gstreamer-rs/gstreamer-gl/src/lib.rs

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// Take a look at the license at the top of the repository in the LICENSE file.
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#![cfg_attr(feature = "dox", feature(doc_cfg))]
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#![allow(clippy::missing_safety_doc)]
#![doc = include_str!("../README.md")]
pub use ffi;
pub use glib;
pub use gst;
pub use gst_base;
pub use gst_video;
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macro_rules! assert_initialized_main_thread {
() => {
if !gst::INITIALIZED.load(std::sync::atomic::Ordering::SeqCst) {
gst::assert_initialized();
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}
};
}
macro_rules! skip_assert_initialized {
() => {};
}
mod auto;
pub use crate::auto::{functions::*, *};
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#[cfg(feature = "serde")]
mod flag_serde;
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mod caps_features;
pub use crate::caps_features::CAPS_FEATURES_MEMORY_GL_MEMORY;
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mod context;
pub mod functions;
pub use crate::functions::*;
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mod gl_context;
mod gl_display;
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mod gl_sync_meta;
mod gl_video_frame;
pub use crate::gl_sync_meta::*;
mod gl_base_memory;
pub use self::gl_base_memory::*;
mod gl_memory;
pub use crate::gl_memory::*;
mod gl_memory_pbo;
pub use crate::gl_memory_pbo::*;
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// Re-export all the traits in a prelude module, so that applications
// can always "use gst_gl::prelude::*" without getting conflicts
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pub mod prelude {
#[doc(hidden)]
pub use gst_video::prelude::*;
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pub use crate::{
auto::traits::*, context::ContextGLExt, gl_context::GLContextExtManual,
gl_display::GLDisplayExtManual, gl_video_frame::VideoFrameGLExt,
};
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}
pub mod subclass;