A regression was introduced during the migration to AWS SDK. One used
to be able to provide credentials in multiple ways with the earlier
Rusoto ChainProvider (config file / environment variables). Now one
has to explicitly set the properties.
Use the DefaultCredentialsChain from AWS SDK to restore the previous
functionality.
See
https://docs.rs/aws-config/0.46.0/aws_config/default_provider/credentials/struct.DefaultCredentialsChain.html.
Allow specifying an endpoint to be used for S3 requests. This makes
it possible to use integrations providing object storage based on S3
API like MinIO.
When the endpoint-uri property is specified, the endpoint resolver to
use will be overridden when making S3 requests.
This reverts commit 402500f79c.
This commit introduces race conditions. It was intended as solving
an issue with some pipelines which had their queues filling up,
causing the streams to stall. It is reverted as this solution is
considered a workaround for another issue.
See discussion in:
https://gitlab.freedesktop.org/gstreamer/gst-plugins-rs/-/merge_requests/803
The way the runtime::Task is implemented, UdpSinkTask is available
as a mutable ref in all the TaskImpl functions, which offers the
opportunity to avoid using Mutexes.
Main higlights:
- Removed the back and forth calls between UdpSinkPadHandler
and UdpSinkTask.
- Udp sockets are now part of UdpSinkTask, which is also in
charge of preparing them instead of leaving this to UdpSink.
This removed the need for Context::enter since
TaskImpl::prepare already operates under the target Context.
- In order for the clients list to be visible from the UdpSink,
this list was maintained by UdpSinkPadHandler which was also
in charge of (un)configuring the Udp sockets. The sockets are
now part of UdpSinkTask, which is also in charge of the
(un)configuration. Add/remove/replace requests are passed as
commands to the UdpSinkTask via a channel.
- The clients list visible to the UdpSink is now part of the
Settings (it is also a read/write property). Since the actual
socket (un)configuration is asynchronously handled by the Task,
the clients list is updated by the add/remove/replace signals
and set_property("clients", ..). Should a problem occur during
the async (un)configuration, and only in this case, the
UdpSinkTask would update the clients lists in Settings
accordingly so that it stays consistent with the internal state.
- The function clear_clients was renamed as replace_with_clients.
- clients is now based on a BTreeSet instead of a Vec. All the
managing functions perform some sort of lookup prior to updating
the collection. It also ease implementation.
- Removed the UdpSinkPadHandler RwLock. Using flume channels, we
are able to clone the Receiver so it can be stored in UdpSink
and reused when preparing the UdpSinkTask.
Ideally, when player encounter PLAYLIST-TYPE is VOD, player should
not reload the playlist. For playlist-type=vod, initially we put
PLAYLIST-TYPE=EVENT, and later change it to VOD, which confuse some
players so we shold put ENDLIST here.
In any case putting ENDLIST is right thing to do to indicate no new
segment will be added to playlist.
in current implementation EXT-X-ENDLIST is never set for any playlist-type.
After calling playlist.stop(), during write_final_playlist() is called.
in final playlist write, segment is not added but update_playlist is called.
and update_playlist reset end_list again, so plugin never put ENDLIST.
The `get_mut()` function can return None when the memory is not writable, so
instead, make sure the memory is writable by using `make_mut()`.
Fixes#214
The I/O handle was dropped prior to removing it from the reactor,
which caused `Poller::delete` to fail due to an invalid file
descriptor. This used to happen silently unless the same fd was
added again, e.g. by changing states in the pipeline as follow:
Null -> Playing -> Null -> Playing.
In which case `Poller::add` failed due to an already existing file.
This commit makes sure the fd is removed from the reactor prior to
dropping the handle. In order to achieve this, a new task is spawned
on the `Context` on which the I/O was originally registered, allowing
it to access the proper `Reactor`. The I/O can then safely be dropped.
Because the I/O handle is moved to the spawned future, this solution
requires adding the `Send + 'static` bounds to the I/O handle used
within the `Async` wrapper. This appears not too restrictive for
existing implementations though. Other attempts were considered,
but they would cause deadlocks.
This new approach also solves a potential race condition where a
fd could be re-registered in a `Reactor` before it was removed.