gst-plugins-rs/gst-plugin-ndi/src/ndiaudiosrc.rs

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#![allow(non_camel_case_types, non_upper_case_globals, non_snake_case)]
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use glib;
use gst;
use gst::prelude::*;
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use gst_audio;
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use gst_base::prelude::*;
use gst_plugin::base_src::*;
use gst_plugin::element::*;
use gst_plugin::object::*;
use gst_plugin::properties::*;
use std::sync::Mutex;
use std::{i32, u32};
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use std::ptr;
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use ndilib::*;
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use connect_ndi;
use ndi_struct;
use stop_ndi;
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// Property value storage
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#[derive(Debug, Clone)]
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struct Settings {
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stream_name: String,
ip: String,
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}
impl Default for Settings {
fn default() -> Self {
Settings {
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stream_name: String::from("Fixed ndi stream name"),
ip: String::from(""),
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}
}
}
// Metadata for the properties
static PROPERTIES: [Property; 2] = [
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Property::String(
"stream-name",
"Sream Name",
"Name of the streaming device",
None,
PropertyMutability::ReadWrite,
),
Property::String(
"ip",
"Stream IP",
"Stream IP",
None,
PropertyMutability::ReadWrite,
),
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];
// Stream-specific state, i.e. audio format configuration
// and sample offset
struct State {
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info: Option<gst_audio::AudioInfo>,
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}
impl Default for State {
fn default() -> State {
State {
info: None,
}
}
}
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struct TimestampData{
pts: u64,
offset: u64,
}
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// Struct containing all the element data
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struct NdiAudioSrc {
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cat: gst::DebugCategory,
settings: Mutex<Settings>,
state: Mutex<State>,
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timestamp_data: Mutex<TimestampData>,
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}
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impl NdiAudioSrc {
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// Called when a new instance is to be created
fn new(element: &BaseSrc) -> Box<BaseSrcImpl<BaseSrc>> {
// Initialize live-ness and notify the base class that
// we'd like to operate in Time format
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element.set_live(true);
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element.set_format(gst::Format::Time);
Box::new(Self {
cat: gst::DebugCategory::new(
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"ndiaudiosrc",
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gst::DebugColorFlags::empty(),
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"NewTek NDI Audio Source",
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),
settings: Mutex::new(Default::default()),
state: Mutex::new(Default::default()),
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timestamp_data: Mutex::new(TimestampData{
pts: 0,
offset: 0,
}),
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})
}
// Called exactly once when registering the type. Used for
// setting up metadata for all instances, e.g. the name and
// classification and the pad templates with their caps.
//
// Actual instances can create pads based on those pad templates
// with a subset of the caps given here. In case of basesrc,
// a "src" and "sink" pad template are required here and the base class
// will automatically instantiate pads for them.
//
// Our element here can output f32 and f64
fn class_init(klass: &mut BaseSrcClass) {
klass.set_metadata(
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"NewTek NDI Audio Source",
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"Source",
"NewTek NDI audio source",
"Ruben Gonzalez <rubenrua@teltek.es>, Daniel Vilar <daniel.peiteado@teltek.es>",
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);
// On the src pad, we can produce F32/F64 with any sample rate
// and any number of channels
let caps = gst::Caps::new_simple(
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"audio/x-raw",
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&[
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(
"format",
&gst::List::new(&[
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//TODO add all formats?
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&gst_audio::AUDIO_FORMAT_F32.to_string(),
&gst_audio::AUDIO_FORMAT_F64.to_string(),
&gst_audio::AUDIO_FORMAT_S16.to_string(),
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]),
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),
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("rate", &gst::IntRange::<i32>::new(1, i32::MAX)),
("channels", &gst::IntRange::<i32>::new(1, i32::MAX)),
("layout", &"interleaved"),
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],
);
// The src pad template must be named "src" for basesrc
// and specific a pad that is always there
let src_pad_template = gst::PadTemplate::new(
"src",
gst::PadDirection::Src,
gst::PadPresence::Always,
&caps,
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//&gst::Caps::new_any(),
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);
klass.add_pad_template(src_pad_template);
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// Install all our properties
klass.install_properties(&PROPERTIES);
}
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}
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// Virtual methods of GObject itself
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impl ObjectImpl<BaseSrc> for NdiAudioSrc {
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// Called whenever a value of a property is changed. It can be called
// at any time from any thread.
fn set_property(&self, obj: &glib::Object, id: u32, value: &glib::Value) {
let prop = &PROPERTIES[id as usize];
let element = obj.clone().downcast::<BaseSrc>().unwrap();
match *prop {
Property::String("stream-name", ..) => {
let mut settings = self.settings.lock().unwrap();
let stream_name = value.get().unwrap();
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gst_debug!(
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self.cat,
obj: &element,
"Changing stream-name from {} to {}",
settings.stream_name,
stream_name
);
settings.stream_name = stream_name;
drop(settings);
let _ =
element.post_message(&gst::Message::new_latency().src(Some(&element)).build());
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},
Property::String("ip", ..) => {
let mut settings = self.settings.lock().unwrap();
let ip = value.get().unwrap();
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gst_debug!(
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self.cat,
obj: &element,
"Changing ip from {} to {}",
settings.ip,
ip
);
settings.ip = ip;
drop(settings);
let _ =
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element.post_message(&gst::Message::new_latency().src(Some(&element)).build());
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}
_ => unimplemented!(),
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}
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}
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// Called whenever a value of a property is read. It can be called
// at any time from any thread.
fn get_property(&self, _obj: &glib::Object, id: u32) -> Result<glib::Value, ()> {
let prop = &PROPERTIES[id as usize];
match *prop {
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Property::String("stream-name", ..) => {
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let settings = self.settings.lock().unwrap();
//TODO to_value supongo que solo funciona con numeros
Ok(settings.stream_name.to_value())
},
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Property::String("ip", ..) => {
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let settings = self.settings.lock().unwrap();
//TODO to_value supongo que solo funciona con numeros
Ok(settings.ip.to_value())
}
_ => unimplemented!(),
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}
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}
}
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// Virtual methods of gst::Element. We override none
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impl ElementImpl<BaseSrc> for NdiAudioSrc {
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}
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// Virtual methods of gst_base::BaseSrc
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impl BaseSrcImpl<BaseSrc> for NdiAudioSrc {
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// Called whenever the input/output caps are changing, i.e. in the very beginning before data
// flow happens and whenever the situation in the pipeline is changing. All buffers after this
// call have the caps given here.
//
// We simply remember the resulting AudioInfo from the caps to be able to use this for knowing
// the sample rate, etc. when creating buffers
fn set_caps(&self, element: &BaseSrc, caps: &gst::CapsRef) -> bool {
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let info = match gst_audio::AudioInfo::from_caps(caps) {
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None => return false,
Some(info) => info,
};
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gst_debug!(self.cat, obj: element, "Configuring for caps {}", caps);
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// TODO Puede que falle si no creamos la estructura de cero, pero si lo hacemos no podemos poner recv a none
let mut state = self.state.lock().unwrap();
state.info = Some(info);
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true
}
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// Called when starting, so we can initialize all stream-related state to its defaults
fn start(&self, element: &BaseSrc) -> bool {
// Reset state
*self.state.lock().unwrap() = Default::default();
let settings = self.settings.lock().unwrap();
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return connect_ndi(self.cat, element, settings.ip.clone(), settings.stream_name.clone());
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}
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// Called when shutting down the element so we can release all stream-related state
fn stop(&self, element: &BaseSrc) -> bool {
// Reset state
*self.state.lock().unwrap() = Default::default();
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stop_ndi(self.cat, element);
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// Commented because when adding ndi destroy stopped in this line
//*self.state.lock().unwrap() = Default::default();
true
}
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fn fixate(&self, element: &BaseSrc, caps: gst::Caps) -> gst::Caps {
//We need to set the correct caps resolution and framerate
unsafe{
let recv = match ndi_struct.recv{
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None => {
//TODO Update gst_element_error with one more descriptive
//println!("pNDI_recv no encontrado");
gst_element_error!(element, gst::CoreError::Negotiation, ["No encontramos ndi recv"]);
return caps;
}
Some(ref recv) => recv.clone(),
};
let pNDI_recv = recv.recv;
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let mut timestamp_data = self.timestamp_data.lock().unwrap();
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let audio_frame: NDIlib_audio_frame_v2_t = Default::default();
let mut frame_type: NDIlib_frame_type_e = NDIlib_frame_type_e::NDIlib_frame_type_none;
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while frame_type != NDIlib_frame_type_e::NDIlib_frame_type_audio{
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frame_type = NDIlib_recv_capture_v2(pNDI_recv, ptr::null(), &audio_frame, ptr::null(), 1000);
}
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timestamp_data.pts = (audio_frame.timecode as u64) * 100;
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let mut caps = gst::Caps::truncate(caps);
{
let caps = caps.make_mut();
let s = caps.get_mut_structure(0).unwrap();
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//s.fixate_field_nearest_int("rate", audio_frame.sample_rate);
s.fixate_field_nearest_int("rate", audio_frame.sample_rate / audio_frame.no_channels);
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s.fixate_field_nearest_int("channels", audio_frame.no_channels);
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}
// Let BaseSrc fixate anything else for us. We could've alternatively have
// called Caps::fixate() here
element.parent_fixate(caps)
}
}
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//Creates the audio buffers
fn create(
&self,
element: &BaseSrc,
_offset: u64,
_length: u32,
) -> Result<gst::Buffer, gst::FlowReturn> {
// Keep a local copy of the values of all our properties at this very moment. This
// ensures that the mutex is never locked for long and the application wouldn't
// have to block until this function returns when getting/setting property values
let _settings = &*self.settings.lock().unwrap();
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let mut timestamp_data = self.timestamp_data.lock().unwrap();
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// Get a locked reference to our state, i.e. the input and output AudioInfo
let state = self.state.lock().unwrap();
let _info = match state.info {
None => {
gst_element_error!(element, gst::CoreError::Negotiation, ["Have no caps yet"]);
return Err(gst::FlowReturn::NotNegotiated);
}
Some(ref info) => info.clone(),
};
unsafe{
let recv = match ndi_struct.recv{
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None => {
//TODO Update gst_element_error with one more descriptive
//println!("pNDI_recv no encontrado");
gst_element_error!(element, gst::CoreError::Negotiation, ["No encontramos ndi recv"]);
return Err(gst::FlowReturn::NotNegotiated);
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}
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Some(ref recv) => recv.clone(),
};
let pNDI_recv = recv.recv;
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let pts: u64;
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let audio_frame: NDIlib_audio_frame_v2_t = Default::default();
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NDIlib_recv_capture_v2(pNDI_recv, ptr::null(), &audio_frame, ptr::null(), 1000,);
pts = ((audio_frame.timecode as u64) * 100) - timestamp_data.pts;
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let buff_size = ((audio_frame.channel_stride_in_bytes)) as usize;
let mut buffer = gst::Buffer::with_size(buff_size).unwrap();
{
let vec = Vec::from_raw_parts(audio_frame.p_data as *mut u8, buff_size, buff_size);
//TODO Set pts, duration and other info about the buffer
let pts: gst::ClockTime = (pts).into();
let duration: gst::ClockTime = (20154200).into();
let buffer = buffer.get_mut().unwrap();
buffer.set_pts(pts);
buffer.set_duration(duration);
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buffer.set_offset(timestamp_data.offset);
buffer.set_offset_end(timestamp_data.offset + 1);
timestamp_data.offset = timestamp_data.offset +1;
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buffer.copy_from_slice(0, &vec).unwrap();
}
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gst_debug!(self.cat, obj: element, "Produced buffer {:?}", buffer);
Ok(buffer)
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}
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}
}
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// This zero-sized struct is containing the static metadata of our element. It is only necessary to
// be able to implement traits on it, but e.g. a plugin that registers multiple elements with the
// same code would use this struct to store information about the concrete element. An example of
// this would be a plugin that wraps around a library that has multiple decoders with the same API,
// but wants (as it should) a separate element registered for each decoder.
struct NdiAudioSrcStatic;
// The basic trait for registering the type: This returns a name for the type and registers the
// instance and class initializations functions with the type system, thus hooking everything
// together.
impl ImplTypeStatic<BaseSrc> for NdiAudioSrcStatic {
fn get_name(&self) -> &str {
"NdiAudioSrc"
}
fn new(&self, element: &BaseSrc) -> Box<BaseSrcImpl<BaseSrc>> {
NdiAudioSrc::new(element)
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}
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fn class_init(&self, klass: &mut BaseSrcClass) {
NdiAudioSrc::class_init(klass);
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}
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}
// Registers the type for our element, and then registers in GStreamer under
// the name NdiAudioSrc for being able to instantiate it via e.g.
// gst::ElementFactory::make().
pub fn register(plugin: &gst::Plugin) {
let type_ = register_type(NdiAudioSrcStatic);
gst::Element::register(plugin, "ndiaudiosrc", 0, type_);
}