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150 lines
6.3 KiB
Markdown
150 lines
6.3 KiB
Markdown
# gstwebrtc-api
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[![License: MPL 2.0](https://img.shields.io/badge/License-MPL_2.0-brightgreen.svg)](https://opensource.org/licenses/MPL-2.0)
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Javascript API used to integrate GStreamer WebRTC streams produced and consumed by webrtcsink and webrtcsrc elements
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into a web browser or a mobile WebView.
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This API allows a complete 360º interconnection between GStreamer and web interfaces for realtime streaming using the
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WebRTC protocol.
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This API is released under the Mozilla Public License Version 2.0 (MPL-2.0) that can be found in the LICENSE-MPL-2.0
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file or at https://opensource.org/licenses/MPL-2.0
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Copyright (C) 2022 Igalia S.L. <<info@igalia.com>><br>
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Author: Loïc Le Page <<llepage@igalia.com>>
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It includes external source code from [webrtc-adapter](https://github.com/webrtcHacks/adapter) that is embedded with
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the API. The webrtc-adapter BSD 3-Clause license is available at
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https://github.com/webrtcHacks/adapter/blob/master/LICENSE.md
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Webrtc-adapter is Copyright (c) 2014, The WebRTC project authors, All rights reserved.<br>
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Copyright (c) 2018, The adapter.js project authors, All rights reserved.
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It also includes Keyboard.js source code from the Apache [guacamole-client](https://github.com/apache/guacamole-client)
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that is embedded with the API to enable remote control of the webrtcsink producer.
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Keyboard.js is released under the Apache 2.0 license available at:
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https://github.com/apache/guacamole-client/blob/master/LICENSE
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## Building the API
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The GstWebRTC API uses [Webpack](https://webpack.js.org/) to bundle all source files and dependencies together.
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You only need to install [Node.js](https://nodejs.org/en/) to run all commands.
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On first time, install the dependencies by calling:
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```shell
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$ npm install
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```
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Then build the bundle by calling:
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```shell
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$ npm run make
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```
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It will build and compress the code into the *dist/* folder, there you will find 2 files:
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- *gstwebrtc-api-[version].min.js* which is the only file you need to include into your web application to use the API.
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It already embeds all dependencies.
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- *gstwebrtc-api-[version].min.js.map* which is useful for debugging the API code, you need to put it in the same
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folder as the API script on your web server if you want to allow debugging, else you can just ignore it.
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The API documentation is created into the *docs/* folder. It is automatically created when building the whole API.
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If you want to build the documentation only, you can call:
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```shell
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$ npm run docs
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```
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If you only want to build the API without the documentation, you can call:
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```shell
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$ npm run build
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```
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## Packaging the API
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You can create a portable package of the API by calling:
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```shell
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$ npm pack
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```
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It will create a *gstwebrtc-api-[version].tgz* file that contains all source code, documentation and built API. This
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portable package can be installed as a dependency in any Node.js project by calling:
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```shell
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$ npm install gstwebrtc-api-[version].tgz
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```
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## Testing and debugging the API
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To easily test and debug the GstWebRTC API, you just need to:
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1. launch the webrtc signalling server by calling (from the repository *gst-plugins-rs* root folder):
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```shell
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$ cargo run --bin gst-webrtc-signalling-server
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```
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2. launch the GstWebRTC API server by calling (from the *net/webrtc/gstwebrtc-api* sub-folder):
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```shell
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$ npm start
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```
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It will launch a local HTTPS server listening on port 9090 and using an automatically generated self-signed
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certificate.
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With this server you can test the reference example shipped in *index.html* from a web browser on your local computer
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or a mobile device.
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## Interconnect with GStreamer pipelines
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Once the signalling and gstwebrtc-api servers launched, you can interconnect the streams produced and consumed from
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the web browser with GStreamer pipelines using the webrtcsink and webrtcsrc elements.
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### Consume a WebRTC stream produced by the gstwebrtc-api
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On the web browser side, click on the *Start Capture* button and give access to the webcam. The gstwebrtc-api will
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start producing a video stream.
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The signalling server logs will show the registration of a new producer with the same *peer_id* as the *Client ID*
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that appears on the webpage.
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Then launch the following GStreamer pipeline:
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```shell
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$ gst-launch-1.0 playbin uri=gstwebrtc://[signalling server]?peer-id=[client ID of the producer]
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```
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Using the local signalling server, it will look like this:
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```shell
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$ gst-launch-1.0 playbin uri=gstwebrtc://127.0.0.1:8443?peer-id=e54e5d6b-f597-4e8f-bc96-2cc3765b6567
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```
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The underlying *uridecodebin* element recognizes the *gstwebrtc://* scheme as a WebRTC stream compatible with the
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gstwebrtc-api and will correctly use a *webrtcsrc* element to manage this stream.
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The *gstwebrtc://* scheme is used for normal WebSocket connections to the signalling server, and the *gstwebrtcs://*
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scheme for secured connections over SSL or TLS.
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### Produce a GStreamer WebRTC stream consumed by the gstwebrtc-api
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Launch the following GStreamer pipeline:
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```shell
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$ gst-launch-1.0 videotestsrc ! agingtv ! webrtcsink meta="meta,name=native-stream"
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```
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By default *webrtcsink* element uses *ws://127.0.0.1:8443* for the signalling server address, so there is no need
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for more arguments. If you're hosting the signalling server elsewhere, you can specify its address by adding
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`signaller::uri="ws[s]://[signalling server]"` to the list of *webrtcsink* properties.
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Once the GStreamer pipeline launched, you will see the registration of a new producer in the logs of the signalling
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server and a new remote stream, with the name *native-stream*, will appear on the webpage.
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You just need to click on the corresponding entry to connect as a consumer to the remote native stream.
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### Produce a GStreamer interactive WebRTC stream with remote control
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Launch the following GStreamer pipeline:
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```shell
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$ gst-launch-1.0 wpesrc location=https://gstreamer.freedesktop.org/documentation ! queue ! webrtcsink enable-data-channel-navigation=true meta="meta,name=web-stream"
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```
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Once the GStreamer pipeline launched, you will see a new producer with the name *web-stream*. When connecting to this
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producer you will see the remote rendering of the web page. You can interact remotely with this web page, controls are
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sent through a special WebRTC data channel while the rendering is done remotely by the
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[wpesrc](https://gstreamer.freedesktop.org/documentation/wpe/wpesrc.html) element.
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