3.3 KiB
LittlevGL - Open-source Embedded GUI Library in Rust
LittlevGL provides everything you need to create a Graphical User Interface (GUI) on embedded systems with easy-to-use graphical elements, beautiful visual effects and low memory footprint.
LittlevGL is compatible with #![no_std] environments by default.
Official LittlevGL Website · C library repository · Live demo
Usage
Edit your Cargo.toml
file dependencies with:
$ cargo add lvgl
The build requires the environment variable bellow to be set:
DEP_LV_CONFIG_PATH
: Path to the directory containing thelv_conf.h
header file used for configuration of LittlevGL library.
We recommend the lv_conf.h
file to be in your project's root directory. If so, the command to build your project would be:
$ DEP_LV_CONFIG_PATH=`pwd` cargo build
Building for embedded environments
We make use of bindgen
for generating the bindings to LittlevGL at build time. There is a problem in cargo when building
for no_std
, so we need to use a workaround to build "lvgl-rs". The mainstrem issue in cargo is being tracked at
rust-lang/cargo#7915.
$ DEP_LV_CONFIG_PATH=`pwd` cargo build -Zfeatures=build_dep
Requirements / Limitations
LittlevGL C libary do allocate memory dynamically and we need to allocate memory on the heap in the Rust side as well
(Box
).
That is required, so we can safely provide Rust pointers through FFI. For that reason, we do require
alloc
module to be available.
Running the demo
This project contains examples that can run in a desktop simulator.
First, make sure to pull lvgl-rs
submodules:
$ git submodule init
$ git submodule update
Then run the demo
example:
$ DEP_LV_CONFIG_PATH=`pwd`/examples/include cargo run --example demo
Feature Support
The bindings are still in development. There are many features of LVGL that needs to be exposed by lvgl-rs
. In
this section you can check what is implemented at the moment.
Features
List of LVGL features that impacts the library usage in general.
- Displays: We use
embedded_graphics
library to draw to the display. You can uselvgl-rs
with any of theembedded_graphics
supported displays. - Events: You can listen and trigger events in widget objects.
- Styles: You can set styles in any exposed object. We are still missing the possibility of defining global base styles.
- Input Devices
- Fonts
- Images
- File system
- Animations
- Tasks
Widgets
Widgets currently implemented might have some missing features. If the widget you want to use is not exposed or is missing a feature you want to make use, please send a Pull Request or open an issue.