mirror of
https://gitlab.freedesktop.org/gstreamer/gstreamer-rs.git
synced 2024-12-12 11:16:32 +00:00
1509 lines
41 KiB
Markdown
1509 lines
41 KiB
Markdown
<!-- file * -->
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<!-- struct GLBaseFilter -->
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`GLBaseFilter` handles the nitty gritty details of retrieving an OpenGL
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context. It also provided some wrappers around `gst_base::BaseTransform`'s
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`start`, `stop` and `set_caps` virtual methods that ensure an OpenGL context
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is available and current in the calling thread.
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# Implements
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[`GLBaseFilterExt`](trait.GLBaseFilterExt.html), [`gst::ObjectExt`](../gst/trait.ObjectExt.html), [`glib::object::ObjectExt`](../glib/object/trait.ObjectExt.html)
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<!-- trait GLBaseFilterExt -->
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Trait containing all `GLBaseFilter` methods.
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# Implementors
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[`GLBaseFilter`](struct.GLBaseFilter.html)
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<!-- struct GLBuffer -->
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GstGLBuffer is a `gst::Memory` subclass providing support for the mapping of
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GL buffers.
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Data is uploaded or downloaded from the GPU as is necessary.
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<!-- impl GLBuffer::fn init_once -->
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Initializes the GL Buffer allocator. It is safe to call this function
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multiple times. This must be called before any other `GLBuffer` operation.
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<!-- struct GLColorConvert -->
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`GLColorConvert` is an object that converts between color spaces and/or
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formats using OpenGL Shaders.
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A `GLColorConvert` can be created with `GLColorConvert::new`, the
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configuration negotiated with `GLColorConvert::transform_caps` and the
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conversion performed with `GLColorConvert::perform`.
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The glcolorconvertelement provides a GStreamer element that uses
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`GLColorConvert` to convert between video formats and color spaces.
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# Implements
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[`gst::ObjectExt`](../gst/trait.ObjectExt.html), [`glib::object::ObjectExt`](../glib/object/trait.ObjectExt.html)
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<!-- impl GLColorConvert::fn new -->
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## `context`
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a `GLContext`
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# Returns
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a new `GLColorConvert` object
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<!-- impl GLColorConvert::fn fixate_caps -->
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Provides an implementation of `gst_base::BaseTransformClass::fixate_caps`()
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## `context`
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a `GLContext` to use for transforming `caps`
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## `direction`
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a `gst::PadDirection`
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## `caps`
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the `gst::Caps` of `direction`
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## `other`
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the `gst::Caps` to fixate
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# Returns
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the fixated `gst::Caps`
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<!-- impl GLColorConvert::fn transform_caps -->
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Provides an implementation of `gst_base::BaseTransformClass::transform_caps`()
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## `context`
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a `GLContext` to use for transforming `caps`
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## `direction`
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a `gst::PadDirection`
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## `caps`
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the `gst::Caps` to transform
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## `filter`
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a set of filter `gst::Caps`
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# Returns
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the converted `gst::Caps`
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<!-- impl GLColorConvert::fn decide_allocation -->
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Provides an implementation of `GstBaseTransfromClass::decide_allocation`()
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## `query`
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a completed ALLOCATION `gst::Query`
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# Returns
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whether the allocation parameters were successfully chosen
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<!-- impl GLColorConvert::fn perform -->
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Converts the data contained by `inbuf` using the formats specified by the
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`gst::Caps` passed to `GLColorConvert::set_caps`
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## `inbuf`
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the `GLMemory` filled `gst::Buffer` to convert
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# Returns
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a converted `gst::Buffer` or `None`
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<!-- impl GLColorConvert::fn set_caps -->
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Initializes `self` with the information required for conversion.
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## `in_caps`
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input `gst::Caps`
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## `out_caps`
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output `gst::Caps`
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<!-- struct GLContext -->
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`GLContext` wraps an OpenGL context object in a uniform API. As a result
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of the limitation on OpenGL context, this object is not thread safe unless
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specified and must only be activated in a single thread.
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# Implements
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[`GLContextExt`](trait.GLContextExt.html), [`gst::ObjectExt`](../gst/trait.ObjectExt.html), [`glib::object::ObjectExt`](../glib/object/trait.ObjectExt.html)
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<!-- trait GLContextExt -->
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Trait containing all `GLContext` methods.
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# Implementors
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[`GLContext`](struct.GLContext.html)
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<!-- impl GLContext::fn new -->
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Create a new `GLContext` with the specified `display`
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## `display`
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a `GLDisplay`
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# Returns
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a new `GLContext`
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<!-- impl GLContext::fn new_wrapped -->
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Wraps an existing OpenGL context into a `GLContext`.
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Note: The caller is responsible for ensuring that the OpenGL context
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represented by `handle` stays alive while the returned `GLContext` is
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active.
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## `display`
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a `GLDisplay`
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## `handle`
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the OpenGL context to wrap
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## `context_type`
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a `GLPlatform` specifying the type of context in `handle`
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## `available_apis`
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a `GLAPI` containing the available OpenGL apis in `handle`
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# Returns
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a `GLContext` wrapping `handle`
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<!-- impl GLContext::fn default_get_proc_address -->
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A default implementation of the various GetProcAddress functions that looks
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for `name` in the OpenGL shared libraries or in the current process.
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See also: `GLContext::get_proc_address`
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## `gl_api`
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a `GLAPI`
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## `name`
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then function to get the address of
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# Returns
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an address pointing to `name` or `None`
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<!-- impl GLContext::fn get_current -->
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See also `GLContextExt::activate`.
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# Returns
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the `GLContext` active in the current thread or `None`
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<!-- impl GLContext::fn get_current_gl_api -->
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If an error occurs, `major` and `minor` are not modified and `GLAPI::None` is
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returned.
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## `platform`
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the `GLPlatform` to retrieve the API for
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## `major`
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the major version
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## `minor`
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the minor version
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# Returns
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The version supported by the OpenGL context current in the calling
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thread or `GLAPI::None`
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<!-- impl GLContext::fn get_current_gl_context -->
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## `context_type`
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a `GLPlatform` specifying the type of context to retrieve
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# Returns
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The OpenGL context handle current in the calling thread or `None`
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<!-- impl GLContext::fn get_proc_address_with_platform -->
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Attempts to use the `context_type` specific GetProcAddress implementations
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to retreive `name`.
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See also `GLContext::get_proc_address`.
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## `context_type`
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a `GLPlatform`
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## `gl_api`
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a `GLAPI`
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## `name`
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the name of the function to retrieve
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# Returns
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a function pointer for `name`, or `None`
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<!-- trait GLContextExt::fn activate -->
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(De)activate the OpenGL context represented by this `self`.
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In OpenGL terms, calls eglMakeCurrent or similar with this context and the
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currently set window. See `GLContextExt::set_window` for details.
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## `activate`
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`true` to activate, `false` to deactivate
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# Returns
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Whether the activation succeeded
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<!-- trait GLContextExt::fn can_share -->
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Note: This will always fail for two wrapped `GLContext`'s
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## `other_context`
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another `GLContext`
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# Returns
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whether `self` and `other_context` are able to share OpenGL
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resources.
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<!-- trait GLContextExt::fn check_feature -->
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Check for an OpenGL `feature` being supported.
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Note: Most features require that the context be created before it is
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possible to determine their existence and so will fail if that is not the
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case.
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## `feature`
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a platform specific feature
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# Returns
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Whether `feature` is supported by `self`
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<!-- trait GLContextExt::fn check_framebuffer_status -->
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## `fbo_target`
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the GL value of the framebuffer target, GL_FRAMEBUFFER,
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GL_READ_FRAMEBUFFER, GL_DRAW_FRAMEBUFFER
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# Returns
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whether whether the current framebuffer is complete
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<!-- trait GLContextExt::fn check_gl_version -->
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## `api`
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api type required
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## `maj`
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major version required
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## `min`
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minor version required
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# Returns
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whether OpenGL context implements the required api and specified
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version.
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<!-- trait GLContextExt::fn clear_framebuffer -->
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Unbind the current framebuffer
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<!-- trait GLContextExt::fn clear_shader -->
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Clear's the currently set shader from the GL state machine.
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Note: must be called in the GL thread.
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<!-- trait GLContextExt::fn create -->
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Creates an OpenGL context with the specified `other_context` as a context
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to share shareable OpenGL objects with. See the OpenGL specification for
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what is shared between OpenGL contexts.
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If an error occurs, and `error` is not `None`, then error will contain details
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of the error and `false` will be returned.
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Should only be called once.
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## `other_context`
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a `GLContext` to share OpenGL objects with
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# Returns
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whether the context could successfully be created
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<!-- trait GLContextExt::fn destroy -->
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Destroys an OpenGL context.
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Should only be called after `GLContextExt::create` has been successfully
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called for this context.
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<!-- trait GLContextExt::fn fill_info -->
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Fills `self`'s info (version, extensions, vtable, etc) from the GL
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context in the current thread. Typically used with wrapped contexts to
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allow wrapped contexts to be used as regular `GLContext`'s.
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<!-- trait GLContextExt::fn get_display -->
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# Returns
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the `GLDisplay` associated with this `self`
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<!-- trait GLContextExt::fn get_gl_api -->
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Get the currently enabled OpenGL api.
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The currently available API may be limited by the `GLDisplay` in use and/or
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the `GLWindow` chosen.
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# Returns
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the available OpenGL api
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<!-- trait GLContextExt::fn get_gl_context -->
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Gets the backing OpenGL context used by `self`.
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# Returns
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The platform specific backing OpenGL context
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<!-- trait GLContextExt::fn get_gl_platform -->
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Gets the OpenGL platform that used by `self`.
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# Returns
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The platform specific backing OpenGL context
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<!-- trait GLContextExt::fn get_gl_platform_version -->
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Get the version of the OpenGL platform (GLX, EGL, etc) used. Only valid
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after a call to `gst_gl_context_create_context`.
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## `major`
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return for the major version
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## `minor`
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return for the minor version
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<!-- trait GLContextExt::fn get_gl_version -->
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Returns the OpenGL version implemented by `self`. See
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`GLContextExt::get_gl_api` for retreiving the OpenGL api implemented by
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`self`.
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## `maj`
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resulting major version
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## `min`
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resulting minor version
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<!-- trait GLContextExt::fn get_proc_address -->
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Get a function pointer to a specified opengl function, `name`. If the the
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specific function does not exist, NULL is returned instead.
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Platform specfic functions (names starting 'egl', 'glX', 'wgl', etc) can also
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be retrieved using this method.
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Note: This function may return valid function pointers that may not be valid
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to call in `self`. The caller is responsible for ensuring that the
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returned function is a valid function to call in `self` by either checking
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the OpenGL API and version or for an appropriate OpenGL extension.
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Note: On success, you need to cast the returned function pointer to the
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correct type to be able to call it correctly. On 32-bit Windows, this will
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include the `GSTGLAPI` identifier to use the correct calling convention.
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e.g.
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```C
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void (GSTGLAPI *PFN_glGetIntegerv) (GLenum name, GLint * ret)
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```
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## `name`
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an opengl function name
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# Returns
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a function pointer or `None`
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<!-- trait GLContextExt::fn get_thread -->
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# Returns
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The `glib::Thread`, `self` is current in or NULL
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<!-- trait GLContextExt::fn get_window -->
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# Returns
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the currently set window
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<!-- trait GLContextExt::fn is_shared -->
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# Returns
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Whether the `GLContext` has been shared with another `GLContext`
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<!-- trait GLContextExt::fn set_shared_with -->
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Will internally set `self` as shared with `share`
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## `share`
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another `GLContext`
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<!-- trait GLContextExt::fn set_window -->
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Set's the current window on `self` to `window`. The window can only be
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changed before `GLContextExt::create` has been called and the `window` is not
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already running.
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## `window`
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a `GLWindow`
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# Returns
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Whether the window was successfully updated
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<!-- trait GLContextExt::fn supports_glsl_profile_version -->
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## `version`
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a `GLSLVersion`
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## `profile`
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a `GLSLProfile`
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# Returns
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Whether `self` supports the combination of `version` with `profile`
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<!-- trait GLContextExt::fn swap_buffers -->
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Swap the front and back buffers on the window attached to `self`.
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This will display the frame on the next refresh cycle.
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<!-- trait GLContextExt::fn thread_add -->
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Execute `func` in the OpenGL thread of `self` with `data`
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MT-safe
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## `func`
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a `GstGLContextThreadFunc`
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## `data`
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user data to call `func` with
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<!-- enum GLContextError -->
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OpenGL context errors.
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<!-- enum GLContextError::variant Failed -->
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Failed for an unspecified reason
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<!-- enum GLContextError::variant WrongConfig -->
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The configuration requested is not correct
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<!-- enum GLContextError::variant WrongApi -->
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The OpenGL API requested is not correct
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<!-- enum GLContextError::variant OldLibs -->
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The OpenGL libraries are too old
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<!-- enum GLContextError::variant CreateContext -->
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glXCreateContext (or similar) failed
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<!-- enum GLContextError::variant ResourceUnavailable -->
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A resource is not available
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<!-- struct GLDisplay -->
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`GLDisplay` represents a connection to the underlying windowing system.
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Elements are required to make use of `gst::Context` to share and propogate
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a `GLDisplay`.
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There are a number of environment variables that influence the choice of
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platform and window system specific functionality.
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- GST_GL_WINDOW influences the window system to use. Common values are
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'x11', 'wayland', 'win32' or 'cocoa'.
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- GST_GL_PLATFORM influences the OpenGL platform to use. Common values are
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'egl', 'glx', 'wgl' or 'cgl'.
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- GST_GL_API influences the OpenGL API requested by the OpenGL platform.
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Common values are 'opengl', 'opengl3' and 'gles2'.
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> Certain window systems require a special function to be called to
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> initialize threading support. As this GStreamer GL library does not preclude
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> concurrent access to the windowing system, it is strongly advised that
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> applications ensure that threading support has been initialized before any
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> other toolkit/library functionality is accessed. Failure to do so could
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> result in sudden application abortion during execution. The most notably
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> example of such a function is X11's XInitThreads\().
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# Implements
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[`GLDisplayExt`](trait.GLDisplayExt.html), [`gst::ObjectExt`](../gst/trait.ObjectExt.html), [`glib::object::ObjectExt`](../glib/object/trait.ObjectExt.html)
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<!-- trait GLDisplayExt -->
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Trait containing all `GLDisplay` methods.
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# Implementors
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[`GLDisplayEGL`](struct.GLDisplayEGL.html), [`GLDisplay`](struct.GLDisplay.html)
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<!-- impl GLDisplay::fn new -->
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# Returns
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a new `GLDisplay`
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<!-- trait GLDisplayExt::fn add_context -->
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## `context`
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a `GLContext`
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# Returns
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whether `context` was successfully added. `false` may be returned
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if there already exists another context for `context`'s active thread.
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Must be called with the object lock held.
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<!-- trait GLDisplayExt::fn create_context -->
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It requires the display's object lock to be held.
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## `other_context`
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other `GLContext` to share resources with.
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## `p_context`
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resulting `GLContext`
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# Returns
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whether a new context could be created.
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<!-- trait GLDisplayExt::fn create_window -->
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It requires the display's object lock to be held.
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# Returns
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a new `GLWindow` for `self` or `None`.
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<!-- trait GLDisplayExt::fn filter_gl_api -->
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limit the use of OpenGL to the requested `gl_api`. This is intended to allow
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application and elements to request a specific set of OpenGL API's based on
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what they support. See `GLContextExt::get_gl_api` for the retreiving the
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API supported by a `GLContext`.
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## `gl_api`
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a `GLAPI` to filter with
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<!-- trait GLDisplayExt::fn find_window -->
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Execute `compare_func` over the list of windows stored by `self`. The
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first argment to `compare_func` is the `GLWindow` being checked and the
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second argument is `data`.
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## `data`
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some data to pass to `compare_func`
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## `compare_func`
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a comparison function to run
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# Returns
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The first `GLWindow` that causes a match
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from `compare_func`
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<!-- trait GLDisplayExt::fn get_gl_api -->
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see `GLDisplayExt::filter_gl_api` for what the returned value represents
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# Returns
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the `GLAPI` configured for `self`
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<!-- trait GLDisplayExt::fn get_gl_context_for_thread -->
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## `thread`
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a `glib::Thread`
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# Returns
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the `GLContext` current on `thread` or `None`
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Must be called with the object lock held.
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<!-- trait GLDisplayExt::fn get_handle -->
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# Returns
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the native handle for the display
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<!-- trait GLDisplayExt::fn get_handle_type -->
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# Returns
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the `GLDisplayType` of `self`
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<!-- trait GLDisplayExt::fn remove_window -->
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## `window`
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a `GLWindow` to remove
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# Returns
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if `window` could be removed from `self`
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<!-- trait GLDisplayExt::fn connect_create_context -->
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Overrides the `GLContext` creation mechanism.
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It can be called in any thread and it is emitted with
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display's object lock held.
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## `context`
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other context to share resources with.
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# Returns
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the new context.
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<!-- struct GLDisplayEGL -->
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the contents of a `GLDisplayEGL` are private and should only be accessed
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through the provided API
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# Implements
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|
[`GLDisplayExt`](trait.GLDisplayExt.html), [`gst::ObjectExt`](../gst/trait.ObjectExt.html), [`glib::object::ObjectExt`](../glib/object/trait.ObjectExt.html)
|
|
<!-- impl GLDisplayEGL::fn new -->
|
|
Create a new `GLDisplayEGL` using the default EGL_DEFAULT_DISPLAY.
|
|
|
|
# Returns
|
|
|
|
a new `GLDisplayEGL` or `None`
|
|
<!-- impl GLDisplayEGL::fn get_from_native -->
|
|
Attempts to create a new `EGLDisplay` from `display`. If `type_` is
|
|
`GLDisplayType::Any`, then `display` must be 0. `type_` must not be
|
|
`GLDisplayType::None`.
|
|
## `type_`
|
|
a `GLDisplayType`
|
|
## `display`
|
|
pointer to a display (or 0)
|
|
|
|
# Returns
|
|
|
|
A `EGLDisplay` or `EGL_NO_DISPLAY`
|
|
<!-- enum GLFormat -->
|
|
<!-- enum GLFormat::variant Luminance -->
|
|
Single component replicated across R, G, and B textures
|
|
components
|
|
<!-- enum GLFormat::variant Alpha -->
|
|
Single component stored in the A texture component
|
|
<!-- enum GLFormat::variant LuminanceAlpha -->
|
|
Combination of `GLFormat::Luminance` and `GLFormat::Alpha`
|
|
<!-- enum GLFormat::variant Red -->
|
|
Single component stored in the R texture component
|
|
<!-- enum GLFormat::variant R8 -->
|
|
Single 8-bit component stored in the R texture component
|
|
<!-- enum GLFormat::variant Rg -->
|
|
Two components stored in the R and G texture components
|
|
<!-- enum GLFormat::variant Rg8 -->
|
|
Two 8-bit components stored in the R and G texture components
|
|
<!-- enum GLFormat::variant Rgb -->
|
|
Three components stored in the R, G, and B texture components
|
|
<!-- enum GLFormat::variant Rgb8 -->
|
|
Three 8-bit components stored in the R, G, and B
|
|
texture components
|
|
<!-- enum GLFormat::variant Rgb565 -->
|
|
Three components of bit depth 5, 6 and 5 stored in the R, G,
|
|
and B texture components respectively.
|
|
<!-- enum GLFormat::variant Rgba -->
|
|
Four components stored in the R, G, B, and A texture
|
|
components respectively.
|
|
<!-- enum GLFormat::variant Rgba8 -->
|
|
Four 8-bit components stored in the R, G, B, and A texture
|
|
components respectively.
|
|
<!-- enum GLFormat::variant DepthComponent16 -->
|
|
A single 16-bit component for depth information.
|
|
<!-- enum GLFormat::variant Depth24Stencil8 -->
|
|
A 24-bit component for depth information and
|
|
a 8-bit component for stencil informat.
|
|
<!-- struct GLFramebuffer -->
|
|
A `GLFramebuffer` represents and holds an OpenGL framebuffer object with
|
|
it's associated attachments.
|
|
|
|
A `GLFramebuffer` can be created with `GLFramebuffer::new` or
|
|
`GLFramebuffer::new_with_default_depth` and bound with
|
|
`GLFramebufferExt::bind`. Other resources can be bound with
|
|
`GLFramebufferExt::attach`
|
|
|
|
Note: OpenGL framebuffers are not shareable resources so cannot be used
|
|
between multiple OpenGL contexts.
|
|
|
|
# Implements
|
|
|
|
[`GLFramebufferExt`](trait.GLFramebufferExt.html), [`gst::ObjectExt`](../gst/trait.ObjectExt.html), [`glib::object::ObjectExt`](../glib/object/trait.ObjectExt.html)
|
|
<!-- trait GLFramebufferExt -->
|
|
Trait containing all `GLFramebuffer` methods.
|
|
|
|
# Implementors
|
|
|
|
[`GLFramebuffer`](struct.GLFramebuffer.html)
|
|
<!-- impl GLFramebuffer::fn new -->
|
|
## `context`
|
|
a `GLContext`
|
|
|
|
# Returns
|
|
|
|
a new `GLFramebuffer`
|
|
<!-- impl GLFramebuffer::fn new_with_default_depth -->
|
|
## `context`
|
|
a `GLContext`
|
|
## `width`
|
|
width for the depth buffer
|
|
## `height`
|
|
for the depth buffer
|
|
|
|
# Returns
|
|
|
|
a new `GLFramebuffer` with a depth buffer of `width` and `height`
|
|
<!-- trait GLFramebufferExt::fn attach -->
|
|
attach `mem` to `attachment_point`
|
|
## `attachment_point`
|
|
the OpenGL attachment point to bind `mem` to
|
|
## `mem`
|
|
the memory object to bind to `attachment_point`
|
|
<!-- trait GLFramebufferExt::fn bind -->
|
|
Bind `self` into the current thread
|
|
<!-- trait GLFramebufferExt::fn draw_to_texture -->
|
|
Perform the steps necessary to have the output of a glDraw* command in
|
|
`func` update the contents of `mem`.
|
|
## `mem`
|
|
the `GLMemory` to draw to
|
|
## `func`
|
|
the function to run
|
|
## `user_data`
|
|
data to pass to `func`
|
|
|
|
# Returns
|
|
|
|
the result of executing `func`
|
|
<!-- trait GLFramebufferExt::fn get_effective_dimensions -->
|
|
Retreive the effective dimensions from the current attachments attached to
|
|
`self`.
|
|
## `width`
|
|
output width
|
|
## `height`
|
|
output height
|
|
<!-- trait GLFramebufferExt::fn get_id -->
|
|
|
|
# Returns
|
|
|
|
the OpenGL id for `self`
|
|
<!-- struct GLOverlayCompositor -->
|
|
Opaque `GLOverlayCompositor` object
|
|
|
|
# Implements
|
|
|
|
[`gst::ObjectExt`](../gst/trait.ObjectExt.html), [`glib::object::ObjectExt`](../glib/object/trait.ObjectExt.html)
|
|
<!-- struct GLQuery -->
|
|
A `GLQuery` represents and holds an OpenGL query object. Various types of
|
|
queries can be run or counters retrieved.
|
|
<!-- impl GLQuery::fn counter -->
|
|
Record the result of a counter
|
|
<!-- impl GLQuery::fn end -->
|
|
End counting the query
|
|
<!-- impl GLQuery::fn free -->
|
|
Frees a `GLQuery`
|
|
<!-- impl GLQuery::fn init -->
|
|
## `context`
|
|
a `GLContext`
|
|
## `query_type`
|
|
the `GLQueryType`
|
|
<!-- impl GLQuery::fn result -->
|
|
|
|
# Returns
|
|
|
|
the result of the query
|
|
<!-- impl GLQuery::fn start -->
|
|
Start counting the query
|
|
<!-- impl GLQuery::fn unset -->
|
|
Free any dynamically allocated resources
|
|
<!-- impl GLQuery::fn local_gl_context -->
|
|
Performs a GST_QUERY_CONTEXT query of type "gst.gl.local_context" on all
|
|
`GstPads` in `element` of `direction` for the local OpenGL context used by
|
|
GStreamer elements.
|
|
## `element`
|
|
a `gst::Element` to query from
|
|
## `direction`
|
|
the `gst::PadDirection` to query
|
|
## `context_ptr`
|
|
location containing the current and/or resulting
|
|
`GLContext`
|
|
|
|
# Returns
|
|
|
|
whether `context_ptr` contains a `GLContext`
|
|
<!-- impl GLQuery::fn new -->
|
|
Free with `GLQuery::free`
|
|
## `context`
|
|
a `GLContext`
|
|
## `query_type`
|
|
the `GLQueryType` to create
|
|
|
|
# Returns
|
|
|
|
a new `GLQuery`
|
|
<!-- enum GLQueryType -->
|
|
<!-- enum GLQueryType::variant None -->
|
|
no query
|
|
<!-- enum GLQueryType::variant TimeElapsed -->
|
|
query the time elapsed
|
|
<!-- enum GLQueryType::variant Timestamp -->
|
|
query the current time
|
|
<!-- enum GLSLError -->
|
|
Compilation stage that caused an error
|
|
<!-- enum GLSLError::variant Compile -->
|
|
Compilation error occured
|
|
<!-- enum GLSLError::variant Link -->
|
|
Link error occured
|
|
<!-- enum GLSLError::variant Program -->
|
|
General program error occured
|
|
<!-- struct GLSLStage -->
|
|
`GLSLStage` holds and represents a single OpenGL shader stage.
|
|
|
|
# Implements
|
|
|
|
[`gst::ObjectExt`](../gst/trait.ObjectExt.html), [`glib::object::ObjectExt`](../glib/object/trait.ObjectExt.html)
|
|
<!-- impl GLSLStage::fn new -->
|
|
## `context`
|
|
a `GLContext`
|
|
## `type_`
|
|
the GL enum shader stage type
|
|
|
|
# Returns
|
|
|
|
a new `GLSLStage` of the specified `type_`
|
|
<!-- impl GLSLStage::fn new_with_string -->
|
|
## `context`
|
|
a `GLContext`
|
|
## `type_`
|
|
the GL enum shader stage type
|
|
## `version`
|
|
the `GLSLVersion`
|
|
## `profile`
|
|
the `GLSLProfile`
|
|
## `str`
|
|
a shader string
|
|
|
|
# Returns
|
|
|
|
a new `GLSLStage` of the specified `type_`
|
|
<!-- impl GLSLStage::fn new_with_strings -->
|
|
## `context`
|
|
a `GLContext`
|
|
## `type_`
|
|
the GL enum shader stage type
|
|
## `version`
|
|
the `GLSLVersion`
|
|
## `profile`
|
|
the `GLSLProfile`
|
|
## `n_strings`
|
|
the number of strings in `str`
|
|
## `str`
|
|
|
|
an array of strings concatted together to produce a shader
|
|
|
|
# Returns
|
|
|
|
a new `GLSLStage` of the specified `type_`
|
|
<!-- impl GLSLStage::fn compile -->
|
|
|
|
# Returns
|
|
|
|
whether the compilation suceeded
|
|
<!-- impl GLSLStage::fn get_handle -->
|
|
|
|
# Returns
|
|
|
|
The GL handle for this shader stage
|
|
<!-- impl GLSLStage::fn get_profile -->
|
|
|
|
# Returns
|
|
|
|
The GLSL profile for the current shader stage
|
|
<!-- impl GLSLStage::fn get_shader_type -->
|
|
|
|
# Returns
|
|
|
|
The GL shader type for this shader stage
|
|
<!-- impl GLSLStage::fn get_version -->
|
|
|
|
# Returns
|
|
|
|
The GLSL version for the current shader stage
|
|
<!-- impl GLSLStage::fn set_strings -->
|
|
Replaces the current shader string with `str`.
|
|
## `version`
|
|
a `GLSLVersion`
|
|
## `profile`
|
|
a `GLSLProfile`
|
|
## `n_strings`
|
|
number of strings in `str`
|
|
## `str`
|
|
a GLSL shader string
|
|
<!-- enum GLSLVersion -->
|
|
GLSL version list
|
|
<!-- enum GLSLVersion::variant None -->
|
|
no version
|
|
<!-- enum GLSLVersion::variant 100 -->
|
|
version 100 (only valid for ES)
|
|
<!-- enum GLSLVersion::variant 110 -->
|
|
version 110 (only valid for compatibility desktop GL)
|
|
<!-- enum GLSLVersion::variant 120 -->
|
|
version 120 (only valid for compatibility desktop GL)
|
|
<!-- enum GLSLVersion::variant 130 -->
|
|
version 130 (only valid for compatibility desktop GL)
|
|
<!-- enum GLSLVersion::variant 140 -->
|
|
version 140 (only valid for compatibility desktop GL)
|
|
<!-- enum GLSLVersion::variant 150 -->
|
|
version 150 (valid for compatibility/core desktop GL)
|
|
<!-- enum GLSLVersion::variant 300 -->
|
|
version 300 (only valid for ES)
|
|
<!-- enum GLSLVersion::variant 310 -->
|
|
version 310 (only valid for ES)
|
|
<!-- enum GLSLVersion::variant 320 -->
|
|
version 320 (only valid for ES)
|
|
<!-- enum GLSLVersion::variant 330 -->
|
|
version 330 (valid for compatibility/core desktop GL)
|
|
<!-- enum GLSLVersion::variant 400 -->
|
|
version 400 (valid for compatibility/core desktop GL)
|
|
<!-- enum GLSLVersion::variant 410 -->
|
|
version 410 (valid for compatibility/core desktop GL)
|
|
<!-- enum GLSLVersion::variant 420 -->
|
|
version 420 (valid for compatibility/core desktop GL)
|
|
<!-- enum GLSLVersion::variant 430 -->
|
|
version 430 (valid for compatibility/core desktop GL)
|
|
<!-- enum GLSLVersion::variant 440 -->
|
|
version 440 (valid for compatibility/core desktop GL)
|
|
<!-- enum GLSLVersion::variant 450 -->
|
|
version 450 (valid for compatibility/core desktop GL)
|
|
<!-- struct GLShader -->
|
|
|
|
|
|
# Implements
|
|
|
|
[`gst::ObjectExt`](../gst/trait.ObjectExt.html), [`glib::object::ObjectExt`](../glib/object/trait.ObjectExt.html)
|
|
<!-- impl GLShader::fn new -->
|
|
Note: must be called in the GL thread
|
|
## `context`
|
|
a `GLContext`
|
|
|
|
# Returns
|
|
|
|
a new empty `shader`
|
|
<!-- impl GLShader::fn new_default -->
|
|
Note: must be called in the GL thread
|
|
## `context`
|
|
a `GLContext`
|
|
|
|
# Returns
|
|
|
|
a default `shader` or `None` on failure
|
|
<!-- impl GLShader::fn new_link_with_stages -->
|
|
Each stage will attempt to be compiled and attached to `shader`. Then
|
|
the shader will be linked. On error, `None` will be returned and `error` will
|
|
contain the details of the error.
|
|
|
|
Note: must be called in the GL thread
|
|
## `context`
|
|
a `GLContext`
|
|
## `error`
|
|
a `glib::Error`
|
|
|
|
# Returns
|
|
|
|
a new `shader` with the specified stages.
|
|
<!-- impl GLShader::fn new_with_stages -->
|
|
Each stage will attempt to be compiled and attached to `shader`. On error,
|
|
`None` will be returned and `error` will contain the details of the error.
|
|
|
|
Note: must be called in the GL thread
|
|
## `context`
|
|
a `GLContext`
|
|
## `error`
|
|
a `glib::Error`
|
|
|
|
# Returns
|
|
|
|
a new `shader` with the specified stages.
|
|
<!-- impl GLShader::fn attach -->
|
|
Attaches `stage` to `self`. `stage` must have been successfully compiled
|
|
with `GLSLStage::compile`.
|
|
|
|
Note: must be called in the GL thread
|
|
## `stage`
|
|
a `GLSLStage` to attach
|
|
|
|
# Returns
|
|
|
|
whether `stage` could be attached to `self`
|
|
<!-- impl GLShader::fn attach_unlocked -->
|
|
Attaches `stage` to `self`. `stage` must have been successfully compiled
|
|
with `GLSLStage::compile`.
|
|
|
|
Note: must be called in the GL thread
|
|
## `stage`
|
|
a `GLSLStage` to attach
|
|
|
|
# Returns
|
|
|
|
whether `stage` could be attached to `self`
|
|
<!-- impl GLShader::fn bind_attribute_location -->
|
|
Bind attribute `name` to the specified location `index` using
|
|
glBindAttributeLocation().
|
|
## `index`
|
|
attribute index to set
|
|
## `name`
|
|
name of the attribute
|
|
<!-- impl GLShader::fn bind_frag_data_location -->
|
|
Bind attribute `name` to the specified location `index` using
|
|
glBindFragDataLocation().
|
|
## `index`
|
|
attribute index to set
|
|
## `name`
|
|
name of the attribute
|
|
<!-- impl GLShader::fn compile_attach_stage -->
|
|
Compiles `stage` and attaches it to `self`.
|
|
|
|
Note: must be called in the GL thread
|
|
## `stage`
|
|
a `GLSLStage` to attach
|
|
|
|
# Returns
|
|
|
|
whether `stage` could be compiled and attached to `self`
|
|
<!-- impl GLShader::fn detach -->
|
|
Detaches `stage` from `self`. `stage` must have been successfully attached
|
|
to `self` with `GLShader::attach` or `GLShader::attach_unlocked`.
|
|
|
|
Note: must be called in the GL thread
|
|
## `stage`
|
|
a `GLSLStage` to attach
|
|
<!-- impl GLShader::fn detach_unlocked -->
|
|
Detaches `stage` from `self`. `stage` must have been successfully attached
|
|
to `self` with `GLShader::attach` or `GLShader::attach_unlocked`.
|
|
|
|
Note: must be called in the GL thread
|
|
## `stage`
|
|
a `GLSLStage` to attach
|
|
<!-- impl GLShader::fn get_attribute_location -->
|
|
## `name`
|
|
name of the attribute
|
|
|
|
# Returns
|
|
|
|
the attribute index for `name` in `self` or -1 on failure
|
|
<!-- impl GLShader::fn get_program_handle -->
|
|
|
|
# Returns
|
|
|
|
the GL program handle for this shader
|
|
<!-- impl GLShader::fn is_linked -->
|
|
Note: must be called in the GL thread
|
|
|
|
# Returns
|
|
|
|
whether `self` has been successfully linked
|
|
<!-- impl GLShader::fn link -->
|
|
Links the current list of `GLSLStage`'s in `self`.
|
|
|
|
Note: must be called in the GL thread
|
|
|
|
# Returns
|
|
|
|
whether `self` could be linked together.
|
|
<!-- impl GLShader::fn release -->
|
|
Releases the shader and stages.
|
|
|
|
Note: must be called in the GL thread
|
|
<!-- impl GLShader::fn release_unlocked -->
|
|
Releases the shader and stages.
|
|
|
|
Note: must be called in the GL thread
|
|
<!-- impl GLShader::fn set_uniform_1f -->
|
|
Perform glUniform1f() for `name` on `self`
|
|
## `name`
|
|
name of the uniform
|
|
## `value`
|
|
value to set
|
|
<!-- impl GLShader::fn set_uniform_1fv -->
|
|
Perform glUniform1fv() for `name` on `self`
|
|
## `name`
|
|
name of the uniform
|
|
## `count`
|
|
number of values to set
|
|
## `value`
|
|
values to set
|
|
<!-- impl GLShader::fn set_uniform_1i -->
|
|
Perform glUniform1i() for `name` on `self`
|
|
## `name`
|
|
name of the uniform
|
|
## `value`
|
|
value to set
|
|
<!-- impl GLShader::fn set_uniform_1iv -->
|
|
Perform glUniform1iv() for `name` on `self`
|
|
## `name`
|
|
name of the uniform
|
|
## `count`
|
|
number of values to set
|
|
## `value`
|
|
values to set
|
|
<!-- impl GLShader::fn set_uniform_2f -->
|
|
Perform glUniform2f() for `name` on `self`
|
|
## `name`
|
|
name of the uniform
|
|
## `v0`
|
|
first value to set
|
|
## `v1`
|
|
second value to set
|
|
<!-- impl GLShader::fn set_uniform_2fv -->
|
|
Perform glUniform2fv() for `name` on `self`
|
|
## `name`
|
|
name of the uniform
|
|
## `count`
|
|
number of values to set
|
|
## `value`
|
|
values to set
|
|
<!-- impl GLShader::fn set_uniform_2i -->
|
|
Perform glUniform2i() for `name` on `self`
|
|
## `name`
|
|
name of the uniform
|
|
## `v0`
|
|
first value to set
|
|
## `v1`
|
|
second value to set
|
|
<!-- impl GLShader::fn set_uniform_2iv -->
|
|
Perform glUniform2iv() for `name` on `self`
|
|
## `name`
|
|
name of the uniform
|
|
## `count`
|
|
number of values to set
|
|
## `value`
|
|
values to set
|
|
<!-- impl GLShader::fn set_uniform_3f -->
|
|
Perform glUniform3f() for `name` on `self`
|
|
## `name`
|
|
name of the uniform
|
|
## `v0`
|
|
first value to set
|
|
## `v1`
|
|
second value to set
|
|
## `v2`
|
|
third value to set
|
|
<!-- impl GLShader::fn set_uniform_3fv -->
|
|
Perform glUniform3fv() for `name` on `self`
|
|
## `name`
|
|
name of the uniform
|
|
## `count`
|
|
number of values to set
|
|
## `value`
|
|
values to set
|
|
<!-- impl GLShader::fn set_uniform_3i -->
|
|
Perform glUniform3i() for `name` on `self`
|
|
## `name`
|
|
name of the uniform
|
|
## `v0`
|
|
first value to set
|
|
## `v1`
|
|
second value to set
|
|
## `v2`
|
|
third value to set
|
|
<!-- impl GLShader::fn set_uniform_3iv -->
|
|
Perform glUniform3iv() for `name` on `self`
|
|
## `name`
|
|
name of the uniform
|
|
## `count`
|
|
number of values to set
|
|
## `value`
|
|
values to set
|
|
<!-- impl GLShader::fn set_uniform_4f -->
|
|
Perform glUniform4f() for `name` on `self`
|
|
## `name`
|
|
name of the uniform
|
|
## `v0`
|
|
first value to set
|
|
## `v1`
|
|
second value to set
|
|
## `v2`
|
|
third value to set
|
|
## `v3`
|
|
fourth value to set
|
|
<!-- impl GLShader::fn set_uniform_4fv -->
|
|
Perform glUniform4fv() for `name` on `self`
|
|
## `name`
|
|
name of the uniform
|
|
## `count`
|
|
number of values to set
|
|
## `value`
|
|
values to set
|
|
<!-- impl GLShader::fn set_uniform_4i -->
|
|
Perform glUniform4i() for `name` on `self`
|
|
## `name`
|
|
name of the uniform
|
|
## `v0`
|
|
first value to set
|
|
## `v1`
|
|
second value to set
|
|
## `v2`
|
|
third value to set
|
|
## `v3`
|
|
fourth value to set
|
|
<!-- impl GLShader::fn set_uniform_4iv -->
|
|
Perform glUniform4iv() for `name` on `self`
|
|
## `name`
|
|
name of the uniform
|
|
## `count`
|
|
number of values to set
|
|
## `value`
|
|
values to set
|
|
<!-- impl GLShader::fn set_uniform_matrix_2fv -->
|
|
Perform glUniformMatrix2fv() for `name` on `self`
|
|
## `name`
|
|
name of the uniform
|
|
## `count`
|
|
number of 2x2 matrices to set
|
|
## `transpose`
|
|
transpose the matrix
|
|
## `value`
|
|
matrix to set
|
|
<!-- impl GLShader::fn set_uniform_matrix_2x3fv -->
|
|
Perform glUniformMatrix2x3fv() for `name` on `self`
|
|
## `name`
|
|
name of the uniform
|
|
## `count`
|
|
number of 2x3 matrices to set
|
|
## `transpose`
|
|
transpose the matrix
|
|
## `value`
|
|
values to set
|
|
<!-- impl GLShader::fn set_uniform_matrix_2x4fv -->
|
|
Perform glUniformMatrix2x4fv() for `name` on `self`
|
|
## `name`
|
|
name of the uniform
|
|
## `count`
|
|
number of 2x4 matrices to set
|
|
## `transpose`
|
|
transpose the matrix
|
|
## `value`
|
|
values to set
|
|
<!-- impl GLShader::fn set_uniform_matrix_3fv -->
|
|
Perform glUniformMatrix3fv() for `name` on `self`
|
|
## `name`
|
|
name of the uniform
|
|
## `count`
|
|
number of 3x3 matrices to set
|
|
## `transpose`
|
|
transpose the matrix
|
|
## `value`
|
|
values to set
|
|
<!-- impl GLShader::fn set_uniform_matrix_3x2fv -->
|
|
Perform glUniformMatrix3x2fv() for `name` on `self`
|
|
## `name`
|
|
name of the uniform
|
|
## `count`
|
|
number of 3x2 matrices to set
|
|
## `transpose`
|
|
transpose the matrix
|
|
## `value`
|
|
values to set
|
|
<!-- impl GLShader::fn set_uniform_matrix_3x4fv -->
|
|
Perform glUniformMatrix3x4fv() for `name` on `self`
|
|
## `name`
|
|
name of the uniform
|
|
## `count`
|
|
number of 3x4 matrices to set
|
|
## `transpose`
|
|
transpose the matrix
|
|
## `value`
|
|
values to set
|
|
<!-- impl GLShader::fn set_uniform_matrix_4fv -->
|
|
Perform glUniformMatrix4fv() for `name` on `self`
|
|
## `name`
|
|
name of the uniform
|
|
## `count`
|
|
number of 4x4 matrices to set
|
|
## `transpose`
|
|
transpose the matrix
|
|
## `value`
|
|
values to set
|
|
<!-- impl GLShader::fn set_uniform_matrix_4x2fv -->
|
|
Perform glUniformMatrix4x2fv() for `name` on `self`
|
|
## `name`
|
|
name of the uniform
|
|
## `count`
|
|
number of 4x2 matrices to set
|
|
## `transpose`
|
|
transpose the matrix
|
|
## `value`
|
|
values to set
|
|
<!-- impl GLShader::fn set_uniform_matrix_4x3fv -->
|
|
Perform glUniformMatrix4x3fv() for `name` on `self`
|
|
## `name`
|
|
name of the uniform
|
|
## `count`
|
|
number of 4x3 matrices to set
|
|
## `transpose`
|
|
transpose the matrix
|
|
## `value`
|
|
values to set
|
|
<!-- impl GLShader::fn use -->
|
|
Mark's `self` as being used for the next GL draw command.
|
|
|
|
Note: must be called in the GL thread and `self` must have been linked.
|
|
<!-- enum GLStereoDownmix -->
|
|
Output anaglyph type to generate when downmixing to mono
|
|
<!-- enum GLTextureTarget -->
|
|
<!-- enum GLTextureTarget::variant None -->
|
|
no texture target
|
|
<!-- enum GLTextureTarget::variant 2d -->
|
|
2D texture target
|
|
<!-- enum GLTextureTarget::variant Rectangle -->
|
|
rectangle texture target
|
|
<!-- enum GLTextureTarget::variant ExternalOes -->
|
|
external oes texture target
|
|
<!-- struct GLUpload -->
|
|
`GLUpload` is an object that uploads data from system memory into GL textures.
|
|
|
|
A `GLUpload` can be created with `GLUpload::new`
|
|
|
|
# Implements
|
|
|
|
[`gst::ObjectExt`](../gst/trait.ObjectExt.html), [`glib::object::ObjectExt`](../glib/object/trait.ObjectExt.html)
|
|
<!-- impl GLUpload::fn new -->
|
|
## `context`
|
|
a `GLContext`
|
|
|
|
# Returns
|
|
|
|
a new `GLUpload` object
|
|
<!-- impl GLUpload::fn get_caps -->
|
|
## `in_caps`
|
|
the input `gst::Caps`
|
|
## `out_caps`
|
|
the output `gst::Caps`
|
|
<!-- impl GLUpload::fn perform_with_buffer -->
|
|
Uploads `buffer` using the transformation specified by
|
|
`GLUpload::set_caps` creating a new `gst::Buffer` in `outbuf_ptr`.
|
|
## `buffer`
|
|
input `gst::Buffer`
|
|
## `outbuf_ptr`
|
|
resulting `gst::Buffer`
|
|
|
|
# Returns
|
|
|
|
whether the upload was successful
|
|
<!-- impl GLUpload::fn propose_allocation -->
|
|
Adds the required allocation parameters to support uploading.
|
|
## `decide_query`
|
|
a `gst::Query` from a decide allocation
|
|
## `query`
|
|
the proposed allocation query
|
|
<!-- impl GLUpload::fn set_caps -->
|
|
Initializes `self` with the information required for upload.
|
|
## `in_caps`
|
|
input `gst::Caps`
|
|
## `out_caps`
|
|
output `gst::Caps`
|
|
|
|
# Returns
|
|
|
|
whether `in_caps` and `out_caps` could be set on `self`
|
|
<!-- enum GLUploadReturn -->
|
|
<!-- enum GLUploadReturn::variant Done -->
|
|
No further processing required
|
|
<!-- enum GLUploadReturn::variant Error -->
|
|
An unspecified error occured
|
|
<!-- enum GLUploadReturn::variant Unsupported -->
|
|
The configuration is unsupported.
|
|
<!-- enum GLUploadReturn::variant Reconfigure -->
|
|
This element requires a reconfiguration.
|
|
<!-- struct GLViewConvert -->
|
|
Convert stereoscopic/multiview video using fragment shaders.
|
|
|
|
# Implements
|
|
|
|
[`gst::ObjectExt`](../gst/trait.ObjectExt.html), [`glib::object::ObjectExt`](../glib/object/trait.ObjectExt.html)
|
|
<!-- impl GLViewConvert::fn new -->
|
|
|
|
# Returns
|
|
|
|
a new `GLViewConvert`
|
|
<!-- impl GLViewConvert::fn fixate_caps -->
|
|
Provides an implementation of `gst_base::BaseTransformClass::fixate_caps`()
|
|
## `direction`
|
|
a `gst::PadDirection`
|
|
## `caps`
|
|
the `gst::Caps` of `direction`
|
|
## `othercaps`
|
|
the `gst::Caps` to fixate
|
|
|
|
# Returns
|
|
|
|
the fixated `gst::Caps`
|
|
<!-- impl GLViewConvert::fn get_output -->
|
|
Retrieve the processed output buffer placing the output in `outbuf_ptr`.
|
|
## `outbuf_ptr`
|
|
a `gst::Buffer`
|
|
|
|
# Returns
|
|
|
|
a `gst::FlowReturn`
|
|
<!-- impl GLViewConvert::fn perform -->
|
|
Converts the data contained by `inbuf` using the formats specified by the
|
|
`gst::Caps` passed to `GLViewConvert::set_caps`
|
|
## `inbuf`
|
|
the `GLMemory` filled `gst::Buffer` to convert
|
|
|
|
# Returns
|
|
|
|
a converted `gst::Buffer` or `None`
|
|
<!-- impl GLViewConvert::fn reset -->
|
|
Reset `self` to the default state. Further operation will require
|
|
setting the caps with `GLViewConvert::set_caps`.
|
|
<!-- impl GLViewConvert::fn set_caps -->
|
|
Initializes `self` with the information required for conversion.
|
|
## `in_caps`
|
|
input `gst::Caps`
|
|
## `out_caps`
|
|
output `gst::Caps`
|
|
<!-- impl GLViewConvert::fn set_context -->
|
|
Set `context` on `self`
|
|
## `context`
|
|
the `GLContext` to set
|
|
<!-- impl GLViewConvert::fn submit_input_buffer -->
|
|
Submit `input` to be processed by `self`
|
|
## `is_discont`
|
|
true if we have a discontinuity
|
|
## `input`
|
|
a `gst::Buffer`
|
|
|
|
# Returns
|
|
|
|
a `gst::FlowReturn`
|
|
<!-- impl GLViewConvert::fn transform_caps -->
|
|
Provides an implementation of `gst_base::BaseTransformClass::transform_caps`()
|
|
## `direction`
|
|
a `gst::PadDirection`
|
|
## `caps`
|
|
the `gst::Caps` to transform
|
|
## `filter`
|
|
a set of filter `gst::Caps`
|
|
|
|
# Returns
|
|
|
|
the converted `gst::Caps`
|
|
<!-- struct GLWindow -->
|
|
GstGLWindow represents a window that elements can render into. A window can
|
|
either be a user visible window (onscreen) or hidden (offscreen).
|
|
|
|
# Implements
|
|
|
|
[`GLWindowExt`](trait.GLWindowExt.html), [`gst::ObjectExt`](../gst/trait.ObjectExt.html), [`glib::object::ObjectExt`](../glib/object/trait.ObjectExt.html)
|
|
<!-- trait GLWindowExt -->
|
|
Trait containing all `GLWindow` methods.
|
|
|
|
# Implementors
|
|
|
|
[`GLWindow`](struct.GLWindow.html)
|
|
<!-- impl GLWindow::fn new -->
|
|
## `display`
|
|
a `GLDisplay`
|
|
|
|
# Returns
|
|
|
|
a new `GLWindow` using `display`'s connection
|
|
<!-- trait GLWindowExt::fn draw -->
|
|
Redraw the window contents. Implementations should invoke the draw callback.
|
|
<!-- trait GLWindowExt::fn get_context -->
|
|
|
|
# Returns
|
|
|
|
the `GLContext` associated with this `self`
|
|
<!-- trait GLWindowExt::fn get_display -->
|
|
|
|
# Returns
|
|
|
|
the windowing system display handle for this `self`
|
|
<!-- trait GLWindowExt::fn get_surface_dimensions -->
|
|
## `width`
|
|
resulting surface width
|
|
## `height`
|
|
resulting surface height
|
|
<!-- trait GLWindowExt::fn get_window_handle -->
|
|
|
|
# Returns
|
|
|
|
the window handle we are currently rendering into
|
|
<!-- trait GLWindowExt::fn handle_events -->
|
|
Tell a `self` that it should handle events from the window system. These
|
|
events are forwarded upstream as navigation events. In some window systems
|
|
events are not propagated in the window hierarchy if a client is listening
|
|
for them. This method allows you to disable events handling completely
|
|
from the `self`.
|
|
## `handle_events`
|
|
a `gboolean` indicating if events should be handled or not.
|
|
<!-- trait GLWindowExt::fn quit -->
|
|
Quit the runloop's execution.
|
|
<!-- trait GLWindowExt::fn run -->
|
|
Start the execution of the runloop.
|
|
<!-- trait GLWindowExt::fn send_message -->
|
|
Invoke `callback` with data on the window thread. `callback` is guarenteed to
|
|
have executed when this function returns.
|
|
## `callback`
|
|
function to invoke
|
|
## `data`
|
|
data to invoke `callback` with
|
|
<!-- trait GLWindowExt::fn send_message_async -->
|
|
Invoke `callback` with `data` on the window thread. The callback may not
|
|
have been executed when this function returns.
|
|
## `callback`
|
|
function to invoke
|
|
## `data`
|
|
data to invoke `callback` with
|
|
## `destroy`
|
|
called when `data` is not needed anymore
|
|
<!-- trait GLWindowExt::fn set_close_callback -->
|
|
Sets the callback called when the window is about to close.
|
|
## `callback`
|
|
function to invoke
|
|
## `data`
|
|
data to invoke `callback` with
|
|
## `destroy_notify`
|
|
called when `data` is not needed any more
|
|
<!-- trait GLWindowExt::fn set_draw_callback -->
|
|
Sets the draw callback called everytime `GLWindowExt::draw` is called
|
|
## `callback`
|
|
function to invoke
|
|
## `data`
|
|
data to invoke `callback` with
|
|
## `destroy_notify`
|
|
called when `data` is not needed any more
|
|
<!-- trait GLWindowExt::fn set_preferred_size -->
|
|
Set the preferred width and height of the window. Implementations are free
|
|
to ignore this information.
|
|
## `width`
|
|
new preferred width
|
|
## `height`
|
|
new preferred height
|
|
<!-- trait GLWindowExt::fn set_render_rectangle -->
|
|
Tell a `self` that it should render into a specific region of the window
|
|
according to the `gst_video::VideoOverlay` interface.
|
|
## `x`
|
|
x position
|
|
## `y`
|
|
y position
|
|
## `width`
|
|
width
|
|
## `height`
|
|
height
|
|
|
|
# Returns
|
|
|
|
whether the specified region could be set
|
|
<!-- trait GLWindowExt::fn set_resize_callback -->
|
|
Sets the resize callback called everytime a resize of the window occurs.
|
|
## `callback`
|
|
function to invoke
|
|
## `data`
|
|
data to invoke `callback` with
|
|
## `destroy_notify`
|
|
called when `data` is not needed any more
|
|
<!-- trait GLWindowExt::fn set_window_handle -->
|
|
Sets the window that this `self` should render into. Some implementations
|
|
require this to be called with a valid handle before drawing can commence.
|
|
## `handle`
|
|
handle to the window
|
|
<!-- trait GLWindowExt::fn show -->
|
|
Present the window to the screen.
|
|
<!-- trait GLWindowExt::fn connect_key_event -->
|
|
Will be emitted when a key event is received by the GstGLwindow.
|
|
## `id`
|
|
the name of the event
|
|
## `key`
|
|
the id of the key pressed
|
|
<!-- trait GLWindowExt::fn connect_mouse_event -->
|
|
Will be emitted when a mouse event is received by the GstGLwindow.
|
|
## `id`
|
|
the name of the event
|
|
## `button`
|
|
the id of the button
|
|
## `x`
|
|
the x coordinate of the mouse event
|
|
## `y`
|
|
the y coordinate of the mouse event
|
|
<!-- enum GLWindowError -->
|
|
<!-- enum GLWindowError::variant Failed -->
|
|
failed for a unspecified reason
|
|
<!-- enum GLWindowError::variant OldLibs -->
|
|
the implementation is too old
|
|
<!-- enum GLWindowError::variant ResourceUnavailable -->
|
|
no such resource was found
|