (adapter, &desc);
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if (SUCCEEDED (hr)) {
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gchar *description = NULL;
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gboolean is_hardware = FALSE;
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/* DXGI_ADAPTER_FLAG_SOFTWARE is missing in dxgi.h of mingw */
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if ((desc.Flags & 0x2) != 0x2) {
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is_hardware = TRUE;
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}
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description = g_utf16_to_utf8 (desc.Description, -1, NULL, NULL, NULL);
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GST_DEBUG_OBJECT (self,
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"adapter index %d: D3D11 device vendor-id: 0x%04x, device-id: 0x%04x, "
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"Flags: 0x%x, %s",
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priv->adapter, desc.VendorId, desc.DeviceId, desc.Flags, description);
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priv->vender_id = desc.VendorId;
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priv->device_id = desc.DeviceId;
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priv->hardware = is_hardware;
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priv->description = description;
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}
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}
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#ifdef HAVE_D3D11SDKLAYER_H
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if (gst_debug_category_get_threshold (GST_CAT_DEFAULT) >= GST_LEVEL_TRACE) {
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/* DirectX SDK should be installed on system for this */
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if (gst_d3d11_device_enable_debug_layer ()) {
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GST_INFO_OBJECT (self, "sdk layer library was loaded");
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d3d11_flags |= D3D11_CREATE_DEVICE_DEBUG;
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}
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}
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#endif
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hr = D3D11CreateDevice ((IDXGIAdapter *) adapter, D3D_DRIVER_TYPE_UNKNOWN,
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NULL, d3d11_flags, feature_levels, G_N_ELEMENTS (feature_levels),
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D3D11_SDK_VERSION, &priv->device, &selected_level, &priv->device_context);
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priv->feature_level = selected_level;
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if (FAILED (hr)) {
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/* Retry if the system could not recognize D3D_FEATURE_LEVEL_11_1 */
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hr = D3D11CreateDevice ((IDXGIAdapter *) adapter, D3D_DRIVER_TYPE_UNKNOWN,
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NULL, d3d11_flags, &feature_levels[1],
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G_N_ELEMENTS (feature_levels) - 1, D3D11_SDK_VERSION, &priv->device,
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&selected_level, &priv->device_context);
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priv->feature_level = selected_level;
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}
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if (SUCCEEDED (hr)) {
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GST_DEBUG_OBJECT (self, "Selected feature level 0x%x", selected_level);
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} else {
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GST_ERROR_OBJECT (self, "cannot create d3d11 device, hr: 0x%x", (guint) hr);
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goto error;
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}
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priv->factory = factory;
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#ifdef HAVE_D3D11SDKLAYER_H
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if ((d3d11_flags & D3D11_CREATE_DEVICE_DEBUG) == D3D11_CREATE_DEVICE_DEBUG) {
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ID3D11Debug *debug;
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ID3D11InfoQueue *info_queue;
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hr = ID3D11Device_QueryInterface (priv->device,
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&IID_ID3D11Debug, (void **) &debug);
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if (SUCCEEDED (hr)) {
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GST_DEBUG_OBJECT (self, "D3D11Debug interface available");
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ID3D11Debug_ReportLiveDeviceObjects (debug, D3D11_RLDO_DETAIL);
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priv->debug = debug;
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}
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hr = ID3D11Device_QueryInterface (priv->device,
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&IID_ID3D11InfoQueue, (void **) &info_queue);
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if (SUCCEEDED (hr)) {
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GSource *source;
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GST_DEBUG_OBJECT (self, "D3D11InfoQueue interface available");
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priv->info_queue = info_queue;
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source = g_idle_source_new ();
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g_source_set_callback (source, (GSourceFunc) gst_d3d11_device_get_message,
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self, NULL);
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g_source_attach (source, priv->main_context);
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g_source_unref (source);
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}
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}
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#endif
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IDXGIAdapter1_Release (adapter);
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g_mutex_lock (&priv->lock);
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priv->thread = g_thread_new ("GstD3D11Device",
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(GThreadFunc) gst_d3d11_device_thread_func, self);
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while (!g_main_loop_is_running (priv->loop))
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g_cond_wait (&priv->cond, &priv->lock);
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g_mutex_unlock (&priv->lock);
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G_OBJECT_CLASS (parent_class)->constructed (object);
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return;
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error:
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if (factory)
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IDXGIFactory1_Release (factory);
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if (adapter)
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IDXGIAdapter1_Release (adapter);
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G_OBJECT_CLASS (parent_class)->constructed (object);
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return;
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}
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static void
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gst_d3d11_device_set_property (GObject * object, guint prop_id,
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const GValue * value, GParamSpec * pspec)
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{
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GstD3D11Device *self = GST_D3D11_DEVICE (object);
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GstD3D11DevicePrivate *priv = self->priv;
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switch (prop_id) {
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case PROP_ADAPTER:
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priv->adapter = g_value_get_uint (value);
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break;
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default:
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G_OBJECT_WARN_INVALID_PROPERTY_ID (object, prop_id, pspec);
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break;
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}
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}
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static void
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gst_d3d11_device_get_property (GObject * object, guint prop_id,
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GValue * value, GParamSpec * pspec)
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{
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GstD3D11Device *self = GST_D3D11_DEVICE (object);
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GstD3D11DevicePrivate *priv = self->priv;
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switch (prop_id) {
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case PROP_ADAPTER:
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g_value_set_uint (value, priv->adapter);
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break;
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case PROP_DEVICE_ID:
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g_value_set_uint (value, priv->device_id);
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break;
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case PROP_VENDER_ID:
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g_value_set_uint (value, priv->vender_id);
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break;
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case PROP_HARDWARE:
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g_value_set_boolean (value, priv->hardware);
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break;
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case PROP_DESCRIPTION:
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g_value_set_string (value, priv->description);
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break;
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default:
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G_OBJECT_WARN_INVALID_PROPERTY_ID (object, prop_id, pspec);
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break;
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}
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}
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static void
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gst_d3d11_device_dispose (GObject * object)
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{
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GstD3D11Device *self = GST_D3D11_DEVICE (object);
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GstD3D11DevicePrivate *priv = self->priv;
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GST_LOG_OBJECT (self, "dispose");
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if (priv->loop) {
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g_main_loop_quit (priv->loop);
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}
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if (priv->thread) {
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g_thread_join (priv->thread);
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priv->thread = NULL;
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}
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if (priv->loop) {
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g_main_loop_unref (priv->loop);
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priv->loop = NULL;
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}
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if (priv->main_context) {
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g_main_context_unref (priv->main_context);
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priv->main_context = NULL;
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}
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#ifdef HAVE_D3D11SDKLAYER_H
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if (priv->debug) {
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ID3D11Debug_Release (priv->debug);
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priv->debug = NULL;
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}
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if (priv->info_queue) {
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ID3D11InfoQueue_ClearStoredMessages (priv->info_queue);
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ID3D11InfoQueue_Release (priv->info_queue);
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priv->info_queue = NULL;
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}
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#endif
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if (priv->device) {
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ID3D11Device_Release (priv->device);
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priv->device = NULL;
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}
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if (priv->device_context) {
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ID3D11DeviceContext_Release (priv->device_context);
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priv->device_context = NULL;
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}
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if (priv->video_device) {
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ID3D11VideoDevice_Release (priv->video_device);
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priv->video_device = NULL;
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}
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if (priv->video_context) {
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ID3D11VideoContext_Release (priv->video_context);
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priv->video_context = NULL;
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}
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if (priv->factory) {
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IDXGIFactory1_Release (priv->factory);
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priv->factory = NULL;
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}
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G_OBJECT_CLASS (parent_class)->dispose (object);
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}
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static void
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gst_d3d11_device_finalize (GObject * object)
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{
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GstD3D11Device *self = GST_D3D11_DEVICE (object);
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GstD3D11DevicePrivate *priv = self->priv;
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GST_LOG_OBJECT (self, "finalize");
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g_mutex_clear (&priv->lock);
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|
g_cond_clear (&priv->cond);
|
|
g_free (priv->description);
|
|
|
|
G_OBJECT_CLASS (parent_class)->finalize (object);
|
|
}
|
|
|
|
static gboolean
|
|
running_cb (gpointer user_data)
|
|
{
|
|
GstD3D11Device *self = GST_D3D11_DEVICE (user_data);
|
|
GstD3D11DevicePrivate *priv = self->priv;
|
|
|
|
GST_TRACE_OBJECT (self, "Main loop running now");
|
|
|
|
g_mutex_lock (&priv->lock);
|
|
g_cond_signal (&priv->cond);
|
|
g_mutex_unlock (&priv->lock);
|
|
|
|
return G_SOURCE_REMOVE;
|
|
}
|
|
|
|
static gpointer
|
|
gst_d3d11_device_thread_func (gpointer data)
|
|
{
|
|
GstD3D11Device *self = GST_D3D11_DEVICE (data);
|
|
GstD3D11DevicePrivate *priv = self->priv;
|
|
GSource *source;
|
|
|
|
GST_DEBUG_OBJECT (self, "Enter loop");
|
|
g_main_context_push_thread_default (priv->main_context);
|
|
|
|
source = g_idle_source_new ();
|
|
g_source_set_callback (source, (GSourceFunc) running_cb, self, NULL);
|
|
g_source_attach (source, priv->main_context);
|
|
g_source_unref (source);
|
|
|
|
priv->active_thread = g_thread_self ();
|
|
g_main_loop_run (priv->loop);
|
|
|
|
g_main_context_pop_thread_default (priv->main_context);
|
|
|
|
GST_DEBUG_OBJECT (self, "Exit loop");
|
|
|
|
return NULL;
|
|
}
|
|
|
|
/**
|
|
* gst_d3d11_device_new:
|
|
* @adapter: the index of adapter for creating d3d11 device
|
|
*
|
|
* Returns: (transfer full) (nullable): a new #GstD3D11Device for @adapter or %NULL
|
|
* when failed to create D3D11 device with given adapter index.
|
|
*/
|
|
GstD3D11Device *
|
|
gst_d3d11_device_new (guint adapter)
|
|
{
|
|
GstD3D11Device *device = NULL;
|
|
GstD3D11DevicePrivate *priv;
|
|
static volatile gsize _init = 0;
|
|
|
|
if (g_once_init_enter (&_init)) {
|
|
GST_DEBUG_CATEGORY_INIT (gst_d3d11_device_debug, "d3d11device", 0,
|
|
"d3d11 device");
|
|
g_once_init_leave (&_init, 1);
|
|
}
|
|
|
|
device = g_object_new (GST_TYPE_D3D11_DEVICE, "adapter", adapter, NULL);
|
|
|
|
priv = device->priv;
|
|
|
|
if (!priv->device || !priv->device_context) {
|
|
GST_ERROR ("Cannot create d3d11 device");
|
|
g_object_unref (device);
|
|
device = NULL;
|
|
}
|
|
|
|
return device;
|
|
}
|
|
|
|
/**
|
|
* gst_d3d11_device_get_device_handle:
|
|
* @device: a #GstD3D11Device
|
|
*
|
|
* Used for various D3D11 APIs directly.
|
|
* Caller must not destroy returned device object.
|
|
*
|
|
* Returns: (transfer none): the ID3D11Device
|
|
*/
|
|
ID3D11Device *
|
|
gst_d3d11_device_get_device_handle (GstD3D11Device * device)
|
|
{
|
|
g_return_val_if_fail (GST_IS_D3D11_DEVICE (device), NULL);
|
|
|
|
return device->priv->device;
|
|
}
|
|
|
|
/**
|
|
* gst_d3d11_device_get_device_context_handle:
|
|
* @device: a #GstD3D11Device
|
|
*
|
|
* Used for various D3D11 APIs directly.
|
|
* Caller must not destroy returned device object.
|
|
*
|
|
* Returns: (transfer none): the ID3D11DeviceContext
|
|
*/
|
|
ID3D11DeviceContext *
|
|
gst_d3d11_device_get_device_context_handle (GstD3D11Device * device)
|
|
{
|
|
g_return_val_if_fail (GST_IS_D3D11_DEVICE (device), NULL);
|
|
|
|
return device->priv->device_context;
|
|
}
|
|
|
|
GstD3D11DXGIFactoryVersion
|
|
gst_d3d11_device_get_chosen_dxgi_factory_version (GstD3D11Device * device)
|
|
{
|
|
g_return_val_if_fail (GST_IS_D3D11_DEVICE (device),
|
|
GST_D3D11_DXGI_FACTORY_UNKNOWN);
|
|
|
|
return device->priv->factory_ver;
|
|
}
|
|
|
|
D3D_FEATURE_LEVEL
|
|
gst_d3d11_device_get_chosen_feature_level (GstD3D11Device * device)
|
|
{
|
|
g_return_val_if_fail (GST_IS_D3D11_DEVICE (device), 0);
|
|
|
|
return device->priv->feature_level;
|
|
}
|
|
|
|
typedef struct
|
|
{
|
|
GstD3D11Device *device;
|
|
GstD3D11DeviceThreadFunc func;
|
|
|
|
gpointer data;
|
|
gboolean fired;
|
|
} MessageData;
|
|
|
|
static gboolean
|
|
gst_d3d11_device_message_callback (MessageData * msg)
|
|
{
|
|
GstD3D11Device *self = msg->device;
|
|
GstD3D11DevicePrivate *priv = self->priv;
|
|
|
|
msg->func (self, msg->data);
|
|
|
|
g_mutex_lock (&priv->lock);
|
|
msg->fired = TRUE;
|
|
g_cond_broadcast (&priv->cond);
|
|
g_mutex_unlock (&priv->lock);
|
|
|
|
return G_SOURCE_REMOVE;
|
|
}
|
|
|
|
/**
|
|
* gst_d3d11_device_thread_add:
|
|
* @device: a #GstD3D11Device
|
|
* @func: (scope call): a #GstD3D11DeviceThreadFunc
|
|
* @data: (closure): user data to call @func with
|
|
*
|
|
* Execute @func in the D3DDevice thread of @device with @data
|
|
*
|
|
* MT-safe
|
|
*/
|
|
void
|
|
gst_d3d11_device_thread_add (GstD3D11Device * device,
|
|
GstD3D11DeviceThreadFunc func, gpointer data)
|
|
{
|
|
GstD3D11DevicePrivate *priv;
|
|
MessageData msg = { 0, };
|
|
|
|
g_return_if_fail (GST_IS_D3D11_DEVICE (device));
|
|
g_return_if_fail (func != NULL);
|
|
|
|
priv = device->priv;
|
|
|
|
if (priv->active_thread == g_thread_self ()) {
|
|
func (device, data);
|
|
return;
|
|
}
|
|
|
|
msg.device = gst_object_ref (device);
|
|
msg.func = func;
|
|
msg.data = data;
|
|
msg.fired = FALSE;
|
|
|
|
g_main_context_invoke (priv->main_context,
|
|
(GSourceFunc) gst_d3d11_device_message_callback, &msg);
|
|
|
|
g_mutex_lock (&priv->lock);
|
|
while (!msg.fired)
|
|
g_cond_wait (&priv->cond, &priv->lock);
|
|
g_mutex_unlock (&priv->lock);
|
|
|
|
gst_object_unref (device);
|
|
}
|
|
|
|
typedef struct
|
|
{
|
|
IDXGISwapChain *swap_chain;
|
|
const DXGI_SWAP_CHAIN_DESC *desc;
|
|
} CreateSwapChainData;
|
|
|
|
static void
|
|
gst_d3d11_device_create_swap_chain_internal (GstD3D11Device * device,
|
|
CreateSwapChainData * data)
|
|
{
|
|
GstD3D11DevicePrivate *priv = device->priv;
|
|
HRESULT hr;
|
|
|
|
hr = IDXGIFactory1_CreateSwapChain (priv->factory, (IUnknown *) priv->device,
|
|
(DXGI_SWAP_CHAIN_DESC *) data->desc, &data->swap_chain);
|
|
|
|
if (FAILED (hr)) {
|
|
GST_ERROR_OBJECT (device, "Cannot create SwapChain Object: 0x%x",
|
|
(guint) hr);
|
|
data->swap_chain = NULL;
|
|
}
|
|
}
|
|
|
|
/**
|
|
* gst_d3d11_device_create_swap_chain:
|
|
* @device: a #GstD3D11Device
|
|
* @desc: a DXGI_SWAP_CHAIN_DESC structure for swapchain
|
|
*
|
|
* Create a IDXGISwapChain object. Caller must release returned swap chain object
|
|
* via IDXGISwapChain_Release()
|
|
*
|
|
* Returns: (transfer full) (nullable): a new IDXGISwapChain or %NULL
|
|
* when failed to create swap chain with given @desc
|
|
*/
|
|
IDXGISwapChain *
|
|
gst_d3d11_device_create_swap_chain (GstD3D11Device * device,
|
|
const DXGI_SWAP_CHAIN_DESC * desc)
|
|
{
|
|
CreateSwapChainData data = { 0, };
|
|
|
|
g_return_val_if_fail (GST_IS_D3D11_DEVICE (device), NULL);
|
|
|
|
data.swap_chain = NULL;
|
|
data.desc = desc;
|
|
|
|
gst_d3d11_device_thread_add (device, (GstD3D11DeviceThreadFunc)
|
|
gst_d3d11_device_create_swap_chain_internal, &data);
|
|
|
|
return data.swap_chain;
|
|
}
|
|
|
|
static void
|
|
gst_d3d11_device_release_swap_chain_internal (GstD3D11Device * device,
|
|
IDXGISwapChain * swap_chain)
|
|
{
|
|
IDXGISwapChain_Release (swap_chain);
|
|
}
|
|
|
|
/**
|
|
* gst_d3d11_device_release_swap_chain:
|
|
* @device: a #GstD3D11Device
|
|
* @swap_chain: a IDXGISwapChain
|
|
*
|
|
* Release a @swap_chain from device thread
|
|
*
|
|
*/
|
|
void
|
|
gst_d3d11_device_release_swap_chain (GstD3D11Device * device,
|
|
IDXGISwapChain * swap_chain)
|
|
{
|
|
g_return_if_fail (GST_IS_D3D11_DEVICE (device));
|
|
|
|
gst_d3d11_device_thread_add (device,
|
|
(GstD3D11DeviceThreadFunc) gst_d3d11_device_release_swap_chain_internal,
|
|
swap_chain);
|
|
}
|
|
|
|
typedef struct
|
|
{
|
|
ID3D11Texture2D *texture;
|
|
const D3D11_TEXTURE2D_DESC *desc;
|
|
const D3D11_SUBRESOURCE_DATA *inital_data;
|
|
} CreateTextureData;
|
|
|
|
static void
|
|
gst_d3d11_device_create_texture_internal (GstD3D11Device * device,
|
|
CreateTextureData * data)
|
|
{
|
|
GstD3D11DevicePrivate *priv = device->priv;
|
|
HRESULT hr;
|
|
|
|
hr = ID3D11Device_CreateTexture2D (priv->device, data->desc,
|
|
data->inital_data, &data->texture);
|
|
if (FAILED (hr)) {
|
|
GST_ERROR ("Failed to create staging texture (0x%x)", (guint) hr);
|
|
data->texture = NULL;
|
|
}
|
|
}
|
|
|
|
ID3D11Texture2D *
|
|
gst_d3d11_device_create_texture (GstD3D11Device * device,
|
|
const D3D11_TEXTURE2D_DESC * desc,
|
|
const D3D11_SUBRESOURCE_DATA * inital_data)
|
|
{
|
|
CreateTextureData data;
|
|
|
|
g_return_val_if_fail (GST_IS_D3D11_DEVICE (device), NULL);
|
|
g_return_val_if_fail (desc != NULL, NULL);
|
|
|
|
data.texture = NULL;
|
|
data.desc = desc;
|
|
data.inital_data = inital_data;
|
|
|
|
gst_d3d11_device_thread_add (device, (GstD3D11DeviceThreadFunc)
|
|
gst_d3d11_device_create_texture_internal, &data);
|
|
|
|
return data.texture;
|
|
}
|
|
|
|
static void
|
|
gst_d3d11_device_release_texture_internal (GstD3D11Device * device,
|
|
ID3D11Texture2D * texture)
|
|
{
|
|
ID3D11Texture2D_Release (texture);
|
|
}
|
|
|
|
void
|
|
gst_d3d11_device_release_texture (GstD3D11Device * device,
|
|
ID3D11Texture2D * texture)
|
|
{
|
|
g_return_if_fail (GST_IS_D3D11_DEVICE (device));
|
|
g_return_if_fail (texture != NULL);
|
|
|
|
gst_d3d11_device_thread_add (device, (GstD3D11DeviceThreadFunc)
|
|
gst_d3d11_device_release_texture_internal, texture);
|
|
}
|