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< h1 align = "center" > LittlevGL - Open-source Embedded GUI Library in Rust< / h1 >
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![Original LittlevGL demo image ](lv_demo.png )
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< p align = "center" >
LittlevGL provides everything you need to create a Graphical User Interface (GUI) on embedded systems with easy-to-use graphical elements, beautiful visual effects and low memory footprint.
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< / p >
< p align = "center" >
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LittlevGL is compatible with < samp > #![no_std]< / samp > environments by default.
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< / p >
< h4 align = "center" >
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< a href = "https://lvgl.io/" > Official LittlevGL Website < / a > ·
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< a href = "https://github.com/littlevgl/lvgl" > C library repository< / a > ·
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< a href = "https://lvgl.io/demos" > Live demo< / a >
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< / h4 >
---
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![Rust bindings usage demo code. ](demo.png )
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## Usage
Edit your `Cargo.toml` file dependencies with:
```
$ cargo add lvgl
```
The build requires the environment variable bellow to be set:
- `DEP_LV_CONFIG_PATH` : Path to the directory containing the `lv_conf.h` header file used for configuration of LittlevGL library.
We recommend the `lv_conf.h` file to be in your project's root directory. If so, the command to build your project would be:
```shell script
$ DEP_LV_CONFIG_PATH=`pwd` cargo build
```
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### Building for embedded environments
We make use of `bindgen` for generating the bindings to LittlevGL at build time. There is a problem in cargo when building
for `no_std` , so we need to use a workaround to build "lvgl-rs". The mainstrem issue in cargo is being tracked at
[rust-lang/cargo#7915 ](https://github.com/rust-lang/cargo/issues/7915 ).
```shell
$ DEP_LV_CONFIG_PATH=`pwd` cargo build -Zfeatures=build_dep
```
#### Requirements / Limitations
LittlevGL C libary do allocate memory dynamically and we need to allocate memory on the heap in the Rust side as well
([`Box`](https://doc.rust-lang.org/beta/alloc/boxed/struct.Box.html)).
That is required, so we can safely provide Rust pointers through FFI. For that reason, we do require
[`alloc` ](https://doc.rust-lang.org/alloc/ ) module to be available.
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## Running the demo
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[This project contains examples that can run in a desktop simulator. ](./examples )
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First, make sure to pull `lvgl-rs` submodules:
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```shell
$ git submodule init
$ git submodule update
```
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Some parts of `lvgl-rs` are auto-generated. The package `lvgl-codegen` is responsible for the generated code.
When building from source, we need to first compile the `lvgl-codegen` tool. The `lvgl-codegen` tool is used
automatically in the [`lvgl` package build ](./lvgl/build.rs ).
```bash
$ DEP_LV_CONFIG_PATH=`pwd`/examples/include cargo build --package lvgl-codegen
```
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Then run the `demo` example:
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```shell
$ DEP_LV_CONFIG_PATH=`pwd`/examples/include cargo run --example demo
```
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## Feature Support
The bindings are still in development. There are many features of LVGL that needs to be exposed by `lvgl-rs` . In
this section you can check what is implemented at the moment.
### Features
List of LVGL features that impacts the library usage in general.
- [x] Displays: We use [`embedded_graphics` ](https://docs.rs/embedded-graphics/0.6.2/embedded_graphics/ ) library to
draw to the display. You can use `lvgl-rs` with any of the
[`embedded_graphics` supported displays ](https://docs.rs/embedded-graphics/0.6.2/embedded_graphics/#supported-displays ).
- [x] Events: You can listen and trigger events in widget objects.
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- [x] Styles: You can set styles in any exposed object. We are still missing the possibility of defining global base styles.
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- [ ] Input Devices
- [ ] Fonts
- [ ] Images
- [ ] File system
- [ ] Animations
- [ ] Tasks
### Widgets
Widgets currently implemented might have some missing features. If the widget you want to use is not exposed or
is missing a feature you want to make use, please send a Pull Request or open an issue.