LittlevGL bindings for Rust. A powerful and easy-to-use embedded GUI with many widgets, advanced visual effects (opacity, antialiasing, animations) and low memory requirements (16K RAM, 64K Flash).
Find a file
2020-05-31 00:13:57 +02:00
examples/demo Improve refresh performance 2020-05-31 00:06:28 +02:00
lvgl Release 0.2.1 2020-05-31 00:07:49 +02:00
lvgl-sys Version 0.2.0 2020-05-30 17:19:30 +02:00
.gitignore Don't commit auto-generated code 2020-05-30 16:45:58 +02:00
.gitmodules Configurable lv_conf.h file 2020-04-12 20:37:26 +02:00
Cargo.toml Improvements in the bindings 2020-04-18 19:20:38 +02:00
CODE_OF_CONDUCT.md Create CODE_OF_CONDUCT.md 2020-05-31 00:13:57 +02:00
demo.png Sync code with image 2020-05-30 09:42:42 +02:00
LICENSE Initial commit 2020-04-10 15:00:21 +02:00
lv_demo.png Update images and links in README 2020-05-30 09:37:40 +02:00
README.md Update with build instructions and limitations 2020-05-30 20:24:35 +02:00

LittlevGL - Open-source Embedded GUI Library in Rust

Original LittlevGL demo image

LittlevGL provides everything you need to create a Graphical User Interface (GUI) on embedded systems with easy-to-use graphical elements, beautiful visual effects and low memory footprint.

LittlevGL is compatible with #![no_std] environments by default.

Official LittlevGL Website · C library repository · Live demo


Rust bindings usage demo code.

Usage

Edit your Cargo.toml file dependencies with:

$ cargo add lvgl

The build requires the environment variable bellow to be set:

  • DEP_LV_CONFIG_PATH: Path to the directory containing the lv_conf.h header file used for configuration of LittlevGL library.

We recommend the lv_conf.h file to be in your project's root directory. If so, the command to build your project would be:

$ DEP_LV_CONFIG_PATH=`pwd` cargo build

Building for embedded environments

We make use of bindgen for generating the bindings to LittlevGL at build time. There is a problem in cargo when building for no_std, so we need to use a workaround to build "lvgl-rs". The mainstrem issue in cargo is being tracked at rust-lang/cargo#7915.

$ DEP_LV_CONFIG_PATH=`pwd` cargo build -Zfeatures=build_dep

Requirements / Limitations

LittlevGL C libary do allocate memory dynamically and we need to allocate memory on the heap in the Rust side as well (Box). That is required, so we can safely provide Rust pointers through FFI. For that reason, we do require alloc module to be available.

Running the demo

This project contains an example that can run in a desktop simulator.