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338 lines
12 KiB
Markdown
338 lines
12 KiB
Markdown
<!-- file * -->
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<!-- enum AudioChannelPosition -->
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Audio channel positions.
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These are the channels defined in SMPTE 2036-2-2008
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Table 1 for 22.2 audio systems with the Surround and Wide channels from
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DTS Coherent Acoustics (v.1.3.1) and 10.2 and 7.1 layouts. In the caps the
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actual channel layout is expressed with a channel count and a channel mask,
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which describes the existing channels. The positions in the bit mask correspond
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to the enum values.
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For negotiation it is allowed to have more bits set in the channel mask than
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the number of channels to specify the allowed channel positions but this is
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not allowed in negotiated caps. It is not allowed in any situation other
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than the one mentioned below to have less bits set in the channel mask than
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the number of channels.
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`AudioChannelPosition::Mono` can only be used with a single mono channel that
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has no direction information and would be mixed into all directional channels.
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This is expressed in caps by having a single channel and no channel mask.
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`AudioChannelPosition::None` can only be used if all channels have this position.
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This is expressed in caps by having a channel mask with no bits set.
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As another special case it is allowed to have two channels without a channel mask.
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This implicitely means that this is a stereo stream with a front left and front right
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channel.
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<!-- enum AudioChannelPosition::variant None -->
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used for position-less channels, e.g.
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from a sound card that records 1024 channels; mutually exclusive with
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any other channel position
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<!-- enum AudioChannelPosition::variant Mono -->
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Mono without direction;
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can only be used with 1 channel
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<!-- enum AudioChannelPosition::variant Invalid -->
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invalid position
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<!-- enum AudioChannelPosition::variant FrontLeft -->
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Front left
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<!-- enum AudioChannelPosition::variant FrontRight -->
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Front right
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<!-- enum AudioChannelPosition::variant FrontCenter -->
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Front center
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<!-- enum AudioChannelPosition::variant Lfe1 -->
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Low-frequency effects 1 (subwoofer)
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<!-- enum AudioChannelPosition::variant RearLeft -->
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Rear left
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<!-- enum AudioChannelPosition::variant RearRight -->
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Rear right
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<!-- enum AudioChannelPosition::variant FrontLeftOfCenter -->
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Front left of center
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<!-- enum AudioChannelPosition::variant FrontRightOfCenter -->
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Front right of center
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<!-- enum AudioChannelPosition::variant RearCenter -->
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Rear center
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<!-- enum AudioChannelPosition::variant Lfe2 -->
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Low-frequency effects 2 (subwoofer)
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<!-- enum AudioChannelPosition::variant SideLeft -->
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Side left
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<!-- enum AudioChannelPosition::variant SideRight -->
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Side right
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<!-- enum AudioChannelPosition::variant TopFrontLeft -->
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Top front left
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<!-- enum AudioChannelPosition::variant TopFrontRight -->
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Top front right
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<!-- enum AudioChannelPosition::variant TopFrontCenter -->
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Top front center
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<!-- enum AudioChannelPosition::variant TopCenter -->
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Top center
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<!-- enum AudioChannelPosition::variant TopRearLeft -->
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Top rear left
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<!-- enum AudioChannelPosition::variant TopRearRight -->
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Top rear right
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<!-- enum AudioChannelPosition::variant TopSideLeft -->
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Top side right
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<!-- enum AudioChannelPosition::variant TopSideRight -->
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Top rear right
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<!-- enum AudioChannelPosition::variant TopRearCenter -->
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Top rear center
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<!-- enum AudioChannelPosition::variant BottomFrontCenter -->
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Bottom front center
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<!-- enum AudioChannelPosition::variant BottomFrontLeft -->
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Bottom front left
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<!-- enum AudioChannelPosition::variant BottomFrontRight -->
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Bottom front right
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<!-- enum AudioChannelPosition::variant WideLeft -->
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Wide left (between front left and side left)
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<!-- enum AudioChannelPosition::variant WideRight -->
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Wide right (between front right and side right)
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<!-- enum AudioChannelPosition::variant SurroundLeft -->
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Surround left (between rear left and side left)
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<!-- enum AudioChannelPosition::variant SurroundRight -->
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Surround right (between rear right and side right)
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<!-- enum AudioFormat -->
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Enum value describing the most common audio formats.
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<!-- enum AudioFormat::variant Unknown -->
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unknown or unset audio format
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<!-- enum AudioFormat::variant Encoded -->
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encoded audio format
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<!-- enum AudioFormat::variant S8 -->
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8 bits in 8 bits, signed
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<!-- enum AudioFormat::variant U8 -->
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8 bits in 8 bits, unsigned
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<!-- enum AudioFormat::variant S16le -->
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16 bits in 16 bits, signed, little endian
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<!-- enum AudioFormat::variant S16be -->
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16 bits in 16 bits, signed, big endian
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<!-- enum AudioFormat::variant U16le -->
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16 bits in 16 bits, unsigned, little endian
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<!-- enum AudioFormat::variant U16be -->
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16 bits in 16 bits, unsigned, big endian
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<!-- enum AudioFormat::variant S2432le -->
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24 bits in 32 bits, signed, little endian
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<!-- enum AudioFormat::variant S2432be -->
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24 bits in 32 bits, signed, big endian
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<!-- enum AudioFormat::variant U2432le -->
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24 bits in 32 bits, unsigned, little endian
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<!-- enum AudioFormat::variant U2432be -->
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24 bits in 32 bits, unsigned, big endian
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<!-- enum AudioFormat::variant S32le -->
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32 bits in 32 bits, signed, little endian
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<!-- enum AudioFormat::variant S32be -->
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32 bits in 32 bits, signed, big endian
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<!-- enum AudioFormat::variant U32le -->
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32 bits in 32 bits, unsigned, little endian
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<!-- enum AudioFormat::variant U32be -->
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32 bits in 32 bits, unsigned, big endian
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<!-- enum AudioFormat::variant S24le -->
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24 bits in 24 bits, signed, little endian
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<!-- enum AudioFormat::variant S24be -->
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24 bits in 24 bits, signed, big endian
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<!-- enum AudioFormat::variant U24le -->
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24 bits in 24 bits, unsigned, little endian
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<!-- enum AudioFormat::variant U24be -->
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24 bits in 24 bits, unsigned, big endian
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<!-- enum AudioFormat::variant S20le -->
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20 bits in 24 bits, signed, little endian
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<!-- enum AudioFormat::variant S20be -->
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20 bits in 24 bits, signed, big endian
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<!-- enum AudioFormat::variant U20le -->
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20 bits in 24 bits, unsigned, little endian
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<!-- enum AudioFormat::variant U20be -->
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20 bits in 24 bits, unsigned, big endian
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<!-- enum AudioFormat::variant S18le -->
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18 bits in 24 bits, signed, little endian
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<!-- enum AudioFormat::variant S18be -->
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18 bits in 24 bits, signed, big endian
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<!-- enum AudioFormat::variant U18le -->
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18 bits in 24 bits, unsigned, little endian
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<!-- enum AudioFormat::variant U18be -->
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18 bits in 24 bits, unsigned, big endian
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<!-- enum AudioFormat::variant F32le -->
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32-bit floating point samples, little endian
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<!-- enum AudioFormat::variant F32be -->
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32-bit floating point samples, big endian
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<!-- enum AudioFormat::variant F64le -->
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64-bit floating point samples, little endian
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<!-- enum AudioFormat::variant F64be -->
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64-bit floating point samples, big endian
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<!-- enum AudioFormat::variant S16 -->
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16 bits in 16 bits, signed, native endianness
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<!-- enum AudioFormat::variant U16 -->
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16 bits in 16 bits, unsigned, native endianness
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<!-- enum AudioFormat::variant S2432 -->
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24 bits in 32 bits, signed, native endianness
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<!-- enum AudioFormat::variant U2432 -->
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24 bits in 32 bits, unsigned, native endianness
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<!-- enum AudioFormat::variant S32 -->
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32 bits in 32 bits, signed, native endianness
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<!-- enum AudioFormat::variant U32 -->
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32 bits in 32 bits, unsigned, native endianness
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<!-- enum AudioFormat::variant S24 -->
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24 bits in 24 bits, signed, native endianness
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<!-- enum AudioFormat::variant U24 -->
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24 bits in 24 bits, unsigned, native endianness
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<!-- enum AudioFormat::variant S20 -->
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20 bits in 24 bits, signed, native endianness
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<!-- enum AudioFormat::variant U20 -->
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20 bits in 24 bits, unsigned, native endianness
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<!-- enum AudioFormat::variant S18 -->
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18 bits in 24 bits, signed, native endianness
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<!-- enum AudioFormat::variant U18 -->
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18 bits in 24 bits, unsigned, native endianness
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<!-- enum AudioFormat::variant F32 -->
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32-bit floating point samples, native endianness
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<!-- enum AudioFormat::variant F64 -->
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64-bit floating point samples, native endianness
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<!-- struct AudioFormatInfo -->
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Information for an audio format.
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<!-- struct AudioInfo -->
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Information describing audio properties. This information can be filled
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in from GstCaps with `AudioInfo::from_caps`.
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Use the provided macros to access the info in this structure.
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<!-- impl AudioInfo::fn new -->
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Allocate a new `AudioInfo` that is also initialized with
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`AudioInfo::init`.
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# Returns
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a new `AudioInfo`. free with `AudioInfo::free`.
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<!-- impl AudioInfo::fn convert -->
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Converts among various `gst::Format` types. This function handles
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GST_FORMAT_BYTES, GST_FORMAT_TIME, and GST_FORMAT_DEFAULT. For
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raw audio, GST_FORMAT_DEFAULT corresponds to audio frames. This
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function can be used to handle pad queries of the type GST_QUERY_CONVERT.
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## `src_fmt`
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`gst::Format` of the `src_val`
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## `src_val`
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value to convert
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## `dest_fmt`
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`gst::Format` of the `dest_val`
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## `dest_val`
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pointer to destination value
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# Returns
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TRUE if the conversion was successful.
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<!-- impl AudioInfo::fn copy -->
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Copy a GstAudioInfo structure.
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# Returns
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a new `AudioInfo`. free with gst_audio_info_free.
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<!-- impl AudioInfo::fn free -->
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Free a GstAudioInfo structure previously allocated with `AudioInfo::new`
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or `AudioInfo::copy`.
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<!-- impl AudioInfo::fn from_caps -->
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Parse `caps` and update `self`.
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## `caps`
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a `gst::Caps`
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# Returns
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TRUE if `caps` could be parsed
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<!-- impl AudioInfo::fn init -->
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Initialize `self` with default values.
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<!-- impl AudioInfo::fn is_equal -->
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Compares two `AudioInfo` and returns whether they are equal or not
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## `other`
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a `AudioInfo`
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# Returns
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`true` if `self` and `other` are equal, else `false`.
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<!-- impl AudioInfo::fn set_format -->
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Set the default info for the audio info of `format` and `rate` and `channels`.
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Note: This initializes `self` first, no values are preserved.
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## `format`
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the format
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## `rate`
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the samplerate
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## `channels`
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the number of channels
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## `position`
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the channel positions
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<!-- impl AudioInfo::fn to_caps -->
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Convert the values of `self` into a `gst::Caps`.
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# Returns
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the new `gst::Caps` containing the
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info of `self`.
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<!-- enum AudioLayout -->
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Layout of the audio samples for the different channels.
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<!-- enum AudioLayout::variant Interleaved -->
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interleaved audio
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<!-- enum AudioLayout::variant NonInterleaved -->
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non-interleaved audio
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<!-- struct StreamVolume -->
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This interface is implemented by elements that provide a stream volume. Examples for
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such elements are `volume` and `playbin`.
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Applications can use this interface to get or set the current stream volume. For this
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the "volume" `gobject::Object` property can be used or the helper functions `StreamVolume::set_volume`
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and `StreamVolume::get_volume`. This volume is always a linear factor, i.e. 0.0 is muted
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1.0 is 100%. For showing the volume in a GUI it might make sense to convert it to
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a different format by using `StreamVolume::convert_volume`. Volume sliders should usually
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use a cubic volume.
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Separate from the volume the stream can also be muted by the "mute" `gobject::Object` property or
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`StreamVolume::set_mute` and `StreamVolume::get_mute`.
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Elements that provide some kind of stream volume should implement the "volume" and
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"mute" `gobject::Object` properties and handle setting and getting of them properly.
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The volume property is defined to be a linear volume factor.
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# Implements
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[`StreamVolumeExt`](trait.StreamVolumeExt.html)
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<!-- trait StreamVolumeExt -->
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Trait containing all `StreamVolume` methods.
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# Implementors
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[`StreamVolume`](struct.StreamVolume.html)
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<!-- impl StreamVolume::fn convert_volume -->
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## `from`
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`StreamVolumeFormat` to convert from
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## `to`
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`StreamVolumeFormat` to convert to
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## `val`
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Volume in `from` format that should be converted
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# Returns
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the converted volume
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<!-- trait StreamVolumeExt::fn get_mute -->
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# Returns
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Returns `true` if the stream is muted
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<!-- trait StreamVolumeExt::fn get_volume -->
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## `format`
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`StreamVolumeFormat` which should be returned
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# Returns
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The current stream volume as linear factor
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<!-- trait StreamVolumeExt::fn set_mute -->
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## `mute`
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Mute state that should be set
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<!-- trait StreamVolumeExt::fn set_volume -->
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## `format`
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`StreamVolumeFormat` of `val`
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## `val`
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Linear volume factor that should be set
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<!-- enum StreamVolumeFormat -->
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Different representations of a stream volume. `StreamVolume::convert_volume`
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allows to convert between the different representations.
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Formulas to convert from a linear to a cubic or dB volume are
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cbrt(val) and 20 * log10 (val).
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<!-- enum StreamVolumeFormat::variant Linear -->
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Linear scale factor, 1.0 = 100%
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<!-- enum StreamVolumeFormat::variant Cubic -->
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Cubic volume scale
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<!-- enum StreamVolumeFormat::variant Db -->
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Logarithmic volume scale (dB, amplitude not power)
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