// Take a look at the license at the top of the repository in the LICENSE file. #![cfg_attr(feature = "dox", feature(doc_cfg))] #![allow(clippy::missing_safety_doc)] #![doc = include_str!("../README.md")] pub use ffi; pub use glib; pub use gst; pub use gst_base; pub use gst_video; macro_rules! assert_initialized_main_thread { () => { if !gst::INITIALIZED.load(std::sync::atomic::Ordering::SeqCst) { gst::assert_initialized(); } }; } macro_rules! skip_assert_initialized { () => {}; } mod auto; pub use crate::auto::{functions::*, *}; #[cfg(feature = "serde")] mod flag_serde; mod caps_features; pub use crate::caps_features::CAPS_FEATURES_MEMORY_GL_MEMORY; mod context; pub mod functions; pub use crate::functions::*; mod gl_context; mod gl_display; mod gl_sync_meta; mod gl_video_frame; pub use crate::gl_sync_meta::*; mod gl_base_memory; pub use self::gl_base_memory::*; mod gl_memory; pub use crate::gl_memory::*; mod gl_memory_pbo; pub use crate::gl_memory_pbo::*; // Re-export all the traits in a prelude module, so that applications // can always "use gst_gl::prelude::*" without getting conflicts pub mod prelude { #[doc(hidden)] pub use gst_video::prelude::*; pub use crate::{ auto::traits::*, context::ContextGLExt, gl_context::GLContextExtManual, gl_display::GLDisplayExtManual, gl_video_frame::VideoFrameGLExt, }; } pub mod subclass;