lvgl-rs/README.md
Rafael Caricio bcd771df47 Disable lvgl original comments in bindings
We disable the comments generation here because some comments
cause the `cargo test` command to fail. Some of the original
comments have invalid tokens like `TYPEDEFS` causing issues.
We should recommend users to look the original comments in the
original lvgl in their C API docs.
2021-03-06 21:50:39 +01:00

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<h1 align="center"> LittlevGL - Open-source Embedded GUI Library in Rust</h1>
![Original LittlevGL demo image](lv_demo.png)
<p align="center">
LittlevGL provides everything you need to create a Graphical User Interface (GUI) on embedded systems with easy-to-use graphical elements, beautiful visual effects and low memory footprint.
</p>
<p align="center">
LittlevGL is compatible with <samp>#![no_std]</samp> environments by default.
</p>
<h4 align="center">
<a href="https://lvgl.io/">Official LittlevGL Website </a> &middot;
<a href="https://github.com/littlevgl/lvgl">C library repository</a> &middot;
<a href="https://lvgl.io/demos">Live demo</a>
</h4>
---
![Rust bindings usage demo code.](demo.png)
## System Build Dependencies
In order to build the `lvgl` project you will need the following system dependencies to be installed:
```
$ sudo apt install build-essential llvm clang
```
If you want to build the examples, then you will need to install SDL2 as well.
```
$ sudo apt install libsdl2-dev
```
## Usage
Edit your `Cargo.toml` file dependencies with:
```
$ cargo add lvgl
```
The build requires the environment variable bellow to be set:
- `DEP_LV_CONFIG_PATH`: Path to the directory containing the `lv_conf.h` header file used for configuration of LittlevGL library.
We recommend the `lv_conf.h` file to be in your project's root directory. If so, the command to build your project would be:
```shell script
$ DEP_LV_CONFIG_PATH=`pwd` cargo build
```
### Building for embedded environments
We make use of `bindgen` for generating the bindings to LittlevGL at build time. There is a problem in cargo when building
for `no_std`, so we need to use a workaround to build "lvgl-rs". The mainstrem issue in cargo is being tracked at
[rust-lang/cargo#7915](https://github.com/rust-lang/cargo/issues/7915).
```shell
$ DEP_LV_CONFIG_PATH=`pwd` cargo build -Zfeatures=build_dep
```
## Running the demo
**Hint for macOS users**: Before you run the demos you need to make sure you have [libsdl](https://www.libsdl.org) installed on your machine. To install it, use HomeBrew:
```shell
$ brew install sdl2
```
[This project contains examples that can run in a desktop simulator.](./examples)
First, make sure to pull `lvgl-rs` submodules:
```shell
$ git submodule init
$ git submodule update
```
Then run the `demo` example:
```shell
$ DEP_LV_CONFIG_PATH=`pwd`/examples/include cargo run --example demo
```
## Feature Support
The bindings are still in development. There are many features of LVGL that needs to be exposed by `lvgl-rs`. In
this section you can check what is implemented at the moment.
### Features
List of LVGL features that impacts the library usage in general.
- [x] Displays: We use [`embedded_graphics`](https://docs.rs/embedded-graphics/0.6.2/embedded_graphics/) library to
draw to the display. You can use `lvgl-rs` with any of the
[`embedded_graphics` supported displays](https://docs.rs/embedded-graphics/0.6.2/embedded_graphics/#supported-displays).
- [x] Events: You can listen and trigger events in widget objects.
- [x] Styles: You can set styles in any exposed object. We are still missing the possibility of defining global base styles.
- [ ] Input Devices
- [ ] Fonts
- [ ] Images
- [ ] File system
- [ ] Animations
- [ ] Tasks
### Widgets
Widgets currently implemented might have some missing features. If the widget you want to use is not exposed or
is missing a feature you want to make use, please send a Pull Request or open an issue.