gstreamer-rs/examples/src/bin/overlay-composition.rs

305 lines
12 KiB
Rust

// This example demonstrates how to draw an overlay on a video stream using
// cairo and the overlay composition element.
// Additionally, this example uses functionality of the pango library, which handles
// text layouting. The pangocairo crate is a nice wrapper combining both libraries
// into a nice interface.
// {videotestsrc} - {overlaycomposition} - {capsfilter} - {videoconvert} - {autovideosink}
// The capsfilter element allows us to dictate the video resolution we want for the
// videotestsrc and the overlaycomposition element.
use std::{
ops,
sync::{Arc, Mutex},
};
use anyhow::Error;
use derive_more::{Display, Error};
use gst::prelude::*;
use pango::prelude::*;
#[path = "../examples-common.rs"]
mod examples_common;
#[derive(Debug, Display, Error)]
#[display(fmt = "Received error from {src}: {error} (debug: {debug:?})")]
struct ErrorMessage {
src: glib::GString,
error: glib::Error,
debug: Option<glib::GString>,
}
struct DrawingContext {
layout: LayoutWrapper,
info: Option<gst_video::VideoInfo>,
}
#[derive(Debug)]
struct LayoutWrapper(pango::Layout);
impl ops::Deref for LayoutWrapper {
type Target = pango::Layout;
fn deref(&self) -> &pango::Layout {
assert_eq!(self.0.ref_count(), 1);
&self.0
}
}
// SAFETY: We ensure that there are never multiple references to the layout.
unsafe impl Send for LayoutWrapper {}
fn create_pipeline() -> Result<gst::Pipeline, Error> {
gst::init()?;
let pipeline = gst::Pipeline::default();
// The videotestsrc supports multiple test patterns. In this example, we will use the
// pattern with a white ball moving around the video's center point.
let src = gst::ElementFactory::make("videotestsrc")
.property_from_str("pattern", "ball")
.build()?;
let overlay = gst::ElementFactory::make("overlaycomposition").build()?;
// Plug in a capsfilter element that will force the videotestsrc and the overlay to work
// with images of the size 800x800, and framerate of 15 fps, since my laptop struggles
// rendering it at the default 30 fps
let caps = gst_video::VideoCapsBuilder::new()
.width(800)
.height(800)
.framerate((15, 1).into())
.build();
let capsfilter = gst::ElementFactory::make("capsfilter")
.property("caps", &caps)
.build()?;
let videoconvert = gst::ElementFactory::make("videoconvert").build()?;
let sink = gst::ElementFactory::make("autovideosink").build()?;
pipeline.add_many(&[&src, &overlay, &capsfilter, &videoconvert, &sink])?;
gst::Element::link_many(&[&src, &overlay, &capsfilter, &videoconvert, &sink])?;
// The PangoFontMap represents the set of fonts available for a particular rendering system.
let fontmap = pangocairo::FontMap::new();
// Create a new pango layouting context for the fontmap.
let context = fontmap.create_context();
// Create a pango layout object. This object is a string of text we want to layout.
// It is wrapped in a LayoutWrapper (defined above) to be able to send it across threads.
let layout = LayoutWrapper(pango::Layout::new(&context));
// Select the text content and the font we want to use for the piece of text.
let font_desc = pango::FontDescription::from_string("Sans Bold 26");
layout.set_font_description(Some(&font_desc));
layout.set_text("GStreamer");
// The following is a context struct (containing the pango layout and the configured video info).
// We have to wrap it in an Arc (or Rc) to get reference counting, that is: to be able to have
// shared ownership of it in multiple different places (the two signal handlers here).
// We have to wrap it in a Mutex because Rust's type-system can't know that both signals are
// only ever called from a single thread (the streaming thread). It would be enough to have
// something that is Send in theory but that's not how signal handlers are generated unfortunately.
// The Mutex (or otherwise if we didn't need the Sync bound we could use a RefCell) is to implement
// interior mutability (see Rust docs). Via this we can get a mutable reference to the contained
// data which is checked at runtime for uniqueness (blocking in case of mutex, panic in case
// of refcell) instead of compile-time (like with normal references).
let drawer = Arc::new(Mutex::new(DrawingContext { layout, info: None }));
// Connect to the overlaycomposition element's "draw" signal, which is emitted for
// each videoframe piped through the element. The signal handler needs to
// return a gst_video::VideoOverlayComposition to be drawn on the frame
//
// Signals connected with the connect(<name>, ...) API get their arguments
// passed as array of glib::Value. For a documentation about the actual arguments
// it is always a good idea to check the element's signals using either
// gst-inspect, or the online documentation.
//
// In this case, the signal passes the gst::Element and a gst::Sample with
// the current buffer
overlay.connect_closure(
"draw",
false,
glib::closure!(@strong drawer => move |_overlay: &gst::Element,
sample: &gst::Sample| {
use std::f64::consts::PI;
let drawer = drawer.lock().unwrap();
let buffer = sample.buffer().unwrap();
let timestamp = buffer.pts().unwrap();
let info = drawer.info.as_ref().unwrap();
let layout = &drawer.layout;
let angle = 2.0 * PI * (timestamp % (10 * gst::ClockTime::SECOND)).nseconds() as f64
/ (10.0 * gst::ClockTime::SECOND.nseconds() as f64);
/* Create a Cairo image surface to draw into and the context around it. */
let surface = cairo::ImageSurface::create(
cairo::Format::ARgb32,
info.width() as i32,
info.height() as i32,
)
.unwrap();
let cr = cairo::Context::new(&surface).expect("Failed to create cairo context");
cr.save().expect("Failed to save state");
cr.set_operator(cairo::Operator::Clear);
cr.paint().expect("Failed to clear background");
cr.restore().expect("Failed to restore state");
// The image we draw (the text) will be static, but we will change the
// transformation on the drawing context, which rotates and shifts everything
// that we draw afterwards. Like this, we have no complicated calulations
// in the actual drawing below.
// Calling multiple transformation methods after each other will apply the
// new transformation on top. If you repeat the cr.rotate(angle) line below
// this a second time, everything in the canvas will rotate twice as fast.
cr.translate(
f64::from(info.width()) / 2.0,
f64::from(info.height()) / 2.0,
);
cr.rotate(angle);
// This loop will render 10 times the string "GStreamer" in a circle
for i in 0..10 {
// Cairo, like most rendering frameworks, is using a stack for transformations
// with this, we push our current transformation onto this stack - allowing us
// to make temporary changes / render something / and then returning to the
// previous transformations.
cr.save().expect("Failed to save state");
let angle = (360. * f64::from(i)) / 10.0;
let red = (1.0 + f64::cos((angle - 60.0) * PI / 180.0)) / 2.0;
cr.set_source_rgb(red, 0.0, 1.0 - red);
cr.rotate(angle * PI / 180.0);
// Update the text layout. This function is only updating pango's internal state.
// So e.g. that after a 90 degree rotation it knows that what was previously going
// to end up as a 200x100 rectangle would now be 100x200.
pangocairo::functions::update_layout(&cr, layout);
let (width, _height) = layout.size();
// Using width and height of the text, we can properly possition it within
// our canvas.
cr.move_to(
-(f64::from(width) / f64::from(pango::SCALE)) / 2.0,
-(f64::from(info.height())) / 2.0,
);
// After telling the layout object where to draw itself, we actually tell
// it to draw itself into our cairo context.
pangocairo::functions::show_layout(&cr, layout);
// Here we go one step up in our stack of transformations, removing any
// changes we did to them since the last call to cr.save();
cr.restore().expect("Failed to restore state");
}
/* Drop the Cairo context to release the additional reference to the data and
* then take ownership of the data. This only works if we have the one and only
* reference to the image surface */
drop(cr);
let stride = surface.stride();
let data = surface.take_data().unwrap();
/* Create an RGBA buffer, and add a video meta that the videooverlaycomposition expects */
let mut buffer = gst::Buffer::from_mut_slice(data);
gst_video::VideoMeta::add_full(
buffer.get_mut().unwrap(),
gst_video::VideoFrameFlags::empty(),
gst_video::VideoFormat::Bgra,
info.width(),
info.height(),
&[0],
&[stride],
)
.unwrap();
/* Turn the buffer into a VideoOverlayRectangle, then place
* that into a VideoOverlayComposition and return it.
*
* A VideoOverlayComposition can take a Vec of such rectangles
* spaced around the video frame, but we're just outputting 1
* here */
let rect = gst_video::VideoOverlayRectangle::new_raw(
&buffer,
0,
0,
info.width(),
info.height(),
gst_video::VideoOverlayFormatFlags::PREMULTIPLIED_ALPHA,
);
gst_video::VideoOverlayComposition::new(Some(&rect))
.unwrap()
}),
);
// Add a signal handler to the overlay's "caps-changed" signal. This could e.g.
// be called when the sink that we render to does not support resizing the image
// itself - but the user just changed the window-size. The element after the overlay
// will then change its caps and we use the notification about this change to
// resize our canvas's size.
// Another possibility for when this might happen is, when our video is a network
// stream that dynamically changes resolution when enough bandwith is available.
overlay.connect_closure(
"caps-changed",
false,
glib::closure!(move |_overlay: &gst::Element,
caps: &gst::Caps,
_width: u32,
_height: u32| {
let mut drawer = drawer.lock().unwrap();
drawer.info = Some(gst_video::VideoInfo::from_caps(caps).unwrap());
}),
);
Ok(pipeline)
}
fn main_loop(pipeline: gst::Pipeline) -> Result<(), Error> {
pipeline.set_state(gst::State::Playing)?;
let bus = pipeline
.bus()
.expect("Pipeline without bus. Shouldn't happen!");
for msg in bus.iter_timed(gst::ClockTime::NONE) {
use gst::MessageView;
match msg.view() {
MessageView::Eos(..) => break,
MessageView::Error(err) => {
pipeline.set_state(gst::State::Null)?;
return Err(ErrorMessage {
src: msg
.src()
.map(|s| s.path_string())
.unwrap_or_else(|| glib::GString::from("UNKNOWN")),
error: err.error(),
debug: err.debug(),
}
.into());
}
_ => (),
}
}
pipeline.set_state(gst::State::Null)?;
Ok(())
}
fn example_main() {
match create_pipeline().and_then(main_loop) {
Ok(r) => r,
Err(e) => eprintln!("Error! {e}"),
}
}
fn main() {
// tutorials_common::run is only required to set up the application environment on macOS
// (but not necessary in normal Cocoa applications where this is set up automatically)
examples_common::run(example_main);
}