Rust bindings API review #51
1 changed files with 26 additions and 13 deletions
|
@ -5,15 +5,18 @@ use embedded_graphics_simulator::{
|
|||
OutputSettingsBuilder, SimulatorDisplay, SimulatorEvent, Window,
|
||||
};
|
||||
use lvgl;
|
||||
use lvgl::display::{DefaultDisplay, Display};
|
||||
use lvgl::style::Style;
|
||||
use lvgl::widgets::{Label, LabelAlign};
|
||||
use lvgl::{Align, Color, LvError, Part, State, Widget, UI};
|
||||
use lvgl_sys;
|
||||
use parking_lot::Mutex;
|
||||
use std::sync::Arc as SyncArc;
|
||||
use std::thread::sleep;
|
||||
use std::time::{Duration, Instant};
|
||||
|
||||
fn main() -> Result<(), LvError> {
|
||||
let display: SimulatorDisplay<Rgb565> = SimulatorDisplay::new(Size::new(
|
||||
let embedded_graphics_display: SimulatorDisplay<Rgb565> = SimulatorDisplay::new(Size::new(
|
||||
lvgl_sys::LV_HOR_RES_MAX,
|
||||
lvgl_sys::LV_VER_RES_MAX,
|
||||
));
|
||||
|
@ -21,30 +24,33 @@ fn main() -> Result<(), LvError> {
|
|||
let output_settings = OutputSettingsBuilder::new().scale(2).build();
|
||||
let mut window = Window::new("PineTime", &output_settings);
|
||||
|
||||
let mut ui = UI::init()?;
|
||||
lvgl::init();
|
||||
// let mut ui = UI::init()?;
|
||||
|
||||
// Implement and register your display:
|
||||
ui.disp_drv_register(display).unwrap();
|
||||
let shared_native_display = SyncArc::new(Mutex::new(embedded_graphics_display));
|
||||
let _display = Display::register_shared(&shared_native_display)?;
|
||||
// ui.disp_drv_register(embedded_graphics_display).unwrap();
|
||||
|
||||
// Create screen and widgets
|
||||
let mut screen = ui.scr_act()?;
|
||||
let mut screen = DefaultDisplay::get_scr_act()?;
|
||||
|
||||
let mut screen_style = Style::default();
|
||||
screen_style.set_bg_color(State::DEFAULT, Color::from_rgb((0, 0, 0)));
|
||||
screen_style.set_radius(State::DEFAULT, 0);
|
||||
screen.add_style(Part::Main, screen_style)?;
|
||||
screen.add_style(Part::Main, &mut screen_style)?;
|
||||
|
||||
let mut time = Label::new(&mut screen)?;
|
||||
let mut time = Label::new()?;
|
||||
let mut style_time = Style::default();
|
||||
//style_time.set_text_font(font_noto_sans_numeric_28);
|
||||
// style_time.set_text_font(font_noto_sans_numeric_28);
|
||||
style_time.set_text_color(State::DEFAULT, Color::from_rgb((255, 255, 255)));
|
||||
time.add_style(Part::Main, style_time)?;
|
||||
time.add_style(Part::Main, &mut style_time)?;
|
||||
time.set_align(&mut screen, Align::Center, 0, 0)?;
|
||||
time.set_text(CString::new("20:46").unwrap().as_c_str())?;
|
||||
time.set_width(240)?;
|
||||
time.set_height(240)?;
|
||||
|
||||
let mut bt = Label::new(&mut screen)?;
|
||||
let mut bt = Label::new()?;
|
||||
bt.set_width(50)?;
|
||||
bt.set_height(80)?;
|
||||
bt.set_recolor(true)?;
|
||||
|
@ -52,7 +58,7 @@ fn main() -> Result<(), LvError> {
|
|||
bt.set_label_align(LabelAlign::Left)?;
|
||||
bt.set_align(&mut screen, Align::InTopLeft, 0, 0)?;
|
||||
|
||||
let mut power = Label::new(&mut screen)?;
|
||||
let mut power = Label::new()?;
|
||||
power.set_recolor(true)?;
|
||||
power.set_width(80)?;
|
||||
power.set_height(20)?;
|
||||
|
@ -66,12 +72,20 @@ fn main() -> Result<(), LvError> {
|
|||
if i > 59 {
|
||||
i = 0;
|
||||
}
|
||||
println!("i = {}", i);
|
||||
let val = CString::new(format!("21:{:02}", i)).unwrap();
|
||||
time.set_text(&val)?;
|
||||
i = 1 + i;
|
||||
|
||||
ui.task_handler();
|
||||
window.update(ui.get_display_ref().unwrap());
|
||||
let wait_for = lvgl::task_handler();
|
||||
println!("wait for = {} ms", wait_for.unwrap().as_secs());
|
||||
{
|
||||
let native_display = shared_native_display.lock();
|
||||
window.update(&native_display);
|
||||
}
|
||||
// ui.task_handler();
|
||||
// window.update(ui.get_display_ref().unwrap());
|
||||
lvgl::tick_inc(loop_started.elapsed());
|
||||
|
||||
for event in window.events() {
|
||||
match event {
|
||||
|
@ -81,7 +95,6 @@ fn main() -> Result<(), LvError> {
|
|||
}
|
||||
sleep(Duration::from_secs(1));
|
||||
|
||||
ui.tick_inc(loop_started.elapsed());
|
||||
loop_started = Instant::now();
|
||||
}
|
||||
|
||||
|
|
Loading…
Reference in a new issue