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https://gitlab.freedesktop.org/gstreamer/gstreamer-rs.git
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examples/gtkvideooverlay: Make sure to only declare GDK C functions for the right platform
Otherwise linking might fail depending on the compiler flags if the linker does not remove all references to unused code.
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1 changed files with 71 additions and 64 deletions
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@ -43,6 +43,75 @@ use std::cell::RefCell;
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use std::process;
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#[cfg(all(target_os = "linux", feature = "gtkvideooverlay-x11"))]
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fn create_video_sink() -> gst::Element {
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// When we are on linux with the Xorg display server, we use the
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// X11 protocol's XV extension, which allows to overlay regions
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// with video streams. For this, we use the xvimagesink element.
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gst::ElementFactory::make("xvimagesink", None).unwrap()
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}
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#[cfg(all(target_os = "linux", feature = "gtkvideooverlay-x11"))]
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fn set_window_handle(video_overlay: &gst_video::VideoOverlay, gdk_window: &gdk::Window) {
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let display_type_name = gdk_window.get_display().get_type().name();
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// Check if we're using X11 or ...
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if display_type_name == "GdkX11Display" {
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extern "C" {
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pub fn gdk_x11_window_get_xid(window: *mut glib::object::GObject) -> *mut c_void;
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}
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// This is unsafe because the "window handle" we pass here is basically like a raw pointer.
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// If a wrong value were to be passed here (and you can pass any integer), then the window
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// system will most likely cause the application to crash.
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#[allow(clippy::cast_ptr_alignment)]
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unsafe {
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// Here we ask gdk what native window handle we got assigned for
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// our video region from the window system, and then we will
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// pass this unique identifier to the overlay provided by our
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// sink - so the sink can then arrange the overlay.
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let xid = gdk_x11_window_get_xid(gdk_window.as_ptr() as *mut _);
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video_overlay.set_window_handle(xid as usize);
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}
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} else {
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println!("Add support for display type '{}'", display_type_name);
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process::exit(-1);
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}
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}
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#[cfg(all(target_os = "macos", feature = "gtkvideooverlay-quartz"))]
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fn create_video_sink() -> gst::Element {
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// On Mac, this is done by overlaying a window region with an
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// OpenGL-texture, using the glimagesink element.
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gst::ElementFactory::make("glimagesink", None).unwrap()
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}
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#[cfg(all(target_os = "macos", feature = "gtkvideooverlay-quartz"))]
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fn set_window_handle(video_overlay: &gst_video::VideoOverlay, gdk_window: &gdk::Window) {
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let display_type_name = gdk_window.get_display().get_type().name();
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if display_type_name == "GdkQuartzDisplay" {
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extern "C" {
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pub fn gdk_quartz_window_get_nsview(window: *mut glib::object::GObject) -> *mut c_void;
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}
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// This is unsafe because the "window handle" we pass here is basically like a raw pointer.
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// If a wrong value were to be passed here (and you can pass any integer), then the window
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// system will most likely cause the application to crash.
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#[allow(clippy::cast_ptr_alignment)]
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unsafe {
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// Here we ask gdk what native window handle we got assigned for
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// our video region from the windowing system, and then we will
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// pass this unique identifier to the overlay provided by our
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// sink - so the sink can then arrange the overlay.
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let window = gdk_quartz_window_get_nsview(gdk_window.as_ptr() as *mut _);
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video_overlay.set_window_handle(window as usize);
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}
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} else {
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println!("Unsupported display type '{}", display_type_name);
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process::exit(-1);
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}
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}
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fn create_ui(app: >k::Application) {
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let pipeline = gst::Pipeline::new(None);
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let src = gst::ElementFactory::make("videotestsrc", None).unwrap();
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@ -50,18 +119,7 @@ fn create_ui(app: >k::Application) {
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// Since using the window system to overlay our gui window is making
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// direct contact with the windowing system, this is highly platform-
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// specific. This example supports Linux and Mac (using X11 and Quartz).
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let sink = if cfg!(feature = "gtkvideooverlay-x11") {
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// When we are on linux with the Xorg display server, we use the
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// X11 protocol's XV extension, which allows to overlay regions
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// with video streams. For this, we use the xvimagesink element.
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gst::ElementFactory::make("xvimagesink", None).unwrap()
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} else if cfg!(feature = "gtkvideooverlay-quartz") {
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// On Mac, this is done by overlaying a window region with an
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// OpenGL-texture, using the glimagesink element.
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gst::ElementFactory::make("glimagesink", None).unwrap()
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} else {
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unreachable!()
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};
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let sink = create_video_sink();
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pipeline.add_many(&[&src, &sink]).unwrap();
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src.link(&sink).unwrap();
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@ -114,58 +172,7 @@ fn create_ui(app: >k::Application) {
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process::exit(-1);
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}
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let display_type_name = gdk_window.get_display().get_type().name();
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if cfg!(feature = "gtkvideooverlay-x11") {
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// Check if we're using X11 or ...
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if display_type_name == "GdkX11Display" {
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extern "C" {
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pub fn gdk_x11_window_get_xid(
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window: *mut glib::object::GObject,
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) -> *mut c_void;
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}
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// This is unsafe because the "window handle" we pass here is basically like a raw pointer.
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// If a wrong value were to be passed here (and you can pass any integer), then the window
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// system will most likely cause the application to crash.
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#[allow(clippy::cast_ptr_alignment)]
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unsafe {
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// Here we ask gdk what native window handle we got assigned for
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// our video region from the window system, and then we will
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// pass this unique identifier to the overlay provided by our
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// sink - so the sink can then arrange the overlay.
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let xid = gdk_x11_window_get_xid(gdk_window.as_ptr() as *mut _);
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video_overlay.set_window_handle(xid as usize);
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}
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} else {
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println!("Add support for display type '{}'", display_type_name);
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process::exit(-1);
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}
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} else if cfg!(feature = "gtkvideooverlay-quartz") {
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if display_type_name == "GdkQuartzDisplay" {
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extern "C" {
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pub fn gdk_quartz_window_get_nsview(
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window: *mut glib::object::GObject,
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) -> *mut c_void;
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}
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// This is unsafe because the "window handle" we pass here is basically like a raw pointer.
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// If a wrong value were to be passed here (and you can pass any integer), then the window
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// system will most likely cause the application to crash.
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#[allow(clippy::cast_ptr_alignment)]
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unsafe {
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// Here we ask gdk what native window handle we got assigned for
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// our video region from the windowing system, and then we will
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// pass this unique identifier to the overlay provided by our
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// sink - so the sink can then arrange the overlay.
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let window = gdk_quartz_window_get_nsview(gdk_window.as_ptr() as *mut _);
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video_overlay.set_window_handle(window as usize);
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}
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} else {
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println!("Unsupported display type '{}", display_type_name);
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process::exit(-1);
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}
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}
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set_window_handle(&video_overlay, &gdk_window);
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});
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vbox.pack_start(&video_window, true, true, 0);
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