114 lines
3.7 KiB
Rust
114 lines
3.7 KiB
Rust
use cstr_core::CString;
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use embedded_graphics::pixelcolor::Rgb565;
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use embedded_graphics::prelude::*;
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use embedded_graphics_simulator::{
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OutputSettingsBuilder, SimulatorDisplay, SimulatorEvent, Window,
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};
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use lvgl;
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use lvgl::display::{DefaultDisplay, Display};
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use lvgl::style::Style;
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use lvgl::widgets::{Label, LabelAlign};
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use lvgl::{Align, Color, LvError, Part, State, Widget, UI};
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use lvgl_sys;
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use parking_lot::Mutex;
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use std::sync::Arc as SyncArc;
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use std::thread::sleep;
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use std::time::{Duration, Instant};
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fn main() -> Result<(), LvError> {
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let embedded_graphics_display: SimulatorDisplay<Rgb565> = SimulatorDisplay::new(Size::new(
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lvgl_sys::LV_HOR_RES_MAX,
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lvgl_sys::LV_VER_RES_MAX,
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));
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let output_settings = OutputSettingsBuilder::new().scale(2).build();
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let mut window = Window::new("PineTime", &output_settings);
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lvgl::init();
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// let mut ui = UI::init()?;
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// Implement and register your display:
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let shared_native_display = SyncArc::new(Mutex::new(embedded_graphics_display));
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let _display = Display::register_shared(&shared_native_display)?;
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// ui.disp_drv_register(embedded_graphics_display).unwrap();
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// Create screen and widgets
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let mut screen = DefaultDisplay::get_scr_act()?;
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let mut screen_style = Style::default();
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screen_style.set_bg_color(State::DEFAULT, Color::from_rgb((0, 0, 0)));
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screen_style.set_radius(State::DEFAULT, 0);
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screen.add_style(Part::Main, &mut screen_style)?;
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let mut time = Label::new()?;
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let mut style_time = Style::default();
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// style_time.set_text_font(font_noto_sans_numeric_28);
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style_time.set_text_color(State::DEFAULT, Color::from_rgb((255, 255, 255)));
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time.add_style(Part::Main, &mut style_time)?;
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time.set_align(&mut screen, Align::Center, 0, 0)?;
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time.set_text(CString::new("20:46").unwrap().as_c_str())?;
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time.set_width(240)?;
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time.set_height(240)?;
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let mut bt = Label::new()?;
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bt.set_width(50)?;
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bt.set_height(80)?;
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bt.set_recolor(true)?;
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bt.set_text(CString::new("#5794f2 \u{F293}#").unwrap().as_c_str())?;
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bt.set_label_align(LabelAlign::Left)?;
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bt.set_align(&mut screen, Align::InTopLeft, 0, 0)?;
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let mut power = Label::new()?;
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power.set_recolor(true)?;
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power.set_width(80)?;
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power.set_height(20)?;
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power.set_text(CString::new("#fade2a 20%#").unwrap().as_c_str())?;
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power.set_label_align(LabelAlign::Right)?;
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power.set_align(&mut screen, Align::InTopRight, 0, 0)?;
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let mut i = 0;
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let mut loop_started = Instant::now();
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'running: loop {
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if i > 59 {
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i = 0;
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}
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println!("i = {}", i);
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let val = CString::new(format!("21:{:02}", i)).unwrap();
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time.set_text(&val)?;
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i = 1 + i;
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let wait_for = lvgl::task_handler();
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println!("wait for = {} ms", wait_for.unwrap().as_secs());
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{
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let native_display = shared_native_display.lock();
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window.update(&native_display);
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}
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// ui.task_handler();
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// window.update(ui.get_display_ref().unwrap());
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lvgl::tick_inc(loop_started.elapsed());
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for event in window.events() {
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match event {
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SimulatorEvent::Quit => break 'running,
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_ => {}
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}
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}
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sleep(Duration::from_secs(1));
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loop_started = Instant::now();
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}
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Ok(())
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}
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// Reference to native font for LVGL, defined in the file: "fonts_noto_sans_numeric_80.c"
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// TODO: Create a macro for defining a safe wrapper for fonts.
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// Maybe sometihng like:
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//
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// font_declare! {
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// NotoSansNumeric80 = noto_sans_numeric_80;
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// };
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//
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extern "C" {
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pub static mut noto_sans_numeric_80: lvgl_sys::lv_font_t;
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}
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