lvgl-rs/examples/demo/src/main.rs

160 lines
4.7 KiB
Rust

use lvgl_sys;
use lvgl;
use sdl2::event::Event;
use sdl2::keyboard::Keycode;
use sdl2::pixels::Color;
use sdl2::rect::Point;
use std::mem::MaybeUninit;
use std::os::raw::c_void;
use std::panic;
use std::time::Duration;
fn main() -> Result<(), String> {
let sdl_context = sdl2::init()?;
let video_subsystem = sdl_context.video()?;
let window = video_subsystem
.window(
"TFT Display: Demo",
lvgl_sys::LV_HOR_RES_MAX,
lvgl_sys::LV_VER_RES_MAX,
)
.position_centered()
.opengl()
.build()
.map_err(|e| e.to_string())?;
let mut canvas = window.into_canvas().build().map_err(|e| e.to_string())?;
canvas.set_draw_color(Color::RGB(255, 255, 255));
canvas.clear();
canvas.present();
unsafe {
lvgl_sys::lv_init();
}
// Create a display buffer for LittlevGL
let mut disp_buf = MaybeUninit::<lvgl_sys::lv_disp_buf_t>::uninit();
let mut buf: [MaybeUninit<lvgl_sys::lv_color_t>; lvgl_sys::LV_HOR_RES_MAX as usize * 10] =
unsafe { MaybeUninit::uninit().assume_init() }; /*Declare a buffer for 10 lines*/
unsafe {
// Initialize the display buffer
lvgl_sys::lv_disp_buf_init(
disp_buf.as_mut_ptr(),
buf.as_mut_ptr() as *mut c_void,
std::ptr::null_mut(),
(lvgl_sys::LV_HOR_RES_MAX * 10) as u32,
);
}
// Implement and register a function which can copy a pixel array to an area of your display:
let mut display_driver = DisplayDriver::new(move |points, colors| {
for (i, point) in points.into_iter().enumerate() {
canvas.set_draw_color(colors[i]);
canvas.draw_point(point).unwrap();
}
canvas.present();
});
display_driver.raw.buffer = disp_buf.as_mut_ptr(); // Assign the buffer to the display
unsafe {
lvgl_sys::lv_disp_drv_register(&mut display_driver.raw); // Finally register the driver
}
// Create screen and widgets
let mut screen = lvgl::display::get_active_screen();
let mut button = lvgl::Button::new(&mut screen);
button.set_pos(50, 50);
button.set_size(250, 50);
let mut label = lvgl::Label::new(&mut button);
label.set_text("Hello Mundo!");
let mut event_pump = sdl_context.event_pump()?;
'running: loop {
for event in event_pump.poll_iter() {
match event {
Event::Quit { .. }
| Event::KeyDown {
keycode: Some(Keycode::Escape),
..
} => {
break 'running;
}
_ => {}
}
}
::std::thread::sleep(Duration::from_millis(300));
// The rest of the game loop goes here...
unsafe {
lvgl_sys::lv_task_handler();
}
}
Ok(())
}
struct DisplayDriver<F>
where
F: FnMut(Vec<Point>, Vec<Color>),
{
pub raw: lvgl_sys::lv_disp_drv_t,
callback: F,
}
impl<F> DisplayDriver<F>
where
F: FnMut(Vec<Point>, Vec<Color>),
{
fn new(mut callback: F) -> Self {
let disp_drv = unsafe {
let mut disp_drv = MaybeUninit::<lvgl_sys::lv_disp_drv_t>::uninit().assume_init(); /*Descriptor of a display driver*/
lvgl_sys::lv_disp_drv_init(&mut disp_drv); // Basic initialization
disp_drv.flush_cb = Some(display_callback_wrapper::<F>); // Set your driver function
disp_drv.user_data = &mut callback as *mut _ as *mut c_void;
disp_drv
};
Self {
raw: disp_drv,
callback,
}
}
}
unsafe extern "C" fn display_callback_wrapper<F>(
disp_drv: *mut lvgl_sys::lv_disp_drv_t,
area: *const lvgl_sys::lv_area_t,
color_p: *mut lvgl_sys::lv_color_t,
) where
F: FnMut(Vec<Point>, Vec<Color>),
{
// we need to make sure panics can't escape across the FFI boundary.
let _ = panic::catch_unwind(|| {
let mut i = 0;
let disp = *disp_drv;
let closure = &mut *(disp.user_data as *mut F);
let mut points = vec![];
let mut colors = vec![];
for y in (*area).y1..=(*area).y2 {
for x in (*area).x1..=(*area).x2 {
points.push(Point::new(x as i32, y as i32));
let raw_color = *color_p.add(i);
let color = Color::from((
raw_color.ch.red,
raw_color.ch.green,
raw_color.ch.blue,
raw_color.ch.alpha,
));
colors.push(color);
i = i + 1;
}
}
closure(points, colors);
lvgl_sys::lv_disp_flush_ready(disp_drv); // Indicate you are ready with the flushing
});
}